Fix cfg syntax errors (#988)

Thanks @HebaruSan 👍
This commit is contained in:
HebaruSan
2022-03-29 11:34:57 -05:00
committed by GitHub
parent 154a0a25c5
commit 3a04bbc586
10 changed files with 156 additions and 161 deletions

View File

@ -42,7 +42,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -90,7 +90,6 @@
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
MODULE
@ -102,7 +101,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -162,7 +161,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -210,7 +209,6 @@
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
@ -223,7 +221,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -278,7 +276,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -348,7 +346,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -417,7 +415,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
@ -486,7 +484,7 @@
VARIANT
{
name = Dark
displayName #autoLOC_8007117
displayName = #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000

View File

@ -121,7 +121,7 @@
{
@name = ModuleEnginesFX
%runningEffectName = fx-poodle-running
}s
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{

View File

@ -8,7 +8,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-rhino-1
@ -20,7 +20,6 @@
cube = 0, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 11.07,0.9882,0.3025, 11.06,0.7086,4, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 0.002109,-0.5297,-0.002108, 5.308,4.086,5.308
cube = 1, 11.59,0.7684,2.41, 11.59,0.7684,2.426, 11,0.5,3.35, 11,0.5,2.257, 11.59,0.7685,2.41, 11.59,0.7681,2.41, 0,-0.8842,0, 3.765,3.374,3.765
}
#node_stack_bottom02 = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
%node_attach = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
@attachRules = 1,1,1,0,0
!EFFECTS {}
@ -272,7 +271,7 @@
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL = {}
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-mammoth-1

View File

@ -387,7 +387,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelBasic = false
PanelHollow = false
@ -503,7 +502,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff
GAMEOBJECTS
GAMEOBJECTS
{
PanelXLBasic = false
PanelXLHollow = false