Fix cfg syntax errors (#988)

Thanks @HebaruSan 👍
This commit is contained in:
HebaruSan 2022-03-29 11:34:57 -05:00 committed by GitHub
parent 154a0a25c5
commit 3a04bbc586
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GPG Key ID: 4AEE18F83AFDEB23
10 changed files with 156 additions and 161 deletions

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@ -42,7 +42,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -90,7 +90,6 @@
canPitch = true canPitch = true
pitchAxisName = X pitchAxisName = X
pitchMin = 0 pitchMin = 0
pitchMin = 0
pitchMax = 180 pitchMax = 180
} }
MODULE MODULE
@ -102,7 +101,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -162,7 +161,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -210,7 +209,6 @@
canPitch = true canPitch = true
pitchAxisName = X pitchAxisName = X
pitchMin = 0 pitchMin = 0
pitchMin = 0
pitchMax = 180 pitchMax = 180
} }
!MODULE[ModulePartVariants] {} !MODULE[ModulePartVariants] {}
@ -223,7 +221,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -278,7 +276,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -348,7 +346,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -417,7 +415,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000
@ -486,7 +484,7 @@
VARIANT VARIANT
{ {
name = Dark name = Dark
displayName #autoLOC_8007117 displayName = #autoLOC_8007117
themeName = Dark themeName = Dark
primaryColor = #000000 primaryColor = #000000
secondaryColor = #000000 secondaryColor = #000000

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@ -121,7 +121,7 @@
{ {
@name = ModuleEnginesFX @name = ModuleEnginesFX
%runningEffectName = fx-poodle-running %runningEffectName = fx-poodle-running
}s }
!MODULE[FXModuleLookAtConstraint] {} !MODULE[FXModuleLookAtConstraint] {}
MODULE MODULE
{ {

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@ -8,7 +8,7 @@
{ {
@author = Chris Adderley (Nertea) @author = Chris Adderley (Nertea)
!mesh = DELETE !mesh = DELETE
!MODEL = {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Engine/restock-engine-rhino-1 model = ReStock/Assets/Engine/restock-engine-rhino-1
@ -20,7 +20,6 @@
cube = 0, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 11.07,0.9882,0.3025, 11.06,0.7086,4, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 0.002109,-0.5297,-0.002108, 5.308,4.086,5.308 cube = 0, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 11.07,0.9882,0.3025, 11.06,0.7086,4, 15.48,0.7679,2.678, 15.48,0.7679,2.743, 0.002109,-0.5297,-0.002108, 5.308,4.086,5.308
cube = 1, 11.59,0.7684,2.41, 11.59,0.7684,2.426, 11,0.5,3.35, 11,0.5,2.257, 11.59,0.7685,2.41, 11.59,0.7681,2.41, 0,-0.8842,0, 3.765,3.374,3.765 cube = 1, 11.59,0.7684,2.41, 11.59,0.7684,2.426, 11,0.5,3.35, 11,0.5,2.257, 11.59,0.7685,2.41, 11.59,0.7681,2.41, 0,-0.8842,0, 3.765,3.374,3.765
} }
#node_stack_bottom02 = 0.0, -2.536873, 0.0, 0.0, -1.0, 0.0, 3
%node_attach = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3 %node_attach = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
@attachRules = 1,1,1,0,0 @attachRules = 1,1,1,0,0
!EFFECTS {} !EFFECTS {}
@ -272,7 +271,7 @@
{ {
@author = Chris Adderley (Nertea) @author = Chris Adderley (Nertea)
!mesh = DELETE !mesh = DELETE
!MODEL = {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Engine/restock-engine-mammoth-1 model = ReStock/Assets/Engine/restock-engine-mammoth-1

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@ -387,7 +387,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff primaryColor = #ffffff
GAMEOBJECTS GAMEOBJECTS
GAMEOBJECTS
{ {
PanelBasic = false PanelBasic = false
PanelHollow = false PanelHollow = false
@ -503,7 +502,6 @@
displayName = #LOC_Restock_variant-surface_thermalblankets displayName = #LOC_Restock_variant-surface_thermalblankets
primaryColor = #ffffff primaryColor = #ffffff
GAMEOBJECTS GAMEOBJECTS
GAMEOBJECTS
{ {
PanelXLBasic = false PanelXLBasic = false
PanelXLHollow = false PanelXLHollow = false

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@ -7,6 +7,6 @@ PROP
{ {
model = ReStock/Props/Hatches/RS_HTCH_625 model = ReStock/Props/Hatches/RS_HTCH_625
} }
proxy = 0, 0, 0, 0.6, 0.1, 0.6, 1, 0, 0
} }
proxy = 0, 0, 0, 0.6, 0.1, 0.6, 1, 0, 0

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@ -7,6 +7,6 @@ PROP
{ {
model = ReStock/Props/Lights/RS_LGHT_Airlock_Green model = ReStock/Props/Lights/RS_LGHT_Airlock_Green
} }
proxy = 0, 0, 0, 0.10, 0.15, 0.07, 1, 0, 0
} }
proxy = 0, 0, 0, 0.10, 0.15, 0.07, 1, 0, 0

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@ -7,6 +7,6 @@ PROP
{ {
model = ReStock/Props/Lights/RS_LGHT_Airlock_Red model = ReStock/Props/Lights/RS_LGHT_Airlock_Red
} }
proxy = 0, 0, 0, 0.10, 0.15, 0.07, 1, 0, 0
} }
proxy = 0, 0, 0, 0.10, 0.15, 0.07, 1, 0, 0

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@ -9,21 +9,21 @@ PROP
} }
//MODULE //MODULE
{ //{
name = InternalButtonLight // name = InternalButtonLight
//
buttonName = enable_BOXCOLLIDER // buttonName = enable_BOXCOLLIDER
defaultValue = true // defaultValue = true
//
lightName = SpotLight // lightName = SpotLight
lightColor = 1,1,1 // lightColor = 1,1,1
lightIntensityOn = 0.75 // lightIntensityOn = 0.75
lightIntensityOff = 0 // lightIntensityOff = 0
//
useButtonColor = true // useButtonColor = true
buttonColorOn = 1,1,1 // buttonColorOn = 1,1,1
buttonColorOff = 0,0,0 // buttonColorOff = 0,0,0
} //}
}
proxy = 0, 0, 0, 0.06, 0.15, 0.07, 1, 0, 0 proxy = 0, 0, 0, 0.06, 0.15, 0.07, 1, 0, 0
}

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@ -303,7 +303,7 @@ Localization
#LOC_RestockPlus_restock-decoupler-1875-1_title = Desacoplador TD-18 #LOC_RestockPlus_restock-decoupler-1875-1_title = Desacoplador TD-18
#LOC_RestockPlus_restock-decoupler-1875-1_description = Este desacoplador de pila es una herramienta de tamaño mediano para dividir cohetes. #LOC_RestockPlus_restock-decoupler-1875-1_description = Este desacoplador de pila es una herramienta de tamaño mediano para dividir cohetes.
#LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo separat split #LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo separat split
l
#LOC_RestockPlus_restock-decoupler-1875-truss-1_title = Desacoplador de armadura TD-18T #LOC_RestockPlus_restock-decoupler-1875-truss-1_title = Desacoplador de armadura TD-18T
#LOC_RestockPlus_restock-decoupler-1875-truss-1_description = Este es un desacoplador con brocas huecas, adecuado para motores de preparación en caliente cuando divide su cohete en dos. #LOC_RestockPlus_restock-decoupler-1875-truss-1_description = Este es un desacoplador con brocas huecas, adecuado para motores de preparación en caliente cuando divide su cohete en dos.
#LOC_RestockPlus_restock-decoupler-1875-truss-1_tags = restock break decouple explo kerbodyne separat split #LOC_RestockPlus_restock-decoupler-1875-truss-1_tags = restock break decouple explo kerbodyne separat split