Launchclamp module works but hangs unexpectedly due to it growing too large

pull/767/head
Andrew Cassidy 5 years ago
parent f8e70a457f
commit 3e13dab645
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -1 +1 @@
Subproject commit 4691b8f2e0b1e266bb917ae402c874bdc150d16e
Subproject commit 9bb51cacb47afca6ecda55304bff0af55d18f821

@ -0,0 +1,41 @@
// Patches applying art changes to
// Contents:
@PART[launchClamp1]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Structural/restock-launchclamp-1
}
!MODULE[LaunchClamp] {}
MODULE {
name = ModuleRestockLaunchClamp
trf_towerPivot_name = obj_girdercap
trf_towerStretch_name = obj_stretch
trf_towerGirder_name = obj_girder
trf_towerYoke_name = obj_yoke
trf_anchor_name = obj_ground
trf_animationRoot_name = restock-clamp-1
anim_decouple_name = deploy
}
MODULE
{
name = ModuleAnimateGeneric
animationName = extend
startEventGUIName = #LOC_RestockPlus_light_rotate_on
endEventGUIName = #LOC_RestockPlus_light_rotate_off
actionGUIName = #LOC_RestockPlus_light_rotate_toggle
allowDeployLimit = true
revClampDirection = false
revClampSpeed = true
revClampPercent = true
eventAvailableFlight = false
eventAvailableEVA = false
}
}

@ -0,0 +1,165 @@
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
namespace Restock
{
public class ModuleRestockLaunchClamp : LaunchClamp
{
[KSPField] public string trf_towerGirder_name = "";
[KSPField] public string trf_towerYoke_name = "";
[KSPField] public Transform towerPivot;
[KSPField] public Transform towerYoke;
[KSPField] public Transform towerAnchor;
[KSPField] public Transform towerGirder;
[KSPField] public Transform towerStretch;
[KSPField] private Mesh _girderSegmentMesh;
[KSPField] private Mesh _girderMesh;
private List<Vector3> _girderVerts;
private List<Vector2> _girderUVs;
private List<Vector3> _girderNormals;
private List<Vector4> _girderTangents;
private List<Color32> _girderColors;
private List<int> _girderTris;
private int _girderSegments;
private float _girderHeight = -1f;
private bool _girderHasTangents = false;
private bool _girderHasColors = false;
private int _girderVertCount;
private int _girderTriCount;
private bool _flightUpdate = false;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
if (HighLogic.LoadedSceneIsEditor || HighLogic.LoadedSceneIsFlight) return;
}
public override void OnStart(StartState state)
{
Debug.Log("OnStart Called");
towerPivot = base.part.FindModelTransform(trf_towerPivot_name);
towerYoke = base.part.FindModelTransform(trf_towerYoke_name);
towerAnchor = base.part.FindModelTransform(trf_anchor_name);
towerGirder = base.part.FindModelTransform(trf_towerGirder_name);
towerStretch = base.part.FindModelTransform(trf_towerStretch_name);
_girderMesh = towerGirder.GetComponent<MeshFilter>().mesh;
_girderSegmentMesh = Instantiate<Mesh>(_girderMesh);
_girderHeight = Vector3.Distance(towerStretch.position, towerAnchor.position);
_girderVertCount = _girderSegmentMesh.vertexCount;
_girderTriCount = _girderSegmentMesh.triangles.Length;
_girderVerts = new List<Vector3>(_girderSegmentMesh.vertices);
_girderUVs = new List<Vector2>(_girderSegmentMesh.uv);
_girderNormals = new List<Vector3>(_girderSegmentMesh.normals);
if (_girderSegmentMesh.tangents.Length > 0)
{
_girderHasTangents = true;
_girderTangents = new List<Vector4>(_girderSegmentMesh.tangents);
}
if (_girderSegmentMesh.colors32.Length > 0)
{
_girderHasColors = true;
_girderColors = new List<Color32>(_girderSegmentMesh.colors32);
}
_girderTris = new List<int>(_girderSegmentMesh.triangles);
_girderSegments = 1;
base.OnStart(state);
UpdateClamp();
}
public void LateUpdate()
{
if (!HighLogic.LoadedSceneIsEditor)
{
if (_flightUpdate) return;
else _flightUpdate = true;
}
UpdateClamp();
}
public void UpdateClamp()
{
var vec1 = Vector3.down;
var vec2 = towerAnchor.localPosition - towerYoke.localPosition ;
towerYoke.localRotation = Quaternion.FromToRotation(vec1, vec2);
var height = Vector3.Distance(towerStretch.position, towerAnchor.position);
var segments = Mathf.CeilToInt(height / _girderHeight);
if (segments != _girderSegments)
{
UpdateGirder(segments);
}
towerAnchor.position = towerStretch.position - (towerStretch.up * height);
}
private void UpdateGirder(int length)
{
if (length > _girderSegments)
{
for (int i = _girderSegments; i < length; i++)
{
var offset = Vector3.down * _girderHeight * i;
var indexOffset = _girderVertCount * i;
for (int v = 0; v < _girderVertCount; v++)
{
_girderVerts.Add(_girderSegmentMesh.vertices[v] + offset);
}
_girderNormals.AddRange(_girderSegmentMesh.normals);
_girderUVs.AddRange(_girderSegmentMesh.uv);
if (_girderHasTangents) _girderTangents.AddRange(_girderSegmentMesh.tangents);
if (_girderHasColors) _girderColors.AddRange(_girderSegmentMesh.colors32);
for (int t = 0; t < _girderTriCount; t++)
{
_girderTris.Add(_girderSegmentMesh.triangles[t] + indexOffset);
}
}
}
else
{
var startIndex = length * _girderVertCount;
var count = (_girderSegments - length) * _girderVertCount;
Debug.Log("removing verts");
_girderVerts.RemoveRange(startIndex, count);
_girderNormals.RemoveRange(startIndex, count);
_girderUVs.RemoveRange(startIndex, count);
if (_girderHasTangents) _girderTangents.RemoveRange(startIndex, count);
if (_girderHasColors) _girderColors.RemoveRange(startIndex, count);
Debug.Log("removing tris");
_girderTris.RemoveRange(length * _girderTriCount, (_girderSegments - length) * _girderTriCount);
}
_girderMesh.Clear();
_girderMesh.SetVertices(_girderVerts);
_girderMesh.SetNormals(_girderNormals);
_girderMesh.SetUVs(0, _girderUVs);
if (_girderHasTangents) _girderMesh.SetTangents(_girderTangents);
if (_girderHasColors) _girderMesh.SetColors(_girderColors);
_girderMesh.SetTriangles(_girderTris, 0);
_girderMesh.RecalculateBounds();
_girderSegments = length;
}
}
}

@ -47,6 +47,7 @@
<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
<Compile Include="ModuleRestockLaunchClamp.cs" />
<Compile Include="ModuleRestockLinkedMesh.cs" />
<Compile Include="ModuleRestockDepthMask.cs" />
<Compile Include="ModuleRestockHeatEffects.cs" />
@ -61,4 +62,4 @@
<PropertyGroup>
<PostBuildEvent>sh -e -c "cp -v '$(TargetPath)' '$(SolutionDir)/../Distribution/Restock/GameData/ReStock/Plugins'"</PostBuildEvent>
</PropertyGroup>
</Project>
</Project>
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