Rework LT-1 landing leg to attempt to fix weakness

see  #858
This commit is contained in:
Andrew Cassidy 2020-05-18 19:35:30 -07:00
parent 41422abb5b
commit 58d30d084b
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3 changed files with 10 additions and 7 deletions

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@ -109,22 +109,24 @@
}
@MODULE[ModuleWheelBase]
{
@clipObject = leg2_piston_CAPSULECOLLIDER
@wheelColliderTransformName = wheelCollider
@clipObject = piston_collider
}
@MODULE[ModuleWheelSuspension]
{
@suspensionTransformName = leg2_piston
@suspensionColliderName = leg2_piston_CAPSULECOLLIDER
@suspensionTransformName = Piston
@suspensionColliderName = piston_collider
}
@MODULE[ModuleWheelDeployment]
{
@animationTrfName = leg2
@animationStateName = restock-leg-2-deploy
@retractTransformName = leg2_piston
@deployTargetTransformName = deployTgt
@animationTrfName = landingLegSmall
@animationStateName = Deploy
@retractTransformName = Piston
}
@MODULE[ModuleWheelBogey]
{
@bogeyTransformName = leg2_foot
@bogeyTransformName = foot
}
}

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@ -2,6 +2,7 @@ v1.1.2
------
- Fixed engine plate compatability with stock vessels by moving boattails to the end of the variant list
- Fixed engine plate negative masses when used in KSP 1.8.x by setting the part mass to the 1.9.x values. This comes at the expense of affecting part balance when used in 1.8.x.
- Refactored LT-1 landing leg to help address weakness issues (#858)
v1.1.1
------