mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge pull request #161 from PorktoberRevolution/probes
Merge in probes
This commit is contained in:
commit
5cfa22ae50
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@ -41,5 +41,10 @@ Localization
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#LOC_Restock_variant-linear-rcs-pod = Podded
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#LOC_Restock_variant-linear-rcs-bare = Bare
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#LOC_Restock_variant-stayputnik-pod = Mounted
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#LOC_Restock_variant-stayputnik-bare = Unmounted
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#LOC_Restock_variant-probe-gold = Gold
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#LOC_Restock_variant-probe-silver = Silver
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#LOC_Restock_variant-probe-bare = Basic
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}
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}
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@ -1,3 +0,0 @@
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// Patches applying art changes to drone parts
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// Contents:
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// -
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@ -0,0 +1,414 @@
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// Patches applying art changes to probe parts
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// Contents:
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// - Probodobodyne HECS (probeCoreHex_v2)
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// - Probodobodyne OKTO (probeCoreOcto_v2)
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// - Probodobodyne OKTO2 (probeCoreOcto2_v2)
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// - Probodobodyne Stayputnik (probeCoreSphere_v2)
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// - Probodobodyne QBE (probeCoreCube)
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// - Probodobodyne HECS2 (HECS2_ProbeCore)
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// - RC-L01 Remote Guidance Unit (probeStackLarge)
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// - RC-001S Remote Guidance Unit (probeStackSmall)
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// QBE
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@PART[probeCoreCube]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-qube-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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QUBE = true
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QUBE_Foil = false
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QUBE_Common = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
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}
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GAMEOBJECTS
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{
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QUBE = false
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QUBE_Foil = true
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QUBE_Common = true
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
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}
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GAMEOBJECTS
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{
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QUBE = false
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QUBE_Foil = true
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QUBE_Common = true
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}
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}
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}
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}
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// Stayputnik
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@PART[probeCoreSphere_v2]
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{
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@author = Chris Adderley (Nertea)
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//!mesh = DELETE
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//!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-sphere-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Base
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VARIANT
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{
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name = Base
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displayName = #LOC_Restock_variant-stayputnik-pod
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primaryColor = #999999
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secondaryColor = #555555
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GAMEOBJECTS
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{
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SPHR = true
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SPHR_BARE = false
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}
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}
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-stayputnik-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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SPHR = false
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SPHR_BARE = true
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}
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}
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}
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}
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// HECS
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@PART[probeCoreHex_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-hecs-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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HECS = true
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HECS_Foil = false
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HECS_Common = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
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}
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GAMEOBJECTS
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{
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HECS = false
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HECS_Foil = true
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HECS_Common = true
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
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}
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GAMEOBJECTS
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{
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HECS = false
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HECS_Foil = true
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HECS_Common = true
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}
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}
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}
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}
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// OKTO
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@PART[probeCoreOcto_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-okto-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
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}
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GAMEOBJECTS
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{
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OKTO = true
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OKTO_Foil = false
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OKTO_Common = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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GAMEOBJECTS
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{
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OKTO = false
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OKTO_Foil = true
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OKTO_Common = true
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
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}
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GAMEOBJECTS
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{
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OKTO = false
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OKTO_Foil = true
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OKTO_Common = true
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}
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}
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}
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}
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// OKTO2
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@PART[probeCoreOcto2_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-okto2-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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OKTO2 = true
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OKTO2_Foil = false
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OKTO2_Common = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
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}
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GAMEOBJECTS
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{
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OKTO2 = false
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OKTO2_Foil = true
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OKTO2_Common = true
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
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}
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GAMEOBJECTS
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{
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OKTO2 = false
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OKTO2_Foil = true
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OKTO2_Common = true
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}
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}
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}
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}
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// HECS2
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@PART[HECS2_ProbeCore]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-probe-hecs2-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Gold
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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HECS2 = true
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HECS2_Foil = false
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HECS2_Common = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-s
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}
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GAMEOBJECTS
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{
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HECS2 = false
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HECS2_Foil = true
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HECS2_Common = true
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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TEXTURE
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{
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materialName=restock-probe-foil-1
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mainTextureURL = ReStock/Assets/Command/restock-probe-foil-1-silver
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_SpecMap = ReStock/Assets/Command/restock-probe-foil-1-silver-s
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}
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GAMEOBJECTS
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{
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HECS2 = false
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HECS2_Foil = true
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HECS2_Common = true
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}
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}
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}
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}
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// 1.25m Stack Core
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@PART[probeStackSmall]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-drone-core-125-1
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}
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}
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// 2.5m Stack Core
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@PART[probeStackLarge]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Command/restock-drone-core-25-1
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}
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}
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@ -8,7 +8,15 @@
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- Mk1 Lander Can (Nertea)
|
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- Mk2 Lander Can (Nertea)
|
||||
- PPD-12 Cupola Module (Nertea)
|
||||
- PPD-10 Hitchhiker Storage Container (Nertea)
|
||||
- PPD-10 Hitchhiker Storage Container (Nertea)
|
||||
- Probodobodyne HECS (Nertea)
|
||||
- Probodobodyne OKTO (Nertea)
|
||||
- Probodobodyne OKTO2 (Nertea)
|
||||
- Probodobodyne Stayputnik (Nertea)
|
||||
- Probodobodyne QBE (Nertea)
|
||||
- Probodobodyne HECS2 (Nertea)
|
||||
- RC-L01 Remote Guidance Unit (Nertea)
|
||||
- RC-001S Remote Guidance Unit (Nertea)
|
||||
- Control
|
||||
- .625m reaction wheel (Andrew Cassidy)
|
||||
- RV-105 RCS Thruster Block (Nertea)
|
||||
@ -118,3 +126,4 @@
|
||||
- Most engines have a basic and a compact variant
|
||||
- Most atmospheric engines also have a boattail variant
|
||||
- New plumes/FX for all redone engines
|
||||
- Probe cores now all have consistent 'Bare' and 'Gold' variants
|
||||
|
Loading…
Reference in New Issue
Block a user