Add heat shield and service bay
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 1.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
After Width: | Height: | Size: 4.0 MiB |
@ -0,0 +1,362 @@
|
||||
// ReStock+ 0.2.0
|
||||
// 1.875m heat shield
|
||||
|
||||
PART
|
||||
{
|
||||
name = restock-heatshield-1875-1
|
||||
module = Part
|
||||
author = Chris Adderley (Nertea)
|
||||
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Aero/restock-heatshield-1875-1
|
||||
scale = 1.0, 1.0, 1.0
|
||||
}
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||||
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||||
/// Flag to disable this part if MH is installed
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||||
MHReplacement = True
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||||
|
||||
rescaleFactor = 1
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||||
node_stack_direct = 0, 0, 0, 0, -1, 0, 1
|
||||
node_stack_bottom = 0, -0.27525, 0, 0, -1, 0, 2
|
||||
node_stack_top = 0, 0.11175, 0, 0, 1, 0, 2
|
||||
|
||||
CoPOffset = 0.0, 0.825, 0.0
|
||||
CoLOffset = 0.0, -0.27, 0.0
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||||
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||||
fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
|
||||
sound_vent_large = decouple
|
||||
TechRequired = landing
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||||
entryCost = 1200
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||||
cost = 600
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||||
category = Thermal
|
||||
subcategory = 0
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||||
title = #autoLOC_500184 //#autoLOC_500184 = Heat Shield (2.5m)
|
||||
manufacturer = #autoLOC_501629 //#autoLOC_501629 = O.M.B. Demolition Enterprises
|
||||
description = #autoLOC_500185 //#autoLOC_500185 = A medium structural heat shield with an integrated fairing
|
||||
attachRules = 1,0,1,0,0
|
||||
mass = 0.5
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||||
dragModelType = default
|
||||
maximum_drag = 0.2
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||||
minimum_drag = 0.2
|
||||
angularDrag = 2
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||||
breakingForce = 200
|
||||
breakingTorque = 200
|
||||
crashTolerance = 9
|
||||
maxTemp = 3300
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||||
fuelCrossFeed = False
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||||
PhysicsSignificance = 0
|
||||
stageOffset = 1
|
||||
childStageOffset = 1
|
||||
bulkheadProfiles = size1p5
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||||
thermalMassModifier = 1.0
|
||||
tags = #autoLOC_500186 //#autoLOC_500186 = ablat drag entry insulate protect re- rocket therm
|
||||
MODULE
|
||||
{
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||||
name = ModuleJettison
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||||
jettisonName = HeatShield1875Fairing
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||||
bottomNodeName = bottom
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||||
isFairing = True
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||||
jettisonedObjectMass = 0.5
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||||
jettisonForce = 15
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||||
jettisonDirection = 0 0 1
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||||
stagingEnabled = False
|
||||
checkBottomNode = True
|
||||
}
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||||
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||||
MODULE
|
||||
{
|
||||
name = ModuleDecouple
|
||||
ejectionForce = 100
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||||
isOmniDecoupler = true
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||||
menuName = #autoLOC_502004 //#autoLOC_502004 = Jettison Heat Shield
|
||||
stagingEnabled = False
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||||
stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged
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||||
stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged
|
||||
}
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||||
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||||
MODULE
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{
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||||
name = ModuleAblator
|
||||
ablativeResource = Ablator
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||||
lossExp = -7500
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||||
lossConst = 0.1
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||||
pyrolysisLossFactor = 6000
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reentryConductivity = 0.01
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||||
ablationTempThresh = 500
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||||
useChar = True
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||||
charModuleName = shieldChar
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||||
}
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||||
MODULE
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||||
{
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||||
name = ModuleColorChanger
|
||||
moduleID = shieldChar
|
||||
shaderProperty = _BurnColor
|
||||
useRate = False
|
||||
toggleInEditor = False
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||||
toggleInFlight = False
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||||
excludedRenderer = HeatShield1875Fairing
|
||||
excludedRenderer = HeatShieldInternals
|
||||
redCurve
|
||||
{
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||||
key = 0 0
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||||
key = 1 1
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||||
}
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||||
greenCurve
|
||||
{
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||||
key = 0 0
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||||
key = 1 1
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}
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blueCurve
|
||||
{
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key = 0 0
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key = 1 1
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}
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alphaCurve
|
||||
{
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key = 0 0.8
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||||
}
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||||
}
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MODULE
|
||||
{
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||||
name = ModulePartVariants
|
||||
useMultipleDragCubes = false
|
||||
baseVariant = Classic
|
||||
VARIANT
|
||||
{
|
||||
name = Classic
|
||||
displayName = #LOC_Restock_variant-heat-shield-brown
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||||
primaryColor = #8d6c24
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||||
GAMEOBJECTS
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||||
{
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||||
HeatShield1875Brown = true
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||||
HeatShield1875Red = false
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||||
HeatShield1875Black = false
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||||
}
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||||
}
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||||
VARIANT
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||||
{
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||||
name = Black
|
||||
displayName = #LOC_Restock_variant-heat-shield-black
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||||
primaryColor = #303030
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||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield1875Brown = false
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||||
HeatShield1875Red = false
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||||
HeatShield1875Black = true
|
||||
}
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||||
}
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||||
VARIANT
|
||||
{
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||||
name = Red
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||||
displayName = #LOC_Restock_variant-heat-shield-red
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||||
primaryColor = #793b25
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||||
GAMEOBJECTS
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||||
{
|
||||
HeatShield1875Brown = false
|
||||
HeatShield1875Red = true
|
||||
HeatShield1875Black = false
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||||
}
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||||
}
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||||
}
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||||
MODULE
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||||
{
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||||
name = ModuleTestSubject
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||||
useStaging = False
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||||
useEvent = True
|
||||
situationMask = 15
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||||
CONSTRAINT
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||||
{
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||||
type = ATMOSPHERE
|
||||
value = True
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||||
}
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||||
CONSTRAINT
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||||
{
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||||
// prelaunch only at home
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||||
// our main situationMask above includes prelaunch
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||||
// but if nothome, here, and that mask with this value (11)
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||||
// which excludes prelaunch
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||||
type = SITUATION
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||||
value = 11
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||||
body = _NotHome
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||||
}
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||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
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||||
value = 350
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||||
prestige = Trivial
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||||
}
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||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
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||||
value = 250
|
||||
prestige = Trivial
|
||||
}
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||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 500
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 300
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = LT
|
||||
value = 600
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEEDENV
|
||||
test = GT
|
||||
value = 400
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 1500
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 1000
|
||||
situationMask = 8
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 2500
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 1500
|
||||
situationMask = 8
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = LT
|
||||
value = 6000
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = SPEED
|
||||
test = GT
|
||||
value = 2000
|
||||
situationMask = 8
|
||||
prestige = Exceptional
|
||||
}
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||||
CONSTRAINT
|
||||
{
|
||||
type = DENSITY
|
||||
test = LT
|
||||
value = 0.1
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||||
}
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||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 4000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 6000
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 8000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 12000
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = GT
|
||||
value = 12000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = ALTITUDEENV
|
||||
test = LT
|
||||
value = 16000
|
||||
prestige = Exceptional
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ALWAYS
|
||||
prestige = Trivial
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = BODYANDSITUATION
|
||||
prestige = Significant
|
||||
}
|
||||
CONSTRAINT
|
||||
{
|
||||
type = REPEATABILITY
|
||||
value = ONCEPERPART
|
||||
prestige = Exceptional
|
||||
}
|
||||
}
|
||||
RESOURCE
|
||||
{
|
||||
name = Ablator
|
||||
amount = 800
|
||||
maxAmount = 800
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleLiftingSurface
|
||||
useInternalDragModel = False
|
||||
deflectionLiftCoeff = 1.1
|
||||
liftingSurfaceCurve = CapsuleBottom
|
||||
disableBodyLift = False
|
||||
omnidirectional = False
|
||||
perpendicularOnly = True
|
||||
transformDir = Y
|
||||
transformSign = -1
|
||||
nodeEnabled = True
|
||||
attachNodeName = bottom
|
||||
}
|
||||
}
|
@ -15,8 +15,8 @@ PART
|
||||
scale = 1.0
|
||||
rescaleFactor = 1
|
||||
// --- node definitions ---
|
||||
node_stack_top = 0.0, 0.203, 0.0, 0.0, 1.0, 0.0, 3
|
||||
node_stack_bottom = 0.0, -0.227, 0.0, 0.0, -1.0, 0.0, 3
|
||||
node_stack_top = 0.0, 0.10818, 0.0, 0.0, 1.0, 0.0, 1
|
||||
node_stack_bottom = 0.0, -0.1084, 0.0, 0.0, -1.0, 0.0, 1
|
||||
// --- editor parameters ---
|
||||
TechRequired = largeElectrics
|
||||
entryCost = 12125
|
||||
|
@ -66,7 +66,7 @@ PART
|
||||
{
|
||||
1875-125Long = true
|
||||
1875-125GreyLong = false
|
||||
1875-125OrangeLong = true
|
||||
1875-125OrangeLong = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
|
@ -2,7 +2,7 @@
|
||||
// 1.875m to 1.25m short adapter
|
||||
PART
|
||||
{
|
||||
name = restock-fueltank-adapter-1875-125-1
|
||||
name = restock-fueltank-adapter-1875-125-2
|
||||
module = Part
|
||||
author = Chris Adderley (Nertea)
|
||||
rescaleFactor = 1.0
|
||||
|
@ -0,0 +1,125 @@
|
||||
// ReStock+ 0.2.0
|
||||
// 1.875m service bay
|
||||
PART
|
||||
{
|
||||
name = restock-service-bay-1875-1
|
||||
module = Part
|
||||
author = Chris Adderley (Nertea)
|
||||
|
||||
MODEL
|
||||
{
|
||||
model = ReStockPlus/Assets/Payload/restock-service-bay-1875-1
|
||||
}
|
||||
|
||||
rescaleFactor = 1
|
||||
node_stack_top2 = 0.0, 0.3287, 0.0, 0.0, -1.0, 0.0, 1
|
||||
node_stack_bottom2 = 0.0, -0.3322, 0.0, 0.0, 1.0, 0.0, 1
|
||||
|
||||
node_stack_top = 0.0, 0.3869, 0.0, 0.0, 1.0, 0.0, 2
|
||||
node_stack_bottom = 0.0, -0.3869, 0.0, 0.0, -1.0, 0.0, 2
|
||||
TechRequired = commandModules
|
||||
entryCost = 1000
|
||||
cost = 500
|
||||
category = Payload
|
||||
subcategory = 0
|
||||
title = #autoLOC_500951 //#autoLOC_500951 = Service Bay (2.5m)
|
||||
description = #autoLOC_500952 //#autoLOC_500952 = A heat resistant service bay, ideal for protecting delicate instruments or stowing small service components such as RCS tanks, batteries, etc.
|
||||
attachRules = 1,0,1,1,0
|
||||
mass = 0.3
|
||||
dragModelType = default
|
||||
maximum_drag = 0.2
|
||||
minimum_drag = 0.3
|
||||
angularDrag = 2
|
||||
crashTolerance = 14
|
||||
bulkheadProfiles = size2
|
||||
maxTemp = 2900
|
||||
heatConductivity = 0.04
|
||||
thermalMassModifier = 5.0
|
||||
emissiveConstant = 0.95
|
||||
tags = #autoLOC_500953 //#autoLOC_500953 = bus contain heat hollow protect (stor therm
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleAnimateGeneric
|
||||
animationName = DoorsOpen
|
||||
actionGUIName = #autoLOC_502068 //#autoLOC_502068 = Toggle
|
||||
startEventGUIName = #autoLOC_502069 //#autoLOC_502069 = Open
|
||||
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
|
||||
allowAnimationWhileShielded = False
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleCargoBay
|
||||
DeployModuleIndex = 0
|
||||
closedPosition = 0
|
||||
lookupRadius = 1.8
|
||||
partTypeName = Service bay
|
||||
|
||||
//nodeOuterForeID = top
|
||||
//nodeOuterAftID = bottom
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleSeeThroughObject
|
||||
transformName = ServiceBay1875
|
||||
shaderName = KSP/Bumped Specular (Transparent)
|
||||
screenRadius = 2.0
|
||||
leadModuleIndex = 0
|
||||
leadModuleTgtValue = 0
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleConductionMultiplier
|
||||
modifiedConductionFactor = 0.001
|
||||
convectionFluxThreshold = 500
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
useMultipleDragCubes = false
|
||||
baseVariant = Opaque
|
||||
VARIANT
|
||||
{
|
||||
name = Opaque
|
||||
displayName = #LOC_Restock_variant-service-bay-opaque
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffffff
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay1875Opaque = true
|
||||
ServiceBay1875Hollow = false
|
||||
ServiceBay1875Transparent = false
|
||||
FloorColliders = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Transparent
|
||||
displayName = #LOC_Restock_variant-service-bay-transparent
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay1875Opaque = false
|
||||
ServiceBay1875Hollow = false
|
||||
ServiceBay1875Transparent = true
|
||||
FloorColliders = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Hollow
|
||||
displayName = #LOC_Restock_variant-service-bay-hollow
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay1875Opaque = false
|
||||
ServiceBay1875Hollow = true
|
||||
ServiceBay1875Transparent = false
|
||||
FloorColliders = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|