Documentation pass

pull/653/head
Andrew Cassidy 5 years ago
parent a506dc492e
commit 5e48743a92
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -6,28 +6,40 @@ namespace Restock
{
public class ModuleRestockHeatEffects : PartModule
{
// enable the heat glow emissive
[KSPField] public bool enableHeatEmissive = false;
[KSPField] public string shaderProperty = string.Empty;
// what shader property to modify. must be a color.
[KSPField] public string shaderProperty = "_EmissiveColor";
// animation curve for the red channel
[KSPField] public FloatCurve redCurve= new FloatCurve();
// animation curve for the green channel
[KSPField] public FloatCurve greenCurve = new FloatCurve();
// animation curve for the blue channel
[KSPField] public FloatCurve blueCurve = new FloatCurve();
// animation curve for the alpha channel
[KSPField] public FloatCurve alphaCurve = new FloatCurve();
// draper point, the temperature in Kelvin where materials start glowing
[KSPField] public double draperPoint = 798.0;
// temperature where the animation is at its maximum
[KSPField] public double lerpMax = double.NaN;
// temperature where the animation is at its minimum, added with draperPoint
[KSPField] public double lerpMin = 0.0;
// use the part's core temperature? (overrides useSkinTemp)
[KSPField] public bool useCoreTemp = false;
// use the part's skin temperature?
[KSPField] public bool useSkinTemp = false;
// should the module disable the stock blackbody glow effect on the included renderers?
[KSPField] public bool disableBlackbody = false;
[KSPField] public List<Renderer> renderers = new List<Renderer>();

@ -6,10 +6,13 @@ namespace Restock
{
public class ModuleRestockISRUAnimation : PartModule
{
// name of the deploy animation to use
[KSPField] public string deployAnimationName = "";
// speed to run the animation when deploying
[KSPField] public float deploySpeed = 1.0f;
// speed to run the animation when retracting
[KSPField] public float retractSpeed = 1.0f;
public bool isDeployed = false;

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