Fix Pollux plume with no RS+

pull/822/head
ChrisAdderley 4 years ago
parent 2bcbfefbab
commit 6221ba6260

@ -61,7 +61,7 @@
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-anvil
modelName = ReStock/FX/restock-fx-srb-anvil
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1

@ -1,14 +1,15 @@
v1.1.0
-----
- KSP 1.9
- New stock part replacements
- Engines
- RE-M3 'Mainsail' Liquid Fuel Engine (Nertea/riocrokite): New model to replace new Squad model
- RE-I5 'Skipper' Liquid Fuel Engine (Nertea/riocrokite): New model to replace new Squad model
- T-1 Toroidal Aerospike "Dart" Liquid Fuel Engine (Nertea)
- Wheels
- Rovemax Model S2 (Andrew Cassidy)
- Rovemax Model M1 (Andrew Cassidy)
- TR-2L Ruggedized Wheel (Andrew Cassidy)
- Bugfixes and tweaks
- Fixed an issue where launch clamps girders would not render in older versions of OpenGL (#790)
- New Making History part replacements
- Aero
- Protective Rocket Nose Cone Mk16A (Nertea): now has White and Orange variants
@ -34,14 +35,16 @@ v1.1.0
- T-50 Structural Tube (Nertea): now has White and Orange variants
- Wheels
- Rovemax Model M1-F (Andrew Cassidy)
- Bugfixes and tweaks
- RE-J10 "Wolfhound" Liquid Fuel Engine and RE-I2 "Skiff" Liquid Fuel Engine have had their manufacturer colours changed to Green-Grey/White (no gameplay effect) to match with the Saturn V parts and Mastodon better
- Re-added missing stock smoke plumes to Skiff, Wolfhound, Kodiak
- Adjusted configs for patched Skiff, Wolfhound to account for a bug Squad fixed in KSP 1.9
- Adjusted Rhino's surface attach node so that it adjusts for variants correctly in KSP 1.9
- Fixed SMR scaling for Skiff, Wolfhound
- Adjusted engine glow meshes for Terrier, Reliant and Swivel to clean up some clipping issues
- Tagged engine glow meshes properly for Terrier, Reliant and Swivel
- Bugfixes and tweaks
- RE-J10 "Wolfhound" Liquid Fuel Engine and RE-I2 "Skiff" Liquid Fuel Engine have had their manufacturer colours changed to Green-Grey/White (no gameplay effect) to match with the Saturn V parts and Mastodon better
- Re-added missing stock smoke plumes to Skiff, Wolfhound, Kodiak
- Adjusted configs for patched Skiff, Wolfhound to account for a bug Squad fixed in KSP 1.9
- Adjusted Rhino's surface attach node so that it adjusts for variants correctly in KSP 1.9
- Fixed SMR scaling for Skiff, Wolfhound, Mainsail, Skipper
- Adjusted engine glow meshes for Terrier, Reliant and Swivel to clean up some clipping issues
- Tagged engine glow meshes properly for Terrier, Reliant and Swivel
- Fixed an issue where launch clamps girders would not render in older versions of OpenGL (#790)
- Fixed the Pollux SRB using FX from RestockPlus - flames would not show if RS+ was not installed
v1.0.3
-----

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