Merge pull request #938 from PorktoberRevolution/master

Release 1.3.1
pull/963/head^2
Chris Adderley 3 years ago committed by GitHub
commit 64a50541e4
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GPG Key ID: 4AEE18F83AFDEB23

@ -43,5 +43,7 @@ jobs:
run: python build-deploy/src/package.py --f "Distribution/RestockPlus/.mod_data.yml"
- name: Staging package
run: python build-deploy/src/stage.py --f "Distribution/Restock/.mod_data.yml" # Run the staging script
- name: Deploying Restock
name: Deploying Restock
run: python build-deploy/src/deploy.py --f "Distribution/Restock/.mod_data.yml" # Deploy package to spacedock, curse, github
- name: Deploying RestockPlus
run: python build-deploy/src/deploy.py --f "Distribution/RestockPlus/.mod_data.yml" # Deploy package to spacedock, curse, github

@ -185,7 +185,6 @@
// RV-1X RCS Thruster Block
@PART[RCSblock_01_small]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
@ -558,6 +557,38 @@
key = 0 1
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Bare
useMultipleDragCubes = true
VARIANT
{
name = Bare
displayName = #autoLOC_8007115
primaryColor = #ffffff
secondaryColor = #ffffff
GAMEOBJECTS
{
MiniRCSBlock1 = true
MiniRCSBlock2 = false
}
}
VARIANT
{
name = Shroud
displayName = #autoLOC_8007114
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
MiniRCSBlock1 = false
MiniRCSBlock2 = true
}
}
}
@MODULE[ModuleRCSFX]
{
@thrusterTransformName = RCSthruster

@ -128,6 +128,128 @@
}
}
// Illuminator Mk1 V2
@PART[spotLight1_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-spot-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = SpotLightLens
@lightName = Spot
movementTransformName = SpotLightBase
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// Illuminator Mk2 V2
@PART[spotLight2_v2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL,* {}
MODEL
{
model = ReStock/Assets/Electrical/restock-light-flood-2
position = 0.0, 0.0, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
@MODULE[ModuleLight]
{
@lightMeshRendererName = FloodLightLens
@lightName = Spot
movementTransformName = FloodR
canRotate = false
canPitch = true
pitchAxisName = X
pitchMin = 0
pitchMin = 0
pitchMax = 180
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Dark
VARIANT
{
name = Dark
displayName #autoLOC_8007117
themeName = Dark
primaryColor = #000000
secondaryColor = #000000
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1
}
}
VARIANT
{
name = White
displayName = #autoLOC_8007119
themeName = White
primaryColor = #ffffff
secondaryColor = #ffffff
TEXTURE
{
materialName = restock-lights-1
mainTextureURL = ReStock/Assets/Electrical/restock-lights-1-alt
}
}
}
}
// [1.11] Dome Light
@PART[domeLight1]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{

@ -116,6 +116,16 @@
scale = 1,1,1
rotation = 0, 0, 0
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = Panels
transformName = PanelTruss
}
@MODULE[ModuleDeployableSolarPanel]
{
@breakName = pivotBase
}
}
// OX-STAT Photovoltaic Panels

@ -160,6 +160,8 @@ Squad/Parts/Utility/ServiceBay_v2/
Squad/Parts/Utility/smallClaw/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/spotLightMk1_v2/
Squad/Parts/Utility/spotLightMk2_v2/
Squad/Parts/Utility/stackCouplers/
Squad/Parts/Wheel/roverWheelM1/
Squad/Parts/Wheel/roverWheelS2/

@ -6,18 +6,18 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":0,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":10,
"MINOR":11,
"PATCH":1
},
"KSP_VERSION_MAX":{

@ -1,3 +1,13 @@
v1.3.1
------
- Fixed small linear RCS collider
- Fixed Gigantor not being repairable
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Applied Restock models to new Squad revamped Mk1, Mk2 Illuminators
- Added obese variant to small linear RCS to align with Squad's vision for the part
- Gigantor now breaks more correctly but still badly
v1.3.0
------
- 1.11.0

@ -1,5 +1,5 @@
=============
RESTOCK 1.3.0
RESTOCK 1.3.1
=============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

@ -10,7 +10,7 @@ DEPENDENCIES
Required:
- Restock (1.2.0)
- ModuleManager (4.1.3)
- ModuleManager (4.1.4)
============
INSTALLATION
@ -28,7 +28,7 @@ To install, drag the RestockRigidLegs folder and ModuleManager DLL from the Game
- Parts
- Resources
- etc.
- ModuleManager.4.1.3.dll
- ModuleManager.4.1.4.dll
============
LOCALIZATION

@ -93,10 +93,14 @@ Localization
#LOC_RestockPlus_restock-engine-srb-mallet_description = Production interrompue suite à un manque de composants. Le petit maillet répond à la demande d'un booster à poudre miniature utilisable comme booster auxiliaire additionnel ou étage inférieur pour des petits lanceurs. Le concierge du personnel du CSK, un certain O. Trag Kerman, a même proposé d'en atacher des dizaines entre eux pour faire des vehicules super pas chers!
#LOC_RestockPlus_restock-engine-srb-mallet_tags = (plus propulseur fusée solide éap eap restock maillet
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir etre raisonnable :)
#LOC_RestockPlus_restock-engine-srb-striker_title = Propulseur à ergol solide RT-2 'Attaquant' //j'ai hesité avec grêviste, mais il faut savoir être raisonnable :)
#LOC_RestockPlus_restock-engine-srb-striker_description = Production interompue suite à un manque de composants. Étendre le maillet avec des segments additionnels peut fournir plus de booms que votre équipe d'intégration ne peut gérer!
#LOC_RestockPlus_restock-engine-srb-striker_tags = (plus propulseur fusée solide éap eap restock striker attaquant
#LOC_RestockPlus_restock-engine-les-2_title = Tour de sauvetage Jr.
#LOC_RestockPlus_restock-engine-les-2_description = Une tour à ergol solide plus petite pour projeter l'équipage loin d'une mort certaine.
#LOC_RestockPlus_restock-engine-les-2_tags = annuler booster urgence explo ?les l.e.s panne défaillance ?rud secur solide survivre restock junior 625
// Radial
#LOC_RestockPlus_restock-engine-panda_title = Propulseur Vernier RK-1 'Raton laveur'
#LOC_RestockPlus_restock-engine-panda_description = Ce petit propulseur a un très grand cardan dans un seul axe qui permet un excellent contrôle à tous les régimes de vol.

@ -85,7 +85,7 @@ PART
{
name = ModuleRCSFX
thrusterTransformName = RCSthruster
thrusterPower = 1
thrusterPower = .1
stagingEnabled = False
resourceFlowMode = STAGE_PRIORITY_FLOW
resourceName = MonoPropellant

@ -6,18 +6,18 @@
{
"MAJOR":1,
"MINOR":3,
"PATCH":0,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":10,
"MINOR":11,
"PATCH":1
},
"KSP_VERSION_MAX":{

@ -1,3 +1,11 @@
v1.3.1
------
- Updated French localization (vinix38)
- Fixed compatability marked for 1.10.1, it isn't, really
- Change DXT5 textures to DXT1 where an alpha channel was unnecessary
- Fixed RV-1X-A thrust power
- Fixed RV-105-A depth mask
v1.3.0
------
- KSP 1.11

@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.0
RESTOCK+ 1.3.1
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
@ -21,7 +21,7 @@ DEPENDENCIES
============
Required:
- Restock (1.3.0)
- Restock (1.3.1)
- ModuleManager (4.1.4)
=============

@ -1,4 +1,4 @@
# Restock [![Build Status](https://travis-ci.com/PorktoberRevolution/ReStocked.svg?branch=prod)](https://travis-ci.com/PorktoberRevolution/ReStocked)
# Restock
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.

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