Merge pull request #54 from PorktoberRevolution/integrate-heat-bays
Integrate heat bayspull/60/head
commit
6d6f3af9c4
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@ -0,0 +1,298 @@
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// Patches applying art changes to heat shields
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// Contents:
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- Heat Shield (0.625m) (HeatShield0)
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- Heat Shield (1.25m) (HeatShield1)
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- Heat Shield (2.5m) (HeatShield2)
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- Heat Shield (3.75m) (HeatShield3)
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@PART[HeatShield0]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-0625-1
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}
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node_stack_bottom02 = 0.0, -0.0389, 0.0, 0.0, -1.0, 0.0, 0
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DRAG_CUBE
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{
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cube = Default, 0.06044,0.4659,0.4447, 0.06044,0.4659,0.4447, 0.3843,0.9488,0.1482, 0.3843,0.9396,0.1682, 0.06044,0.4645,0.4447, 0.06044,0.4673,0.4447, 0,0.003277,-3.906E-10, 0.7,0.1,0.7
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}
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MODULE
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{
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name = ModuleJettison
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jettisonName = HeatShield0625Fairing
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bottomNodeName = bottom02
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isFairing = True
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jettisonedObjectMass = 0.5
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jettisonForce = 15
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jettisonDirection = 0 0 1
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stagingEnabled = False
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checkBottomNode = True
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Classic
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VARIANT
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShield0625Brown = true
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HeatShield0625Red = false
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HeatShield0625Black = false
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}
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}
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VARIANT
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShield0625Brown = false
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HeatShield0625Red = false
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HeatShield0625Black = true
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}
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}
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VARIANT
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShield0625Brown = false
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HeatShield0625Red = true
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HeatShield0625Black = false
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}
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}
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}
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@MODULE[ModuleColorChanger]
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{
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excludedRenderer = HeatShield0625Fairing
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excludedRenderer = HeatShield0625Internal
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}
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}
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@PART[HeatShield1]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-125-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Classic
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VARIANT
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShield125Brown = true
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HeatShield125Red = false
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HeatShield125Black = false
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}
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}
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VARIANT
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShield125Brown = false
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HeatShield125Red = false
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HeatShield125Black = true
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}
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}
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VARIANT
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShield125Brown = false
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HeatShield125Red = true
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HeatShield125Black = false
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}
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}
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}
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@MODULE[ModuleColorChanger]
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{
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excludedRenderer = HeatShieldFairing
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excludedRenderer = HeatShieldInternals
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = HeatShield125Fairing
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}
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DRAG_CUBE
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{
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cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
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cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
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}
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}
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@PART[HeatShield2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-25-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Classic
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VARIANT
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShield25Brown = true
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HeatShield25Red = false
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HeatShield25Black = false
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}
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}
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VARIANT
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShield25Brown = false
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HeatShield25Red = false
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HeatShield25Black = true
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}
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}
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VARIANT
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShield25Brown = false
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HeatShield25Red = true
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HeatShield25Black = false
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}
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}
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = HeatShield25Fairing
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}
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@MODULE[ModuleColorChanger]
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{
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excludedRenderer = HeatShield25Fairing
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excludedRenderer = HeatShieldInternals
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}
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DRAG_CUBE
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{
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cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
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cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
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}
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}
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@PART[HeatShield3]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-375-1
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}
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DRAG_CUBE
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{
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cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
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cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = HeatShield375Fairing
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Classic
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VARIANT
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShield375Brown = true
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HeatShield375Red = false
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HeatShield375Black = false
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}
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}
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VARIANT
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShield375Brown = false
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HeatShield375Red = false
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HeatShield375Black = true
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}
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}
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VARIANT
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShield375Brown = false
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HeatShield375Red = true
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HeatShield375Black = false
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}
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}
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}
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@MODULE[ModuleColorChanger]
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{
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excludedRenderer = HeatShield375Fairing
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excludedRenderer = HeatShield375Internal
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}
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}
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@ -0,0 +1,198 @@
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// Patches applying art changes to service bays
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// Contents:
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- Service Bay (1.25m) (ServiceBay_125)
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- Service Bay (2.5m) (ServiceBay_250)
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@PART[ServiceBay_125]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Payload/restock-service-bay-125-1
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}
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@MODULE[ModuleAnimateGeneric]
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{
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@animationName = DoorsOpen
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}
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@MODULE[ModuleSeeThroughObject]
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{
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@transformName = NewBay125
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Opaque
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VARIANT
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{
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name = Opaque
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displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #999999
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secondaryColor = #ffb80c
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = true
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ServiceBay125 = false
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ServiceBay125_Transparent = false
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Transparent
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displayName = #LOC_Restock_variant-service-bay-transparent
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primaryColor = #ffffff
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secondaryColor = #ffb80c
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = false
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ServiceBay125_Transparent = true
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FloorColliders = true
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}
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}
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VARIANT
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{
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name = Hollow
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displayName = #LOC_Restock_variant-service-bay-hollow
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primaryColor = #ffffff
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secondaryColor = #ffb80c
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GAMEOBJECTS
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{
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ServiceBay125_Opaque = false
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ServiceBay125 = true
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ServiceBay125_Transparent = false
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FloorColliders = false
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}
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}
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}
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}
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@PART[ServiceBay_250]
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||||
{
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||||
@author = Chris Adderley (Nertea)
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||||
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!mesh = DELETE
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||||
!MODEL {}
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||||
MODEL {
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model = ReStock/Assets/Payload/restock-service-bay-25-1
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}
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@MODULE[ModuleAnimateGeneric]
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||||
{
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@animationName = DoorsOpen
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}
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@MODULE[ModuleSeeThroughObject]
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||||
{
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@transformName = NewBay25
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||||
}
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||||
MODULE
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||||
{
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||||
name = ModulePartVariants
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baseVariant = Opaque
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||||
VARIANT
|
||||
{
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||||
name = Opaque
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||||
displayName = #LOC_Restock_variant-service-bay-opaque
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primaryColor = #999999
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secondaryColor = #ffb80c
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||||
GAMEOBJECTS
|
||||
{
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||||
ServiceBay25_Opaque = true
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||||
ServiceBay25 = false
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||||
ServiceBay25_Transparent = false
|
||||
FloorColliders = true
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||||
|
||||
}
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||||
|
||||
}
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||||
VARIANT
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||||
{
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||||
name = Transparent
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||||
displayName = #LOC_Restock_variant-service-bay-transparent
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||||
primaryColor = #ffffff
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||||
secondaryColor = #ffb80c
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||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay25_Opaque = false
|
||||
ServiceBay25 = false
|
||||
ServiceBay25_Transparent = true
|
||||
FloorColliders = true
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Hollow
|
||||
displayName = #LOC_Restock_variant-service-bay-hollow
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay25_Opaque = false
|
||||
ServiceBay25 = true
|
||||
ServiceBay25_Transparent = false
|
||||
FloorColliders = false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Ringed
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom001
|
||||
rotatorsName = CylTop001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom002
|
||||
rotatorsName = CylTop002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom003
|
||||
rotatorsName = CylTop003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom004
|
||||
rotatorsName = CylTop004
|
||||
}
|
||||
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop001
|
||||
rotatorsName = CylBottom001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop002
|
||||
rotatorsName = CylBottom002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop003
|
||||
rotatorsName = CylBottom003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop004
|
||||
rotatorsName = CylBottom004
|
||||
}
|
||||
}
|
||||
}
|
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