mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge pull request #54 from PorktoberRevolution/integrate-heat-bays
Integrate heat bays
This commit is contained in:
commit
6d6f3af9c4
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -21,5 +21,13 @@ Localization
|
||||
|
||||
#LOC_Restock_variant-surface_metal = Metal
|
||||
|
||||
#LOC_Restock_variant-service-bay-opaque = Solid Caps
|
||||
#LOC_Restock_variant-service-bay-transparent = Truss Caps
|
||||
#LOC_Restock_variant-service-bay-hollow = No Caps
|
||||
|
||||
#LOC_Restock_variant-heat-shield-black = Black
|
||||
#LOC_Restock_variant-heat-shield-brown = Classic
|
||||
#LOC_Restock_variant-heat-shield-red = Unpainted
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -0,0 +1,298 @@
|
||||
// Patches applying art changes to heat shields
|
||||
// Contents:
|
||||
- Heat Shield (0.625m) (HeatShield0)
|
||||
- Heat Shield (1.25m) (HeatShield1)
|
||||
- Heat Shield (2.5m) (HeatShield2)
|
||||
- Heat Shield (3.75m) (HeatShield3)
|
||||
|
||||
@PART[HeatShield0]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Aero/restock-heatshield-0625-1
|
||||
}
|
||||
node_stack_bottom02 = 0.0, -0.0389, 0.0, 0.0, -1.0, 0.0, 0
|
||||
DRAG_CUBE
|
||||
{
|
||||
cube = Default, 0.06044,0.4659,0.4447, 0.06044,0.4659,0.4447, 0.3843,0.9488,0.1482, 0.3843,0.9396,0.1682, 0.06044,0.4645,0.4447, 0.06044,0.4673,0.4447, 0,0.003277,-3.906E-10, 0.7,0.1,0.7
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleJettison
|
||||
jettisonName = HeatShield0625Fairing
|
||||
bottomNodeName = bottom02
|
||||
isFairing = True
|
||||
jettisonedObjectMass = 0.5
|
||||
jettisonForce = 15
|
||||
jettisonDirection = 0 0 1
|
||||
stagingEnabled = False
|
||||
checkBottomNode = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Classic
|
||||
VARIANT
|
||||
{
|
||||
name = Classic
|
||||
displayName = #LOC_Restock_variant-heat-shield-brown
|
||||
primaryColor = #8d6c24
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield0625Brown = true
|
||||
HeatShield0625Red = false
|
||||
HeatShield0625Black = false
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Black
|
||||
displayName = #LOC_Restock_variant-heat-shield-black
|
||||
primaryColor = #303030
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield0625Brown = false
|
||||
HeatShield0625Red = false
|
||||
HeatShield0625Black = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Red
|
||||
displayName = #LOC_Restock_variant-heat-shield-red
|
||||
primaryColor = #793b25
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield0625Brown = false
|
||||
HeatShield0625Red = true
|
||||
HeatShield0625Black = false
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleColorChanger]
|
||||
{
|
||||
excludedRenderer = HeatShield0625Fairing
|
||||
excludedRenderer = HeatShield0625Internal
|
||||
}
|
||||
}
|
||||
|
||||
@PART[HeatShield1]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Aero/restock-heatshield-125-1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Classic
|
||||
VARIANT
|
||||
{
|
||||
name = Classic
|
||||
displayName = #LOC_Restock_variant-heat-shield-brown
|
||||
primaryColor = #8d6c24
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield125Brown = true
|
||||
HeatShield125Red = false
|
||||
HeatShield125Black = false
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Black
|
||||
displayName = #LOC_Restock_variant-heat-shield-black
|
||||
primaryColor = #303030
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield125Brown = false
|
||||
HeatShield125Red = false
|
||||
HeatShield125Black = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Red
|
||||
displayName = #LOC_Restock_variant-heat-shield-red
|
||||
primaryColor = #793b25
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield125Brown = false
|
||||
HeatShield125Red = true
|
||||
HeatShield125Black = false
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleColorChanger]
|
||||
{
|
||||
excludedRenderer = HeatShieldFairing
|
||||
excludedRenderer = HeatShieldInternals
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = HeatShield125Fairing
|
||||
}
|
||||
DRAG_CUBE
|
||||
{
|
||||
cube = Fairing, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 1.44,0.9625,0.1822, 1.44,0.964,0.3017, 0.3875,0.7436,0.7686, 0.3875,0.7436,0.7686, 0,-0.05126,0, 1.355,0.2838,1.355
|
||||
cube = Clean, 0.1825,0.4643,0.7229, 0.1825,0.4643,0.7229, 1.274,0.9542,0.1829, 1.274,0.9475,0.2177, 0.1825,0.4628,0.7229, 0.1825,0.4658,0.7229, 0,0.005576,-1.994E-09, 1.275,0.1702,1.275
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@PART[HeatShield2]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Aero/restock-heatshield-25-1
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Classic
|
||||
VARIANT
|
||||
{
|
||||
name = Classic
|
||||
displayName = #LOC_Restock_variant-heat-shield-brown
|
||||
primaryColor = #8d6c24
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield25Brown = true
|
||||
HeatShield25Red = false
|
||||
HeatShield25Black = false
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Black
|
||||
displayName = #LOC_Restock_variant-heat-shield-black
|
||||
primaryColor = #303030
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield25Brown = false
|
||||
HeatShield25Red = false
|
||||
HeatShield25Black = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Red
|
||||
displayName = #LOC_Restock_variant-heat-shield-red
|
||||
primaryColor = #793b25
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield25Brown = false
|
||||
HeatShield25Red = true
|
||||
HeatShield25Black = false
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = HeatShield25Fairing
|
||||
}
|
||||
@MODULE[ModuleColorChanger]
|
||||
{
|
||||
excludedRenderer = HeatShield25Fairing
|
||||
excludedRenderer = HeatShieldInternals
|
||||
}
|
||||
DRAG_CUBE
|
||||
{
|
||||
cube = Fairing, 1.436,0.7472,1.355, 1.436,0.7472,1.355, 5.341,0.9614,0.259, 5.341,0.9714,0.4709, 1.436,0.7472,1.355, 1.436,0.7471,1.355, 0,-0.1004,0, 2.609,0.5505,2.609
|
||||
cube = Clean, 0.7091,0.4621,1.346, 0.7091,0.4621,1.346, 4.998,0.9524,0.2587, 4.998,0.9466,0.3249, 0.7091,0.4605,1.346, 0.7091,0.4638,1.346, 0,0.01104,0, 2.525,0.3277,2.525
|
||||
}
|
||||
}
|
||||
@PART[HeatShield3]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Aero/restock-heatshield-375-1
|
||||
}
|
||||
DRAG_CUBE
|
||||
{
|
||||
cube = Fairing, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 12.48,0.9608,0.3456, 12.48,0.9621,0.6953, 3.357,0.7502,2.005, 3.357,0.7502,2.005, 0,-0.1559,0, 3.99,0.8369,3.99
|
||||
cube = Clean, 1.563,0.4576,1.952, 1.563,0.4576,1.952, 11.03,0.9547,0.3365, 11.03,0.9465,0.4361, 1.563,0.456,1.952, 1.563,0.459,1.952, 0,0.01101,0, 3.75,0.4864,3.75
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = HeatShield375Fairing
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Classic
|
||||
VARIANT
|
||||
{
|
||||
name = Classic
|
||||
displayName = #LOC_Restock_variant-heat-shield-brown
|
||||
primaryColor = #8d6c24
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield375Brown = true
|
||||
HeatShield375Red = false
|
||||
HeatShield375Black = false
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Black
|
||||
displayName = #LOC_Restock_variant-heat-shield-black
|
||||
primaryColor = #303030
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield375Brown = false
|
||||
HeatShield375Red = false
|
||||
HeatShield375Black = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Red
|
||||
displayName = #LOC_Restock_variant-heat-shield-red
|
||||
primaryColor = #793b25
|
||||
GAMEOBJECTS
|
||||
{
|
||||
HeatShield375Brown = false
|
||||
HeatShield375Red = true
|
||||
HeatShield375Black = false
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleColorChanger]
|
||||
{
|
||||
excludedRenderer = HeatShield375Fairing
|
||||
excludedRenderer = HeatShield375Internal
|
||||
}
|
||||
}
|
@ -0,0 +1,198 @@
|
||||
// Patches applying art changes to service bays
|
||||
// Contents:
|
||||
- Service Bay (1.25m) (ServiceBay_125)
|
||||
- Service Bay (2.5m) (ServiceBay_250)
|
||||
|
||||
@PART[ServiceBay_125]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Payload/restock-service-bay-125-1
|
||||
}
|
||||
|
||||
@MODULE[ModuleAnimateGeneric]
|
||||
{
|
||||
@animationName = DoorsOpen
|
||||
}
|
||||
@MODULE[ModuleSeeThroughObject]
|
||||
{
|
||||
@transformName = NewBay125
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Opaque
|
||||
VARIANT
|
||||
{
|
||||
name = Opaque
|
||||
displayName = #LOC_Restock_variant-service-bay-opaque
|
||||
primaryColor = #999999
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay125_Opaque = true
|
||||
ServiceBay125 = false
|
||||
ServiceBay125_Transparent = false
|
||||
FloorColliders = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Transparent
|
||||
displayName = #LOC_Restock_variant-service-bay-transparent
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay125_Opaque = false
|
||||
ServiceBay125 = false
|
||||
ServiceBay125_Transparent = true
|
||||
FloorColliders = true
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Hollow
|
||||
displayName = #LOC_Restock_variant-service-bay-hollow
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay125_Opaque = false
|
||||
ServiceBay125 = true
|
||||
ServiceBay125_Transparent = false
|
||||
FloorColliders = false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
@PART[ServiceBay_250]
|
||||
{
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Payload/restock-service-bay-25-1
|
||||
}
|
||||
@MODULE[ModuleAnimateGeneric]
|
||||
{
|
||||
@animationName = DoorsOpen
|
||||
}
|
||||
@MODULE[ModuleSeeThroughObject]
|
||||
{
|
||||
@transformName = NewBay25
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Opaque
|
||||
VARIANT
|
||||
{
|
||||
name = Opaque
|
||||
displayName = #LOC_Restock_variant-service-bay-opaque
|
||||
primaryColor = #999999
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay25_Opaque = true
|
||||
ServiceBay25 = false
|
||||
ServiceBay25_Transparent = false
|
||||
FloorColliders = true
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Transparent
|
||||
displayName = #LOC_Restock_variant-service-bay-transparent
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay25_Opaque = false
|
||||
ServiceBay25 = false
|
||||
ServiceBay25_Transparent = true
|
||||
FloorColliders = true
|
||||
}
|
||||
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Hollow
|
||||
displayName = #LOC_Restock_variant-service-bay-hollow
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #ffb80c
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ServiceBay25_Opaque = false
|
||||
ServiceBay25 = true
|
||||
ServiceBay25_Transparent = false
|
||||
FloorColliders = false
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Ringed
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom001
|
||||
rotatorsName = CylTop001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom002
|
||||
rotatorsName = CylTop002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom003
|
||||
rotatorsName = CylTop003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylBottom004
|
||||
rotatorsName = CylTop004
|
||||
}
|
||||
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop001
|
||||
rotatorsName = CylBottom001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop002
|
||||
rotatorsName = CylBottom002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop003
|
||||
rotatorsName = CylBottom003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = CylTop004
|
||||
rotatorsName = CylBottom004
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user