"abstract": "A carefully curated set of new parts that fill gaping holes in the stock lineup, adding fox example missing size classes for imporntant part types",
"abstract": "A carefully curated set of new parts that fill gaping holes in the stock lineup, adding fox example missing size classes for important part types",
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet.
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet.
Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
Parts should behave almost exactly the same as they do in stock KSP - there are no gameplay or collider changes except as indicated in the NOTES section below.
Our goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience.
============
DEPENDENCIES
============
Required:
- ModuleManager (4.0.1)
- ModuleManager (4.0.2)
=======
CREDITS
@ -26,14 +28,13 @@ Art
- Porkjet
- riocrokite
Drag cube wizardry
- DMagic
Plugin code
- blowfish
Lead Testing:
Lead Testing
- Tyko
- Poodmund
@ -47,7 +48,7 @@ To install, place the GameData folder inside your Kerbal Space Program folder. I
ASSET BLACKLIST
===============
Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
Restock contains a plugin that stops replaced stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist.
If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file:
Squad/Parts/Aero/HeatShield/HeatShield3.mu
@ -56,6 +57,12 @@ will cause the size 3 heatshield .mu file to be whitelisted and loaded into the
Squad/Parts/Aero/HeatShield/
=====
NOTES
=====
The DTS-M1 Antenna's exact stock colliders were not retained due to technical issues and had to be approximated.
It's no secret that some of KSP's artwork is not great. Placeholder art made by a number of amateur artists throughout the game's development has resulted in a scattered mess of styles and qualities which is most evident in the part artwork.
@ -10,7 +10,7 @@ The goal of this project is to improve the art of Kerbal Space Program with the
## Restock+
We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
We believe that there are a number of places where KSP is missing key parts - for example, where a stack class is missing parts that exist in other classes. Restock+ aims to create parts that fill this niche, and is a wholly optional project.
## Contributing
@ -19,12 +19,24 @@ If you are interested in contributing artistically to the revamp, please contact