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https://github.com/PorktoberRevolution/ReStocked
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2.5m SRBs
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Distribution/Restock/GameData/ReStock/FX/restock-fx-srb-anvil.mu
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Distribution/Restock/GameData/ReStock/FX/restock-fx-srb-anvil.mu
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Distribution/Restock/GameData/ReStock/FX/restock-fx-srb-xl.mu
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Distribution/Restock/GameData/ReStock/FX/restock-fx-srb-xl.mu
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@ -1,10 +1,10 @@
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// Patches applying art changes to 2.5m SRB engines
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// Contents:
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// - S2-17 'Thoroughbred' SRB ()
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// - S2-33 'Clydesdale' SRB ()
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// - S2-17 'Thoroughbred' SRB (Thoroughbred)
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// - S2-33 'Clydesdale' SRB (Clydesdale)
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// S2-17 'Thoroughbred' SRB
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@PART[SRBTBD]
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@PART[Thoroughbred]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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@ -62,7 +62,7 @@
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-tiny-core-1
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modelName = ReStock/FX/restock-fx-srb-xl
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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@ -74,7 +74,7 @@
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-srb-smoke-1
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modelName = ReStock/FX/restock-fx-srb-smoke-3
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transformName = fxTransformSmoke
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emission = 0.0 0.0
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emission = 0.01 0.1
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@ -85,10 +85,17 @@
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}
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}
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}
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@MODULE[ModuleEnginesFX]
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-tb-running
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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gimbalRange = 1
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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@ -165,10 +172,35 @@
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key = 1 1
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}
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}
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!MODULE[FXModuleLookAtConstraint] {}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = 25CylTop001
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rotatorsName = 25CylBot001
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylTop002
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rotatorsName = 25CylBot002
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylBot001
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rotatorsName = 25CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylBot002
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rotatorsName = 25CylTop002
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}
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}
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}
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// S2-33 'Clydesdale' SRB SRB
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@PART[SRBTBD]
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// S2-33 'Clydesdale' SRB
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@PART[Clydesdale]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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@ -178,6 +210,14 @@
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model = ReStock/Assets/Engine/restock-engine-srb-clydesdale-1
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}
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%rescaleFactor = 1
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!fx_exhaustFlame_white = DELETE
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!fx_exhaustSparks_yellow = DELETE
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!fx_smokeTrail_large = DELETE
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!sound_rocket_hard = running
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!sound_vent_soft = disengage
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!sound_explosion_low = flameout
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EFFECTS
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{
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engage
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@ -195,7 +235,7 @@
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{
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PREFAB_PARTICLE
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{
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prefabName = fx_exhaustSparks_flameout_2
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prefabName = fx_exhaustSparks_yellow
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transformName = thrustTransform
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oneShot = true
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}
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@ -208,7 +248,7 @@
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loop = false
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}
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}
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fx-shrimp-running
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fx-clydesdale-running
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{
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AUDIO
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{
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@ -225,7 +265,7 @@
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-tiny-core-1
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modelName = ReStock/FX/restock-fx-srb-xl
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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@ -237,7 +277,7 @@
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-srb-smoke-1
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modelName = ReStock/FX/restock-fx-srb-smoke-3
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transformName = fxTransformSmoke
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emission = 0.0 0.0
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emission = 0.01 0.1
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@ -248,10 +288,18 @@
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}
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}
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}
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@MODULE[ModuleEnginesFX]
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!MODULE[FXModuleLookAtConstraint] {}
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@MODULE[ModuleEngines]
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{
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@name = ModuleEnginesFX
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%runningEffectName = fx-clydesdale-running
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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gimbalRange = 1
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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{
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name = FXModuleThrottleEffects
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@ -328,4 +376,28 @@
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key = 1 1
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = 25CylTop001
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rotatorsName = 25CylBot001
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylTop002
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rotatorsName = 25CylBot002
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylBot001
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rotatorsName = 25CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = 25CylBot002
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rotatorsName = 25CylTop002
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}
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}
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}
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@ -61,7 +61,7 @@
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStock/FX/restock-fx-srb-tiny-core-1
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modelName = ReStockPlus/FX/restock-fx-srb-anvil
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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@ -70,17 +70,17 @@
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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PREFAB_PARTICLE
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{
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name = plume
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modelName = ReStock/FX/restock-fx-srb-smoke-1
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transformName = fxTransformSmoke
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prefabName = fx_smokeTrail_veryLarge
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transformName = smokePoint
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.05 0.0
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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emission = 1.0 1.25
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speed = 0.0 0.25
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speed = 1.0 1.0
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localOffset = 0, 0, 1
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}
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}
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}
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@ -110,6 +110,7 @@
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- Fixed Twin Boar flag being on wrong side compared to original model
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- Tweaked Nerv plume to be prettier
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- Tweaked mesh normals on Nerv shroud to be prettier
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- Tweaked 2.5m battery to work with new 1.8 node layout
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- 0.625m engine revisions
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- Engines now have White and Metal surface variants that affect shrouds and boattails
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- 1.25m engine revisions
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@ -119,6 +120,7 @@
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- Added optional structural strut variants on Baguette and Dumpling tanks
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- Fixed MH replacement for Stratus-V tank
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- Added appropriate Orange/Dark/Metal variants to all stack Decouplers and Separators
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- Rotated collider of 1.25m nosecone 15 degrees
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v0.1.4
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