2.5m SRBs

pull/767/head
ChrisAdderley 5 years ago
parent 86b8cc5ce0
commit 7c64a9d115

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@ -1,10 +1,10 @@
// Patches applying art changes to 2.5m SRB engines
// Contents:
// - S2-17 'Thoroughbred' SRB ()
// - S2-33 'Clydesdale' SRB ()
// - S2-17 'Thoroughbred' SRB (Thoroughbred)
// - S2-33 'Clydesdale' SRB (Clydesdale)
// S2-17 'Thoroughbred' SRB
@PART[SRBTBD]
@PART[Thoroughbred]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -62,7 +62,7 @@
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
modelName = ReStock/FX/restock-fx-srb-xl
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
@ -74,7 +74,7 @@
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
modelName = ReStock/FX/restock-fx-srb-smoke-3
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
@ -85,10 +85,17 @@
}
}
}
@MODULE[ModuleEnginesFX]
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-tb-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalRange = 1
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
@ -165,10 +172,35 @@
key = 1 1
}
}
!MODULE[FXModuleLookAtConstraint] {}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = 25CylTop001
rotatorsName = 25CylBot001
}
CONSTRAINLOOKFX
{
targetName = 25CylTop002
rotatorsName = 25CylBot002
}
CONSTRAINLOOKFX
{
targetName = 25CylBot001
rotatorsName = 25CylTop001
}
CONSTRAINLOOKFX
{
targetName = 25CylBot002
rotatorsName = 25CylTop002
}
}
}
// S2-33 'Clydesdale' SRB SRB
@PART[SRBTBD]
// S2-33 'Clydesdale' SRB
@PART[Clydesdale]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -178,6 +210,14 @@
model = ReStock/Assets/Engine/restock-engine-srb-clydesdale-1
}
%rescaleFactor = 1
!fx_exhaustFlame_white = DELETE
!fx_exhaustSparks_yellow = DELETE
!fx_smokeTrail_large = DELETE
!sound_rocket_hard = running
!sound_vent_soft = disengage
!sound_explosion_low = flameout
EFFECTS
{
engage
@ -195,7 +235,7 @@
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
prefabName = fx_exhaustSparks_yellow
transformName = thrustTransform
oneShot = true
}
@ -208,7 +248,7 @@
loop = false
}
}
fx-shrimp-running
fx-clydesdale-running
{
AUDIO
{
@ -225,7 +265,7 @@
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
modelName = ReStock/FX/restock-fx-srb-xl
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
@ -237,7 +277,7 @@
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
modelName = ReStock/FX/restock-fx-srb-smoke-3
transformName = fxTransformSmoke
emission = 0.0 0.0
emission = 0.01 0.1
@ -248,10 +288,18 @@
}
}
}
@MODULE[ModuleEnginesFX]
!MODULE[FXModuleLookAtConstraint] {}
@MODULE[ModuleEngines]
{
@name = ModuleEnginesFX
%runningEffectName = fx-clydesdale-running
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalRange = 1
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
@ -328,4 +376,28 @@
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = 25CylTop001
rotatorsName = 25CylBot001
}
CONSTRAINLOOKFX
{
targetName = 25CylTop002
rotatorsName = 25CylBot002
}
CONSTRAINLOOKFX
{
targetName = 25CylBot001
rotatorsName = 25CylTop001
}
CONSTRAINLOOKFX
{
targetName = 25CylBot002
rotatorsName = 25CylTop002
}
}
}

@ -61,7 +61,7 @@
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
modelName = ReStockPlus/FX/restock-fx-srb-anvil
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
@ -70,17 +70,17 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
PREFAB_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}

@ -110,6 +110,7 @@
- Fixed Twin Boar flag being on wrong side compared to original model
- Tweaked Nerv plume to be prettier
- Tweaked mesh normals on Nerv shroud to be prettier
- Tweaked 2.5m battery to work with new 1.8 node layout
- 0.625m engine revisions
- Engines now have White and Metal surface variants that affect shrouds and boattails
- 1.25m engine revisions
@ -119,6 +120,7 @@
- Added optional structural strut variants on Baguette and Dumpling tanks
- Fixed MH replacement for Stratus-V tank
- Added appropriate Orange/Dark/Metal variants to all stack Decouplers and Separators
- Rotated collider of 1.25m nosecone 15 degrees
v0.1.4

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