Blarg HONK HONK Blurg...fixes

- #847
- #846
- #845
- #843
- #808
pull/850/head
Chris Adderley 4 years ago
parent 4b902bb335
commit 7cdb73d0a3

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@ -233,6 +233,11 @@
@raycastTransformName = Panel_006
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = TinyRadDeform
}
MODULE
{
name = ModuleRestockHeatEffects
enableHeatEmissive = true
@ -280,6 +285,11 @@
@raycastTransformName = B_MedRad_Raycast
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = RadMed_DeformablePipes
}
MODULE
{
name = ModuleRestockHeatEffects
enableHeatEmissive = true
@ -327,6 +337,13 @@
@raycastTransformName = B_LargeRad_Raycast
}
MODULE
{
name = ModuleRestockDeployableMeshHider
transformName = RadLrg_Deform01
transformName = RadLrg_Deform02
transformName = RadLrg_Deform03
}
MODULE
{
name = ModuleRestockHeatEffects
enableHeatEmissive = true

@ -50,7 +50,7 @@ v1.1.0
- Fixed the Pollux SRB using FX from RestockPlus - flames would not show if RS+ was not installed
- Fixed the centering of the Rovemate probe core
- Fixed some smoothing groups on the white variant of the Rockomax X-32 Fuel Tank
- Fixed an issue where radiators would freak out when destroyed.
v1.0.3
-----

@ -99,7 +99,7 @@ PART
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-caravel_description
attachRules = 1,1,1,0,0
mass = 1.6
mass = 2.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
@ -137,8 +137,8 @@ PART
}
atmosphereCurve
{
key = 0 340
key = 1 285
key = 0 320
key = 1 265
key = 9 0.001
}
}

@ -39,7 +39,7 @@ v1.1.0
- Adjusted configs for Caravel, Schnauzer to account for a bug Squad fixed in 1.9
- Fixed SkinnedMeshRenderer scaling for Caravel, Schnauzer (#800)
- Fixed an issue with the thrust transforms on the Cherenkov nuclear engine (#804)
- Reduced Caravel vacuum Isp to 265/320s from 285/340s, increased mass to 2.0t from 1.6t
v1.0.3
-----
- Updated ModuleManager distribution to 4.1.3

@ -0,0 +1,104 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
namespace Restock
{
public class ModuleRestockDeployableMeshHider: PartModule
{
private ModuleDeployablePart deployable;
public List<GameObject> disableableGameObjects;
private ModuleDeployablePart.DeployState savedState;
[SerializeField]
private string serializedNode;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
if (serializedNode == null)
serializedNode = node.ToString();
}
public override void OnStart(StartState state)
{
base.OnStart(state);
if (HighLogic.LoadedSceneIsFlight)
{
if (string.IsNullOrEmpty(serializedNode))
{
this.LogError("Serialized node is null or empty!");
return;
}
ConfigNode node = ConfigNode.Parse(serializedNode).nodes[0];
LoadTransforms(node);
deployable = this.GetComponent<ModuleDeployablePart>();
if (deployable == null)
{
Debug.LogError("No ModuleDeployablePart found on part");
return;
}
savedState = deployable.deployState;
SetVisibility(savedState != ModuleDeployablePart.DeployState.BROKEN);
}
}
public void LoadTransforms(ConfigNode node)
{
disableableGameObjects = new List<GameObject>();
foreach (string transformName in node.GetValues("transformName"))
{
Transform[] transforms = part.FindModelTransforms(transformName);
if (transforms.Length == 0)
{
this.LogError($"No transforms named '{transformName}' found in model");
continue;
}
foreach (Transform xform in transforms)
{
disableableGameObjects.Add(xform.gameObject);
}
}
}
private void SetVisibility(bool visible)
{
for (int i = 0; i < disableableGameObjects.Count; i++)
{
disableableGameObjects[i].SetActive(visible);
}
}
public void Update()
{
if (HighLogic.LoadedSceneIsFlight && deployable && disableableGameObjects.Count > 0)
{
if (deployable.deployState != savedState)
{
SetVisibility(deployable.deployState != ModuleDeployablePart.DeployState.BROKEN);
savedState = deployable.deployState;
}
}
}
void OnDestroy()
{
if (HighLogic.LoadedSceneIsFlight && disableableGameObjects.Count > 0)
SetVisibility(false);
}
}
}
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