mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge pull request #119 from PorktoberRevolution/25m-engines
Add revised 2.5m engines
This commit is contained in:
commit
8a4adee42a
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -2,26 +2,945 @@
|
||||
// Contents:
|
||||
// - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB)
|
||||
// - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2)
|
||||
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2)
|
||||
// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2)
|
||||
// - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper)
|
||||
|
||||
|
||||
// Mainsail
|
||||
@PART[liquidEngine1-2]
|
||||
{
|
||||
@author = Chris Adderley (Nertea) and riocrokite
|
||||
%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
|
||||
@attachRules = 1,1,1,0,0
|
||||
|
||||
!fx_exhaustFlame_blue = DELETE
|
||||
!fx_exhaustLight_blue = DELETE
|
||||
!fx_smokeTrail_light = DELETE
|
||||
!fx_exhaustSparks_flameout = DELETE
|
||||
!sound_vent_medium = DELETE
|
||||
!sound_rocket_hard = DELETE
|
||||
!sound_vent_soft = DELETE
|
||||
!sound_explosion_low = DELETE
|
||||
|
||||
!MODEL {}
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-mainsail-1
|
||||
position = 0.0, 0.0, 0.0
|
||||
scale = 1,1,1
|
||||
rotation = 0, 0, 0
|
||||
}
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_medium
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
disengage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = smokePoint
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-mainsail-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_hard
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-mainsail-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-mainsail-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_veryLarge
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 1
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = B_Gimbal
|
||||
}
|
||||
@MODULE[ModuleEngines]
|
||||
{
|
||||
@name = ModuleEnginesFX
|
||||
%runningEffectName = fx-mainsail-running
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = MS_LowerCyl001
|
||||
rotatorsName = MS_UpperCyl001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = MS_UpperCyl001
|
||||
rotatorsName = MS_LowerCyl001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = MS_LowerCyl002
|
||||
rotatorsName = MS_UpperCyl002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = MS_UpperCyl002
|
||||
rotatorsName = MS_LowerCyl002
|
||||
}
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderer = MainsailEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderer = MainsailEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Boattail
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #999999
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Mainsail_Boattail = true
|
||||
Mainsail_25m = false
|
||||
Mainsail_Shroud = false
|
||||
Mainsail_Compact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Size2
|
||||
displayName = #LOC_Restock_variant-engine_size2
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Mainsail_Boattail = false
|
||||
Mainsail_25m = true
|
||||
Mainsail_Shroud = true
|
||||
Mainsail_Compact = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Mainsail_Boattail = false
|
||||
Mainsail_25m = false
|
||||
Mainsail_Shroud = false
|
||||
Mainsail_Compact = true
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = Mainsail_Shroud
|
||||
}
|
||||
}
|
||||
|
||||
@PART[liquidEngine2-2]
|
||||
// Poodle
|
||||
@PART[liquidEngine2-2_v2]
|
||||
{
|
||||
%node_attach = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2
|
||||
@author = Chris Adderley (Nertea) and riocrokite
|
||||
%node_attach = 0.0, 0, 0.0, 0.0, 1.0, 0.0, 2
|
||||
@attachRules = 1,1,1,0,0
|
||||
|
||||
!fx_exhaustFlame_blue_small = DELETE
|
||||
!fx_exhaustLight_blue = DELETE
|
||||
!fx_smokeTrail_light = DELETE
|
||||
!sound_vent_medium = DELETE
|
||||
!sound_rocket_hard = DELETE
|
||||
!sound_vent_soft = DELETE
|
||||
!sound_explosion_low = DELETE
|
||||
|
||||
!MODEL {}
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-poodle-1
|
||||
position = 0.0, 0.0, 0.0
|
||||
scale = 1,1,1
|
||||
rotation = 0, 0, 0
|
||||
}
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_medium
|
||||
volume = 1.0
|
||||
pitch = 1.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = smokePoint
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-poodle-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_hard
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName= ReStock/FX/restock-fx-poodle-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = coreA
|
||||
modelName = ReStock/FX/restock-fx-poodle-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_veryLarge
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 1
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = Poodle_Gimbal
|
||||
}
|
||||
@MODULE[ModuleEngines]
|
||||
{
|
||||
@name = ModuleEnginesFX
|
||||
%runningEffectName = fx-poodle-running
|
||||
}
|
||||
!MODULE[FXModuleLookAtConstraint] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Lower001
|
||||
rotatorsName = P_Cyl_Upper001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Lower002
|
||||
rotatorsName = P_Cyl_Upper002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Lower003
|
||||
rotatorsName = P_Cyl_Upper003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Lower004
|
||||
rotatorsName = P_Cyl_Upper004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Upper001
|
||||
rotatorsName =P_Cyl_Lower001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Upper002
|
||||
rotatorsName = P_Cyl_Lower002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Upper003
|
||||
rotatorsName = P_Cyl_Lower003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_Cyl_Upper004
|
||||
rotatorsName = P_Cyl_Lower004
|
||||
}
|
||||
// Compact
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Lower001
|
||||
rotatorsName = P_CylCpt_Upper001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Lower002
|
||||
rotatorsName = P_CylCpt_Upper002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Lower003
|
||||
rotatorsName = P_CylCpt_Upper003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Lower004
|
||||
rotatorsName = P_CylCpt_Upper004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Upper001
|
||||
rotatorsName =P_CylCpt_Lower001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Upper002
|
||||
rotatorsName = P_CylCpt_Lower002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Upper003
|
||||
rotatorsName = P_CylCpt_Lower003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = P_CylCpt_Upper004
|
||||
rotatorsName = P_CylCpt_Lower004
|
||||
}
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderer = PoodleEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderer = PoodleEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = Poodle_Shroud
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Size2
|
||||
VARIANT
|
||||
{
|
||||
name = Size2
|
||||
displayName = #LOC_Restock_variant-engine_size2
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Poodle_25 = true
|
||||
Poodle_Compact = false
|
||||
P_Cyl_Lower001 = true
|
||||
P_Cyl_Lower002 = true
|
||||
P_Cyl_Lower003 = true
|
||||
P_Cyl_Lower004 = true
|
||||
P_CylCpt_Lower001 = false
|
||||
P_CylCpt_Lower002 = false
|
||||
P_CylCpt_Lower003 = false
|
||||
P_CylCpt_Lower004 = false
|
||||
Poodle_Shroud = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Poodle_25 = false
|
||||
Poodle_Compact = true
|
||||
P_Cyl_Lower001 = false
|
||||
P_Cyl_Lower002 = false
|
||||
P_Cyl_Lower003 = false
|
||||
P_Cyl_Lower004 = false
|
||||
P_CylCpt_Lower001 = true
|
||||
P_CylCpt_Lower002 = true
|
||||
P_CylCpt_Lower003 = true
|
||||
P_CylCpt_Lower004 = true
|
||||
Poodle_Shroud = false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Skipper
|
||||
@PART[engineLargeSkipper]
|
||||
{
|
||||
@author = Chris Adderley (Nertea) and riocrokite
|
||||
%node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
|
||||
@attachRules = 1,1,1,0,0
|
||||
|
||||
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
|
||||
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
|
||||
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
|
||||
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
|
||||
!sound_vent_medium = DELETE
|
||||
!sound_rocket_hard = DELETE
|
||||
!sound_vent_soft = DELETE
|
||||
!sound_explosion_low = DELETE
|
||||
|
||||
!MODEL {}
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Engine/restock-engine-skipper-1
|
||||
position = 0.0, 0.0, 0.0
|
||||
scale = 1,1,1
|
||||
rotation = 0, 0, 0
|
||||
}
|
||||
!EFFECTS {}
|
||||
EFFECTS
|
||||
{
|
||||
engage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_medium
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
disengage
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_vent_soft
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
flameout
|
||||
{
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_exhaustSparks_flameout_2
|
||||
transformName = smokePoint
|
||||
oneShot = true
|
||||
}
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_explosion_low
|
||||
volume = 1.0
|
||||
pitch = 2.0
|
||||
loop = false
|
||||
}
|
||||
}
|
||||
fx-skipper-running
|
||||
{
|
||||
AUDIO
|
||||
{
|
||||
channel = Ship
|
||||
clip = sound_rocket_hard
|
||||
volume = 0.0 0.0
|
||||
volume = 1.0 1.0
|
||||
pitch = 0.0 0.2
|
||||
pitch = 1.0 1.0
|
||||
loop = true
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = core
|
||||
modelName = ReStock/FX/restock-fx-skipper-core-1
|
||||
transformName = fxTransformCore
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
MODEL_MULTI_PARTICLE
|
||||
{
|
||||
name = plume
|
||||
modelName = ReStock/FX/restock-fx-skipper-plume-1
|
||||
transformName = fxTransformPlume
|
||||
emission = 0.0 0.0
|
||||
emission = 0.01 0.1
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.0
|
||||
speed = 0.0 0.35
|
||||
speed = 1.0 1.0
|
||||
}
|
||||
|
||||
PREFAB_PARTICLE
|
||||
{
|
||||
prefabName = fx_smokeTrail_veryLarge
|
||||
transformName = smokePoint
|
||||
emission = 0.0 0.0
|
||||
emission = 0.05 0.0
|
||||
emission = 0.075 0.25
|
||||
emission = 1.0 1.25
|
||||
speed = 0.0 0.25
|
||||
speed = 1.0 1.0
|
||||
localOffset = 0, 0, 1
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleGimbal]
|
||||
{
|
||||
@gimbalTransformName = Skipper_Gimbal
|
||||
}
|
||||
@MODULE[ModuleEngines]
|
||||
{
|
||||
@name = ModuleEnginesFX
|
||||
%runningEffectName = fx-skipper-running
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
|
||||
// Basic
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Actutator_Bottom001
|
||||
rotatorsName = Actutator_Top001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Actutator_Bottom002
|
||||
rotatorsName = Actutator_Top002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Actutator_Top001
|
||||
rotatorsName = Actutator_Bottom001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = Actutator_Top002
|
||||
rotatorsName = Actutator_Bottom002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = ActutatorCpt_Bottom001
|
||||
rotatorsName =ActutatorCpt_Top001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = ActutatorCpt_Bottom002
|
||||
rotatorsName = ActutatorCpt_Top002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = ActutatorCpt_Top001
|
||||
rotatorsName = ActutatorCpt_Bottom001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
targetName = ActutatorCpt_Top002
|
||||
rotatorsName = ActutatorCpt_Bottom002
|
||||
}
|
||||
}
|
||||
!MODULE[FXModuleAnimateThrottle] {}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = heatColor
|
||||
responseSpeed = 0.005
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleThrottleEffects
|
||||
fxModuleNames = throttleColor
|
||||
responseSpeed = 1.0
|
||||
dependOnEngineState = True
|
||||
dependOnThrottle = True
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = heatColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
excludedRenderer = SkipperEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = throttleColor
|
||||
animRate = 1
|
||||
shaderProperty = _EmissiveColor
|
||||
includedRenderer = SkipperEngineCore
|
||||
toggleInEditor = false
|
||||
toggleInFlight = false
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = Boattail
|
||||
VARIANT
|
||||
{
|
||||
name = Boattail
|
||||
displayName = #LOC_Restock_variant-engine_boattail
|
||||
primaryColor = #999999
|
||||
secondaryColor = #000000
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = false
|
||||
ActutatorCpt_Bottom002 = false
|
||||
Actutator_Bottom001 = true
|
||||
Actutator_Bottom002 = true
|
||||
Skipper_GimbalMount = true
|
||||
Skipper_GimbalMountCompact = false
|
||||
Skipper_Compact = false
|
||||
Skipper_Boattail = true
|
||||
Skipper_25m = false
|
||||
Skipper_Shroud = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Size2
|
||||
displayName = #LOC_Restock_variant-engine_size2
|
||||
primaryColor = #000000
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = false
|
||||
ActutatorCpt_Bottom002 = false
|
||||
Actutator_Bottom001 = true
|
||||
Actutator_Bottom002 = true
|
||||
Skipper_GimbalMount = true
|
||||
Skipper_GimbalMountCompact = false
|
||||
Skipper_Compact = false
|
||||
Skipper_Boattail = false
|
||||
Skipper_25m = true
|
||||
Skipper_Shroud = true
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Compact
|
||||
displayName = #LOC_Restock_variant-engine_compact
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #f69449
|
||||
GAMEOBJECTS
|
||||
{
|
||||
ActutatorCpt_Bottom001 = true
|
||||
ActutatorCpt_Bottom002 = true
|
||||
Actutator_Bottom001 = false
|
||||
Actutator_Bottom002 = false
|
||||
Skipper_GimbalMount = false
|
||||
Skipper_GimbalMountCompact = true
|
||||
Skipper_Compact = true
|
||||
Skipper_Boattail = false
|
||||
Skipper_25m = false
|
||||
Skipper_Shroud = false
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@MODULE[ModuleJettison]
|
||||
{
|
||||
@jettisonName = Skipper_Shroud
|
||||
}
|
||||
}
|
||||
|
||||
// Twin Boar
|
||||
@ -30,7 +949,7 @@
|
||||
@author = Chris Adderley (Nertea)
|
||||
|
||||
!mesh = DELETE
|
||||
!MODEL = {}
|
||||
!MODEL {}
|
||||
MODEL {
|
||||
model = ReStock/Assets/Engine/restock-engine-twinboar-1
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user