mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
First pass at some more parts
- 95% done service bays -2x 75% done heatshields
This commit is contained in:
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68e382a9b2
commit
8d27c255a0
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@ -22,12 +22,12 @@
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #999999
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShieldBrown = true
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HeatShieldRed = false
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HeatShieldBlack = false
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HeatShield125Brown = true
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HeatShield125Red = false
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HeatShield125Black = false
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}
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@ -36,12 +36,12 @@
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #999999
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShieldBrown = false
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HeatShieldRed = false
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HeatShieldBlack = true
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HeatShield125Brown = false
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HeatShield125Red = false
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HeatShield125Black = true
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}
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@ -50,20 +50,25 @@
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #999999
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShieldBrown = false
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HeatShieldRed = true
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HeatShieldBlack = false
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HeatShield125Brown = false
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HeatShield125Red = true
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HeatShield125Black = false
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}
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}
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}
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@MODULE[ModuleColorChanger]
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{
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excludedRenderer = HeatShieldFairing
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excludedRenderer = HeatShieldInternals
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = HeatShield125Fairing
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}
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}
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@ -84,12 +89,12 @@
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{
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name = Classic
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displayName = #LOC_Restock_variant-heat-shield-brown
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primaryColor = #999999
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primaryColor = #8d6c24
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GAMEOBJECTS
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{
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HeatShieldBrown = true
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HeatShieldRed = false
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HeatShieldBlack = false
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HeatShield25Brown = true
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HeatShield25Red = false
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HeatShield25Black = false
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}
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@ -98,12 +103,12 @@
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{
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name = Black
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displayName = #LOC_Restock_variant-heat-shield-black
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primaryColor = #999999
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primaryColor = #303030
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GAMEOBJECTS
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{
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HeatShieldBrown = false
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HeatShieldRed = false
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HeatShieldBlack = true
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HeatShield25Brown = false
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HeatShield25Red = false
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HeatShield25Black = true
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}
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@ -112,18 +117,23 @@
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{
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name = Red
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displayName = #LOC_Restock_variant-heat-shield-red
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primaryColor = #999999
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primaryColor = #793b25
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GAMEOBJECTS
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{
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HeatShieldBrown = false
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HeatShieldRed = true
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HeatShieldBlack = false
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HeatShield25Brown = false
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HeatShield25Red = true
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HeatShield25Black = false
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}
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}
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}
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@MODULE[ModuleJettison]
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{
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@jettisonName = HeatShield25Fairing
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}
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@MODULE[ModuleColorChanger]
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excludedRenderer = HeatShieldFairing
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{
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excludedRenderer = HeatShield25Fairing
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excludedRenderer = HeatShieldInternals
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}
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}
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@ -10,7 +10,7 @@
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-125-1
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model = ReStock/Assets/Payload/restock-service-bay-125-1
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}
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@MODULE[ModuleAnimateGeneric]
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@ -18,8 +18,9 @@
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@animationName = DoorsOpen
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}
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@MODULE[ModuleSeeThroughObject]
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@transformName = TrussMount
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}
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{
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@transformName = NewBay125
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}
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MODULE
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{
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@ -36,6 +37,7 @@
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ServiceBay125_Opaque = true
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ServiceBay125 = false
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ServiceBay125_Transparent = false
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FloorColliders = true
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}
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@ -51,6 +53,7 @@
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ServiceBay125_Opaque = false
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ServiceBay125 = false
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ServiceBay125_Transparent = true
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FloorColliders = true
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}
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}
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@ -65,12 +68,13 @@
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ServiceBay125_Opaque = false
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ServiceBay125 = true
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ServiceBay125_Transparent = false
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FloorColliders = false
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}
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}
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}
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}
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}
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@ -81,14 +85,15 @@
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!mesh = DELETE
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!MODEL {}
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MODEL {
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model = ReStock/Assets/Aero/restock-heatshield-125-1
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model = ReStock/Assets/Payload/restock-service-bay-25-1
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}
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@MODULE[ModuleAnimateGeneric]
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{
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@animationName = DoorsOpen
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}
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@MODULE[ModuleSeeThroughObject]
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@transformName = TrussMount
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{
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@transformName = NewBay25
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}
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MODULE
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{
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@ -105,6 +110,7 @@
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ServiceBay25_Opaque = true
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ServiceBay25 = false
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ServiceBay25_Transparent = false
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FloorColliders = true
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}
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@ -120,6 +126,7 @@
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ServiceBay25_Opaque = false
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ServiceBay25 = false
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ServiceBay25_Transparent = true
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FloorColliders = true
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}
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}
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@ -134,10 +141,58 @@
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ServiceBay25_Opaque = false
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ServiceBay25 = true
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ServiceBay25_Transparent = false
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FloorColliders = false
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}
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = CylBottom001
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rotatorsName = CylTop001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom002
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rotatorsName = CylTop002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom003
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rotatorsName = CylTop003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBottom004
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rotatorsName = CylTop004
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop001
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rotatorsName = CylBottom001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop002
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rotatorsName = CylBottom002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop003
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rotatorsName = CylBottom003
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTop004
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rotatorsName = CylBottom004
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}
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}
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}
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