mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Unify material modifiers
Allows float and color properties to be set on actual parts now, not just fairings
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using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public class ColorPropertyMaterialModifier : IMaterialModifier
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{
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private readonly string propertyName;
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private readonly Color color;
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public ColorPropertyMaterialModifier(string propertyName, Color color)
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{
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this.propertyName = propertyName ?? throw new ArgumentNullException(nameof(propertyName));
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this.color = color;
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}
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public void Modify(Material material)
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{
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material.SetColor(propertyName, color);
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}
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}
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}
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using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public class FloatPropertyMaterialModifier : IMaterialModifier
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{
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private readonly string propertyName;
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private readonly float value;
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public FloatPropertyMaterialModifier(string propertyName, float value)
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{
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this.propertyName = propertyName ?? throw new ArgumentNullException(nameof(propertyName));
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this.value = value;
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}
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public void Modify(Material material)
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{
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material.SetFloat(propertyName, value);
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}
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}
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}
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10
Source/Restock/MaterialModifiers/IMaterialModifier.cs
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10
Source/Restock/MaterialModifiers/IMaterialModifier.cs
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using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public interface IMaterialModifier
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{
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void Modify(Material material);
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}
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}
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62
Source/Restock/MaterialModifiers/MaterialModifierParser.cs
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62
Source/Restock/MaterialModifiers/MaterialModifierParser.cs
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using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public class MaterialModifierParser
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{
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private readonly string logContext;
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public MaterialModifierParser(string logContext = nameof(MaterialModifierParser))
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{
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this.logContext = logContext ?? throw new ArgumentNullException(nameof(logContext));
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}
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public IMaterialModifier Parse(ConfigNode node)
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{
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string propertyName = node.GetValue("name");
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if (propertyName == null)
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throw new FormatException("name not found, cannot create material modifier");
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else if (propertyName == string.Empty)
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throw new FormatException("name is empty, cannot create material modifier");
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if (node.name == "FLOAT_PROPERTY")
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{
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float value = float.Parse(node.GetValue("value"));
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return new FloatPropertyMaterialModifier(propertyName, value);
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}
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else if (node.name == "COLOR_PROPERTY")
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{
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Color color = ConfigNode.ParseColor(node.GetValue("color"));
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return new ColorPropertyMaterialModifier(propertyName, color);
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}
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else if (node.name == "TEXTURE_PROPERTY")
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{
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string textureUrl = node.GetValue("textureUrl");
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bool normalMapToggle = false;
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if (node.GetValue("isNormalMap") is string normalMapToggleString)
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normalMapToggle = bool.Parse(normalMapToggleString);
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GameDatabase.TextureInfo textureInfo = GameDatabase.Instance.GetTextureInfo(textureUrl);
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if (textureInfo == null)
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throw new Exception($"Cannot find texture: '{textureUrl}'");
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Texture2D texture = normalMapToggle ? textureInfo.normalMap : textureInfo.texture;
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if (texture == null)
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throw new Exception($"Cannot get texture from texture info '{textureUrl}' isNormalMap = {normalMapToggle}");
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return new TexturePropertyMaterialModifier(propertyName, texture);
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}
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else
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{
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throw new FormatException($"Can't create material modifier from node: '{node.name}'");
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}
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}
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}
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}
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using System;
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using UnityEngine;
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namespace Restock.MaterialModifiers
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{
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public class TexturePropertyMaterialModifier : IMaterialModifier
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{
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private readonly string propertyName;
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private readonly Texture2D texture;
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public TexturePropertyMaterialModifier(string propertyName, Texture2D texture)
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{
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this.propertyName = propertyName ?? throw new ArgumentNullException(nameof(propertyName));
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this.texture = texture ?? throw new ArgumentNullException(nameof(texture));
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}
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public void Modify(Material material)
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{
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material.SetTexture(propertyName, texture);
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}
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}
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}
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@ -1,6 +1,7 @@
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using System;
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using System.Collections;
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using UnityEngine;
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using Restock.MaterialModifiers;
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namespace Restock
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{
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@ -44,35 +45,30 @@ namespace Restock
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yield break;
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}
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UpdateMaterial(fairingModule.FairingMaterial, node);
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UpdateMaterial(fairingModule.FairingConeMaterial, node);
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UpdateMaterial(fairingModule.FairingFlightMaterial, node);
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UpdateMaterial(fairingModule.FairingFlightConeMaterial, node);
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MaterialModifierParser parser = new MaterialModifierParser();
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foreach (ProceduralFairings.FairingPanel fairingPanel in fairingModule.Panels)
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{
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MeshRenderer renderer = fairingPanel.go.GetComponent<MeshRenderer>();
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UpdateMaterial(renderer.material, node);
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}
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}
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private void UpdateMaterial(Material material, ConfigNode node)
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{
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foreach (ConfigNode node2 in node.nodes)
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{
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if (node2.name == "COLOR_PROPERTY")
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IMaterialModifier modifier;
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try
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{
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string name = node2.GetValue("name");
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Color color = ConfigNode.ParseColor(node2.GetValue("color"));
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material.SetColor(name, color);
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modifier = parser.Parse(node2);
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}
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else if (node2.name == "FLOAT_PROPERTY")
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catch (Exception ex)
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{
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string name = node2.GetValue("name");
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float value = float.Parse(node2.GetValue("value"));
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Debug.LogException(new Exception($"[{nameof(ModuleRestockModifyFairingMaterials)}] cannot parse node as material modifier: \n{node2.ToString()}\n", ex));
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continue;
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}
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material.SetFloat(name, value);
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modifier.Modify(fairingModule.FairingMaterial);
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modifier.Modify(fairingModule.FairingConeMaterial);
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modifier.Modify(fairingModule.FairingFlightMaterial);
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modifier.Modify(fairingModule.FairingFlightConeMaterial);
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foreach (ProceduralFairings.FairingPanel fairingPanel in fairingModule.Panels)
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{
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MeshRenderer renderer = fairingPanel.go.GetComponent<MeshRenderer>();
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modifier.Modify(renderer.material);
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}
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}
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}
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using System;
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using UnityEngine;
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using Restock.MaterialModifiers;
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namespace Restock
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{
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@ -40,28 +41,24 @@ namespace Restock
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}
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foreach (ConfigNode node3 in node2.GetNodes("TEXTURE_PROPERTY"))
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MaterialModifierParser parser = new MaterialModifierParser();
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foreach (ConfigNode node3 in node2.nodes)
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{
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string name = node3.GetValue("name");
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string textureUrl = node3.GetValue("textureUrl");
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bool normalMapToggle = false;
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if (node3.GetValue("isNormalMap") is string normalMapToggleString)
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IMaterialModifier modifier;
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try
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{
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normalMapToggle = bool.Parse(normalMapToggleString);
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modifier = parser.Parse(node3);
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}
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GameDatabase.TextureInfo textureInfo = GameDatabase.Instance.GetTextureInfo(textureUrl);
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if (textureInfo == null)
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catch (Exception ex)
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{
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Debug.LogError($"Cannot find texture: {textureUrl}");
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Debug.LogException(new Exception($"[{nameof(ModuleRestockModifyMaterials)}] cannot parse node as material modifier: \n{node3.ToString()}\n", ex));
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continue;
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}
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foreach (Renderer renderer in renderers)
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{
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renderer.material.SetTexture(name, normalMapToggle ? textureInfo.normalMap : textureInfo.texture);
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modifier.Modify(renderer.material);
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}
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}
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}
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</Reference>
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</ItemGroup>
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<ItemGroup>
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<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
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<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
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<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
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<Compile Include="ModuleRestockModifyMaterials.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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