- Beautifying all RS+ configs for 2-space indentation.

This commit is contained in:
Poodmund
2019-03-03 16:53:04 +00:00
parent ab9b6b0ad8
commit 92a491f555
43 changed files with 2291 additions and 2626 deletions

View File

@ -4,17 +4,15 @@ PART
name = restock-antenna-stack-2
module = Part
author = Andrew Cassidy
MODEL {
MODEL
{
model = ReStock/Assets/Communication/restock-antenna-stack-2
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, -0.1, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, -0.125, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = precisionEngineering
entryCost = 4700
cost = 900
@ -33,8 +31,8 @@ PART
maxTemp = 1800
bulkheadProfiles = srf, size0
tags = #LOC_RestockPlus_restock-antenna-stack-2_tags
MODULE {
MODULE
{
name = ModuleDataTransmitter
antennaType = DIRECT
packetInterval = 0.35
@ -44,7 +42,6 @@ PART
antennaPower = 2000000000
antennaCombinable = True
}
MODULE
{
name = ModulePartVariants
@ -74,4 +71,4 @@ PART
}
}
}
}
}

View File

@ -4,17 +4,15 @@ PART
name = restock-antenna-stack-3
module = Part
author = Andrew Cassidy
MODEL {
MODEL
{
model = ReStock/Assets/Communication/restock-antenna-stack-3
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, -0.004736, 0.0, 0.0, -1.0, 0.0, 0
category = Communication
TechRequired = electronics
entryCost = 7500
@ -33,8 +31,8 @@ PART
maxTemp = 1800
bulkheadProfiles = srf, size0
tags = #LOC_RestockPlus_restock-antenna-stack-3_tags
MODULE {
MODULE
{
name = ModuleDeployableAntenna
showStatus = false
isTracking = false
@ -44,8 +42,8 @@ PART
retractActionName = #autoLOC_6002399 //#autoLOC_6002399 = Retract <<1>>
extendpanelsActionName = #autoLOC_6002400 //#autoLOC_6002400 = Toggle <<1>>
}
MODULE {
MODULE
{
name = ModuleDataTransmitter
antennaType = DIRECT
packetInterval = 0.15
@ -56,4 +54,4 @@ PART
antennaPower = 15000000000
antennaCombinable = True
}
}
}

View File

@ -4,17 +4,15 @@ PART
name = restock-relay-radial-2
module = Part
author = Andrew Cassidy
MODEL {
MODEL
{
model = ReStock/Assets/Communication/restock-relay-radial-2
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = Electrical
entryCost = 2000
cost = 1000
@ -34,8 +32,8 @@ PART
vesselType = Relay
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-relay-radial-2_tags
MODULE {
MODULE
{
name = ModuleDeployableAntenna
showStatus = false
isTracking = false
@ -46,8 +44,8 @@ PART
retractActionName = #autoLOC_6002399 //#autoLOC_6002399 = Retract <<1>>
extendpanelsActionName = #autoLOC_6002400 //#autoLOC_6002400 = Toggle <<1>>
}
MODULE {
MODULE
{
name = ModuleDataTransmitter
antennaType = RELAY
packetInterval = 0.35
@ -58,68 +56,64 @@ PART
antennaPower = 20000000
antennaCombinable = True
}
MODULE {
MODULE
{
name = ModulePartVariants
baseVariant = Radial
VARIANT {
VARIANT
{
name = Radial
displayName = #LOC_Restock_variant-antenna_radial
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS {
GAMEOBJECTS
{
arm_radial = true
arm_radial_reverse = false
arm_axial = false
arm_axial_reverse = false
}
}
VARIANT {
VARIANT
{
name = Radial_Reverse
displayName = #LOC_Restock_variant-antenna_radial_reverse
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS {
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = true
arm_axial = false
arm_axial_reverse = false
}
}
VARIANT {
VARIANT
{
name = Axial
displayName = #LOC_Restock_variant-antenna_axial
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS {
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = false
arm_axial = true
arm_axial_reverse = false
}
}
VARIANT {
VARIANT
{
name = Axial_Reverse
displayName = #LOC_Restock_variant-antenna_axial_reverse
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS {
GAMEOBJECTS
{
arm_radial = false
arm_radial_reverse = false
arm_axial = false
@ -127,4 +121,4 @@ PART
}
}
}
}
}