- Beautifying all RS+ configs for 2-space indentation.

This commit is contained in:
Poodmund
2019-03-03 16:53:04 +00:00
parent ab9b6b0ad8
commit 92a491f555
43 changed files with 2291 additions and 2626 deletions

View File

@ -2,41 +2,40 @@
// Pug (1.25m starter vacuum engine)
PART
{
name = restock-engine-125-pug
module = Part
author = Porkjet and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-pug-1
}
rescaleFactor = 1
name = restock-engine-125-pug
module = Part
author = Porkjet and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-pug-1
}
rescaleFactor = 1
scale = 1
node_attach = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.251, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.249, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = basicRocketry
entryCost = 1600
cost = 300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-pug_title
manufacturer = #autoLOC_501627
description = #LOC_RestockPlus_restock-engine-pug_description
attachRules = 1,1,1,1,0
mass = 0.2
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #LOC_RestockPlus_restock-engine-pug_tags
resourcePriorityUseParentInverseStage = True
TechRequired = basicRocketry
entryCost = 1600
cost = 300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-pug_title
manufacturer = #autoLOC_501627
description = #LOC_RestockPlus_restock-engine-pug_description
attachRules = 1,1,1,1,0
mass = 0.2
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #LOC_RestockPlus_restock-engine-pug_tags
resourcePriorityUseParentInverseStage = True
EFFECTS
{
engage
@ -67,7 +66,7 @@ PART
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
@ -87,51 +86,50 @@ PART
speed = 1.0 1.0
}
}
}
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 25
heatProduction = 50
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.34
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 25
heatProduction = 50
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.34
runningEffectName = fx-pug-running
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 320
key = 1 150
key = 2 0.001
}
}
RESOURCE
{
name = LiquidFuel
amount = 18
maxAmount = 18
}
RESOURCE
{
name = Oxidizer
amount = 22
maxAmount = 22
}
MODULE
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 320
key = 1 150
key = 2 0.001
}
}
RESOURCE
{
name = LiquidFuel
amount = 18
maxAmount = 18
}
RESOURCE
{
name = Oxidizer
amount = 22
maxAmount = 22
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
@ -143,9 +141,9 @@ PART
secondaryColor = #ffb80c
GAMEOBJECTS
{
LV_303 = true
LV_303_Boattail = false
LV_303_Compact = false
LV_303 = true
LV_303_Boattail = false
LV_303_Compact = false
Shroud = true
Shroud_Compact = false
}
@ -181,206 +179,206 @@ PART
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud,Shroud_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.3
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
MODULE
{
name = ModuleJettison
jettisonName = Shroud,Shroud_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.3
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
@ -396,7 +394,6 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger
@ -406,7 +403,7 @@ PART
excludedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
redCurve
{
key = 0 0 1 1
key = 1 1 1 1

View File

@ -12,7 +12,6 @@ PART
node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
rescaleFactor = 1
scale = 1
!EFFECTS {}
@ -110,7 +109,6 @@ PART
}
}
}
TechRequired = basicRocketry
entryCost = 1500
cost = 500
@ -525,7 +523,6 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModuleColorChanger