Convert ModuleRestockLookAtConstrain into ModuleRestockConstraints

New module is extendable and modular, allowing constraints to be run in the expected order without relying on possibly undefined behavior
pull/822/head
Andrew Cassidy 4 years ago
parent 073b7d2948
commit 931d891644
No known key found for this signature in database
GPG Key ID: 963017B38FD477A1

@ -32,15 +32,15 @@
MODULE
{
name = ModuleRestockLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Suspension1
targetName = Suspension2
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Suspension2
targetName = Suspension1
@ -130,82 +130,69 @@
MODULE
{
name = FXModuleLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link1
targetName = Link1Target
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link2
targetName = Link2Target
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = true
matchPosition = false
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = LowerBracket
rotatorsName = LowerBracket
targetName = Base
}
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = SteeringPivotFollower
rotatorsName = SteeringPivotFollower
targetName = SteeringPivot
}
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = WheelPivotFollower
rotatorsName = WheelPivotFollower
targetName = WheelPivot
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = ShockCylinder
targetName = ShockPiston
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = ShockPiston
targetName = ShockCylinder
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringPiston1
targetName = SteeringCylinder1
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringCylinder1
targetName = SteeringPiston1
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringPiston2
targetName = SteeringCylinder2
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringCylinder2
targetName = SteeringPiston2
@ -241,27 +228,27 @@
MODULE
{
name = ModuleRestockLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = DamperCylinder
targetName = DamperPiston
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = DamperPiston
targetName = DamperCylinder
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringCylinder1
targetName = SteeringPiston1
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SteeringPiston1
targetName = SteeringCylinder1

@ -103,67 +103,51 @@
MODULE
{
name = ModuleAdvancedLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link1
targetName = Link1Target
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link2
targetName = Link2Target
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SuspensionPiston
targetName = SuspensionPistonTarget
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SuspensionCylinder
targetName = SuspensionCylinderTarget
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = true
matchPosition = false
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = LowerBracket
rotatorsName = LowerBracket
targetName = UpperBracket
}
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = SteeringPivotFollower
rotatorsName = SteeringPivotFollower
targetName = SteeringPivot
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = false
matchPosition = true
CONSTRAINFX
COPYPOSITIONCONSTRAINT
{
moversName = WheelMesh
targetName = WheelPivotFollower
}
CONSTRAINFX
COPYPOSITIONCONSTRAINT
{
moversName = WheelMeshBusted
targetName = WheelPivotFollower

@ -138,15 +138,15 @@ PART
MODULE
{
name = ModuleRestockLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Suspension1
targetName = Suspension2
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Suspension2
targetName = Suspension1

@ -235,67 +235,51 @@ PART
MODULE
{
name = ModuleRestockLookAtConstraint
name = ModuleRestockConstraints
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link1
targetName = Link1Target
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = Link2
targetName = Link2Target
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SuspensionPiston
targetName = SuspensionPistonTarget
}
CONSTRAINLOOKFX
LOOKATCONSTRAINT
{
rotatorsName = SuspensionCylinder
targetName = SuspensionCylinderTarget
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = true
matchPosition = false
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = LowerBracket
rotatorsName = LowerBracket
targetName = UpperBracket
}
CONSTRAINFX
COPYROTATIONCONSTRAINT
{
moversName = SteeringPivotFollower
rotatorsName = SteeringPivotFollower
targetName = SteeringPivot
}
}
MODULE
{
name = FXModuleConstrainPosition
matchRotation = false
matchPosition = true
CONSTRAINFX
COPYPOSITIONCONSTRAINT
{
moversName = WheelMesh
targetName = WheelPivotFollower
}
CONSTRAINFX
COPYPOSITIONCONSTRAINT
{
moversName = WheelMeshBusted
targetName = WheelPivotFollower

@ -0,0 +1,40 @@
using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class CopyPositionConstraint : IConstraint
{
private readonly string moversName;
private readonly string targetName;
private readonly bool local = false;
// Cached components
private readonly Transform mover;
private readonly Transform target;
public CopyPositionConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref moversName);
node.TryGetValue("targetName", ref targetName);
mover = p.FindModelTransform(moversName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (mover == null || target == null) return;
if (local)
{
mover.localPosition = target.localPosition;
}
else
{
mover.position = target.position;
}
}
}
}

@ -0,0 +1,40 @@
using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class CopyRotationConstraint : IConstraint
{
private readonly string rotatorsName;
private readonly string targetName;
private readonly bool local = false;
// Cached components
private readonly Transform target;
private readonly Transform rotator;
public CopyRotationConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref rotatorsName);
node.TryGetValue("targetName", ref targetName);
rotator = p.FindModelTransform(rotatorsName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (rotator == null || target == null) return;
if (local)
{
rotator.localRotation = target.localRotation;
}
else
{
rotator.rotation = target.rotation;
}
}
}
}

@ -0,0 +1,10 @@
using System;
using UnityEngine;
namespace Restock.Constraints
{
public interface IConstraint
{
void Update();
}
}

@ -0,0 +1,33 @@
using UnityEngine;
namespace Restock.Constraints
{
[System.Serializable]
public class LookAtConstraint : IConstraint
{
private readonly string rotatorsName;
private readonly string targetName;
// Cached components
private readonly Transform target;
private readonly Transform rotator;
public LookAtConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref rotatorsName);
node.TryGetValue("targetName", ref targetName);
rotator = p.FindModelTransform(rotatorsName);
target = p.FindModelTransform(targetName);
}
public void Update()
{
if (rotator == null || target == null) return;
var lookPos = target.position - rotator.position;
var rotation = Quaternion.LookRotation(lookPos, target.up);
rotator.rotation = rotation;
}
}
}

@ -0,0 +1,79 @@
using System.Collections.Generic;
using System.Linq;
using Restock.Constraints;
namespace Restock
{
public class ModuleRestockConstraints : PartModule
{
public List<IConstraint> constraints;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
constraints = new List<IConstraint>();
var cnodes = node.GetNodes();
this.Log($"Loading {cnodes.Length} constraints");
foreach (var cnode in cnodes)
{
switch (cnode.name)
{
//LookAtConstraint
case "CONSTRAINLOOKFX":
case "LOOKATCONSTRAINT":
constraints.Add(new LookAtConstraint(cnode, this.part));
break;
//CopyPositionConstraint
case "COPYPOSITIONCONSTRAINT":
constraints.Add(new CopyPositionConstraint(cnode, this.part));
break;
//CopyRotationConstraint
case "COPYROTATIONCONSTRAINT":
constraints.Add(new CopyRotationConstraint(cnode, this.part));
break;
//Unknown
default:
this.LogError($"Unknown constraint type \"{cnode.name}\"");
break;
}
}
this.Log($"Loaded {constraints.Count} constraints");
}
public override void OnStart(StartState state)
{
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
{
if (constraints == null || constraints.Count == 0)
{
ConfigNode cfg;
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
{
if (pNode.name.Replace("_", ".") == part.partInfo.name)
{
cfg = pNode.config;
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
OnLoad(node);
}
}
}
}
}
void LateUpdate()
{
if (constraints == null) return;
foreach (var constraint in constraints)
{
constraint.Update();
}
}
}
}

@ -1,95 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace Restock
{
public class ModuleRestockLookAtConstraint : PartModule
{
[System.Serializable]
public class LookConstraint
{
string rotatorsName;
string targetName;
// Cached components
Transform target;
Transform rotator;
Part part;
public LookConstraint(ConfigNode node, Part p)
{
node.TryGetValue("rotatorsName", ref rotatorsName);
node.TryGetValue("targetName", ref targetName);
part = p;
rotator = p.FindModelTransform(rotatorsName);
target = p.FindModelTransform(targetName);
}
public void UpdateRotators()
{
if (rotator != null && target != null)
{
Vector3 targetPostition = new Vector3(target.position.x,
target.position.y,
target.position.z);
Vector3 lookPos = target.position - rotator.position;
var rotation = Quaternion.LookRotation(lookPos, target.up);
rotator.rotation = rotation;
}
}
}
public List<LookConstraint> constraints;
public override void OnLoad(ConfigNode node)
{
base.OnLoad(node);
constraints = new List<LookConstraint>();
ConfigNode[] cnodes = node.GetNodes("CONSTRAINLOOKFX");
Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loading {0} constraints", cnodes.Length));
for (int i = 0; i < cnodes.Length; i++)
{
constraints.Add(new LookConstraint(cnodes[i], this.part));
}
Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loaded {0} constraints", constraints.Count));
}
public override void OnStart(StartState state)
{
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
{
if (constraints == null || constraints.Count == 0)
{
ConfigNode cfg;
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
{
if (pNode.name.Replace("_", ".") == part.partInfo.name)
{
cfg = pNode.config;
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
OnLoad(node);
}
}
}
}
}
void LateUpdate()
{
if (constraints != null)
{
for (int i = 0; i < constraints.Count; i++)
{
constraints[i].UpdateRotators();
}
}
}
}
}

@ -44,6 +44,10 @@
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Constraints\CopyPositionConstraint.cs" />
<Compile Include="Constraints\CopyRotationConstraint.cs" />
<Compile Include="Constraints\IConstraint.cs" />
<Compile Include="Constraints\LookAtConstraint.cs" />
<Compile Include="InstallChecker.cs" />
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
@ -55,7 +59,7 @@
<Compile Include="ModuleRestockDepthMask.cs" />
<Compile Include="ModuleRestockHeatEffects.cs" />
<Compile Include="ModuleRestockISRUAnimation.cs" />
<Compile Include="ModuleRestockLookAtConstraint.cs" />
<Compile Include="ModuleRestockConstraints.cs" />
<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
<Compile Include="ModuleRestockModifyMaterials.cs" />
<Compile Include="PartModuleExtensions.cs" />

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