mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Convert ModuleRestockLookAtConstrain into ModuleRestockConstraints
New module is extendable and modular, allowing constraints to be run in the expected order without relying on possibly undefined behavior
This commit is contained in:
parent
073b7d2948
commit
931d891644
@ -32,15 +32,15 @@
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MODULE
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MODULE
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{
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Suspension1
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rotatorsName = Suspension1
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targetName = Suspension2
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targetName = Suspension2
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Suspension2
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rotatorsName = Suspension2
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targetName = Suspension1
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targetName = Suspension1
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@ -130,82 +130,69 @@
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MODULE
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MODULE
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{
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{
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name = FXModuleLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link1
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rotatorsName = Link1
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targetName = Link1Target
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targetName = Link1Target
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link2
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rotatorsName = Link2
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targetName = Link2Target
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targetName = Link2Target
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}
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}
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}
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MODULE
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COPYROTATIONCONSTRAINT
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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{
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = Base
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targetName = Base
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}
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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targetName = SteeringPivot
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}
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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{
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moversName = WheelPivotFollower
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rotatorsName = WheelPivotFollower
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targetName = WheelPivot
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targetName = WheelPivot
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}
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}
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}
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MODULE
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LOOKATCONSTRAINT
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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{
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rotatorsName = ShockCylinder
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rotatorsName = ShockCylinder
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targetName = ShockPiston
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targetName = ShockPiston
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = ShockPiston
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rotatorsName = ShockPiston
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targetName = ShockCylinder
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targetName = ShockCylinder
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringPiston1
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rotatorsName = SteeringPiston1
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targetName = SteeringCylinder1
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targetName = SteeringCylinder1
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringCylinder1
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rotatorsName = SteeringCylinder1
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targetName = SteeringPiston1
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targetName = SteeringPiston1
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringPiston2
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rotatorsName = SteeringPiston2
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targetName = SteeringCylinder2
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targetName = SteeringCylinder2
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringCylinder2
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rotatorsName = SteeringCylinder2
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targetName = SteeringPiston2
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targetName = SteeringPiston2
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@ -241,27 +228,27 @@
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MODULE
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MODULE
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{
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = DamperCylinder
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rotatorsName = DamperCylinder
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targetName = DamperPiston
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targetName = DamperPiston
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = DamperPiston
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rotatorsName = DamperPiston
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targetName = DamperCylinder
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targetName = DamperCylinder
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringCylinder1
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rotatorsName = SteeringCylinder1
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targetName = SteeringPiston1
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targetName = SteeringPiston1
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SteeringPiston1
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rotatorsName = SteeringPiston1
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targetName = SteeringCylinder1
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targetName = SteeringCylinder1
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@ -103,67 +103,51 @@
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MODULE
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MODULE
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{
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{
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name = ModuleAdvancedLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link1
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rotatorsName = Link1
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targetName = Link1Target
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targetName = Link1Target
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link2
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rotatorsName = Link2
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targetName = Link2Target
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targetName = Link2Target
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SuspensionPiston
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rotatorsName = SuspensionPiston
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targetName = SuspensionPistonTarget
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targetName = SuspensionPistonTarget
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SuspensionCylinder
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rotatorsName = SuspensionCylinder
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targetName = SuspensionCylinderTarget
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targetName = SuspensionCylinderTarget
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}
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}
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}
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MODULE
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COPYROTATIONCONSTRAINT
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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{
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = UpperBracket
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targetName = UpperBracket
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}
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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targetName = SteeringPivot
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}
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}
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}
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MODULE
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COPYPOSITIONCONSTRAINT
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{
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name = FXModuleConstrainPosition
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matchRotation = false
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matchPosition = true
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CONSTRAINFX
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{
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{
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moversName = WheelMesh
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moversName = WheelMesh
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targetName = WheelPivotFollower
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targetName = WheelPivotFollower
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}
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}
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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{
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moversName = WheelMeshBusted
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moversName = WheelMeshBusted
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targetName = WheelPivotFollower
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targetName = WheelPivotFollower
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Binary file not shown.
@ -138,15 +138,15 @@ PART
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MODULE
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MODULE
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{
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Suspension1
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rotatorsName = Suspension1
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targetName = Suspension2
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targetName = Suspension2
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Suspension2
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rotatorsName = Suspension2
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targetName = Suspension1
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targetName = Suspension1
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@ -235,67 +235,51 @@ PART
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MODULE
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MODULE
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{
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{
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name = ModuleRestockLookAtConstraint
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name = ModuleRestockConstraints
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link1
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rotatorsName = Link1
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targetName = Link1Target
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targetName = Link1Target
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = Link2
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rotatorsName = Link2
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targetName = Link2Target
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targetName = Link2Target
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SuspensionPiston
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rotatorsName = SuspensionPiston
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targetName = SuspensionPistonTarget
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targetName = SuspensionPistonTarget
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}
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}
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CONSTRAINLOOKFX
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LOOKATCONSTRAINT
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{
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{
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rotatorsName = SuspensionCylinder
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rotatorsName = SuspensionCylinder
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targetName = SuspensionCylinderTarget
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targetName = SuspensionCylinderTarget
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}
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}
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}
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MODULE
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COPYROTATIONCONSTRAINT
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{
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name = FXModuleConstrainPosition
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matchRotation = true
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matchPosition = false
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CONSTRAINFX
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{
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{
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moversName = LowerBracket
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rotatorsName = LowerBracket
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targetName = UpperBracket
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targetName = UpperBracket
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}
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}
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CONSTRAINFX
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COPYROTATIONCONSTRAINT
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{
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{
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moversName = SteeringPivotFollower
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rotatorsName = SteeringPivotFollower
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targetName = SteeringPivot
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targetName = SteeringPivot
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}
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}
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}
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MODULE
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COPYPOSITIONCONSTRAINT
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{
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name = FXModuleConstrainPosition
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matchRotation = false
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matchPosition = true
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CONSTRAINFX
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{
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{
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moversName = WheelMesh
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moversName = WheelMesh
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targetName = WheelPivotFollower
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targetName = WheelPivotFollower
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}
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}
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CONSTRAINFX
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COPYPOSITIONCONSTRAINT
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{
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{
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moversName = WheelMeshBusted
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moversName = WheelMeshBusted
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targetName = WheelPivotFollower
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targetName = WheelPivotFollower
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40
Source/Restock/Constraints/CopyPositionConstraint.cs
Normal file
40
Source/Restock/Constraints/CopyPositionConstraint.cs
Normal file
@ -0,0 +1,40 @@
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class CopyPositionConstraint : IConstraint
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{
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private readonly string moversName;
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private readonly string targetName;
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private readonly bool local = false;
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// Cached components
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private readonly Transform mover;
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private readonly Transform target;
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public CopyPositionConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref moversName);
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node.TryGetValue("targetName", ref targetName);
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mover = p.FindModelTransform(moversName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (mover == null || target == null) return;
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if (local)
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{
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mover.localPosition = target.localPosition;
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}
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else
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{
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mover.position = target.position;
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}
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}
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}
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}
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40
Source/Restock/Constraints/CopyRotationConstraint.cs
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40
Source/Restock/Constraints/CopyRotationConstraint.cs
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class CopyRotationConstraint : IConstraint
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{
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private readonly string rotatorsName;
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private readonly string targetName;
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private readonly bool local = false;
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// Cached components
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private readonly Transform target;
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private readonly Transform rotator;
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public CopyRotationConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref rotatorsName);
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node.TryGetValue("targetName", ref targetName);
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rotator = p.FindModelTransform(rotatorsName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (rotator == null || target == null) return;
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if (local)
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{
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rotator.localRotation = target.localRotation;
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}
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else
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{
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rotator.rotation = target.rotation;
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}
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}
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}
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}
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10
Source/Restock/Constraints/IConstraint.cs
Normal file
10
Source/Restock/Constraints/IConstraint.cs
Normal file
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using System;
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using UnityEngine;
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namespace Restock.Constraints
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{
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public interface IConstraint
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{
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void Update();
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}
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}
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33
Source/Restock/Constraints/LookAtConstraint.cs
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33
Source/Restock/Constraints/LookAtConstraint.cs
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using UnityEngine;
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namespace Restock.Constraints
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{
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[System.Serializable]
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public class LookAtConstraint : IConstraint
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{
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private readonly string rotatorsName;
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private readonly string targetName;
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// Cached components
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private readonly Transform target;
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private readonly Transform rotator;
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public LookAtConstraint(ConfigNode node, Part p)
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{
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node.TryGetValue("rotatorsName", ref rotatorsName);
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node.TryGetValue("targetName", ref targetName);
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rotator = p.FindModelTransform(rotatorsName);
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target = p.FindModelTransform(targetName);
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}
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public void Update()
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{
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if (rotator == null || target == null) return;
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var lookPos = target.position - rotator.position;
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var rotation = Quaternion.LookRotation(lookPos, target.up);
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||||||
|
rotator.rotation = rotation;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
79
Source/Restock/ModuleRestockConstraints.cs
Normal file
79
Source/Restock/ModuleRestockConstraints.cs
Normal file
@ -0,0 +1,79 @@
|
|||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using Restock.Constraints;
|
||||||
|
|
||||||
|
namespace Restock
|
||||||
|
{
|
||||||
|
public class ModuleRestockConstraints : PartModule
|
||||||
|
{
|
||||||
|
public List<IConstraint> constraints;
|
||||||
|
|
||||||
|
public override void OnLoad(ConfigNode node)
|
||||||
|
{
|
||||||
|
base.OnLoad(node);
|
||||||
|
|
||||||
|
constraints = new List<IConstraint>();
|
||||||
|
var cnodes = node.GetNodes();
|
||||||
|
this.Log($"Loading {cnodes.Length} constraints");
|
||||||
|
|
||||||
|
foreach (var cnode in cnodes)
|
||||||
|
{
|
||||||
|
switch (cnode.name)
|
||||||
|
{
|
||||||
|
//LookAtConstraint
|
||||||
|
case "CONSTRAINLOOKFX":
|
||||||
|
case "LOOKATCONSTRAINT":
|
||||||
|
constraints.Add(new LookAtConstraint(cnode, this.part));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//CopyPositionConstraint
|
||||||
|
case "COPYPOSITIONCONSTRAINT":
|
||||||
|
constraints.Add(new CopyPositionConstraint(cnode, this.part));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//CopyRotationConstraint
|
||||||
|
case "COPYROTATIONCONSTRAINT":
|
||||||
|
constraints.Add(new CopyRotationConstraint(cnode, this.part));
|
||||||
|
break;
|
||||||
|
|
||||||
|
//Unknown
|
||||||
|
default:
|
||||||
|
this.LogError($"Unknown constraint type \"{cnode.name}\"");
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
this.Log($"Loaded {constraints.Count} constraints");
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void OnStart(StartState state)
|
||||||
|
{
|
||||||
|
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
|
||||||
|
{
|
||||||
|
if (constraints == null || constraints.Count == 0)
|
||||||
|
{
|
||||||
|
ConfigNode cfg;
|
||||||
|
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
|
||||||
|
{
|
||||||
|
if (pNode.name.Replace("_", ".") == part.partInfo.name)
|
||||||
|
{
|
||||||
|
cfg = pNode.config;
|
||||||
|
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
|
||||||
|
OnLoad(node);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void LateUpdate()
|
||||||
|
{
|
||||||
|
if (constraints == null) return;
|
||||||
|
|
||||||
|
foreach (var constraint in constraints)
|
||||||
|
{
|
||||||
|
constraint.Update();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,95 +0,0 @@
|
|||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Restock
|
|
||||||
{
|
|
||||||
|
|
||||||
public class ModuleRestockLookAtConstraint : PartModule
|
|
||||||
{
|
|
||||||
|
|
||||||
[System.Serializable]
|
|
||||||
public class LookConstraint
|
|
||||||
{
|
|
||||||
string rotatorsName;
|
|
||||||
string targetName;
|
|
||||||
|
|
||||||
// Cached components
|
|
||||||
Transform target;
|
|
||||||
Transform rotator;
|
|
||||||
Part part;
|
|
||||||
|
|
||||||
public LookConstraint(ConfigNode node, Part p)
|
|
||||||
{
|
|
||||||
node.TryGetValue("rotatorsName", ref rotatorsName);
|
|
||||||
node.TryGetValue("targetName", ref targetName);
|
|
||||||
part = p;
|
|
||||||
rotator = p.FindModelTransform(rotatorsName);
|
|
||||||
target = p.FindModelTransform(targetName);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateRotators()
|
|
||||||
{
|
|
||||||
if (rotator != null && target != null)
|
|
||||||
{
|
|
||||||
Vector3 targetPostition = new Vector3(target.position.x,
|
|
||||||
target.position.y,
|
|
||||||
target.position.z);
|
|
||||||
|
|
||||||
Vector3 lookPos = target.position - rotator.position;
|
|
||||||
var rotation = Quaternion.LookRotation(lookPos, target.up);
|
|
||||||
rotator.rotation = rotation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<LookConstraint> constraints;
|
|
||||||
|
|
||||||
public override void OnLoad(ConfigNode node)
|
|
||||||
{
|
|
||||||
base.OnLoad(node);
|
|
||||||
constraints = new List<LookConstraint>();
|
|
||||||
ConfigNode[] cnodes = node.GetNodes("CONSTRAINLOOKFX");
|
|
||||||
Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loading {0} constraints", cnodes.Length));
|
|
||||||
|
|
||||||
for (int i = 0; i < cnodes.Length; i++)
|
|
||||||
{
|
|
||||||
constraints.Add(new LookConstraint(cnodes[i], this.part));
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Log(String.Format("[ModuleAdvancedLookAtConstraint]: Loaded {0} constraints", constraints.Count));
|
|
||||||
}
|
|
||||||
public override void OnStart(StartState state)
|
|
||||||
{
|
|
||||||
if (HighLogic.LoadedSceneIsFlight || HighLogic.LoadedSceneIsEditor)
|
|
||||||
{
|
|
||||||
if (constraints == null || constraints.Count == 0)
|
|
||||||
{
|
|
||||||
ConfigNode cfg;
|
|
||||||
foreach (UrlDir.UrlConfig pNode in GameDatabase.Instance.GetConfigs("PART"))
|
|
||||||
{
|
|
||||||
if (pNode.name.Replace("_", ".") == part.partInfo.name)
|
|
||||||
{
|
|
||||||
cfg = pNode.config;
|
|
||||||
ConfigNode node = cfg.GetNodes("MODULE").Single(n => n.GetValue("name") == moduleName);
|
|
||||||
OnLoad(node);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void LateUpdate()
|
|
||||||
{
|
|
||||||
if (constraints != null)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < constraints.Count; i++)
|
|
||||||
{
|
|
||||||
constraints[i].UpdateRotators();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -44,6 +44,10 @@
|
|||||||
</Reference>
|
</Reference>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
|
<Compile Include="Constraints\CopyPositionConstraint.cs" />
|
||||||
|
<Compile Include="Constraints\CopyRotationConstraint.cs" />
|
||||||
|
<Compile Include="Constraints\IConstraint.cs" />
|
||||||
|
<Compile Include="Constraints\LookAtConstraint.cs" />
|
||||||
<Compile Include="InstallChecker.cs" />
|
<Compile Include="InstallChecker.cs" />
|
||||||
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
|
<Compile Include="MaterialModifiers\ColorPropertyMaterialModifier.cs" />
|
||||||
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
|
<Compile Include="MaterialModifiers\FloatPropertyMaterialModifier.cs" />
|
||||||
@ -55,7 +59,7 @@
|
|||||||
<Compile Include="ModuleRestockDepthMask.cs" />
|
<Compile Include="ModuleRestockDepthMask.cs" />
|
||||||
<Compile Include="ModuleRestockHeatEffects.cs" />
|
<Compile Include="ModuleRestockHeatEffects.cs" />
|
||||||
<Compile Include="ModuleRestockISRUAnimation.cs" />
|
<Compile Include="ModuleRestockISRUAnimation.cs" />
|
||||||
<Compile Include="ModuleRestockLookAtConstraint.cs" />
|
<Compile Include="ModuleRestockConstraints.cs" />
|
||||||
<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
|
<Compile Include="ModuleRestockModifyFairingMaterials.cs" />
|
||||||
<Compile Include="ModuleRestockModifyMaterials.cs" />
|
<Compile Include="ModuleRestockModifyMaterials.cs" />
|
||||||
<Compile Include="PartModuleExtensions.cs" />
|
<Compile Include="PartModuleExtensions.cs" />
|
||||||
|
Loading…
Reference in New Issue
Block a user