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https://github.com/PorktoberRevolution/ReStocked
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967851b650
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@ -40,8 +40,8 @@ Localization
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#LOC_Restock_variant-engine_boattail_size1p5_white = Boattail (1.875m, White)
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#LOC_Restock_variant-engine_boattail_size1p5_white = Boattail (1.875m, White)
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#LOC_Restock_variant-engine_boattail_size1_grey-orange = Boattail (1.25m, Orange/Grey)
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#LOC_Restock_variant-engine_boattail_size1_grey-orange = Boattail (1.25m, Orange/Grey)
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#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Boattail (1.875m, Orange/Grey)
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#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Boattail (1.875m, Orange/Grey)
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#LOC_Restock_variant-engine_tankbutt_size1p5_white = Tankbutt (1.875m, White)
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#LOC_Restock_variant-engine_tankbutt_size1p5_white = Tankbutt (2.5m, White)
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#LOC_Restock_variant-engine_tankbutt_size1p5_grey-orange = Tankbutt (1.875m, Orange/Grey)
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#LOC_Restock_variant-engine_tankbutt_size1p5_grey-orange = Tankbutt (2.5m, Orange/Grey)
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#LOC_Restock_variant-engine_shroud_white = White Shroud
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#LOC_Restock_variant-engine_shroud_white = White Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud
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@ -6,7 +6,7 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":0,
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"MINOR":0,
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"PATCH":1,
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"PATCH":2,
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"BUILD":0
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"BUILD":0
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},
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},
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"KSP_VERSION":
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"KSP_VERSION":
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@ -1,3 +1,10 @@
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v1.0.2
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-----
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- Fixed plugin instantiation issue
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- Fixed 'tankbutt' localizations for Skiff showing 1.875m when they should be 2.5m (#766)
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- Fixed inflatable heatshield fairing (#765)
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v1.0.1
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v1.0.1
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-----
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-----
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- Fixed lack of bundled ModuleManager
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- Fixed lack of bundled ModuleManager
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@ -12,7 +12,7 @@ PART
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rescaleFactor = 1.0
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rescaleFactor = 1.0
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node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = advancedConstruction
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TechRequired = advConstruction
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entryCost = 1800
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entryCost = 1800
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cost = 475
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cost = 475
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category = Coupling
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category = Coupling
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@ -12,7 +12,7 @@ PART
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rescaleFactor = 1.0
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rescaleFactor = 1.0
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node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = advancedConstruction
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TechRequired = advConstruction
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entryCost = 1800
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entryCost = 1800
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cost = 475
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cost = 475
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category = Coupling
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category = Coupling
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@ -2,7 +2,7 @@
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// 1.875m SRB for post-1.8 (mirrors Pollux)
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// 1.875m SRB for post-1.8 (mirrors Pollux)
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PART
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PART
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{
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{
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name = restock-srb-anvil-1
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name = restock-srb-castor-1
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module = Part
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module = Part
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author = Chris Adderley (Nertea)
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author = Chris Adderley (Nertea)
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rescaleFactor = 1
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rescaleFactor = 1
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@ -6,7 +6,7 @@
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{
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{
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"MAJOR":1,
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"MAJOR":1,
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"MINOR":0,
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"MINOR":0,
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"PATCH":1,
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"PATCH":2,
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"BUILD":0
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"BUILD":0
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},
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},
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"KSP_VERSION":
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"KSP_VERSION":
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@ -1,3 +1,8 @@
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v1.0.2
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-----
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- Fixed tech tree locations for 1.875m decoupler and separator
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- Fixed Castor SRB having the same part name as old Anvil
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v1.0.1
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v1.0.1
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------
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------
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- Fixed lack of bundled ModuleManager
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- Fixed lack of bundled ModuleManager
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@ -13,7 +13,7 @@ namespace Restock
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[KSPField] public string shaderProperty = "_EmissiveColor";
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[KSPField] public string shaderProperty = "_EmissiveColor";
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// animation curve for the red channel
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// animation curve for the red channel
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[KSPField] public FloatCurve redCurve= new FloatCurve();
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[KSPField] public FloatCurve redCurve = new FloatCurve();
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// animation curve for the green channel
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// animation curve for the green channel
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[KSPField] public FloatCurve greenCurve = new FloatCurve();
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[KSPField] public FloatCurve greenCurve = new FloatCurve();
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@ -42,7 +42,7 @@ namespace Restock
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// should the module disable the stock blackbody glow effect on the included renderers?
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// should the module disable the stock blackbody glow effect on the included renderers?
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[KSPField] public bool disableBlackbody = false;
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[KSPField] public bool disableBlackbody = false;
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[KSPField] public List<Renderer> renderers = new List<Renderer>();
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public List<Renderer> renderers = new List<Renderer>();
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private readonly string _shaderBlackbody = "_TemperatureColor";
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private readonly string _shaderBlackbody = "_TemperatureColor";
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@ -54,13 +54,16 @@ namespace Restock
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private double _lerpRange;
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private double _lerpRange;
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private Color _emissiveColor = new Color();
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private Color _emissiveColor;
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private MaterialPropertyBlock _propertyBlock = new MaterialPropertyBlock();
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private MaterialPropertyBlock _propertyBlock;
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public void Start()
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public void Start()
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{
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{
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if (base.vessel == null) return;
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if (base.vessel == null) return;
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_emissiveColor = new Color();
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_propertyBlock = new MaterialPropertyBlock();
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if (enableHeatEmissive)
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if (enableHeatEmissive)
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{
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{
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if (useCoreTemp)
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if (useCoreTemp)
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