Merge pull request #768 from PorktoberRevolution/master

Release 1.0.2
pull/963/head^2 1.0.2
Chris Adderley 4 years ago committed by GitHub
commit 967851b650
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@ -40,8 +40,8 @@ Localization
#LOC_Restock_variant-engine_boattail_size1p5_white = Boattail (1.875m, White) #LOC_Restock_variant-engine_boattail_size1p5_white = Boattail (1.875m, White)
#LOC_Restock_variant-engine_boattail_size1_grey-orange = Boattail (1.25m, Orange/Grey) #LOC_Restock_variant-engine_boattail_size1_grey-orange = Boattail (1.25m, Orange/Grey)
#LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Boattail (1.875m, Orange/Grey) #LOC_Restock_variant-engine_boattail_size1p5_grey-orange = Boattail (1.875m, Orange/Grey)
#LOC_Restock_variant-engine_tankbutt_size1p5_white = Tankbutt (1.875m, White) #LOC_Restock_variant-engine_tankbutt_size1p5_white = Tankbutt (2.5m, White)
#LOC_Restock_variant-engine_tankbutt_size1p5_grey-orange = Tankbutt (1.875m, Orange/Grey) #LOC_Restock_variant-engine_tankbutt_size1p5_grey-orange = Tankbutt (2.5m, Orange/Grey)
#LOC_Restock_variant-engine_shroud_white = White Shroud #LOC_Restock_variant-engine_shroud_white = White Shroud
#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud #LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud

@ -6,7 +6,7 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":0, "MINOR":0,
"PATCH":1, "PATCH":2,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,3 +1,10 @@
v1.0.2
-----
- Fixed plugin instantiation issue
- Fixed 'tankbutt' localizations for Skiff showing 1.875m when they should be 2.5m (#766)
- Fixed inflatable heatshield fairing (#765)
v1.0.1 v1.0.1
----- -----
- Fixed lack of bundled ModuleManager - Fixed lack of bundled ModuleManager

@ -12,7 +12,7 @@ PART
rescaleFactor = 1.0 rescaleFactor = 1.0
node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = advancedConstruction TechRequired = advConstruction
entryCost = 1800 entryCost = 1800
cost = 475 cost = 475
category = Coupling category = Coupling

@ -12,7 +12,7 @@ PART
rescaleFactor = 1.0 rescaleFactor = 1.0
node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1 node_stack_top = 0.0, 0.075, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1 node_stack_bottom = 0.0, -0.075, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = advancedConstruction TechRequired = advConstruction
entryCost = 1800 entryCost = 1800
cost = 475 cost = 475
category = Coupling category = Coupling

@ -2,7 +2,7 @@
// 1.875m SRB for post-1.8 (mirrors Pollux) // 1.875m SRB for post-1.8 (mirrors Pollux)
PART PART
{ {
name = restock-srb-anvil-1 name = restock-srb-castor-1
module = Part module = Part
author = Chris Adderley (Nertea) author = Chris Adderley (Nertea)
rescaleFactor = 1 rescaleFactor = 1

@ -6,7 +6,7 @@
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":0, "MINOR":0,
"PATCH":1, "PATCH":2,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":

@ -1,3 +1,8 @@
v1.0.2
-----
- Fixed tech tree locations for 1.875m decoupler and separator
- Fixed Castor SRB having the same part name as old Anvil
v1.0.1 v1.0.1
------ ------
- Fixed lack of bundled ModuleManager - Fixed lack of bundled ModuleManager

@ -13,7 +13,7 @@ namespace Restock
[KSPField] public string shaderProperty = "_EmissiveColor"; [KSPField] public string shaderProperty = "_EmissiveColor";
// animation curve for the red channel // animation curve for the red channel
[KSPField] public FloatCurve redCurve= new FloatCurve(); [KSPField] public FloatCurve redCurve = new FloatCurve();
// animation curve for the green channel // animation curve for the green channel
[KSPField] public FloatCurve greenCurve = new FloatCurve(); [KSPField] public FloatCurve greenCurve = new FloatCurve();
@ -42,7 +42,7 @@ namespace Restock
// should the module disable the stock blackbody glow effect on the included renderers? // should the module disable the stock blackbody glow effect on the included renderers?
[KSPField] public bool disableBlackbody = false; [KSPField] public bool disableBlackbody = false;
[KSPField] public List<Renderer> renderers = new List<Renderer>(); public List<Renderer> renderers = new List<Renderer>();
private readonly string _shaderBlackbody = "_TemperatureColor"; private readonly string _shaderBlackbody = "_TemperatureColor";
@ -54,13 +54,16 @@ namespace Restock
private double _lerpRange; private double _lerpRange;
private Color _emissiveColor = new Color(); private Color _emissiveColor;
private MaterialPropertyBlock _propertyBlock = new MaterialPropertyBlock(); private MaterialPropertyBlock _propertyBlock;
public void Start() public void Start()
{ {
if (base.vessel == null) return; if (base.vessel == null) return;
_emissiveColor = new Color();
_propertyBlock = new MaterialPropertyBlock();
if (enableHeatEmissive) if (enableHeatEmissive)
{ {
if (useCoreTemp) if (useCoreTemp)

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