mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge pull request #1023 from PorktoberRevolution/develop
Merge Thud, Command Seat and Cargo parts.
This commit is contained in:
commit
96b82585ec
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@ -66,6 +66,7 @@ Localization
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#LOC_Restock_variant-engine_shroud_white = White Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange = Metallic Shroud
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#LOC_Restock_variant-engine_shroud_grey-orange-alt = Orange/Grey Shroud
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#LOC_Restock_variant-engine_shroud = Shrouded
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#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded
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@ -0,0 +1,15 @@
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// Patches applying art changes to external command seat
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// Contents:
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// - EAS-1 External Command Seat (seatExternalCmd)
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// EAS-1 External Command Seat
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@PART[seatExternalCmd]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL,* {}
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MODEL
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{
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model = ReStock/Assets/Command/restock-external-command-seat-1
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}
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}
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@ -5,7 +5,7 @@
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// - LV-909 "Terrier" Liquid Fuel Engine (liquidEngine3_v2)
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// - LV-T30 "Reliant" Liquid Fuel Engine (liquidEngine_v2)
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// - LV-T45 "Swivel" Liquid Fuel Engine (liquidEngine2_v2)
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// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2) - FX only
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// - Mk-55 "Thud" Liquid Fuel Engine (radialLiquidEngine1-2)
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// - T-1 Toroidal "Aerospike" Liquid Fuel Engine (toroidalAerospike)
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// LV-N "Nerv" Atomic Rocket Motor
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@ -1669,9 +1669,16 @@
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}
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}
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// Mk-55 "Thud" Liquid Fuel Engine (FX only)
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// Mk-55 "Thud" Liquid Fuel Engine
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@PART[radialLiquidEngine1-2]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-thud-1
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}
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!fx_exhaustFlame_blue_small = DELETE
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!fx_exhaustLight_blue = DELETE
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!sound_vent_medium = DELETE
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@ -1739,6 +1746,32 @@
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speed = 0.0 0.35
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speed = 1.0 1.0
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localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStock/FX/restock-fx-spark-turbo-1
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transformName = exhaust_fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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localRotation = -90, 0, 0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turboglow
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modelName = ReStock/FX/restock-fx-spark-turbo-glow-1
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transformName = exhaust_fxTransform
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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localRotation = -90, 0, 0
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}
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}
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}
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@ -1747,6 +1780,169 @@
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@name = ModuleEnginesFX
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%runningEffectName = fx-thud-running
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}
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = gimbal
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gimbalResponseSpeed = 30
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useGimbalResponseSpeed = true
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}
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!FXModuleAnimateThrottle {}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = heatColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = heatColor
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animRate = 0.025
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shaderProperty = _EmissiveColor
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excludedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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greenCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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blueCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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alphaCurve
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{
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key = 0 0 1 1
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key = 1 1 1 1
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}
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}
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MODULE
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{
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name = FXModuleThrottleEffects
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fxModuleNames = throttleColor
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responseSpeed = 1.0
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dependOnEngineState = True
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dependOnThrottle = True
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = throttleColor
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animRate = 1
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shaderProperty = _TintColor
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includedRenderer = EngineCore
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toggleInEditor = false
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toggleInFlight = false
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0
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key = 1 1
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}
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Shrouded
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VARIANT
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{
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name = Shrouded
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displayName = #LOC_Restock_variant-engine_shroud_white
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primaryColor = #ffffff
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secondaryColor = #000000
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GAMEOBJECTS
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{
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LFS_Thud_Compact = false
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gimbalArm_lower1 = false
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gimbalArm_lower2 = false
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LFS_Thud_Shroud = true
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LFS_Thud_ShroudAlt = false
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LFS_Thud_ShroudDeform = true
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}
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}
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VARIANT
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{
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name = ShroudedAlt
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displayName = #LOC_Restock_variant-engine_shroud_grey-orange-alt
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primaryColor = #999999
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secondaryColor = #f69449
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GAMEOBJECTS
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{
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LFS_Thud_Compact = false
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gimbalArm_lower1 = false
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gimbalArm_lower2 = false
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LFS_Thud_Shroud = false
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LFS_Thud_ShroudAlt = true
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LFS_Thud_ShroudDeform = true
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}
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}
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VARIANT
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{
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name = Compact
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #999999
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secondaryColor = #000000
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GAMEOBJECTS
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{
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LFS_Thud_Compact = true
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gimbalArm_lower1 = true
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gimbalArm_lower2 = true
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LFS_Thud_Shroud = false
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LFS_Thud_ShroudAlt = false
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LFS_Thud_ShroudDeform = false
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}
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = gimbalArm_upper1
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rotatorsName = gimbalArm_lower1
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}
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CONSTRAINLOOKFX
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{
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targetName = gimbalArm_lower1
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rotatorsName = gimbalArm_upper1
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}
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CONSTRAINLOOKFX
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{
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targetName = gimbalArm_upper2
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rotatorsName = gimbalArm_lower2
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}
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CONSTRAINLOOKFX
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{
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targetName = gimbalArm_lower2
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rotatorsName = gimbalArm_upper2
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}
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}
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}
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// T-1 Toroidal "Aerospike" Liquid Fuel Engine
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@ -0,0 +1,170 @@
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// Patches applying art changes to cargo parts
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// Contents:
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// - SEQ-3 Cargo Storage Unit (smallCargoContainer)
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// - SEQ-3C Conformal Storage Unit (ConformalStorageUnit)
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// - SEQ-9 Container Module (1.25m) (cargoContainer)
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// - SEQ-24 Cargo Storage Unit (2.5m) (CargoStorageUnit)
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// SEQ-3 Cargo Storage Unit
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@PART[smallCargoContainer]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Payload/restock-cargo-inventory-box-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = white
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VARIANT
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{
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name = white
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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smallCargoContainer-white = true
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smallCargoContainer-metal = false
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}
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}
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VARIANT
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{
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name = metal
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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{
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smallCargoContainer-white = false
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smallCargoContainer-metal = true
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}
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}
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}
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}
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// SEQ-3C Conformal Storage Unit
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@PART[ConformalStorageUnit]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Payload/restock-cargo-inventory-conformal-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = white
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VARIANT
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{
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name = white
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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ConformalStorageUnit-white = true
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ConformalStorageUnit-metal = false
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}
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}
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VARIANT
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{
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name = metal
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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{
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ConformalStorageUnit-white = false
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ConformalStorageUnit-metal = true
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}
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}
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}
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}
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// SEQ-9 Container Module (1.25m)
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@PART[cargoContainer]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Payload/restock-cargo-inventory-125-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = white
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VARIANT
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{
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name = white
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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restock-cargo-inventory-12-1-white = true
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restock-cargo-inventory-12-1-metal = false
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}
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}
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VARIANT
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{
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name = metal
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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{
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restock-cargo-inventory-12-1-white = false
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restock-cargo-inventory-12-1-metal = true
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}
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}
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}
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}
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// SEQ-24 Cargo Storage Unit (2.5m)
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@PART[CargoStorageUnit]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
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{
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@author = Kavaeric
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Payload/restock-cargo-inventory-25-1
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}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = white
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VARIANT
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{
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name = white
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displayName = #LOC_Restock_variant-surface_white
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primaryColor = #ffffff
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secondaryColor = #ffffff
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GAMEOBJECTS
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{
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restock-cargo-inventory-25-white = true
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restock-cargo-inventory-25-metal = false
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}
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}
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VARIANT
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{
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name = metal
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displayName = #LOC_Restock_variant-surface_metal
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primaryColor = #6f6e6d
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secondaryColor = #6f6e6d
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GAMEOBJECTS
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{
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restock-cargo-inventory-25-white = false
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restock-cargo-inventory-25-metal = true
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}
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}
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}
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}
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@ -12,8 +12,11 @@ Squad/Parts/Aero/InflatableHeatShield/
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Squad/Parts/Aero/wingletAV-R8/
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Squad/Parts/Aero/wingletAV-T1/
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Squad/Parts/Aero/wingletDeltaDeluxe/
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Squad/Parts/Cargo/CargoContainers/
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Squad/Parts/Cargo/StorageUnits/Assets/
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Squad/Parts/Command/advancedSasModuleLarge/
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Squad/Parts/Command/cupola/
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Squad/Parts/Command/externalCommandSeat/
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Squad/Parts/Command/hitchhikerStorageContainer/
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Squad/Parts/Command/inlineAdvancedStabilizer/
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Squad/Parts/Command/inlineReactionWheel/
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