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https://github.com/PorktoberRevolution/ReStocked
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Add license to blowfish assets dir
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@ -23,18 +23,21 @@ namespace Restock
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foreach (ConfigNode node2 in node.GetNodes("MATERIAL"))
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{
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string newShaderName = node2.GetValue("shaderName");
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Shader newShader = Shader.Find(newShaderName);
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if (newShader == null)
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if (node2.GetValue("shader") is string newShaderName)
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{
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Debug.LogError($"Can't find shader {newShaderName}");
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continue;
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}
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if (Shader.Find(newShaderName) is Shader newShader)
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{
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foreach (Renderer renderer in renderers)
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{
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renderer.material.shader = newShader;
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}
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}
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else
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{
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Debug.LogError($"Can't find shader {newShaderName}");
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continue;
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}
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foreach (Renderer renderer in renderers)
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{
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renderer.material.shader = newShader;
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}
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foreach (ConfigNode node3 in node2.GetNodes("TEXTURE_PROPERTY"))
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