mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Merge branch 'ground' into develop
This commit is contained in:
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@ -0,0 +1,166 @@
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// Patches applying art changes to Landing Legs
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// Contents:
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// - LT-05 Micro Landing Strut (miniLandingLeg)
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// - LT-1 Landing Strut (landingLeg1)
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// - LT-2 Landing Strut (landingLeg1-2)
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// LT-05 Micro Landing Strut
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@PART[miniLandingLeg]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-1
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}
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@MODULE[ModuleWheelBase] {
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@clipObject = leg1_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelSuspension] {
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@suspensionTransformName = leg1_piston
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@suspensionColliderName = leg1_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelDeployment] {
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@animationTrfName = leg1
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@animationStateName = restock-leg-1-deploy
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@retractTransformName = leg1_piston
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Bare
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-probe-bare
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primaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = false
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leg1_foot_gold = false
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leg1_hydraulic_upper_1_gold = false
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leg1_cylinder_gold = false
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leg1_upper_arm_gold = false
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leg1_body_silver = false
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leg1_foot_silver = false
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leg1_hydraulic_upper_1_silver = false
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leg1_cylinder_silver = false
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leg1_upper_arm_silver = false
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}
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}
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VARIANT
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{
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name = Gold
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displayName = #LOC_Restock_variant-probe-gold
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themeName = Gold
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primaryColor = #fccb0a
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = true
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leg1_foot_gold = true
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leg1_hydraulic_upper_1_gold = true
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leg1_cylinder_gold = true
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leg1_upper_arm_gold = true
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leg1_body_silver = false
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leg1_foot_silver = false
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leg1_hydraulic_upper_1_silver = false
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leg1_cylinder_silver = false
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leg1_upper_arm_silver = false
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}
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}
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VARIANT
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{
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name = Silver
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displayName = #LOC_Restock_variant-probe-silver
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themeName = Silver
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primaryColor = #cecece
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secondaryColor = #999999
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GAMEOBJECTS
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{
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leg1_body_gold = false
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leg1_foot_gold = false
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leg1_hydraulic_upper_1_gold = false
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leg1_cylinder_gold = false
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leg1_upper_arm_gold = false
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leg1_body_silver = true
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leg1_foot_silver = true
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leg1_hydraulic_upper_1_silver = true
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leg1_cylinder_silver = true
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leg1_upper_arm_silver = true
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}
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}
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}
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}
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// LT-1 Landing Strut
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@PART[landingLeg1]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-2
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}
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@MODULE[ModuleWheelBase] {
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@clipObject = leg2_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelSuspension] {
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@suspensionTransformName = leg2_piston
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@suspensionColliderName = leg2_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelDeployment] {
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@animationTrfName = leg2
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@animationStateName = restock-leg-2-deploy
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@retractTransformName = leg2_piston
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}
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@MODULE[ModuleWheelBogey] {
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@bogeyTransformName = leg2_foot
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}
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}
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// LT-2 Landing Strut
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@PART[landingLeg1-2]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Ground/restock-leg-3
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}
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@MODULE[ModuleWheelBase] {
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@clipObject = leg3_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelSuspension] {
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@suspensionTransformName = leg3_piston
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@suspensionColliderName = leg3_piston_CAPSULECOLLIDER
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}
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@MODULE[ModuleWheelDeployment] {
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@animationTrfName = leg3
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@animationStateName = restock-leg-3-deploy
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@retractTransformName = leg3_piston
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}
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@MODULE[ModuleWheelBogey] {
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@bogeyTransformName = leg3_foot
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}
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}
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@ -0,0 +1,28 @@
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// Patches applying art changes to
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// Contents:
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// TT18-A Launch Stability Enhancer (launchClamp1)
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// TT18-A Launch Stability Enhancer
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@PART[launchClamp1]
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{
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@author = Andrew Cassidy
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!mesh = DELETE
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MODEL
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{
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model = ReStock/Assets/Structural/restock-launchclamp-1
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}
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!MODULE[LaunchClamp] {}
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MODULE {
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name = ModuleRestockLaunchClamp
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trf_towerPivot_name = obj_girdercap
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trf_towerStretch_name = obj_stretch
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trf_towerGirder_name = obj_girder
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trf_towerYoke_name = obj_yoke
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trf_anchor_name = obj_ground
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trf_animationRoot_name = restock-clamp-1
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anim_decouple_name = RestockLaunchClamp_Deploy
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}
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}
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@ -111,6 +111,10 @@ Squad/Parts/Utility/ServiceBay/
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Squad/Parts/Utility/spotLightMk1/
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Squad/Parts/Utility/spotLightMk2/
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Squad/Parts/Utility/launchEscapeSystem/
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Squad/Parts/Utility/launchClamp1/
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Squad/Parts/Utility/landingLegLT-1/
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Squad/Parts/Utility/landingLegLT-2/
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Squad/Parts/Utility/landingLegLT-5/
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Squad/Parts/Resources/RadialTank/
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Squad/Parts/Resources/SmallTank/
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Squad/Parts/Resources/LargeTank/
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