Merge branch 'ground' into develop

This commit is contained in:
2019-10-09 17:52:33 -07:00
31 changed files with 843 additions and 1 deletions

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// Patches applying art changes to Landing Legs
// Contents:
// - LT-05 Micro Landing Strut (miniLandingLeg)
// - LT-1 Landing Strut (landingLeg1)
// - LT-2 Landing Strut (landingLeg1-2)
// LT-05 Micro Landing Strut
@PART[miniLandingLeg]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-1
}
@MODULE[ModuleWheelBase] {
@clipObject = leg1_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg1_piston
@suspensionColliderName = leg1_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg1
@animationStateName = restock-leg-1-deploy
@retractTransformName = leg1_piston
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
leg1_body_gold = false
leg1_foot_gold = false
leg1_hydraulic_upper_1_gold = false
leg1_cylinder_gold = false
leg1_upper_arm_gold = false
leg1_body_silver = false
leg1_foot_silver = false
leg1_hydraulic_upper_1_silver = false
leg1_cylinder_silver = false
leg1_upper_arm_silver = false
}
}
VARIANT
{
name = Gold
displayName = #LOC_Restock_variant-probe-gold
themeName = Gold
primaryColor = #fccb0a
secondaryColor = #999999
GAMEOBJECTS
{
leg1_body_gold = true
leg1_foot_gold = true
leg1_hydraulic_upper_1_gold = true
leg1_cylinder_gold = true
leg1_upper_arm_gold = true
leg1_body_silver = false
leg1_foot_silver = false
leg1_hydraulic_upper_1_silver = false
leg1_cylinder_silver = false
leg1_upper_arm_silver = false
}
}
VARIANT
{
name = Silver
displayName = #LOC_Restock_variant-probe-silver
themeName = Silver
primaryColor = #cecece
secondaryColor = #999999
GAMEOBJECTS
{
leg1_body_gold = false
leg1_foot_gold = false
leg1_hydraulic_upper_1_gold = false
leg1_cylinder_gold = false
leg1_upper_arm_gold = false
leg1_body_silver = true
leg1_foot_silver = true
leg1_hydraulic_upper_1_silver = true
leg1_cylinder_silver = true
leg1_upper_arm_silver = true
}
}
}
}
// LT-1 Landing Strut
@PART[landingLeg1]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-2
}
@MODULE[ModuleWheelBase] {
@clipObject = leg2_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg2_piston
@suspensionColliderName = leg2_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg2
@animationStateName = restock-leg-2-deploy
@retractTransformName = leg2_piston
}
@MODULE[ModuleWheelBogey] {
@bogeyTransformName = leg2_foot
}
}
// LT-2 Landing Strut
@PART[landingLeg1-2]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Ground/restock-leg-3
}
@MODULE[ModuleWheelBase] {
@clipObject = leg3_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelSuspension] {
@suspensionTransformName = leg3_piston
@suspensionColliderName = leg3_piston_CAPSULECOLLIDER
}
@MODULE[ModuleWheelDeployment] {
@animationTrfName = leg3
@animationStateName = restock-leg-3-deploy
@retractTransformName = leg3_piston
}
@MODULE[ModuleWheelBogey] {
@bogeyTransformName = leg3_foot
}
}

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// Patches applying art changes to
// Contents:
// TT18-A Launch Stability Enhancer (launchClamp1)
// TT18-A Launch Stability Enhancer
@PART[launchClamp1]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Structural/restock-launchclamp-1
}
!MODULE[LaunchClamp] {}
MODULE {
name = ModuleRestockLaunchClamp
trf_towerPivot_name = obj_girdercap
trf_towerStretch_name = obj_stretch
trf_towerGirder_name = obj_girder
trf_towerYoke_name = obj_yoke
trf_anchor_name = obj_ground
trf_animationRoot_name = restock-clamp-1
anim_decouple_name = RestockLaunchClamp_Deploy
}
}

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@ -111,6 +111,10 @@ Squad/Parts/Utility/ServiceBay/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/launchEscapeSystem/
Squad/Parts/Utility/launchClamp1/
Squad/Parts/Utility/landingLegLT-1/
Squad/Parts/Utility/landingLegLT-2/
Squad/Parts/Utility/landingLegLT-5/
Squad/Parts/Resources/RadialTank/
Squad/Parts/Resources/SmallTank/
Squad/Parts/Resources/LargeTank/