Add RS+ configs

MH-Pods
Andrew Cassidy 4 years ago
parent dec7224771
commit a09e920501
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@ -271,6 +271,19 @@ Localization
#LOC_RestockPlus_restock-drone-core-0625-1_description = The smallest remote guidance unit may be tiny, but it'll get you to where you need to go eventually.
#LOC_RestockPlus_restock-drone-core-0625-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock remote rgu
// 1.25m
#LOC_RestockPlus_restock-pod-sphere-1_title = SP-1 'Clementine' Reentry Module
#LOC_RestockPlus_restock-pod-sphere-1_description = When faced with the challenge of keeping the heat shield facing forward during reentry, one engineer suggested making the whole thing a heat shield, and this spherical command module was born.
#LOC_RestockPlus_restock-pod-sphere-1_tags = 1 capsule control ?eva fly ?iva pilot rocket space history historical pod vostok restock hamster ball
#LOC_RestockPlus_restock-pod-sphere-2_title = SP-2 'Tangerine' Reentry Module
#LOC_RestockPlus_restock-pod-sphere-2_description = We removed some "unnecessary" equipment from the SP-1 Reentry Module to make room for a second seat. This decision had made the design department very unpopular with the astronauts.
#LOC_RestockPlus_restock-pod-sphere-2_tags = 2 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock
#LOC_RestockPlus_restock-pod-sphere-3_title = SP-3 'Mandarin' Reentry Module
#LOC_RestockPlus_restock-pod-sphere-3_description = We hired a shady interior designer to fit three seats into the same space as two. The occupants are no longer able to move their arms to access the controls, but at least they'll probably survive.
#LOC_RestockPlus_restock-pod-sphere-3_tags = 3 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock sardines
// 1.875m
#LOC_RestockPlus_restock-drone-core-1875-1_title = RC-M001 Remote Guidance Unit
#LOC_RestockPlus_restock-drone-core-1875-1_description = This unit has a low sentience quotient, so you probably won't need to be careful about leaving the pod bay doors open all the time.

@ -0,0 +1,248 @@
// ReStock+ 1.1.0
// Spherical command pod
PART
{
name = restock-sphere-pod-1
module = Part
author = Well
MODEL
{
model = ReStockPlus/Assets/Command/restock-sphere-pod-1
position = 0.0, 0.0, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
CrewCapacity = 1
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = start
entryCost = 0
cost = 1000
category = Pods
subcategory = 0
title = #LOC_RestockPlus_restock-pod-sphere-1_title // SP-1 'Clementine' Reentry Module
manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
description = #LOC_RestockPlus_restock-pod-sphere-1_description
// When faced with the challenge of keeping the heat shield facing forward during reentry, one engineer suggested making the whole thing a heat shield, and this spherical command module was born.
attachRules = 1,0,1,1,0
mass = 1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
CoMOffset = 0.0, 0.0, 0.0
CoPOffset = 0.0, 0.4, 0.0
crashTolerance = 12
maxTemp = 2000 // = 3400
explosionPotential = 0
vesselType = Ship
stagingIcon = DECOUPLER_VERT
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 150
breakingTorque = 150
tags = #LOC_RestockPlus_restock-pod-sphere-1_tags
// 1 capsule control ?eva fly ?iva pilot rocket space history historical pod vostok restock hamster ball
INTERNAL
{
name = GenericSpace1
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 50
maxAmount = 50
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Green
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-pod_bare // Bare
themeName = White
primaryColor = #999999
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = false
}
}
VARIANT
{
name = Green
displayName = #LOC_Restock_variant-pod_fabric_green // Green Padding
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = true
}
}
}
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
MODULE
{
name = ModuleAnchoredDecoupler
anchorName = Vostok_Decoupler
ejectionForce = 10
explosiveNodeID = bottom
partDecoupled = false
}
MODULE
{
name = ModuleReactionWheel
PitchTorque = 0.15
YawTorque = 0.15
RollTorque = 0.15
RESOURCE
{
name = ElectricCharge
rate = 0.015
}
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True
storageRange = 1.8
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
MODULE
{
name = ModuleColorChanger
moduleID = shieldChar
shaderProperty = _BurnColor
useRate = False
toggleInEditor = False
toggleInFlight = False
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0.8
}
}
RESOURCE
{
name = Ablator
amount = 20
maxAmount = 20
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.003
convectionFluxThreshold = 3000
}
DRAG_CUBE
{
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
}
}

@ -0,0 +1,235 @@
// ReStock+ 1.1.0
// Spherical command pod
PART
{
name = restock-sphere-pod-2
module = Part
author = Well
MODEL
{
model = ReStockPlus/Assets/Command/restock-sphere-pod-2
position = 0.0, 0.0, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
CrewCapacity = 2
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = start
entryCost = 0
cost = 1500
category = Pods
subcategory = 0
title = #LOC_RestockPlus_restock-pod-sphere-2_title // SP-2 'Tangerine' Reentry Module
manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
description = #LOC_RestockPlus_restock-pod-sphere-2_description
// We removed some "unnecessary" equipment from the SP-1 Reentry Module to make room for a second seat. This decision had made the design department very unpopular with the astronauts.
attachRules = 1,0,1,1,0
mass = 1.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
CoMOffset = 0.0, 0.0, 0.0
CoPOffset = 0.0, 0.4, 0.0
crashTolerance = 12
maxTemp = 2000 // = 3400
explosionPotential = 0
vesselType = Ship
stagingIcon = DECOUPLER_VERT
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 150
breakingTorque = 150
tags = #LOC_RestockPlus_restock-pod-sphere-2_tags
// 2 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock
INTERNAL
{
name = GenericSpace3
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 50
maxAmount = 50
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Beige
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-pod_bare // Bare
themeName = White
primaryColor = #999999
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = false
}
}
VARIANT
{
name = Beige
displayName = #LOC_Restock_variant-pod_fabric_beige // Beige Padding
themeName = GrayAndOrange
primaryColor = #8c7656
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = true
}
}
}
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
MODULE
{
name = ModuleAnchoredDecoupler
anchorName = Vostok_Decoupler
ejectionForce = 10
explosiveNodeID = bottom
partDecoupled = false
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True
storageRange = 1.8
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
MODULE
{
name = ModuleColorChanger
moduleID = shieldChar
shaderProperty = _BurnColor
useRate = False
toggleInEditor = False
toggleInFlight = False
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0.8
}
}
RESOURCE
{
name = Ablator
amount = 20
maxAmount = 20
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.003
convectionFluxThreshold = 3000
}
DRAG_CUBE
{
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
}
}

@ -0,0 +1,234 @@
// ReStock+ 1.1.0
// Spherical command pod
PART
{
name = restock-sphere-pod-3
module = Part
author = Well
MODEL
{
model = ReStockPlus/Assets/Command/restock-sphere-pod-3
position = 0.0, 0.0, 0.0
rotation = 0.0, 0.0, 0.0
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
CrewCapacity = 3
// Attachment
attachRules = 1,0,1,1,0
node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = start
entryCost = 0
cost = 2000
category = Pods
subcategory = 0
title = #LOC_RestockPlus_restock-pod-sphere-3_title // SP-3 'Mandarin' Reentry Module
manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
description = #LOC_RestockPlus_restock-pod-sphere-3_description
// We hired a shady interior designer to fit three seats into the same space as two. The occupants are no longer able to move their arms to access the controls, but at least they'll probably survive.
attachRules = 1,0,1,1,0
mass = 2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.15
angularDrag = 2
CoMOffset = 0.0, 0.0, 0.0
CoPOffset = 0.0, 0.4, 0.0
crashTolerance = 12
maxTemp = 2000 // = 3400
explosionPotential = 0
vesselType = Ship
stagingIcon = DECOUPLER_VERT
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 150
breakingTorque = 150
tags = #LOC_RestockPlus_restock-pod-sphere-3_tags
// 3 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock sardines
INTERNAL
{
name = GenericSpace3
}
MODULE
{
name = ModuleCommand
minimumCrew = 1
}
RESOURCE
{
name = ElectricCharge
amount = 40
maxAmount = 40
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-pod_bare // Bare
themeName = White
primaryColor = #999999
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = false
}
}
VARIANT
{
name = White
displayName = #LOC_Restock_variant-pod_fabric_white // White Padding
themeName = White
primaryColor = #ffffff
secondaryColor = #aaaaaa
GAMEOBJECTS
{
Fabric = true
}
}
}
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
MODULE
{
name = ModuleAnchoredDecoupler
anchorName = Vostok_Decoupler
ejectionForce = 10
explosiveNodeID = bottom
partDecoupled = false
}
MODULE
{
name = ModuleDataTransmitter
antennaType = INTERNAL
packetInterval = 1.0
packetSize = 2
packetResourceCost = 12.0
requiredResource = ElectricCharge
antennaPower = 5000
optimumRange = 2500
packetFloor = .1
packetCeiling = 5
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True
storageRange = 1.8
}
MODULE
{
name = ModuleAblator
ablativeResource = Ablator
lossExp = -7500
lossConst = 0.1
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
MODULE
{
name = ModuleColorChanger
moduleID = shieldChar
shaderProperty = _BurnColor
useRate = False
toggleInEditor = False
toggleInFlight = False
redCurve
{
key = 0 0
key = 1 1
}
greenCurve
{
key = 0 0
key = 1 1
}
blueCurve
{
key = 0 0
key = 1 1
}
alphaCurve
{
key = 0 0.8
}
}
RESOURCE
{
name = Ablator
amount = 20
maxAmount = 20
}
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.003
convectionFluxThreshold = 3000
}
DRAG_CUBE
{
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
}
}
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