Add RS+ configs
parent
dec7224771
commit
a09e920501
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// ReStock+ 1.1.0
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// Spherical command pod
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PART
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{
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name = restock-sphere-pod-1
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module = Part
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author = Well
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MODEL
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{
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model = ReStockPlus/Assets/Command/restock-sphere-pod-1
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position = 0.0, 0.0, 0.0
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rotation = 0.0, 0.0, 0.0
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scale = 1.0, 1.0, 1.0
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}
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rescaleFactor = 1.0
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CrewCapacity = 1
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// Attachment
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attachRules = 1,0,1,1,0
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node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = start
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entryCost = 0
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cost = 1000
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category = Pods
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subcategory = 0
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title = #LOC_RestockPlus_restock-pod-sphere-1_title // SP-1 'Clementine' Reentry Module
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manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
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description = #LOC_RestockPlus_restock-pod-sphere-1_description
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// When faced with the challenge of keeping the heat shield facing forward during reentry, one engineer suggested making the whole thing a heat shield, and this spherical command module was born.
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attachRules = 1,0,1,1,0
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mass = 1
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.15
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angularDrag = 2
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CoMOffset = 0.0, 0.0, 0.0
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CoPOffset = 0.0, 0.4, 0.0
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crashTolerance = 12
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maxTemp = 2000 // = 3400
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explosionPotential = 0
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vesselType = Ship
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stagingIcon = DECOUPLER_VERT
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stageOffset = 1
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childStageOffset = 1
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bulkheadProfiles = size1
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breakingForce = 150
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breakingTorque = 150
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tags = #LOC_RestockPlus_restock-pod-sphere-1_tags
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// 1 capsule control ?eva fly ?iva pilot rocket space history historical pod vostok restock hamster ball
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INTERNAL
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{
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name = GenericSpace1
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}
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MODULE
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{
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name = ModuleCommand
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minimumCrew = 1
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}
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RESOURCE
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{
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name = ElectricCharge
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amount = 50
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maxAmount = 50
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Green
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-pod_bare // Bare
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themeName = White
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primaryColor = #999999
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secondaryColor = #aaaaaa
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GAMEOBJECTS
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{
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Fabric = false
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}
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}
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VARIANT
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{
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name = Green
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displayName = #LOC_Restock_variant-pod_fabric_green // Green Padding
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themeName = GrayAndOrange
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primaryColor = #4c4f47
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secondaryColor = #aaaaaa
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GAMEOBJECTS
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{
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Fabric = true
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}
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}
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}
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fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
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sound_vent_large = decouple
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MODULE
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{
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name = ModuleAnchoredDecoupler
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anchorName = Vostok_Decoupler
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ejectionForce = 10
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explosiveNodeID = bottom
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partDecoupled = false
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}
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MODULE
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{
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name = ModuleReactionWheel
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PitchTorque = 0.15
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YawTorque = 0.15
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RollTorque = 0.15
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RESOURCE
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{
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name = ElectricCharge
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rate = 0.015
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}
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}
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MODULE
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{
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name = ModuleDataTransmitter
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antennaType = INTERNAL
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packetInterval = 1.0
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packetSize = 2
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packetResourceCost = 12.0
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requiredResource = ElectricCharge
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antennaPower = 5000
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optimumRange = 2500
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packetFloor = .1
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packetCeiling = 5
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}
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MODULE
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{
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name = ModuleScienceContainer
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reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
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storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
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evaOnlyStorage = True
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storageRange = 1.8
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}
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MODULE
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{
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name = ModuleAblator
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ablativeResource = Ablator
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lossExp = -7500
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lossConst = 0.1
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pyrolysisLossFactor = 6000
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reentryConductivity = 0.01
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ablationTempThresh = 500
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useChar = True
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charModuleName = shieldChar
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = shieldChar
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shaderProperty = _BurnColor
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useRate = False
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toggleInEditor = False
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toggleInFlight = False
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0.8
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}
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}
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RESOURCE
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{
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name = Ablator
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amount = 20
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maxAmount = 20
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}
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MODULE
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{
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name = ModuleColorChanger
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shaderProperty = _EmissiveColor
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animRate = 0.8
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animState = false
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useRate = true
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toggleInEditor = true
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toggleInFlight = true
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toggleInFlight = true
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unfocusedRange = 5
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toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
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eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
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eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
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toggleAction = True
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defaultActionGroup = Light
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redCurve
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{
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key = 0 0 0 3
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key = 1 1 0 0
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}
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greenCurve
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{
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key = 0 0 0 1
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key = 1 1 1 0
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}
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blueCurve
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{
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key = 0 0 0 0
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key = 1 0.7 1.5 0
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}
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alphaCurve
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{
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key = 0 1
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}
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}
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MODULE
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{
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name = ModuleConductionMultiplier
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modifiedConductionFactor = 0.003
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convectionFluxThreshold = 3000
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}
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DRAG_CUBE
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{
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cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
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}
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}
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@ -0,0 +1,235 @@
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// ReStock+ 1.1.0
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// Spherical command pod
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PART
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{
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name = restock-sphere-pod-2
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module = Part
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author = Well
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MODEL
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{
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model = ReStockPlus/Assets/Command/restock-sphere-pod-2
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position = 0.0, 0.0, 0.0
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rotation = 0.0, 0.0, 0.0
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scale = 1.0, 1.0, 1.0
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}
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rescaleFactor = 1.0
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CrewCapacity = 2
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// Attachment
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attachRules = 1,0,1,1,0
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node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = start
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entryCost = 0
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cost = 1500
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category = Pods
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subcategory = 0
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title = #LOC_RestockPlus_restock-pod-sphere-2_title // SP-2 'Tangerine' Reentry Module
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manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
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description = #LOC_RestockPlus_restock-pod-sphere-2_description
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// We removed some "unnecessary" equipment from the SP-1 Reentry Module to make room for a second seat. This decision had made the design department very unpopular with the astronauts.
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attachRules = 1,0,1,1,0
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mass = 1.5
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.15
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angularDrag = 2
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CoMOffset = 0.0, 0.0, 0.0
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CoPOffset = 0.0, 0.4, 0.0
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crashTolerance = 12
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maxTemp = 2000 // = 3400
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explosionPotential = 0
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vesselType = Ship
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stagingIcon = DECOUPLER_VERT
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stageOffset = 1
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childStageOffset = 1
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bulkheadProfiles = size1
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breakingForce = 150
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breakingTorque = 150
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tags = #LOC_RestockPlus_restock-pod-sphere-2_tags
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// 2 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock
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INTERNAL
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{
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name = GenericSpace3
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}
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MODULE
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{
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name = ModuleCommand
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minimumCrew = 1
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}
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RESOURCE
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{
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name = ElectricCharge
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amount = 50
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maxAmount = 50
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}
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MODULE
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{
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name = ModulePartVariants
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useMultipleDragCubes = false
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baseVariant = Beige
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VARIANT
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{
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name = Bare
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displayName = #LOC_Restock_variant-pod_bare // Bare
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themeName = White
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primaryColor = #999999
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secondaryColor = #aaaaaa
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GAMEOBJECTS
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{
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Fabric = false
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}
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}
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VARIANT
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{
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name = Beige
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displayName = #LOC_Restock_variant-pod_fabric_beige // Beige Padding
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themeName = GrayAndOrange
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primaryColor = #8c7656
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secondaryColor = #aaaaaa
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GAMEOBJECTS
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{
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Fabric = true
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}
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}
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}
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fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
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sound_vent_large = decouple
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MODULE
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{
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name = ModuleAnchoredDecoupler
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anchorName = Vostok_Decoupler
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ejectionForce = 10
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explosiveNodeID = bottom
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partDecoupled = false
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}
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MODULE
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{
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name = ModuleDataTransmitter
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antennaType = INTERNAL
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packetInterval = 1.0
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packetSize = 2
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packetResourceCost = 12.0
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requiredResource = ElectricCharge
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antennaPower = 5000
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optimumRange = 2500
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packetFloor = .1
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packetCeiling = 5
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}
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MODULE
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{
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name = ModuleScienceContainer
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reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
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storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
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evaOnlyStorage = True
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storageRange = 1.8
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}
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MODULE
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{
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name = ModuleAblator
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ablativeResource = Ablator
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lossExp = -7500
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lossConst = 0.1
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pyrolysisLossFactor = 6000
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reentryConductivity = 0.01
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ablationTempThresh = 500
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useChar = True
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charModuleName = shieldChar
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}
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MODULE
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{
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name = ModuleColorChanger
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moduleID = shieldChar
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shaderProperty = _BurnColor
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useRate = False
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toggleInEditor = False
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toggleInFlight = False
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redCurve
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{
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key = 0 0
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key = 1 1
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}
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greenCurve
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{
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key = 0 0
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key = 1 1
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}
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blueCurve
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{
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key = 0 0
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key = 1 1
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}
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alphaCurve
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{
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key = 0 0.8
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}
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}
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RESOURCE
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{
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name = Ablator
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amount = 20
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maxAmount = 20
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}
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MODULE
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{
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name = ModuleColorChanger
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shaderProperty = _EmissiveColor
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animRate = 0.8
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animState = false
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useRate = true
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toggleInEditor = true
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toggleInFlight = true
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toggleInFlight = true
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unfocusedRange = 5
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toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
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eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
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eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
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toggleAction = True
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defaultActionGroup = Light
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redCurve
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{
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key = 0 0 0 3
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key = 1 1 0 0
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}
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greenCurve
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{
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key = 0 0 0 1
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key = 1 1 1 0
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}
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blueCurve
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{
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key = 0 0 0 0
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key = 1 0.7 1.5 0
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}
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alphaCurve
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{
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key = 0 1
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}
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}
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MODULE
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{
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name = ModuleConductionMultiplier
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modifiedConductionFactor = 0.003
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convectionFluxThreshold = 3000
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}
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DRAG_CUBE
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{
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cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
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}
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}
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@ -0,0 +1,234 @@
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// ReStock+ 1.1.0
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// Spherical command pod
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PART
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{
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name = restock-sphere-pod-3
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module = Part
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author = Well
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MODEL
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{
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model = ReStockPlus/Assets/Command/restock-sphere-pod-3
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position = 0.0, 0.0, 0.0
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rotation = 0.0, 0.0, 0.0
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scale = 1.0, 1.0, 1.0
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}
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rescaleFactor = 1.0
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CrewCapacity = 3
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// Attachment
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attachRules = 1,0,1,1,0
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node_stack_top = 0.0, 1.225, 0.0, 0.0, 1.0, 0.0, 1
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node_stack_bottom = 0.0, -0.475, 0.0, 0.0, -1.0, 0.0, 1
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TechRequired = start
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entryCost = 0
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cost = 2000
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category = Pods
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subcategory = 0
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title = #LOC_RestockPlus_restock-pod-sphere-3_title // SP-3 'Mandarin' Reentry Module
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manufacturer = #autoLOC_501678 //#autoLOC_501678 = Probodobodyne Inc
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description = #LOC_RestockPlus_restock-pod-sphere-3_description
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// We hired a shady interior designer to fit three seats into the same space as two. The occupants are no longer able to move their arms to access the controls, but at least they'll probably survive.
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attachRules = 1,0,1,1,0
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mass = 2
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.15
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angularDrag = 2
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CoMOffset = 0.0, 0.0, 0.0
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CoPOffset = 0.0, 0.4, 0.0
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crashTolerance = 12
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maxTemp = 2000 // = 3400
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explosionPotential = 0
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vesselType = Ship
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stagingIcon = DECOUPLER_VERT
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stageOffset = 1
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childStageOffset = 1
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bulkheadProfiles = size1
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breakingForce = 150
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breakingTorque = 150
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tags = #LOC_RestockPlus_restock-pod-sphere-3_tags
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// 3 capsule control ?eva fly ?iva pilot rocket space history historical pod voskhod restock sardines
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INTERNAL
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{
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name = GenericSpace3
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}
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MODULE
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{
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name = ModuleCommand
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minimumCrew = 1
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}
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||||
|
||||
RESOURCE
|
||||
{
|
||||
name = ElectricCharge
|
||||
amount = 40
|
||||
maxAmount = 40
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
useMultipleDragCubes = false
|
||||
baseVariant = White
|
||||
|
||||
VARIANT
|
||||
{
|
||||
name = Bare
|
||||
displayName = #LOC_Restock_variant-pod_bare // Bare
|
||||
themeName = White
|
||||
primaryColor = #999999
|
||||
secondaryColor = #aaaaaa
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Fabric = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = White
|
||||
displayName = #LOC_Restock_variant-pod_fabric_white // White Padding
|
||||
themeName = White
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #aaaaaa
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Fabric = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fx_gasBurst_white = 0.0, 0.0650517, 0.0, 0.0, 1.0, 0.0, decouple
|
||||
sound_vent_large = decouple
|
||||
MODULE
|
||||
{
|
||||
name = ModuleAnchoredDecoupler
|
||||
anchorName = Vostok_Decoupler
|
||||
ejectionForce = 10
|
||||
explosiveNodeID = bottom
|
||||
partDecoupled = false
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleDataTransmitter
|
||||
antennaType = INTERNAL
|
||||
packetInterval = 1.0
|
||||
packetSize = 2
|
||||
packetResourceCost = 12.0
|
||||
requiredResource = ElectricCharge
|
||||
antennaPower = 5000
|
||||
optimumRange = 2500
|
||||
packetFloor = .1
|
||||
packetCeiling = 5
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleScienceContainer
|
||||
|
||||
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
|
||||
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
|
||||
evaOnlyStorage = True
|
||||
storageRange = 1.8
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleAblator
|
||||
ablativeResource = Ablator
|
||||
lossExp = -7500
|
||||
lossConst = 0.1
|
||||
pyrolysisLossFactor = 6000
|
||||
reentryConductivity = 0.01
|
||||
ablationTempThresh = 500
|
||||
|
||||
useChar = True
|
||||
charModuleName = shieldChar
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
moduleID = shieldChar
|
||||
shaderProperty = _BurnColor
|
||||
useRate = False
|
||||
toggleInEditor = False
|
||||
toggleInFlight = False
|
||||
|
||||
redCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0
|
||||
key = 1 1
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 0.8
|
||||
}
|
||||
}
|
||||
RESOURCE
|
||||
{
|
||||
name = Ablator
|
||||
amount = 20
|
||||
maxAmount = 20
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleColorChanger
|
||||
shaderProperty = _EmissiveColor
|
||||
animRate = 0.8
|
||||
animState = false
|
||||
useRate = true
|
||||
toggleInEditor = true
|
||||
toggleInFlight = true
|
||||
toggleInFlight = true
|
||||
unfocusedRange = 5
|
||||
toggleName = #autoLOC_6001405 //#autoLOC_6001405 = Toggle Lights
|
||||
eventOnName = #autoLOC_6001409 //##autoLOC_6001409 = Lights On
|
||||
eventOffName = #autoLOC_6001408 //#autoLOC_6001408 = Lights Off
|
||||
toggleAction = True
|
||||
defaultActionGroup = Light
|
||||
redCurve
|
||||
{
|
||||
key = 0 0 0 3
|
||||
key = 1 1 0 0
|
||||
}
|
||||
greenCurve
|
||||
{
|
||||
key = 0 0 0 1
|
||||
key = 1 1 1 0
|
||||
}
|
||||
blueCurve
|
||||
{
|
||||
key = 0 0 0 0
|
||||
key = 1 0.7 1.5 0
|
||||
}
|
||||
alphaCurve
|
||||
{
|
||||
key = 0 1
|
||||
}
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleConductionMultiplier
|
||||
modifiedConductionFactor = 0.003
|
||||
convectionFluxThreshold = 3000
|
||||
}
|
||||
|
||||
DRAG_CUBE
|
||||
{
|
||||
cube = Default,2.543,1.0245,1.065,2.543,1.03905,0.977,2.449,0.9777,1.093,2.449,1.0857,1.246,2.634,1.04415,1.051,2.631,1.0437,0.9639, 0.04938,0.25,0.03567, 1.842,1.85,1.815
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue