diff --git a/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-sphere-1.mu b/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-sphere-1.mu index 691692e8..815910f0 100644 Binary files a/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-sphere-1.mu and b/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-sphere-1.mu differ diff --git a/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-stayputnik-1-s.dds b/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-stayputnik-1-s.dds index d1a44396..3d96ec68 100644 Binary files a/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-stayputnik-1-s.dds and b/Distribution/Restock/GameData/ReStock/Assets/Command/restock-probe-stayputnik-1-s.dds differ diff --git a/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-adapter-375-skeletal-1.mu b/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-adapter-375-skeletal-1.mu index ab10068a..2e13cc02 100644 Binary files a/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-adapter-375-skeletal-1.mu and b/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-adapter-375-skeletal-1.mu differ diff --git a/Distribution/Restock/GameData/ReStock/Patches/Compatibility/RealChute.cfg b/Distribution/Restock/GameData/ReStock/Patches/Compatibility/RealChute.cfg new file mode 100644 index 00000000..6f8fc441 --- /dev/null +++ b/Distribution/Restock/GameData/ReStock/Patches/Compatibility/RealChute.cfg @@ -0,0 +1,71 @@ +// RealChute compatability fixes + +@PART[parachuteDrogue]:AFTER[RealChute] +{ + @MODULE[RealChuteModule] + { + @PARACHUTE + { + @preDeploymentAnimation = semiDeployLarge + @deploymentAnimation = fullyDeployLarge + @capName = ChuteCap + @parachuteName = B_ParachuteLargeDrogueRotator + } + } +} + +@PART[parachuteLarge]:AFTER[RealChute] +{ + @MODULE[RealChuteModule] + { + @PARACHUTE + { + @preDeploymentAnimation = semiDeployLarge + @deploymentAnimation = fullyDeployLarge + @capName = ChuteCap + @parachuteName = B_ParachuteLargeRotator + } + } +} + +@PART[parachuteSingle]:AFTER[RealChute] +{ + @MODULE[RealChuteModule] + { + @PARACHUTE + { + @preDeploymentAnimation = semiDeployLarge + @deploymentAnimation = fullyDeployLarge + @capName = SmallChuteCap + @parachuteName = B_ParachuteRoot004 + } + } +} + +@PART[parachuteRadial]:AFTER[RealChute] +{ + @MODULE[RealChuteModule] + { + @PARACHUTE + { + @preDeploymentAnimation = semiDeployLarge + @deploymentAnimation = fullyDeployLarge + @capName = RadialChuteCap + @parachuteName = B_ParachuteRoot + } + } +} + +@PART[radialDrogue]:AFTER[RealChute] +{ + @MODULE[RealChuteModule] + { + @PARACHUTE + { + @preDeploymentAnimation = semiDeployLarge + @deploymentAnimation = fullyDeployLarge + @capName = RadialChuteCapDrogue + @parachuteName = B_ParachuteRoot005 + } + } +} \ No newline at end of file diff --git a/Distribution/Restock/changelog.txt b/Distribution/Restock/changelog.txt index 61e3d756..ebb7c3b0 100644 --- a/Distribution/Restock/changelog.txt +++ b/Distribution/Restock/changelog.txt @@ -1,3 +1,8 @@ +v0.1.2 +------ +- Fixed RealChute compatibility +- Tuned Stayputnick reflectivity + v0.1.1 ------ - Fixed solar array pivots on already-built craft having some potential issues diff --git a/Distribution/Restock/readme.txt b/Distribution/Restock/readme.txt index 36f4d3f9..2f487506 100644 --- a/Distribution/Restock/readme.txt +++ b/Distribution/Restock/readme.txt @@ -1,5 +1,5 @@ ============= -RESTOCK 0.1.1 +RESTOCK 0.1.2 ============= Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet. diff --git a/Distribution/RestockPlus/GameData/ReStockPlus/Localization/en-us.cfg b/Distribution/RestockPlus/GameData/ReStockPlus/Localization/en-us.cfg index 2b1a774c..707ff69d 100644 --- a/Distribution/RestockPlus/GameData/ReStockPlus/Localization/en-us.cfg +++ b/Distribution/RestockPlus/GameData/ReStockPlus/Localization/en-us.cfg @@ -8,6 +8,13 @@ Localization { en-us { + + // Actions and buttons + #LOC_RestockPlus_light_rotate_on = Pivoted + #LOC_RestockPlus_light_rotate_off = Base Rotation + #LOC_RestockPlus_light_rotate_toggle = Rotate Light + + // Engines #LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' Liquid Fuel Engine Cluster #LOC_RestockPlus_restock-engine-corgi_description = Kerbodyne engineers have discovered that clustering can be an effective solution when you need more thrust, and don't want to add more boosters. This upper stage engine is very efficient as it takes advantage of a set of lovingly handcrafted, free range KR-10 Engines. diff --git a/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-srb-anvil.cfg b/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-srb-anvil.cfg index 0c0b40cd..876fd685 100644 --- a/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-srb-anvil.cfg +++ b/Distribution/RestockPlus/GameData/ReStockPlus/Parts/Engine/1875/restock-srb-anvil.cfg @@ -81,7 +81,7 @@ PART } } } - node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 1 + node_stack_bottom = 0.0, -10.699, 0.0, 0.0, -1.0, 0.0, 1 node_stack_top = 0.0, 7.574, 0.0, 0.0, 1.0, 0.0, 1 node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1 TechRequired = heavierRocketry diff --git a/Distribution/RestockPlus/GameData/ReStockPlus/Patches/Utility/restock-light-angles.cfg b/Distribution/RestockPlus/GameData/ReStockPlus/Patches/Utility/restock-light-angles.cfg new file mode 100644 index 00000000..2170854e --- /dev/null +++ b/Distribution/RestockPlus/GameData/ReStockPlus/Patches/Utility/restock-light-angles.cfg @@ -0,0 +1,35 @@ +// Allows rotation of lights via a tweakable + +// Spotlight +@PART[spotLight1] +{ + MODULE + { + name = ModuleAnimateGeneric + animationName = RestockSpotLight_Rotate + startEventGUIName = #LOC_RestockPlus_light_rotate_on + endEventGUIName = #LOC_RestockPlus_light_rotate_off + actionGUIName = #LOC_RestockPlus_light_rotate_toggle + allowDeployLimit = true + revClampDirection = false + revClampSpeed = true + revClampPercent = true + } +} + +// Floodlight +@PART[spotLight2] +{ + MODULE + { + name = ModuleAnimateGeneric + animationName = RestockFloodLightRotate + startEventGUIName = #LOC_RestockPlus_light_rotate_on + endEventGUIName = #LOC_RestockPlus_light_rotate_off + actionGUIName = #LOC_RestockPlus_light_rotate_toggle + allowDeployLimit = true + revClampDirection = false + revClampSpeed = true + revClampPercent = true + } +} diff --git a/Distribution/RestockPlus/changelog.txt b/Distribution/RestockPlus/changelog.txt index 5cce1546..29f4ef12 100644 --- a/Distribution/RestockPlus/changelog.txt +++ b/Distribution/RestockPlus/changelog.txt @@ -1,3 +1,11 @@ +v0.1.2 +------ +- Fixed tech node of restock-radial-relay-2 +- Fixed mesh hole in 3.75m battery +- Fixed bottom node of Anvil SRB being too high +- Replaced SKLE-2-3 adapter colldiers with hollow version +- Enabled patch to allow a tweakable to rotate both replaced lights + v0.1.1 ------ - Minor fixes diff --git a/Distribution/RestockPlus/readme.txt b/Distribution/RestockPlus/readme.txt index d2cbfe51..8ffe949b 100644 --- a/Distribution/RestockPlus/readme.txt +++ b/Distribution/RestockPlus/readme.txt @@ -1,5 +1,5 @@ ============== -RESTOCK+ 0.1.1 +RESTOCK+ 0.1.2 ============== Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: @@ -15,7 +15,7 @@ DEPENDENCIES ============ Required: -- Restock (0.1.1) +- Restock (0.1.2) - ModuleManager (4.0.2) =============