- Winglets (#746)
- Various Wolfhound fixes (#737, #736, #735)
- Hemispherical tank issues (#738, #739)
- FL-AX15 issues (#744)
- 1.875m reaction wheel collider (#741)
- Service bay transparency (#743)
pull/750/head
ChrisAdderley 5 years ago
parent 0c479536a6
commit a5cefc1b3d

@ -16,10 +16,16 @@
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
MODULE
{
@transformName = NewBay125
name = ModuleSeeThroughObject
transformName = NewBay125
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MOD
MODULE
{
name = ModulePartVariants
@ -83,9 +89,14 @@
{
@animationName = DoorsOpen
}
@MODULE[ModuleSeeThroughObject]
MODULE
{
@transformName = NewBay25
name = ModuleSeeThroughObject
transformName = NewBay25
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{

@ -634,7 +634,7 @@
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal_WH
@gimbalTransformName = B_Gimbal
}
@MODULE[ModuleJettison]
{

@ -137,7 +137,7 @@ PART
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal_WH
gimbalTransformName = B_Gimbal
gimbalRange = 3.0
}

@ -62,9 +62,18 @@ PART
MODULE
{
name = ModuleSeeThroughObject
transformName = ServiceBay1875
transformName = B_SlideDoor1
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 2.0
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}
MODULE
{
name = ModuleSeeThroughObject
transformName = B_SlideDoor2
shaderName = KSP/Bumped Specular (Transparent)
screenRadius = 1.0
leadModuleIndex = 0
leadModuleTgtValue = 0
}

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