First wave of 1.12 docking ports

- Contains 0.625, 1.25, 1.25 shielded, 2.5, 3.75m versions
This commit is contained in:
Chris
2021-07-01 15:16:14 -07:00
parent 993892994b
commit a67468a004
26 changed files with 40 additions and 122 deletions

View File

@ -7,7 +7,7 @@ PART
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Coupling/restock-docking-375-1
model = ReStockPlus/Assets/Coupling/restock-docking-375-2
scale = 1.0, 1.0, 1.0
}
MODEL
@ -57,6 +57,15 @@ PART
referenceAttachNode = top
nodeType = size3
stagingEnabled = False
canRotate = True
rotationTransformName = port
maxMotorOutput = 200
RESOURCE
{
name = ElectricCharge
rate = 1
}
rotationAxis = Y
}
MODULE
{

View File

@ -5,24 +5,24 @@
"VERSION":
{
"MAJOR":1,
"MINOR":3,
"PATCH":3,
"MINOR":4,
"PATCH":0,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":11,
"PATCH":2
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":1
},
"KSP_VERSION_MAX":{
"MAJOR":1,
"MINOR":11,
"MINOR":12,
"PATCH":99
}
}

View File

@ -1,3 +1,8 @@
v1.4.0
------
- KSP 1.12
- Updated docking ports to be able to rotate, includes a few texture touchups
v1.3.3
------
- Fixed smoke emission point on single Boar engine

View File

@ -1,5 +1,5 @@
==============
RESTOCK+ 1.3.3
RESTOCK+ 1.4.0
==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: