First wave of 1.12 docking ports

- Contains 0.625, 1.25, 1.25 shielded, 2.5, 3.75m versions
pull/958/head
Chris 3 years ago
parent 993892994b
commit a67468a004

@ -9,6 +9,7 @@
// Inline Clamp-O-Tron // Inline Clamp-O-Tron
@PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock] @PART[dockingPortLateral]:HAS[~RestockIgnore[*]]:FOR[000_ReStock]
{ {
@author = Passinglurker @author = Passinglurker
!mesh = DELETE !mesh = DELETE
!MODEL {} !MODEL {}
@ -28,7 +29,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Coupling/restock-docking-0625 model = ReStock/Assets/Coupling/restock-docking-0625-2
} }
%rescaleFactor = 1 %rescaleFactor = 1
MODULE MODULE
@ -76,7 +77,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Coupling/restock-docking-125-1 model = ReStock/Assets/Coupling/restock-docking-125-2
} }
MODEL MODEL
{ {
@ -86,41 +87,7 @@
rotation = 180, 0, 0 rotation = 180, 0, 0
} }
%rescaleFactor = 1 %rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
} }
// Clamp-O-Tron Sr. Docking Port // Clamp-O-Tron Sr. Docking Port
@ -131,7 +98,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Coupling/restock-docking-25-1 model = ReStock/Assets/Coupling/restock-docking-25-2
} }
MODEL MODEL
{ {
@ -141,41 +108,7 @@
rotation = 180, 0, 0 rotation = 180, 0, 0
} }
%rescaleFactor = 1 %rescaleFactor = 1
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
} }
// Clamp-O-Tron Shielded Docking Port // Clamp-O-Tron Shielded Docking Port
@ -186,7 +119,7 @@
!MODEL {} !MODEL {}
MODEL MODEL
{ {
model = ReStock/Assets/Coupling/restock-docking-shielded-125-1 model = ReStock/Assets/Coupling/restock-docking-shielded-125-2
} }
MODEL MODEL
{ {
@ -200,41 +133,7 @@
{ {
@animationName = PortExtend @animationName = PortExtend
} }
MODULE
{
name = ModuleColorChanger
shaderProperty = _EmissiveColor
animRate = 0.8
animState = false
useRate = true
toggleInEditor = true
toggleInFlight = true
unfocusedRange = 5
toggleName = #autoLOC_502011 //#autoLOC_502011 = Toggle Lights
eventOnName = #autoLOC_502012 //#autoLOC_502012 = Lights On
eventOffName = #autoLOC_502013 //#autoLOC_502013 = Lights Off
toggleAction = True
defaultActionGroup = Light
redCurve
{
key = 0 0 0 3
key = 1 1 0 0
}
greenCurve
{
key = 0 0 0 1
key = 1 1 1 0
}
blueCurve
{
key = 0 0 0 0
key = 1 0.7 1.5 0
}
alphaCurve
{
key = 0 1
}
}
MODULE MODULE
{ {
name = FXModuleLookAtConstraint name = FXModuleLookAtConstraint

@ -12,17 +12,17 @@
"KSP_VERSION": "KSP_VERSION":
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":2 "PATCH":1
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":1 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":99 "PATCH":99
} }
} }

@ -1,3 +1,8 @@
v1.4.0
------
- KSP 1.12
- Updated docking ports to be able to rotate, includes a few texture touchups
v1.3.3 v1.3.3
------ ------
- Fix Poodle shroud shaders - Fix Poodle shroud shaders

@ -1,5 +1,5 @@
============= =============
RESTOCK 1.3.3 RESTOCK 1.4.0
============= =============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet. Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

@ -7,7 +7,7 @@ PART
author = Chris Adderley (Nertea) author = Chris Adderley (Nertea)
MODEL MODEL
{ {
model = ReStockPlus/Assets/Coupling/restock-docking-375-1 model = ReStockPlus/Assets/Coupling/restock-docking-375-2
scale = 1.0, 1.0, 1.0 scale = 1.0, 1.0, 1.0
} }
MODEL MODEL
@ -57,6 +57,15 @@ PART
referenceAttachNode = top referenceAttachNode = top
nodeType = size3 nodeType = size3
stagingEnabled = False stagingEnabled = False
canRotate = True
rotationTransformName = port
maxMotorOutput = 200
RESOURCE
{
name = ElectricCharge
rate = 1
}
rotationAxis = Y
} }
MODULE MODULE
{ {

@ -5,24 +5,24 @@
"VERSION": "VERSION":
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":3, "MINOR":4,
"PATCH":3, "PATCH":0,
"BUILD":0 "BUILD":0
}, },
"KSP_VERSION": "KSP_VERSION":
{ {
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":2 "PATCH":1
}, },
"KSP_VERSION_MIN":{ "KSP_VERSION_MIN":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":1 "PATCH":1
}, },
"KSP_VERSION_MAX":{ "KSP_VERSION_MAX":{
"MAJOR":1, "MAJOR":1,
"MINOR":11, "MINOR":12,
"PATCH":99 "PATCH":99
} }
} }

@ -1,3 +1,8 @@
v1.4.0
------
- KSP 1.12
- Updated docking ports to be able to rotate, includes a few texture touchups
v1.3.3 v1.3.3
------ ------
- Fixed smoke emission point on single Boar engine - Fixed smoke emission point on single Boar engine

@ -1,5 +1,5 @@
============== ==============
RESTOCK+ 1.3.3 RESTOCK+ 1.4.0
============== ==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:

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