mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Add Advanced Grabbing Unit Jr
This commit is contained in:
parent
518846b3d3
commit
a701e7311e
@ -1 +1 @@
|
||||
Subproject commit d2070d816c135e471be1d1bc2429cb2e98be3198
|
||||
Subproject commit d7bf6b3d612154854cf05ec2b38f251cccebfe3d
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -1,124 +0,0 @@
|
||||
// Patches applying art changes to the asteroid claw
|
||||
// Contents:
|
||||
// - Advanced Grabbing Unit (GrapplingDevice)
|
||||
|
||||
// Advanced Grabbing Unit
|
||||
@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[ReStock]
|
||||
{
|
||||
@author = Andrew Cassidy
|
||||
!mesh = DELETE
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Coupling/restock-claw-125
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
|
||||
@MODULE[ModuleGrappleNode]
|
||||
{
|
||||
nodeTransformName = Pivot
|
||||
}
|
||||
@MODULE[ModuleAnimateGeneric]
|
||||
{
|
||||
animationName = Deploy
|
||||
}
|
||||
@MODULE[FlagDecal]
|
||||
{
|
||||
textureQuadName = flagTransform
|
||||
}
|
||||
!MODULE[FXModuleLookAtConstraint]
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.001
|
||||
targetName = act_cylL.001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.001
|
||||
targetName = act_cylU.001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.002
|
||||
targetName = act_cylL.002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.002
|
||||
targetName = act_cylU.002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.003
|
||||
targetName = act_cylL.003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.003
|
||||
targetName = act_cylU.003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.004
|
||||
targetName = act_cylL.004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.004
|
||||
targetName = act_cylU.004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.005
|
||||
targetName = act_cylL.005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.005
|
||||
targetName = act_cylU.005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.006
|
||||
targetName = act_cylL.006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.006
|
||||
targetName = act_cylU.006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.007
|
||||
targetName = act_cylL.007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.007
|
||||
targetName = act_cylU.007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.008
|
||||
targetName = act_cylL.008
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.008
|
||||
targetName = act_cylU.008
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleLight
|
||||
lightName = Lamp
|
||||
useAnimationDim = true
|
||||
lightBrightenSpeed = 2.5
|
||||
lightDimSpeed = 2.5
|
||||
resourceAmount = 0.02
|
||||
useResources = true
|
||||
animationName = RestockClawLamp_On
|
||||
}
|
||||
}
|
@ -0,0 +1,287 @@
|
||||
// Patches applying art changes to the asteroid claw
|
||||
// Contents:
|
||||
// - Advanced Grabbing Unit (GrapplingDevice)
|
||||
|
||||
// Advanced Grabbing Unit
|
||||
@PART[GrapplingDevice]:HAS[~RestockIgnore[*]]:FOR[ReStock]
|
||||
{
|
||||
@author = Andrew Cassidy
|
||||
!mesh = DELETE
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Coupling/restock-claw-125
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
|
||||
@MODULE[ModuleGrappleNode]
|
||||
{
|
||||
nodeTransformName = Pivot
|
||||
}
|
||||
@MODULE[ModuleAnimateGeneric]
|
||||
{
|
||||
animationName = Deploy
|
||||
}
|
||||
@MODULE[FlagDecal]
|
||||
{
|
||||
textureQuadName = flagTransform
|
||||
}
|
||||
!MODULE[FXModuleLookAtConstraint]
|
||||
MODULE
|
||||
{
|
||||
name = FXModuleLookAtConstraint
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.001
|
||||
targetName = act_cylL.001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.001
|
||||
targetName = act_cylU.001
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.002
|
||||
targetName = act_cylL.002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.002
|
||||
targetName = act_cylU.002
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.003
|
||||
targetName = act_cylL.003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.003
|
||||
targetName = act_cylU.003
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.004
|
||||
targetName = act_cylL.004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.004
|
||||
targetName = act_cylU.004
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.005
|
||||
targetName = act_cylL.005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.005
|
||||
targetName = act_cylU.005
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.006
|
||||
targetName = act_cylL.006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.006
|
||||
targetName = act_cylU.006
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.007
|
||||
targetName = act_cylL.007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.007
|
||||
targetName = act_cylU.007
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylU.008
|
||||
targetName = act_cylL.008
|
||||
}
|
||||
CONSTRAINLOOKFX
|
||||
{
|
||||
rotatorsName = act_cylL.008
|
||||
targetName = act_cylU.008
|
||||
}
|
||||
}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleLight
|
||||
lightName = Lamp
|
||||
useAnimationDim = true
|
||||
lightBrightenSpeed = 2.5
|
||||
lightDimSpeed = 2.5
|
||||
resourceAmount = 0.02
|
||||
useResources = true
|
||||
animationName = RestockClawLamp_On
|
||||
}
|
||||
}
|
||||
|
||||
// Advanced Grabbing Unit Jr.
|
||||
@PART[smallClaw]:HAS[~RestockIgnore[*]]:FOR[ReStock]
|
||||
{
|
||||
@author = Andrew Cassidy
|
||||
!mesh = DELETE
|
||||
MODEL
|
||||
{
|
||||
model = ReStock/Assets/Coupling/restock-claw-625-2
|
||||
}
|
||||
%rescaleFactor = 1
|
||||
%node_stack_top = 0.0, -0.14082675, 0.00, 0.0, -1.0, 0.0, 1
|
||||
%node_attach = 0.0, -0.0738, 0.00, 0.0, -1.0, 0.0, 1
|
||||
|
||||
@MODULE[ModuleGrappleNode]
|
||||
{
|
||||
nodeTransformName = Pivot
|
||||
}
|
||||
|
||||
@MODULE[ModuleAnimateGeneric]
|
||||
{
|
||||
animationName = Deploy
|
||||
}
|
||||
|
||||
@MODULE[FlagDecal]
|
||||
{
|
||||
textureQuadName = FlagTransform
|
||||
}
|
||||
|
||||
!MODULE[FXModuleLookAtConstraint] {}
|
||||
MODULE
|
||||
{
|
||||
name = ModuleRestockConstraints
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_0_lower
|
||||
targetName = Actuator_0_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_0_upper
|
||||
targetName = Actuator_0_lower
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_1_lower
|
||||
targetName = Actuator_1_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_1_upper
|
||||
targetName = Actuator_1_lower
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_2_lower
|
||||
targetName = Actuator_2_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_2_upper
|
||||
targetName = Actuator_2_lower
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_3_lower
|
||||
targetName = Actuator_3_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_3_upper
|
||||
targetName = Actuator_3_lower
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_4_lower
|
||||
targetName = Actuator_4_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_4_upper
|
||||
targetName = Actuator_4_lower
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_5_lower
|
||||
targetName = Actuator_5_upper
|
||||
}
|
||||
LOOKATCONSTRAINT
|
||||
{
|
||||
rotatorsName = Actuator_5_upper
|
||||
targetName = Actuator_5_lower
|
||||
}
|
||||
}
|
||||
|
||||
!MODULE[ModulePartVariants] {}
|
||||
MODULE
|
||||
{
|
||||
name = ModulePartVariants
|
||||
baseVariant = White
|
||||
useMultipleDragCubes = false
|
||||
VARIANT
|
||||
{
|
||||
name = White
|
||||
displayName = #LOC_Restock_variant-surface_white
|
||||
themeName = White
|
||||
primaryColor = #ffffff
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Body_white = true
|
||||
Body_black = false
|
||||
Body_yellow = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Dark
|
||||
displayName = #LOC_Restock_variant-surface_black
|
||||
themeName = Dark
|
||||
primaryColor = #4c4f47
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Body_white = false
|
||||
Body_black = true
|
||||
Body_yellow = false
|
||||
}
|
||||
}
|
||||
VARIANT
|
||||
{
|
||||
name = Yellow
|
||||
displayName = #LOC_Restock_variant-surface_yellow
|
||||
themeName = YellowAndWhite
|
||||
primaryColor = #B08D43
|
||||
secondaryColor = #999999
|
||||
GAMEOBJECTS
|
||||
{
|
||||
Body_white = false
|
||||
Body_black = false
|
||||
Body_yellow = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleRestockDepthMask
|
||||
maskTransform = DepthMask
|
||||
}
|
||||
|
||||
MODULE
|
||||
{
|
||||
name = ModuleLight
|
||||
lightName = SpotLight
|
||||
useAnimationDim = true
|
||||
lightBrightenSpeed = 2.5
|
||||
lightDimSpeed = 2.5
|
||||
resourceAmount = 0.02
|
||||
useResources = true
|
||||
animationName = RestockMiniClawLamp_On
|
||||
}
|
||||
}
|
@ -2,6 +2,8 @@ v1.2.0
|
||||
------
|
||||
- KSP 1.10
|
||||
- New stock part replacements
|
||||
- Coupling
|
||||
- Advanced Grabbing Unit Jr. (Andrew Cassidy): now has black, yellow, and white variants
|
||||
- Resources
|
||||
- FTE-1 Drain Valve (Andrew Cassidy): now has metal and warning stripe variants
|
||||
- Science
|
||||
|
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@ -315,7 +315,7 @@ Localization
|
||||
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_tags = restock break decouple separat split stag
|
||||
|
||||
// 0.625m
|
||||
#LOC_RestockPlus_restock-claw-625-1_title = Advanced Grabbing Unit Junior
|
||||
#LOC_RestockPlus_restock-claw-625-1_title = Compact Grabbing Unit Jr.
|
||||
#LOC_RestockPlus_restock-claw-625-1_description = A smaller claw for grappling smaller things. Unfortunately, it does not pivot.
|
||||
#LOC_RestockPlus_restock-claw-625-1_tags = restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
|
||||
|
||||
|
@ -7,7 +7,7 @@ PART
|
||||
author = Andrew Cassidy
|
||||
MODEL
|
||||
{
|
||||
model = ReStockPlus/Assets/Coupling/restock-claw-625
|
||||
model = ReStock/Assets/Coupling/restock-claw-625-1
|
||||
scale = 1.0, 1.0, 1.0
|
||||
}
|
||||
rescaleFactor = 1.0
|
||||
|
@ -10,6 +10,8 @@ v1.2.0
|
||||
- New Structural Parts
|
||||
- BZ-26 Radial Attachment Point Jr. (Andrew Cassidy): 0.625m radial attachment node
|
||||
- BZ-78 Radial Attachment Point (Andrew Cassidy): 1.875m radial attachment node
|
||||
- Bugfixes and tweaks
|
||||
- Advanced Grabbing Unit Junior renamed to Compact Grabbing Unit Jr. and assets moved to Restock base to be shared with stock Advanced Grabbing Unit Jr.
|
||||
|
||||
v1.1.2
|
||||
------
|
||||
|
Loading…
Reference in New Issue
Block a user