From aaf2b472d1c22d8630dd62d1ec115d62387a46a0 Mon Sep 17 00:00:00 2001 From: ChrisAdderley Date: Tue, 5 Mar 2019 12:50:42 -0800 Subject: [PATCH] collider change notes --- Distribution/Restock/readme.txt | 15 +++++++++++---- 1 file changed, 11 insertions(+), 4 deletions(-) diff --git a/Distribution/Restock/readme.txt b/Distribution/Restock/readme.txt index 47862450..d4f2793b 100644 --- a/Distribution/Restock/readme.txt +++ b/Distribution/Restock/readme.txt @@ -2,9 +2,11 @@ RESTOCK 0.1.0 ============= -Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based extensively on the cancelled Part Overhaul project by Porkjet. +Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the cancelled Part Overhaul project by Porkjet. -Out goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience. +Parts should behave almost exactly the same as they do in stock KSP - there are no gameplay or collider changes except as indicated in the NOTES section below. + +Our goal is to bringing consistency, better and more educational detail and prettier rockets to the KSP experience. ============ DEPENDENCIES @@ -26,7 +28,6 @@ Art - Porkjet - riocrokite - Drag cube wizardry - DMagic @@ -47,7 +48,7 @@ To install, place the GameData folder inside your Kerbal Space Program folder. I ASSET BLACKLIST =============== -Restock contains a plugin that stops specific stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist. +Restock contains a plugin that stops replaced stock assets from loading, reducing the memory footprint of the mod. The list of blacklisted assets can be found in GameData/ReStock/Restock.restockblacklist. If your mod requires a stock texture, you can create a xxx.restockwhitelist file anywhere in your GameData distribution. Each line in this file can target an asset or a folder, for example adding this line to the whitelist file: Squad/Parts/Aero/HeatShield/HeatShield3.mu @@ -56,6 +57,12 @@ will cause the size 3 heatshield .mu file to be whitelisted and loaded into the Squad/Parts/Aero/HeatShield/ +===== +NOTES +===== + +The DTS-M1 Antenna's exact stock colliders were not retained due to technical issues and had to be approximated. + ============ LOCALIZATION ============