diff --git a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Flea.cfg b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Flea.cfg new file mode 100644 index 00000000..1464933a --- /dev/null +++ b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Flea.cfg @@ -0,0 +1,25 @@ +@PART[solidBooster_sm_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[ReStock] +{ + !EFFECTS{} + PLUME + { + name = Solid-Lower + transformName = thrustTransform + localRotation = 0,0,0 + flarePosition = 0,0,-0.1 + plumePosition = 0,0,0.2 + smokePosition = 0,0,0.1 + slagPosition = 0,0,-0.5 + plumeScale = 0.6 + flareScale = 0.8 + smokeScale = 0.3 + slagScale = 0.6 + energy = 1 + speed = 1 + emissionMult = 1 + } + @MODULE[ModuleEngines*] + { + %powerEffectName = Solid-Lower + } +} diff --git a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Hammer.cfg b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Hammer.cfg new file mode 100644 index 00000000..add9841d --- /dev/null +++ b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Hammer.cfg @@ -0,0 +1,24 @@ +@PART[solidBooster_v2]:NEEDS[zRealPlume,SmokeScreen]:AFTER[ReStock] +{ + PLUME + { + name = Solid-Lower + transformName = thrustTransform + localRotation = 0,0,0 + flarePosition = 0,0,-0.1 + plumePosition = 0,0,0.2 + smokePosition = 0,0,0.1 + slagPosition = 0,0,-0.5 + plumeScale = 0.6 + flareScale = 0.8 + smokeScale = 0.3 + slagScale = 0.6 + energy = 1 + speed = 1 + emissionMult = 1 + } + @MODULE[ModuleEngines*] + { + %powerEffectName = Solid-Lower + } +} diff --git a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mainsail.cfg b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mainsail.cfg index bb1c0190..dd908c87 100644 --- a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mainsail.cfg +++ b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mainsail.cfg @@ -15,6 +15,8 @@ localRotation = 90,0,0 localPosition = 0,0,0 emissionMult = 1 + speed = 1 + energy = 1 blazePosition = 0,1,0 blazeScale = 1.1 diff --git a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mallet.cfg b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mallet.cfg new file mode 100644 index 00000000..5ede15e3 --- /dev/null +++ b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Mallet.cfg @@ -0,0 +1,24 @@ +@PART[restock-srb-mallet-1]:NEEDS[zRealPlume,SmokeScreen] +{ + PLUME + { + name = Solid-Lower + transformName = thrustTransform + localRotation = 0,0,0 + flarePosition = 0,0,0.0 + plumePosition = 0,0,0.2 + smokePosition = 0,0,0.2 + slagPosition = 0,0,-0.6 + plumeScale = 0.3 + flareScale = 0.4 + smokeScale = 0.15 + slagScale = 0.3 + energy = 1 + speed = 1 + emissionMult = 1 + } + @MODULE[ModuleEngines*] + { + %powerEffectName = Solid-Lower + } +} diff --git a/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Striker.cfg b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Striker.cfg new file mode 100644 index 00000000..6bb145a6 --- /dev/null +++ b/Distribution/Restock/GameData/ReStock/Compatibility/RealPlume/Striker.cfg @@ -0,0 +1,24 @@ +@PART[restock-srb-striker-1]:NEEDS[zRealPlume,SmokeScreen] +{ + PLUME + { + name = Solid-Lower + transformName = thrustTransform + localRotation = 0,0,0 + flarePosition = 0,0,0.0 + plumePosition = 0,0,0.2 + smokePosition = 0,0,0.2 + slagPosition = 0,0,-0.6 + plumeScale = 0.3 + flareScale = 0.4 + smokeScale = 0.15 + slagScale = 0.3 + energy = 1 + speed = 1 + emissionMult = 1 + } + @MODULE[ModuleEngines*] + { + %powerEffectName = Solid-Lower + } +}