Emissives and engine cleanup

This commit is contained in:
Chris Adderley
2019-02-11 07:05:23 -08:00
parent d555161af4
commit ac7863458b
157 changed files with 330 additions and 74 deletions

View File

@ -552,7 +552,7 @@ PART
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false

View File

@ -401,7 +401,7 @@ PART
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore
excludedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
@ -430,8 +430,8 @@ PART
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore
shaderProperty = _TintColor
includedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve

View File

@ -530,7 +530,7 @@ PART
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
excludedRenderers = EngineCore001
excludedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
@ -559,8 +559,8 @@ PART
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
includedRenderers = EngineCore001
shaderProperty = _TintColor
includedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve

View File

@ -569,7 +569,7 @@ PART
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false

View File

@ -538,7 +538,7 @@ PART
name = ModuleColorChanger
moduleID = throttleColor
animRate = 1
shaderProperty = _EmissiveColor
shaderProperty = _TintColor
includedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false

View File

@ -2,5 +2,5 @@
@PART[Size3EngineCluster]
{
node_stack_bottom = 0.0, -1.366, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -1.204, 0.0, 0.0, -1.0, 0.0, 1
}