Upload BDB plume party FX, Boar and Twin Boar configs

This commit is contained in:
zorg2044 2019-08-09 20:04:39 +05:00
parent 41a350558f
commit bb1d8f0f13
27 changed files with 718 additions and 461 deletions

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@ -0,0 +1,129 @@
@PART[restock-engine-boar]:NEEDS[zRealPlume,SmokeScreen,ReStockPlus]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = ReStock_KeroloxLower_Blaze
!runningEffectName = DELETE
}
PLUME
{
name = ReStock_KeroloxLower_Blaze
transformName = fxTransformPlume
localRotation = 90,0,0
localPosition = 0,0,0
emissionMult = 1
blazePosition = 0,1,0
blazeScale = 1.1
lampPosition = 0,2,0
lampScale = 1.1
streamPosition =0,2,0
streamScale = 0.8
flarePosition = 0,1.5,0
flareScale = 0.1
}
}
//Gas generator effect
@PART[restock-engine-boar]:AFTER[zRealPlume]:NEEDS[zRealPlume,SmokeScreen]
{
%EFFECTS
{
%ReStock_KeroloxLower_Blaze
{
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 90,0,0
localPosition = 0,0,0
fixedScale = 2
energy = 1
speed = 1
emissionMult = 2
name = turbopump
modelName = ReStock/FX/PlumeParty/Engines/BDB/vernierPump
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0.2
density = 0 0.5
}
linGrow
{
density = 1.0 0
density = 0.5 0.2
density = 0.2 1.5
density = 0.0 3
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 1
density = 0.0 0.8
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = thrustTransform
localRotation = 6,0,0
localPosition = 0,-0.62,-0.6
fixedScale = 1
energy = 1
speed = 1
emissionMult = 1
name = FumeDark
modelName = Bluedog_DB/FX/PlumeParty/Engines/BDB/vernierFumeDark
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0
density = 0.4 0.1
density = 0.1 0.5
density = 0.01 0.8
density = 0.0 1
}
linGrow
{
density = 1.0 0
density = 0.0 4
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 0.5
density = 0.0 0.4
}
}
}
}
}

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@ -1,40 +1,38 @@
// Sea level plume for for all SL engines apart from RS68 Etna @PART[*]:HAS[@PLUME[ReStock_CE_Hydrolox_Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{ {
%EFFECTS %EFFECTS
{ {
CryoEngines1875Lower ReStock_CE_Hydrolox_Lower
{ {
//Shock cone type effect //Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$ transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$ localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/corePosition$ localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/corePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/coreScale$ fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/coreScale$
// //
name = core name = core
modelName = CryoEngines/FX/fx-erebus-core-1 modelName = ReStock/FX/CryoEngines/fx-erebus-core-1
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
xyForce = 0 xyForce = 0
emission emission
{ {
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4 power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3 power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 3 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 3
} }
speed speed
{ {
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0.5 power = #$@ReStockPlume/PowerKeys/startup$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.5 power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7 power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
} }
} }
@ -71,13 +69,13 @@
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$ transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$ localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$ localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plumeScale$ fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumeScale$
// //
name = plume name = plume
modelName = CryoEngines/FX/fx-fuji-plume-1 //CryoEngines/FX/fx-erebus-plume-1 modelName = ReStock/FX/CryoEngines/fx-fuji-plume-1 //ReStock/FX/CryoEngines/fx-erebus-plume-1
sizeClamp = 50 sizeClamp = 50
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
@ -91,72 +89,72 @@
density = 1.0 0.7 density = 1.0 0.7
density = 0.0 0.7 density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2 power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
} }
logGrow logGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10 density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15 density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15 density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30 density = #$@ReStockPlume/atmosphereKeys/key5$ 30
} }
zForce zForce
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
linGrow linGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
energy energy
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
emission emission
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.2 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4 power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
} }
} }
//secondary plume that adds a wispy flame type overlay effect //secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$ transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$ localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$ localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plume2Scale$ fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plume2Scale$
// //
name = plume2 name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-red modelName = ReStock/FX/CryoEngines/fx-etna-plume-2-red
sizeClamp = 50 sizeClamp = 50
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
@ -170,59 +168,59 @@
density = 1.0 0.7 density = 1.0 0.7
density = 0.0 0.7 density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2 power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
} }
logGrow logGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10 density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15 density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15 density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 15 density = #$@ReStockPlume/atmosphereKeys/key5$ 15
} }
zForce zForce
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
linGrow linGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
energy energy
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
emission emission
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4 power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
} }
} }
AUDIO AUDIO
@ -231,7 +229,7 @@
channel = Ship channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0 volume = 0.0 0.0
volume = #$../../../PLUME[CryoEngines1875Lower]/plumeScale$ volume = #$../../../PLUME[ReStock_CE_Hydrolox_Lower]/plumeScale$
@volume,1 ^= :^:1.0 : @volume,1 ^= :^:1.0 :
pitch = 0.0 1.0 pitch = 0.0 1.0
pitch = 1.0 1.0 pitch = 1.0 1.0

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@ -1,56 +1,52 @@
// A blue vacuum plume for RL10, RL60 and j2X @PART[*]:HAS[@PLUME[ReStock_CE_HydroloxUpper]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
// Sea level plume for Erebus and Vesuvius
@PART[*]:HAS[@PLUME[CryoEnginesUpperBlue]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{ {
%EFFECTS %EFFECTS
{ {
CryoEnginesUpperBlue ReStock_CE_HydroloxUpper
{ {
//Shock cone type effect //Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$ transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$ localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/corePosition$ localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/corePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/coreScale$ fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/coreScale$
// //
name = core name = core
modelName = CryoEngines/FX/fx-ulysses-core-1 modelName = ReStock/FX/CryoEngines/fx-ulysses-core-1
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
emission emission
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.6 power = #$@ReStockPlume/PowerKeys/flameout$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7 power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.25 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.25
} }
speed speed
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.8 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.8 power = #$@ReStockPlume/PowerKeys/ignition$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.0 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.0
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
} }
} }
@ -58,13 +54,13 @@
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$ transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$ localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$ localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plumeScale$ fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/plumeScale$
// //
name = plume name = plume
modelName = CryoEngines/FX/fx-ulysses-plume-1 modelName = ReStock/FX/CryoEngines/fx-ulysses-plume-1
sizeClamp = 50 sizeClamp = 50
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
@ -78,77 +74,77 @@
density = 1.0 1 density = 1.0 1
density = 0.0 0.7 density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2 power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
} }
logGrow logGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 5 density = #$@ReStockPlume/atmosphereKeys/key5$ 5
} }
zForce zForce
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
linGrow linGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -2 density = #$@ReStockPlume/atmosphereKeys/key0$ -2
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ -1 density = #$@ReStockPlume/atmosphereKeys/key1$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
energy energy
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
emission emission
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4 power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
} }
offset offset
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0 density = #$@ReStockPlume/atmosphereKeys/key2$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.9 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.9
} }
} }
//secondary plume that adds a wispy flame type overlay effect //secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST MODEL_MULTI_SHURIKEN_PERSIST
{ {
//Get the inputs from the other config. //Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$ transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$ localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$ localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plume2Scale$ fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/plume2Scale$
// //
name = plume2 name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-blue modelName = ReStock/FX/CryoEngines/fx-etna-plume-2-blue
sizeClamp = 50 sizeClamp = 50
decluster = false decluster = false
emitOnUpdate = true emitOnUpdate = true
@ -159,66 +155,66 @@
} }
speed speed
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2 power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
} }
logGrow logGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10 density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15 density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15 density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30 density = #$@ReStockPlume/atmosphereKeys/key5$ 30
} }
zForce zForce
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
linGrow linGrow
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -1 density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
energy energy
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
emission emission
{ {
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.25
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4 power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6 power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
} }
} }
AUDIO AUDIO
@ -227,7 +223,7 @@
channel = Ship channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0 volume = 0.0 0.0
volume = #$../../../PLUME[CryoEnginesUpperBlue]/plumeScale$ volume = #$../../../PLUME[ReStock_CE_HydroloxUpper]/plumeScale$
@volume,1 ^= :^:1.0 : @volume,1 ^= :^:1.0 :
pitch = 0.0 1.0 pitch = 0.0 1.0
pitch = 1.0 1.0 pitch = 1.0 1.0

View File

@ -24,92 +24,92 @@
logGrow logGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 2 density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
logGrowScale logGrowScale
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 3.5
density = #$@BDBPlume/atmosphereKeys/key2$ 3 density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4 density = #$@ReStockPlume/atmosphereKeys/key5$ 4
} }
linGrow linGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7 density = #$@ReStockPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12 density = #$@ReStockPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 13 density = #$@ReStockPlume/atmosphereKeys/key4$ 13
density = #$@BDBPlume/atmosphereKeys/key5$ 14 density = #$@ReStockPlume/atmosphereKeys/key5$ 14
} }
speed speed
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.3 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.3
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 1.2 density = #$@ReStockPlume/atmosphereKeys/key5$ 1.2
power = #$@BDBPlume/PowerKeys/startup$ 1 power = #$@ReStockPlume/PowerKeys/startup$ 1
power = #$@BDBPlume/PowerKeys/flameout$ 1 power = #$@ReStockPlume/PowerKeys/flameout$ 1
power = #$@BDBPlume/PowerKeys/ignition$ 1 power = #$@ReStockPlume/PowerKeys/ignition$ 1
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
} }
xyForce xyForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
zForce zForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033 density = #$@ReStockPlume/atmosphereKeys/key5$ 1.033
} }
emission emission
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@BDBPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0 power = #$@ReStockPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.7 power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
} }
energy energy
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.3
} }
size size
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.75
} }
offset offset
{ {
density = #$@BDBPlume/atmosphereKeys/key3$ 0 density = #$@ReStockPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ -0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ -0.5
} }
} }
@ -132,101 +132,101 @@
emitOnUpdate = true emitOnUpdate = true
randConeEmit randConeEmit
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1.7 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.7
density = #$@BDBPlume/atmosphereKeys/key4$ 1.7 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.7
density = #$@BDBPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
xyForce xyForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0.05 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.05
density = #$@BDBPlume/atmosphereKeys/key1$ 0.05 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.05
density = #$@BDBPlume/atmosphereKeys/key2$ 0.1 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.1
density = #$@BDBPlume/atmosphereKeys/key3$ 0.1 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.45 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.45
density = #$@BDBPlume/atmosphereKeys/key5$ 0.75 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
} }
logGrow logGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.1
density = #$@BDBPlume/atmosphereKeys/key2$ 4 density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 6 density = #$@ReStockPlume/atmosphereKeys/key3$ 6
density = #$@BDBPlume/atmosphereKeys/key4$ 6 density = #$@ReStockPlume/atmosphereKeys/key4$ 6
density = #$@BDBPlume/atmosphereKeys/key5$ 10 density = #$@ReStockPlume/atmosphereKeys/key5$ 10
} }
logGrowScale logGrowScale
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 4 density = #$@ReStockPlume/atmosphereKeys/key3$ 4
density = #$@BDBPlume/atmosphereKeys/key4$ 4 density = #$@ReStockPlume/atmosphereKeys/key4$ 4
density = #$@BDBPlume/atmosphereKeys/key5$ 6 density = #$@ReStockPlume/atmosphereKeys/key5$ 6
} }
linGrow linGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ -1 density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@BDBPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 3 density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 20 density = #$@ReStockPlume/atmosphereKeys/key3$ 20
density = #$@BDBPlume/atmosphereKeys/key4$ 20 density = #$@ReStockPlume/atmosphereKeys/key4$ 20
density = #$@BDBPlume/atmosphereKeys/key5$ 25 density = #$@ReStockPlume/atmosphereKeys/key5$ 25
} }
speed speed
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@BDBPlume/atmosphereKeys/key3$ 2.5 density = #$@ReStockPlume/atmosphereKeys/key3$ 2.5
density = #$@BDBPlume/atmosphereKeys/key4$ 4.5 density = #$@ReStockPlume/atmosphereKeys/key4$ 4.5
density = #$@BDBPlume/atmosphereKeys/key5$ 4 density = #$@ReStockPlume/atmosphereKeys/key5$ 4
} }
zForce zForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.04 density = #$@ReStockPlume/atmosphereKeys/key5$ 1.04
} }
emission emission
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@BDBPlume/atmosphereKeys/key4$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@BDBPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@BDBPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.1 power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
power = #$@BDBPlume/PowerKeys/ignition$ 0.3 power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.4 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.4
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.5
} }
energy energy
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 1.7 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.7
density = #$@BDBPlume/atmosphereKeys/key3$ 1.6 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.6
density = #$@BDBPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
} }
size size
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.8 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@BDBPlume/atmosphereKeys/key3$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@BDBPlume/atmosphereKeys/key4$ 0.55 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.55
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
} }
offset offset
{ {
density = #$@BDBPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
} }
@ -250,99 +250,99 @@
emitOnUpdate = true emitOnUpdate = true
logGrow logGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2 density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 2 density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key4$ 3 density = #$@ReStockPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4 density = #$@ReStockPlume/atmosphereKeys/key5$ 4
} }
logGrowScale logGrowScale
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3 density = #$@ReStockPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 4 density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 10 density = #$@ReStockPlume/atmosphereKeys/key3$ 10
density = #$@BDBPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4 density = #$@ReStockPlume/atmosphereKeys/key5$ 4
} }
linGrow linGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ -0.2 density = #$@ReStockPlume/atmosphereKeys/key0$ -0.2
density = #$@BDBPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7 density = #$@ReStockPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12 density = #$@ReStockPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 14 density = #$@ReStockPlume/atmosphereKeys/key4$ 14
density = #$@BDBPlume/atmosphereKeys/key5$ 16 density = #$@ReStockPlume/atmosphereKeys/key5$ 16
} }
speed speed
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.5 density = #$@ReStockPlume/atmosphereKeys/key3$ 1.5
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3 density = #$@ReStockPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 1.0 power = #$@ReStockPlume/PowerKeys/startup$ 1.0
power = #$@BDBPlume/PowerKeys/flameout$ 1.0 power = #$@ReStockPlume/PowerKeys/flameout$ 1.0
power = #$@BDBPlume/PowerKeys/ignition$ 1.0 power = #$@ReStockPlume/PowerKeys/ignition$ 1.0
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1.3 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.3
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
} }
xyForce xyForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1 density = #$@ReStockPlume/atmosphereKeys/key5$ 1
} }
zForce zForce
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02 density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033 density = #$@ReStockPlume/atmosphereKeys/key5$ 1.033
} }
emission emission
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 2 density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2 density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0 power = #$@ReStockPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.3 power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.5 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
} }
energy energy
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1 density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1 density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.3
power = #$@BDBPlume/PowerKeys/startup$ 1.5 power = #$@ReStockPlume/PowerKeys/startup$ 1.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
} }
size size
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.75
} }
offset offset
{ {
density = #$@BDBPlume/atmosphereKeys/key3$ 0 density = #$@ReStockPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
} }
} }
@ -367,61 +367,61 @@
emitOnUpdate = true emitOnUpdate = true
xyForce xyForce
{ {
density = #$@BDBPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 1.3 density = #$@ReStockPlume/atmosphereKeys/key5$ 1.3
} }
speed speed
{ {
density = #$@BDBPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.5 power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.8 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.8
} }
emission emission
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.25 density = #$@ReStockPlume/atmosphereKeys/key1$ 0.25
density = #$@BDBPlume/atmosphereKeys/key2$ 0.2 density = #$@ReStockPlume/atmosphereKeys/key2$ 0.2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.2 density = #$@ReStockPlume/atmosphereKeys/key3$ 0.2
density = #$@BDBPlume/atmosphereKeys/key4$ 0.2 density = #$@ReStockPlume/atmosphereKeys/key4$ 0.2
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
power = #$@BDBPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.2 power = #$@ReStockPlume/PowerKeys/flameout$ 0.2
power = #$@BDBPlume/PowerKeys/ignition$ 0.3 power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
} }
logGrow logGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 3 density = #$@ReStockPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 3 density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 3 density = #$@ReStockPlume/atmosphereKeys/key3$ 3
density = #$@BDBPlume/atmosphereKeys/key4$ 3 density = #$@ReStockPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4 density = #$@ReStockPlume/atmosphereKeys/key5$ 4
} }
linGrow linGrow
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0 density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 2 density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 5 density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5 density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 2 density = #$@ReStockPlume/atmosphereKeys/key5$ 2
} }
energy energy
{ {
density = #$@BDBPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1 density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.2 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
} }
offset offset
{ {
density = #$@BDBPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
} }
} }
@ -449,11 +449,11 @@
emission emission
{ {
power = #$@BDBPlume/PowerKeys/startup$ 0 power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.5 power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.7 power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
} }
} }

View File

@ -76,6 +76,7 @@
density = #$@ReStockPlume/atmosphereKeys/key4$ 1 density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2 density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
} }
offsetDirection = 0,-1,0
offset offset
{ {
density = #$@ReStockPlume/atmosphereKeys/key4$ 0 density = #$@ReStockPlume/atmosphereKeys/key4$ 0
@ -157,6 +158,7 @@
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.1 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.1
} }
offsetDirection = 0,-1,0
offset offset
{ {
density = #$@ReStockPlume/atmosphereKeys/key0$ 0 density = #$@ReStockPlume/atmosphereKeys/key0$ 0
@ -239,6 +241,7 @@
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9 power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5 power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
} }
offsetDirection = 0,-1,0
offset offset
{ {
density = #$@ReStockPlume/atmosphereKeys/key0$ 1 density = #$@ReStockPlume/atmosphereKeys/key0$ 1
@ -398,7 +401,7 @@
AUDIO AUDIO
{ {
channel = Ship channel = Ship
clip = Bluedog_DB/Sounds/KW/sound_altloop2 clip = RealPlume/KW_Sounds/sound_altloop2
volume = 0.0 0.0 volume = 0.0 0.0
volume = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$ volume = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$
@volume,1 ^= :^:1.0 : @volume,1 ^= :^:1.0 :
@ -421,7 +424,7 @@
AUDIO AUDIO
{ {
channel = Ship channel = Ship
clip =RealPlume/KW_Sounds/sound_liq3 clip = RealPlume/KW_Sounds/sound_liq3
volume = 1 volume = 1
pitch = 1.0 pitch = 1.0
loop = false loop = false

View File

@ -18,12 +18,12 @@ ReStockPlume
// use like this: // use like this:
// emission // emission
// { // {
// density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0 // density = #$@ReStockPlume/atmosphereKeys/key0$ 0
// density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.1 // density = #$@ReStockPlume/atmosphereKeys/key1$ 0.1
// density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5 // density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1 // density = #$@ReStockPlume/atmosphereKeys/key3$ 1
// density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5 // density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0 // density = #$@ReStockPlume/atmosphereKeys/key5$ 0
// } // }
} }
@ -40,11 +40,11 @@ ReStockPlume
//use like this eg: //use like this eg:
//emission //emission
//{ //{
// power = #$@CryoEnginesPlume/PowerKeys/startup$ 0 // power = #$@ReStockPlume/PowerKeys/startup$ 0
// power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.1 // power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
// power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3 // power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
// power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5 // power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
// power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.0 // power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
//} //}
//Some plume FX look bad when emission is too low, in such cases keep the emission value relatively higher even at flameout //Some plume FX look bad when emission is too low, in such cases keep the emission value relatively higher even at flameout
//Can assign special flame out or ignition effects if desired //Can assign special flame out or ignition effects if desired

View File

@ -0,0 +1,131 @@
@PART[Size2LFB]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume]
{
!EFFECTS{}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = ReStock_KeroloxLower_Blaze
!runningEffectName = DELETE
}
PLUME
{
name = ReStock_KeroloxLower_Blaze
transformName = fxTransformPlume
localRotation = 90,0,0
localPosition = 0,0,0
emissionMult = 1
blazePosition = 0,1,0
blazeScale = 1.1
lampPosition = 0,2,0
lampScale = 1.1
streamPosition =0,2,0
streamScale = 0.8
flarePosition = 0,1.5,0
flareScale = 0.1
}
}
//Gas generator effect
@PART[Size2LFB]:AFTER[zRealPlume]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zzRealPlume]
{
%EFFECTS
{
%ReStock_KeroloxLower_Blaze
{
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 90,0,0
localPosition = 0,0,0
fixedScale = 2
energy = 1
speed = 1
emissionMult = 2
name = turbopump
modelName = ReStock/FX/PlumeParty/Engines/BDB/vernierPump
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0.2
density = 0 0.5
}
linGrow
{
density = 1.0 0
density = 0.5 0.2
density = 0.2 1.5
density = 0.0 3
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 1
density = 0.0 0.8
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = thrustTransform
localRotation = 6,0,0
localPosition = 0,-0.62,-0.6
fixedScale = 1
energy = 1
speed = 1
emissionMult = 1
name = FumeDark
modelName = Bluedog_DB/FX/PlumeParty/Engines/BDB/vernierFumeDark
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0
density = 0.4 0.1
density = 0.1 0.5
density = 0.01 0.8
density = 0.0 1
}
linGrow
{
density = 1.0 0
density = 0.0 4
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 0.5
density = 0.0 0.4
}
}
}
}
}