Upload BDB plume party FX, Boar and Twin Boar configs

This commit is contained in:
zorg2044 2019-08-09 20:04:39 +05:00
parent 41a350558f
commit bb1d8f0f13
27 changed files with 718 additions and 461 deletions

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@ -0,0 +1,129 @@
@PART[restock-engine-boar]:NEEDS[zRealPlume,SmokeScreen,ReStockPlus]
{
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = ReStock_KeroloxLower_Blaze
!runningEffectName = DELETE
}
PLUME
{
name = ReStock_KeroloxLower_Blaze
transformName = fxTransformPlume
localRotation = 90,0,0
localPosition = 0,0,0
emissionMult = 1
blazePosition = 0,1,0
blazeScale = 1.1
lampPosition = 0,2,0
lampScale = 1.1
streamPosition =0,2,0
streamScale = 0.8
flarePosition = 0,1.5,0
flareScale = 0.1
}
}
//Gas generator effect
@PART[restock-engine-boar]:AFTER[zRealPlume]:NEEDS[zRealPlume,SmokeScreen]
{
%EFFECTS
{
%ReStock_KeroloxLower_Blaze
{
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 90,0,0
localPosition = 0,0,0
fixedScale = 2
energy = 1
speed = 1
emissionMult = 2
name = turbopump
modelName = ReStock/FX/PlumeParty/Engines/BDB/vernierPump
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0.2
density = 0 0.5
}
linGrow
{
density = 1.0 0
density = 0.5 0.2
density = 0.2 1.5
density = 0.0 3
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 1
density = 0.0 0.8
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = thrustTransform
localRotation = 6,0,0
localPosition = 0,-0.62,-0.6
fixedScale = 1
energy = 1
speed = 1
emissionMult = 1
name = FumeDark
modelName = Bluedog_DB/FX/PlumeParty/Engines/BDB/vernierFumeDark
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0
density = 0.4 0.1
density = 0.1 0.5
density = 0.01 0.8
density = 0.0 1
}
linGrow
{
density = 1.0 0
density = 0.0 4
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 0.5
density = 0.0 0.4
}
}
}
}
}

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@ -1,40 +1,38 @@
// Sea level plume for for all SL engines apart from RS68 Etna
@PART[*]:HAS[@PLUME[CryoEngines1875Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
@PART[*]:HAS[@PLUME[ReStock_CE_Hydrolox_Lower]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
CryoEngines1875Lower
ReStock_CE_Hydrolox_Lower
{
//Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/corePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/coreScale$
transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/corePosition$
fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/coreScale$
//
name = core
modelName = CryoEngines/FX/fx-erebus-core-1
modelName = ReStock/FX/CryoEngines/fx-erebus-core-1
decluster = false
emitOnUpdate = true
xyForce = 0
emission
{
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 3
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 3
}
speed
{
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2
power = #$@ReStockPlume/PowerKeys/startup$ 0.5
power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
}
}
@ -71,13 +69,13 @@
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plumeScale$
transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumePosition$
fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumeScale$
//
name = plume
modelName = CryoEngines/FX/fx-fuji-plume-1 //CryoEngines/FX/fx-erebus-plume-1
modelName = ReStock/FX/CryoEngines/fx-fuji-plume-1 //ReStock/FX/CryoEngines/fx-erebus-plume-1
sizeClamp = 50
decluster = false
emitOnUpdate = true
@ -91,72 +89,72 @@
density = 1.0 0.7
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@ReStockPlume/atmosphereKeys/key5$ 30
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
}
//secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEngines1875Lower]/transformName$
localRotation = #$/PLUME[CryoEngines1875Lower]/localRotation$
localPosition = #$/PLUME[CryoEngines1875Lower]/plumePosition$
fixedScale = #$/PLUME[CryoEngines1875Lower]/plume2Scale$
transformName = #$/PLUME[ReStock_CE_Hydrolox_Lower]/transformName$
localRotation = #$/PLUME[ReStock_CE_Hydrolox_Lower]/localRotation$
localPosition = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plumePosition$
fixedScale = #$/PLUME[ReStock_CE_Hydrolox_Lower]/plume2Scale$
//
name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-red
modelName = ReStock/FX/CryoEngines/fx-etna-plume-2-red
sizeClamp = 50
decluster = false
emitOnUpdate = true
@ -170,59 +168,59 @@
density = 1.0 0.7
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 15
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@ReStockPlume/atmosphereKeys/key5$ 15
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.9
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
}
AUDIO
@ -231,7 +229,7 @@
channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0
volume = #$../../../PLUME[CryoEngines1875Lower]/plumeScale$
volume = #$../../../PLUME[ReStock_CE_Hydrolox_Lower]/plumeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1.0
pitch = 1.0 1.0

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@ -1,56 +1,52 @@
// A blue vacuum plume for RL10, RL60 and j2X
// Sea level plume for Erebus and Vesuvius
@PART[*]:HAS[@PLUME[CryoEnginesUpperBlue]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
@PART[*]:HAS[@PLUME[ReStock_CE_HydroloxUpper]]:AFTER[zRealPlume]:NEEDS[SmokeScreen]
{
%EFFECTS
{
CryoEnginesUpperBlue
ReStock_CE_HydroloxUpper
{
//Shock cone type effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/corePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/coreScale$
transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/corePosition$
fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/coreScale$
//
name = core
modelName = CryoEngines/FX/fx-ulysses-core-1
modelName = ReStock/FX/CryoEngines/fx-ulysses-core-1
decluster = false
emitOnUpdate = true
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.25
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.6
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.8
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.25
}
speed
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.8
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.7
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.8
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.0
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.2
power = #$@ReStockPlume/PowerKeys/ignition$ 0.8
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.0
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
}
}
@ -58,13 +54,13 @@
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plumeScale$
transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/plumePosition$
fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/plumeScale$
//
name = plume
modelName = CryoEngines/FX/fx-ulysses-plume-1
modelName = ReStock/FX/CryoEngines/fx-ulysses-plume-1
sizeClamp = 50
decluster = false
emitOnUpdate = true
@ -78,77 +74,77 @@
density = 1.0 1
density = 0.0 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 5
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 5
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -2
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ -2
density = #$@ReStockPlume/atmosphereKeys/key1$ -1
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
offset
{
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.9
density = #$@ReStockPlume/atmosphereKeys/key2$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.9
}
}
//secondary plume that adds a wispy flame type overlay effect
MODEL_MULTI_SHURIKEN_PERSIST
{
//Get the inputs from the other config.
transformName = #$/PLUME[CryoEnginesUpperBlue]/transformName$
localRotation = #$/PLUME[CryoEnginesUpperBlue]/localRotation$
localPosition = #$/PLUME[CryoEnginesUpperBlue]/plumePosition$
fixedScale = #$/PLUME[CryoEnginesUpperBlue]/plume2Scale$
transformName = #$/PLUME[ReStock_CE_HydroloxUpper]/transformName$
localRotation = #$/PLUME[ReStock_CE_HydroloxUpper]/localRotation$
localPosition = #$/PLUME[ReStock_CE_HydroloxUpper]/plumePosition$
fixedScale = #$/PLUME[ReStock_CE_HydroloxUpper]/plume2Scale$
//
name = plume2
modelName = CryoEngines/FX/fx-etna-plume-2-blue
modelName = ReStock/FX/CryoEngines/fx-etna-plume-2-blue
sizeClamp = 50
decluster = false
emitOnUpdate = true
@ -159,66 +155,66 @@
}
speed
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.4
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 1.2
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 1.5
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 2
power = #$@ReStockPlume/PowerKeys/ignition$ 1.2
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 2
}
logGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 10
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 15
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 30
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 10
density = #$@ReStockPlume/atmosphereKeys/key3$ 15
density = #$@ReStockPlume/atmosphereKeys/key4$ 15
density = #$@ReStockPlume/atmosphereKeys/key5$ 30
}
zForce
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 1.01
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 1.02
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1.03
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1.04
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.01
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.03
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.04
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
linGrow
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ -1
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 2
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 5
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 1
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
emission
{
density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.5
density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.25
density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.25
power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.4
power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.6
power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.7
power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.4
power = #$@ReStockPlume/PowerKeys/ignition$ 0.6
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
}
AUDIO
@ -227,7 +223,7 @@
channel = Ship
clip = RealPlume/KW_Sounds/sound_altloop
volume = 0.0 0.0
volume = #$../../../PLUME[CryoEnginesUpperBlue]/plumeScale$
volume = #$../../../PLUME[ReStock_CE_HydroloxUpper]/plumeScale$
@volume,1 ^= :^:1.0 :
pitch = 0.0 1.0
pitch = 1.0 1.0

View File

@ -24,92 +24,92 @@
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3.5
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 3.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 13
density = #$@BDBPlume/atmosphereKeys/key5$ 14
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 7
density = #$@ReStockPlume/atmosphereKeys/key3$ 12
density = #$@ReStockPlume/atmosphereKeys/key4$ 13
density = #$@ReStockPlume/atmosphereKeys/key5$ 14
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.3
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 1.2
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.3
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.3
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.2
power = #$@BDBPlume/PowerKeys/startup$ 1
power = #$@BDBPlume/PowerKeys/flameout$ 1
power = #$@BDBPlume/PowerKeys/ignition$ 1
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2
power = #$@ReStockPlume/PowerKeys/startup$ 1
power = #$@ReStockPlume/PowerKeys/flameout$ 1
power = #$@ReStockPlume/PowerKeys/ignition$ 1
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.65
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.9
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.95
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.033
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.3
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.75
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.75
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ -0.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 0
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ -0.5
}
}
@ -132,101 +132,101 @@
emitOnUpdate = true
randConeEmit
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1.7
density = #$@BDBPlume/atmosphereKeys/key4$ 1.7
density = #$@BDBPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.05
density = #$@BDBPlume/atmosphereKeys/key1$ 0.05
density = #$@BDBPlume/atmosphereKeys/key2$ 0.1
density = #$@BDBPlume/atmosphereKeys/key3$ 0.1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.45
density = #$@BDBPlume/atmosphereKeys/key5$ 0.75
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.05
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.1
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.45
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.75
}
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.1
density = #$@BDBPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 6
density = #$@BDBPlume/atmosphereKeys/key4$ 6
density = #$@BDBPlume/atmosphereKeys/key5$ 10
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.1
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 6
density = #$@ReStockPlume/atmosphereKeys/key4$ 6
density = #$@ReStockPlume/atmosphereKeys/key5$ 10
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 4
density = #$@BDBPlume/atmosphereKeys/key4$ 4
density = #$@BDBPlume/atmosphereKeys/key5$ 6
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 4
density = #$@ReStockPlume/atmosphereKeys/key4$ 4
density = #$@ReStockPlume/atmosphereKeys/key5$ 6
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ -1
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 20
density = #$@BDBPlume/atmosphereKeys/key4$ 20
density = #$@BDBPlume/atmosphereKeys/key5$ 25
density = #$@ReStockPlume/atmosphereKeys/key0$ -1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 20
density = #$@ReStockPlume/atmosphereKeys/key4$ 20
density = #$@ReStockPlume/atmosphereKeys/key5$ 25
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2.5
density = #$@BDBPlume/atmosphereKeys/key3$ 2.5
density = #$@BDBPlume/atmosphereKeys/key4$ 4.5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 2.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 4.5
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.04
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.04
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.5
density = #$@BDBPlume/atmosphereKeys/key4$ 0.25
density = #$@BDBPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.1
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.4
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.5
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.4
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.5
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 1.7
density = #$@BDBPlume/atmosphereKeys/key3$ 1.6
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.7
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.6
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.8
density = #$@BDBPlume/atmosphereKeys/key3$ 0.7
density = #$@BDBPlume/atmosphereKeys/key4$ 0.55
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.55
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
}
@ -250,99 +250,99 @@
emitOnUpdate = true
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 2
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 2
density = #$@BDBPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 2
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 2
density = #$@ReStockPlume/atmosphereKeys/key4$ 3
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
logGrowScale
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 4
density = #$@BDBPlume/atmosphereKeys/key3$ 10
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 4
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 3
density = #$@ReStockPlume/atmosphereKeys/key2$ 4
density = #$@ReStockPlume/atmosphereKeys/key3$ 10
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ -0.2
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 7
density = #$@BDBPlume/atmosphereKeys/key3$ 12
density = #$@BDBPlume/atmosphereKeys/key4$ 14
density = #$@BDBPlume/atmosphereKeys/key5$ 16
density = #$@ReStockPlume/atmosphereKeys/key0$ -0.2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 7
density = #$@ReStockPlume/atmosphereKeys/key3$ 12
density = #$@ReStockPlume/atmosphereKeys/key4$ 14
density = #$@ReStockPlume/atmosphereKeys/key5$ 16
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1.5
density = #$@BDBPlume/atmosphereKeys/key2$ 1.5
density = #$@BDBPlume/atmosphereKeys/key3$ 1.5
density = #$@BDBPlume/atmosphereKeys/key4$ 1.3
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key3$ 1.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 1.3
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 1.0
power = #$@BDBPlume/PowerKeys/flameout$ 1.0
power = #$@BDBPlume/PowerKeys/ignition$ 1.0
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1.3
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/startup$ 1.0
power = #$@ReStockPlume/PowerKeys/flameout$ 1.0
power = #$@ReStockPlume/PowerKeys/ignition$ 1.0
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1.3
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.65
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.9
density = #$@BDBPlume/atmosphereKeys/key3$ 0.95
density = #$@BDBPlume/atmosphereKeys/key5$ 1
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.65
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.9
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.95
density = #$@ReStockPlume/atmosphereKeys/key5$ 1
}
zForce
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1.02
density = #$@BDBPlume/atmosphereKeys/key5$ 1.033
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1.02
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.033
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 2
density = #$@BDBPlume/atmosphereKeys/key1$ 1.2
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key0$ 2
density = #$@ReStockPlume/atmosphereKeys/key1$ 1.2
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.2
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.2
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 1
density = #$@BDBPlume/atmosphereKeys/key2$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 0.7
density = #$@BDBPlume/atmosphereKeys/key5$ 0.3
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 1
density = #$@ReStockPlume/atmosphereKeys/key2$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.7
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.3
power = #$@BDBPlume/PowerKeys/startup$ 1.5
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/startup$ 1.5
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
size
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0.85
density = #$@BDBPlume/atmosphereKeys/key1$ 0.85
density = #$@BDBPlume/atmosphereKeys/key2$ 0.75
density = #$@BDBPlume/atmosphereKeys/key3$ 0.75
density = #$@ReStockPlume/atmosphereKeys/key0$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.85
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.75
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.75
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key3$ 0
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key3$ 0
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
}
}
@ -367,61 +367,61 @@
emitOnUpdate = true
xyForce
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 1.3
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 1.3
}
speed
{
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.5
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 0.8
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.5
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.6
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 0.8
}
emission
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key1$ 0.25
density = #$@BDBPlume/atmosphereKeys/key2$ 0.2
density = #$@BDBPlume/atmosphereKeys/key3$ 0.2
density = #$@BDBPlume/atmosphereKeys/key4$ 0.2
density = #$@BDBPlume/atmosphereKeys/key5$ 0.4
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key1$ 0.25
density = #$@ReStockPlume/atmosphereKeys/key2$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key3$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key4$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.4
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.2
power = #$@BDBPlume/PowerKeys/ignition$ 0.3
power = #$@BDBPlume/PowerKeys/deepThrottle$ 0.6
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.2
power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.6
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1
}
logGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 3
density = #$@BDBPlume/atmosphereKeys/key2$ 3
density = #$@BDBPlume/atmosphereKeys/key3$ 3
density = #$@BDBPlume/atmosphereKeys/key4$ 3
density = #$@BDBPlume/atmosphereKeys/key5$ 4
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 3
density = #$@ReStockPlume/atmosphereKeys/key2$ 3
density = #$@ReStockPlume/atmosphereKeys/key3$ 3
density = #$@ReStockPlume/atmosphereKeys/key4$ 3
density = #$@ReStockPlume/atmosphereKeys/key5$ 4
}
linGrow
{
density = #$@BDBPlume/atmosphereKeys/key0$ 0
density = #$@BDBPlume/atmosphereKeys/key1$ 0
density = #$@BDBPlume/atmosphereKeys/key2$ 2
density = #$@BDBPlume/atmosphereKeys/key3$ 5
density = #$@BDBPlume/atmosphereKeys/key4$ 5
density = #$@BDBPlume/atmosphereKeys/key5$ 2
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
density = #$@ReStockPlume/atmosphereKeys/key1$ 0
density = #$@ReStockPlume/atmosphereKeys/key2$ 2
density = #$@ReStockPlume/atmosphereKeys/key3$ 5
density = #$@ReStockPlume/atmosphereKeys/key4$ 5
density = #$@ReStockPlume/atmosphereKeys/key5$ 2
}
energy
{
density = #$@BDBPlume/atmosphereKeys/key0$ 1
density = #$@BDBPlume/atmosphereKeys/key3$ 1
density = #$@BDBPlume/atmosphereKeys/key4$ 1
density = #$@BDBPlume/atmosphereKeys/key5$ 0.2
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
density = #$@ReStockPlume/atmosphereKeys/key3$ 1
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
}
offset
{
density = #$@BDBPlume/atmosphereKeys/key4$ 0
density = #$@BDBPlume/atmosphereKeys/key5$ 0.5
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.5
}
}
@ -449,11 +449,11 @@
emission
{
power = #$@BDBPlume/PowerKeys/startup$ 0
power = #$@BDBPlume/PowerKeys/flameout$ 0.5
power = #$@BDBPlume/PowerKeys/ignition$ 0.7
power = #$@BDBPlume/PowerKeys/deepThrottle$ 1
power = #$@BDBPlume/PowerKeys/maxThrottle$ 1.5
power = #$@ReStockPlume/PowerKeys/startup$ 0
power = #$@ReStockPlume/PowerKeys/flameout$ 0.5
power = #$@ReStockPlume/PowerKeys/ignition$ 0.7
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 1
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
}

View File

@ -76,6 +76,7 @@
density = #$@ReStockPlume/atmosphereKeys/key4$ 1
density = #$@ReStockPlume/atmosphereKeys/key5$ 0.2
}
offsetDirection = 0,-1,0
offset
{
density = #$@ReStockPlume/atmosphereKeys/key4$ 0
@ -157,6 +158,7 @@
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.7
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.1
}
offsetDirection = 0,-1,0
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 0
@ -239,6 +241,7 @@
power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.9
power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.5
}
offsetDirection = 0,-1,0
offset
{
density = #$@ReStockPlume/atmosphereKeys/key0$ 1
@ -398,7 +401,7 @@
AUDIO
{
channel = Ship
clip = Bluedog_DB/Sounds/KW/sound_altloop2
clip = RealPlume/KW_Sounds/sound_altloop2
volume = 0.0 0.0
volume = #$../../../PLUME[ReStock_KeroloxLower_Blaze]/blazeScale$
@volume,1 ^= :^:1.0 :
@ -421,7 +424,7 @@
AUDIO
{
channel = Ship
clip =RealPlume/KW_Sounds/sound_liq3
clip = RealPlume/KW_Sounds/sound_liq3
volume = 1
pitch = 1.0
loop = false

View File

@ -18,12 +18,12 @@ ReStockPlume
// use like this:
// emission
// {
// density = #$@CryoEnginesPlume/atmosphereKeys/key0$ 0
// density = #$@CryoEnginesPlume/atmosphereKeys/key1$ 0.1
// density = #$@CryoEnginesPlume/atmosphereKeys/key2$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key3$ 1
// density = #$@CryoEnginesPlume/atmosphereKeys/key4$ 0.5
// density = #$@CryoEnginesPlume/atmosphereKeys/key5$ 0
// density = #$@ReStockPlume/atmosphereKeys/key0$ 0
// density = #$@ReStockPlume/atmosphereKeys/key1$ 0.1
// density = #$@ReStockPlume/atmosphereKeys/key2$ 0.5
// density = #$@ReStockPlume/atmosphereKeys/key3$ 1
// density = #$@ReStockPlume/atmosphereKeys/key4$ 0.5
// density = #$@ReStockPlume/atmosphereKeys/key5$ 0
// }
}
@ -40,11 +40,11 @@ ReStockPlume
//use like this eg:
//emission
//{
// power = #$@CryoEnginesPlume/PowerKeys/startup$ 0
// power = #$@CryoEnginesPlume/PowerKeys/flameout$ 0.1
// power = #$@CryoEnginesPlume/PowerKeys/ignition$ 0.3
// power = #$@CryoEnginesPlume/PowerKeys/deepThrottle$ 0.5
// power = #$@CryoEnginesPlume/PowerKeys/maxThrottle$ 1.0
// power = #$@ReStockPlume/PowerKeys/startup$ 0
// power = #$@ReStockPlume/PowerKeys/flameout$ 0.1
// power = #$@ReStockPlume/PowerKeys/ignition$ 0.3
// power = #$@ReStockPlume/PowerKeys/deepThrottle$ 0.5
// power = #$@ReStockPlume/PowerKeys/maxThrottle$ 1.0
//}
//Some plume FX look bad when emission is too low, in such cases keep the emission value relatively higher even at flameout
//Can assign special flame out or ignition effects if desired

View File

@ -0,0 +1,131 @@
@PART[Size2LFB]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zRealPlume]
{
!EFFECTS{}
@MODULE[ModuleEngines*]
{
@name = ModuleEnginesFX
%powerEffectName = ReStock_KeroloxLower_Blaze
!runningEffectName = DELETE
}
PLUME
{
name = ReStock_KeroloxLower_Blaze
transformName = fxTransformPlume
localRotation = 90,0,0
localPosition = 0,0,0
emissionMult = 1
blazePosition = 0,1,0
blazeScale = 1.1
lampPosition = 0,2,0
lampScale = 1.1
streamPosition =0,2,0
streamScale = 0.8
flarePosition = 0,1.5,0
flareScale = 0.1
}
}
//Gas generator effect
@PART[Size2LFB]:AFTER[zRealPlume]:NEEDS[zRealPlume,SmokeScreen]:AFTER[zzRealPlume]
{
%EFFECTS
{
%ReStock_KeroloxLower_Blaze
{
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = fxTransformTurbo
localRotation = 90,0,0
localPosition = 0,0,0
fixedScale = 2
energy = 1
speed = 1
emissionMult = 2
name = turbopump
modelName = ReStock/FX/PlumeParty/Engines/BDB/vernierPump
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0.2
density = 0 0.5
}
linGrow
{
density = 1.0 0
density = 0.5 0.2
density = 0.2 1.5
density = 0.0 3
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 1
density = 0.0 0.8
}
}
MODEL_MULTI_SHURIKEN_PERSIST
{
transformName = thrustTransform
localRotation = 6,0,0
localPosition = 0,-0.62,-0.6
fixedScale = 1
energy = 1
speed = 1
emissionMult = 1
name = FumeDark
modelName = Bluedog_DB/FX/PlumeParty/Engines/BDB/vernierFumeDark
fixedEmissions = false
sizeClamp = 50
randomInitalVelocityOffsetMaxRadius = 0.2
randConeEmit
{
density = 1 0
density = 0.4 0.1
density = 0.1 0.5
density = 0.01 0.8
density = 0.0 1
}
linGrow
{
density = 1.0 0
density = 0.0 4
}
emission
{
power = 1.0 1
power = 0.01 0.1
power = 0.0 0.0
}
speed
{
density = 1.0 1
density = 0.0 0.8
}
energy
{
density = 1.0 0.5
density = 0.0 0.4
}
}
}
}
}