Include DeployableMeshHider in compile target

This commit is contained in:
Chris Adderley 2020-05-02 13:58:46 -07:00
parent b5abd22b3c
commit becf643a8f
5 changed files with 5 additions and 3 deletions

View File

@ -1,6 +1,7 @@
v1.1.0 v1.1.1
------ ------
- Fixed Skipper UV issue inside bell - Fixed Skipper UV issue inside bell
- Fixed fix for radiator breakage not being included
v1.1.0 v1.1.0
----- -----

View File

@ -1,5 +1,5 @@
============= =============
RESTOCK 1.1.0 RESTOCK 1.1.1
============= =============
Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet. Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.

View File

@ -1,5 +1,5 @@
============== ==============
RESTOCK+ 1.1.0 RESTOCK+ 1.1.1
============== ==============
Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include: Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:

View File

@ -55,6 +55,7 @@
<Compile Include="MaterialModifiers\IMaterialModifier.cs" /> <Compile Include="MaterialModifiers\IMaterialModifier.cs" />
<Compile Include="MaterialModifiers\MaterialModifierParser.cs" /> <Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" /> <Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
<Compile Include="ModuleRestockDeployableMeshHider.cs" />
<Compile Include="ModuleRestockLaunchClamp.cs" /> <Compile Include="ModuleRestockLaunchClamp.cs" />
<Compile Include="ModuleRestockLinkedMesh.cs" /> <Compile Include="ModuleRestockLinkedMesh.cs" />
<Compile Include="ModuleRestockDepthMask.cs" /> <Compile Include="ModuleRestockDepthMask.cs" />