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https://github.com/PorktoberRevolution/ReStocked
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Include DeployableMeshHider in compile target
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v1.1.0
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v1.1.1
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------
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------
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- Fixed Skipper UV issue inside bell
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- Fixed Skipper UV issue inside bell
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- Fixed fix for radiator breakage not being included
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v1.1.0
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v1.1.0
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-----
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-----
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=============
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=============
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RESTOCK 1.1.0
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RESTOCK 1.1.1
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=============
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=============
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
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Restock is a project to improve the art of the Kerbal Space Program part set. Some of the revisions are based on the canceled Part Overhaul project by Porkjet.
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==============
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==============
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RESTOCK+ 1.1.0
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RESTOCK+ 1.1.1
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==============
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==============
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Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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Restock+ is a complement to Restock which adds useful parts that we feel are missing from the base game. Functionally, these parts additions allow better flexibility in craft construction and not add new gameplay systems or form factors. Some examples might include:
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\IMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
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<Compile Include="MaterialModifiers\MaterialModifierParser.cs" />
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<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
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<Compile Include="MaterialModifiers\TexturePropertyMaterialModifier.cs" />
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<Compile Include="ModuleRestockDeployableMeshHider.cs" />
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<Compile Include="ModuleRestockLaunchClamp.cs" />
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<Compile Include="ModuleRestockLaunchClamp.cs" />
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<Compile Include="ModuleRestockLinkedMesh.cs" />
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<Compile Include="ModuleRestockLinkedMesh.cs" />
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<Compile Include="ModuleRestockDepthMask.cs" />
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<Compile Include="ModuleRestockDepthMask.cs" />
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