Merge branch 'master' into vostok-integration

This commit is contained in:
2020-05-05 02:14:26 -07:00
223 changed files with 11912 additions and 5937 deletions

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@ -12,7 +12,7 @@ Localization
// AGENCIES
// ==========
#LOC_RestockPlus_agency_paperclips = Universal Paperclips
// ACTIONS AND BUTTONS
// ===================
#LOC_RestockPlus_light_rotate_on = Pivoted
@ -39,7 +39,6 @@ Localization
#LOC_RestockPlus_restock-engine-cherenkov_description = By popular demand, Rockomax has brought a powerful large nuclear engine to market. Like its smaller cousin the Nerv, it runs on only Liquid Fuel. As a result of a large development budget, gimballing mechanisms have been installed on the turbopump exhaust ducts, allowing limited vectored thrust abilities.
#LOC_RestockPlus_restock-engine-cherenkov_tags = active atom efficient engine inter liquid (cherenkov nuclear nuke orbit propuls radio reactor vacuum restock
// 1.875m
#LOC_RestockPlus_restock-engine-srb-anvil_title = STS-1 'Anvil' Solid Rocket Booster
#LOC_RestockPlus_restock-engine-srb-anvil_description = Discontinued due to component shortages. This colossal solid rocket booster has more than enough power to be used to push lower thrust cores really high up or even be used as a core stage, if your engineers feel that the unstable explosive combustion's spine-tingling rumble could be harnessed as a back massage function for bored Kerbonauts.
@ -54,7 +53,7 @@ Localization
#LOC_RestockPlus_restock-engine-ursa_tags = fueltank ?lfo liquid oxidizer propellant rocket (ursa restock
#LOC_RestockPlus_restock-engine-caravel_title = UR-2 'Caravel' Liquid Fuel Engine
#LOC_RestockPlus_restock-engine-caravel_description = The caravel easily sails into the winds of interplanetary space with average efficiency and thrust.
#LOC_RestockPlus_restock-engine-caravel_description = The Caravel easily sails into the winds of interplanetary space with average efficiency and thrust.
#LOC_RestockPlus_restock-engine-caravel_tags = fueltank ?lfo liquid oxidizer propellant rocket (caravel paperclip restock
#LOC_RestockPlus_restock-engine-schnauzer_title = UR-137 'Schnauzer' Liquid Fuel Engine
@ -235,23 +234,23 @@ Localization
// 5m
#LOC_RestockPlus_restock-fuel-tank-5-1_title = Kerbodyne SIV-512K Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-5-1_description =
#LOC_RestockPlus_restock-fuel-tank-5-1_description = The initial run of SIV Liquid Fuel Tanks were manufactured when the Lead Engineer sent the schematics to fabrication at a mis-labeled scale. The results came back much bigger than the KSC employees expected and thus a new range of super-sized rockets was born. One of Kerbodyne's biggest ever tanks, its a monster.
#LOC_RestockPlus_restock-fuel-tank-5-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-2_title = Kerbodyne SIV-256K Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-5-2_description =
#LOC_RestockPlus_restock-fuel-tank-5-2_description = The initial run of SIV Liquid Fuel Tanks were manufactured when the Lead Engineer sent the schematics to fabrication at a mis-labeled scale. The results came back much bigger than the KSC employees expected and thus a new range of super-sized rockets was born. This large sized tank will keep you running for a long while.
#LOC_RestockPlus_restock-fuel-tank-5-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-3_title = Kerbodyne SIV-128K Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-5-3_description =
#LOC_RestockPlus_restock-fuel-tank-5-3_description = The initial run of SIV Liquid Fuel Tanks were manufactured when the Lead Engineer sent the schematics to fabrication at a mis-labeled scale. The results came back much bigger than the KSC employees expected and thus a new range of super-sized rockets was born. This medium sized tank can get you places.
#LOC_RestockPlus_restock-fuel-tank-5-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-4_title = Kerbodyne SIV-64K Liquid Fuel Tank
#LOC_RestockPlus_restock-fuel-tank-5-4_description =
#LOC_RestockPlus_restock-fuel-tank-5-4_description = The initial run of SIV Liquid Fuel Tanks were manufactured when the Lead Engineer sent the schematics to fabrication at a mis-labeled scale. The results came back much bigger than the KSC employees expected and thus a new range of super-sized rockets was born. This smaller tank still holds a lot of juice.
#LOC_RestockPlus_restock-fuel-tank-5-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_title = Kerbodyne SAIV Liquid Fuel Tank Adapter
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_description =
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_description = Following Kerbodyne's effort to manufacture enormously sized tanks an adapter was required to retrofit them back to a more commonly utilized size.
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank adapter
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_title = Kerbodyne SIV Fuelled Engine Adapter
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_description =
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_description = A Kerbodyne Design Engineer recently heard of the word 'Quincunx' and upon looking up its definition realized that it would be the perfect shape to house five engines underneath the huge SIV range of Liquid Fuel Tanks.
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_tags = restock rocket fuel liquid oxidizer propellant fueltank ?lfo tank saturn enormous massive gigantic giant cross feed 5.0
// THERMAL
@ -262,7 +261,6 @@ Localization
#LOC_RestockPlus_restock-heatshield-1875-1_description = A specially sized thermal shield for medium sized rockets. Curiously, has a passageway for a hatch in there - almost looks like it was made by moles.
#LOC_RestockPlus_restock-heatshield-1875-1_tags = ablat drag entry insulate protect re- rocket therm restock
// COMMAND
// ========
@ -307,30 +305,55 @@ Localization
#LOC_RestockPlus_restock-claw-625-1_description = A smaller claw for grappling smaller things. Unfortunately, it does not pivot.
#LOC_RestockPlus_restock-claw-625-1_tags = restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
// 1.25m
#LOC_RestockPlus_restock-engineplate-125-1_title = EP-12 Engine Plate
#LOC_RestockPlus_restock-engineplate-125-1_description = A small plate for holding one or more engines. Includes optional boattail to protect first stage engines, or several lengths of shroud. Includes a decoupler for use with upper stages.
#LOC_RestockPlus_restock-engineplate-125-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 125 1.25 Electron
// 1.875m
#LOC_RestockPlus_restock-decoupler-1875-1_title = TD-18 Decoupler
#LOC_RestockPlus_restock-decoupler-1875-1_description = This stack decoupler is a medium sized tool for splitting rockets.
#LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo separat split
#LOC_RestockPlus_restock-decoupler-1875-truss-1_title = TD-18T Truss Decoupler
#LOC_RestockPlus_restock-decoupler-1875-truss-1_description = This is a decoupler with hollow bits - suitable for hot-staging engines when you split your rocket in twain.
#LOC_RestockPlus_restock-decoupler-1875-truss-1_tags = restock break decouple explo kerbodyne separat split
#LOC_RestockPlus_restock-separator-1875-1_title = TS-18 Separator
#LOC_RestockPlus_restock-separator-1875-1_description = This stack separator is a medium sized separator, much like the other separators. Unlike Decouplers, Separators will eject anything connected to themselves. This is good, as it removes the need to worry about which side needs to be pointed away from face. Try to not look at it too much though.
#LOC_RestockPlus_restock-separator-1875-1_tags = restock break decouple separat split stag
#LOC_RestockPlus_restock-engineplate-1875-1_title = EP-18 Engine Plate
#LOC_RestockPlus_restock-engineplate-1875-1_description = A medium sized plate for holding one or more engines, with included decoupler for anything attached below it.
#LOC_RestockPlus_restock-engineplate-1875-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 1875 1.875 Titan
// 2.5m
#LOC_RestockPlus_restock-engineplate-25-1_title = EP-25 Engine Plate
#LOC_RestockPlus_restock-engineplate-25-1_description = A large plate for holding one or more engines, with included decoupler for anything attached below it.
#LOC_RestockPlus_restock-engineplate-25-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 25 2.5 Falcon
// 3.75m
#LOC_RestockPlus_restock-docking-375-1_title = Clamp-O-Tron Docking Port 'Grande'
#LOC_RestockPlus_restock-docking-375-1_description = When the thrill of docking enormous objects in space disappears, one must logically proceed to humongous objects. This even larger docking port is the result of 6 months of R&D to define the precise meaning of the word 'humongous'.
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket clamp grande
#LOC_RestockPlus_restock-engineplate-375-1_title = EP-37 Engine Plate
#LOC_RestockPlus_restock-engineplate-375-1_description = A gigantic plate for holding one or more engines, with included decoupler for anything attached below it.
#LOC_RestockPlus_restock-engineplate-375-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 375 3.75 Zenit
// 5m
#LOC_RestockPlus_restock-decoupler-5-1_title = TD-500 Decoupler
#LOC_RestockPlus_restock-decoupler-5-1_description =
#LOC_RestockPlus_restock-decoupler-5-1_title = TD-50 Decoupler
#LOC_RestockPlus_restock-decoupler-5-1_description = An enormous decoupler that acts as a specialized tool for ripping your rocket stack apart.
#LOC_RestockPlus_restock-decoupler-5-1_tags = restock break decouple explo separat split
#LOC_RestockPlus_restock-separator-5-1_title = TS-500 Separator
#LOC_RestockPlus_restock-separator-5-1_description = This stack separator is a medium sized separator, much like the other separators. Unlike Decouplers, Separators will eject anything connected to themselves. This is good, as it removes the need to worry about which side needs to be pointed away from face. Try to not look at it too much though.
#LOC_RestockPlus_restock-separator-5-1_title = TS-50 Separator
#LOC_RestockPlus_restock-separator-5-1_description = This stack separator is an enormous separator that has enough ejection power to inject a decent amount of impulse into objects being disconnected on either side with great gusto. Do not be near on EVA whilst staging!
#LOC_RestockPlus_restock-separator-5-1_tags = restock break decouple separat split stag
#LOC_RestockPlus_restock-engineplate-5-1_title = EP-50 Engine Plate
#LOC_RestockPlus_restock-engineplate-5-1_description = An enormous plate for holding one or more engines, with included decoupler for anything attached below it. Upgraded version currently pending government approval.
#LOC_RestockPlus_restock-engineplate-5-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 5 Ares V
// AERO
// ====
@ -348,7 +371,6 @@ Localization
#LOC_RestockPlus_restock-nosecone-1875-2_description = For capping off those medium size boosters, you can't beat the Mark 18, unless you're the Mark 19.
#LOC_RestockPlus_restock-nosecone-1875-2_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose mk18
// 3.75m
#LOC_RestockPlus_restock-nosecone-375-1_title = Kerbodyne S3-3600 Nosecone
#LOC_RestockPlus_restock-nosecone-375-1_description = A specialized and monstrous nosecone with revolutionary fuel-containing capabilities.
@ -380,7 +402,6 @@ Localization
#LOC_RestockPlus_restock-structural-tube-1875-1_tags = restock hollow pipe tube support structur build construct struct
// 2.5m
#LOC_RestockPlus_restock-structural-tube-25-1_title = TB-25 Structural Tube
#LOC_RestockPlus_restock-structural-tube-25-1_description = A large tube for those that wish to store things. Available in many lengths and even finishes!
#LOC_RestockPlus_restock-structural-tube-25-1_tags = restock hollow pipe tube support structur build construct struct
@ -456,9 +477,7 @@ Localization
#LOC_RestockPlus_restock-service-bay-1875-1_description = A medium sized heat resistant service bay, ideal for protecting delicate instruments or stowing small service components such as RCS tanks, batteries, etc.
#LOC_RestockPlus_restock-service-bay-1875-1_tags = restock bus contain heat hollow protect (stor therm
// 5m
#LOC_RestockPlus_restock-fairing-base-5-1_title = AE-FF4 Airstream Protective Shell (5m)
#LOC_RestockPlus_restock-fairing-base-5-1_description = While the Kerbals at Mission Control were still figuring out how to get their rockets back down to Kerbin safely, the research engineers at FLOOYD were quickly realising that protecting parts on ascent was just as important. Heavy research into two-dimensional-input driven procedural construction was then funded with the hopes of making protective shells for important payloads and interstage areas of the crafts. The protective shells also have the benefit of making the craft more aerodynamic, hopefully saving on precious rocket fuel!
#LOC_RestockPlus_restock-fairing-base-5-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
@ -482,6 +501,7 @@ Localization
// COMMUNICATIONS
// ==============
#LOC_RestockPlus_restock-relay-radial-2_title = HG-20 High Gain Antenna
#LOC_RestockPlus_restock-relay-radial-2_description = A longer range version of the HG-5 that can handle either direct communications or short range relays, using 4 different dishes.
#LOC_RestockPlus_restock-relay-radial-2_tags = relay antenna radial science transmit data Apollo restock hg 20
@ -495,7 +515,8 @@ Localization
#LOC_RestockPlus_restock-antenna-stack-3_tags = antenna radial transmit data dish Galileo TDRS restock communotron hg 61
// LADDERS
// ==============
// =======
#LOC_RestockPlus_restock-ladder-static-2_title = Pegasus II Mobility Enhancer
#LOC_RestockPlus_restock-ladder-static-2_description = A logical extension of the Pegasus I, the Pegasus II however does not extend but is twice as long, allowing for longer, more dramatic climbing sequences.
#LOC_RestockPlus_restock-ladder-static-2_tags =
@ -505,7 +526,7 @@ Localization
#LOC_RestockPlus_restock-ladder-static-3_tags =
// RESOURCE
// ==============
// ========
// 1.875m
#LOC_RestockPlus_restock-oretank-1875-1_title = Medium Holding Tank
@ -518,7 +539,8 @@ Localization
#LOC_RestockPlus_restock-oretank-375-1_tags = black isru mine )mining (ore resource store restock
// GROUND
// ==============
// ======
#LOC_RestockPlus_restock-wheel-1-T_title = Rovemax Model S2-T
#LOC_RestockPlus_restock-wheel-1-T_description = A modified rover wheel that is rotated 90°, ideal for tricycles or other unusually shaped vehicles.
#LOC_RestockPlus_restock-wheel-1-T_tags = )car drive ground roll rover wheel tricycle restock

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@ -6,179 +6,537 @@
Localization
{
en-us
es-es
{
// Actions and buttons
// AGENCIES
// ==========
#LOC_RestockPlus_agency_paperclips = Clips de Papel Universales
// ACTIONS AND BUTTONS
// ===================
#LOC_RestockPlus_light_rotate_on = Pivotado
#LOC_RestockPlus_light_rotate_off = Rotaci<EFBFBD>n Base
#LOC_RestockPlus_light_rotate_off = Rotación Base
#LOC_RestockPlus_light_rotate_toggle = Rotar Luz
#LOC_RestockPlus_launch_clamp_extended_on = Extendido
#LOC_RestockPlus_launch_clamp_extended_off = Extensión de abrazadera
#LOC_RestockPlus_launch_clamp_extended_toggle = Extender abrazadera
// Engines
#LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' C<>mulo de Motores de Combustible L<>quido
#LOC_RestockPlus_restock-engine-corgi_description = Los ingenieros de Kerbodyne han descubierto que agrupar motores puede ser una soluci<63>n efectiva cuando necesitas m<>s empuje y no quieres a<>adir m<>s propulsores. Este motor para etapas superiores es muy eficiente y aprovecha la longevidad de sus cuatro motores hechos a mano.
// ENGINES
// =======
// 3.75m
#LOC_RestockPlus_restock-engine-corgi_title = KR-10A 'Corgi' Cúmulo de Motores de Combustible Líquido
#LOC_RestockPlus_restock-engine-corgi_description = Los ingenieros de Kerbodyne han descubierto que agrupar motores puede ser una solución efectiva cuando necesitas más empuje y no quieres añadir más propulsores. Este motor para etapas superiores es muy eficiente y aprovecha la longevidad de sus cuatro motores hechos a mano.
#LOC_RestockPlus_restock-engine-corgi_tags = orbit vac upper propuls sls rl10 eus restock kr 10a corgi vacio superior orbita
#LOC_RestockPlus_restock-engine-boar_title = Motor KR-1 'Boar' de Combustible L<>quido
#LOC_RestockPlus_restock-engine-boar_description = El motor Boar individual es un pel<65>n mas eficiente que su hermano doble, y provee, logicamente, la mitad del empuje. Por culpa de una integraci<63>n m<>s peque<75>a de puntos de montaje, posee una menor proporci<63>n de Empuje-Peso (Thrust-To-Weight en ingl<67>s)
// 2.5m
#LOC_RestockPlus_restock-engine-boar_title = Motor KR-1 'Boar' de Combustible Líquido
#LOC_RestockPlus_restock-engine-boar_description = El motor Boar individual es un pelín mas eficiente que su hermano doble, y provee, logicamente, la mitad del empuje. Por culpa de una integración más pequeña de puntos de montaje, posee una menor proporción de Empuje-Peso (Thrust-To-Weight en inglés)
#LOC_RestockPlus_restock-engine-boar_tags = ascent main propuls lower sls dynetics f1b restock kr1 boar ascenso principal propulsion
#LOC_RestockPlus_restock-engine-pug_title = Motor LV-303 'Pug' de Combustible L<>quido
#LOC_RestockPlus_restock-engine-pug_description = <EFBFBD>Pero mira que monada de motor! Todos los cohetes de principiantes se merecen este motor de vac<61>o.
#LOC_RestockPlus_restock-engine-cherenkov_title = Motor oscilante atómico LV-N410 'Cherenkov'
#LOC_RestockPlus_restock-engine-cherenkov_description = Por demanda popular, Rockomax ha traído al mercado un potente motor nuclear de gran tamaño. Al igual que su primo más pequeño, el Nerv, solo funciona con combustible líquido. Como resultado de un gran presupuesto de desarrollo, se han instalado mecanismos de cardán en los conductos de escape de la turbobomba, lo que permite capacidades limitadas de empuje vectorial.
#LOC_RestockPlus_restock-engine-cherenkov_tags = active atom efficient engine inter liquid (cherenkov nuclear nuke orbit propuls radio reactor vacuum restock
// 1.875m
#LOC_RestockPlus_restock-engine-srb-anvil_title = Impulsor de cohete sólido STS-1 'Anvil'
#LOC_RestockPlus_restock-engine-srb-anvil_description = Descontinuado debido a la escasez de componentes. Este colosal refuerzo de cohete sólido tiene potencia más que suficiente para ser utilizado para empujar núcleos de empuje más bajo realmente alto o incluso ser utilizado como una etapa central, si sus ingenieros sienten que el retumbante hormigueo de la combustión explosiva inestable podría aprovecharse como un masaje de espalda función para los Kerbonautas aburridos.
#LOC_RestockPlus_restock-engine-srb-anvil_tags = a moar (more motor rocket shuttle ssrb srb restock anvil
#LOC_RestockPlus_restock-engine-srb-castor_title = TCK-2 'Castor' Refuerzo de cohete sólido
#LOC_RestockPlus_restock-engine-srb-castor_description = Este refuerzo de cohete sólido medio tiene una potencia más que suficiente para ser utilizado para empujar núcleos de empuje más bajo realmente alto o incluso ser utilizado como una etapa central, si sus ingenieros sienten que el retumbante hormigueo de la combustión explosiva inestable podría aprovecharse como un masaje de espalda función para los Kerbonautas aburridos.
#LOC_RestockPlus_restock-engine-srb-castor_tags = a moar (more motor rocket shuttle ssrb srb restock anvil
#LOC_RestockPlus_restock-engine-ursa_title = Motor de combustible líquido 'Ursa' RK-107
#LOC_RestockPlus_restock-engine-ursa_description = Aunque el Ursa es bajista en los mecanismos de cardán, es bastante poderoso y cumple un deber simple y efectivo como motor de refuerzo.
#LOC_RestockPlus_restock-engine-ursa_tags = fueltank ?lfo liquid oxidizer propellant rocket (ursa restock
#LOC_RestockPlus_restock-engine-caravel_title = Motor de combustible líquido UR-2 'Caravel'
#LOC_RestockPlus_restock-engine-caravel_description = La carabela navega fácilmente hacia los vientos del espacio interplanetario con eficiencia y empuje promedio.
#LOC_RestockPlus_restock-engine-caravel_tags = fueltank ?lfo liquid oxidizer propellant rocket (caravel paperclip restock
#LOC_RestockPlus_restock-engine-schnauzer_title = Motor de combustible líquido UR-137 'Schnauzer'
#LOC_RestockPlus_restock-engine-schnauzer_description = El Schnauzer tiene un gran hocico, campana, y como tal funciona majestuosamente como un motor de etapa superior.
#LOC_RestockPlus_restock-engine-schnauzer_tags = fueltank ?lfo liquid oxidizer propellant rocket paperclip (schanuzer restock
#LOC_RestockPlus_restock-engine-galleon_title = Motor de combustible líquido UR-1 'Galleon'
#LOC_RestockPlus_restock-engine-galleon_description = ¡Zarpa en los vientos del espacio con tu primera etapa impulsada por el poder del galeón! Un barco moderno de la línea, este motor es un potente refuerzo.
#LOC_RestockPlus_restock-engine-galleon_tags = ascent main propuls lower paperclip restock ur1 (galleon f1 saturn
// 1.25m
#LOC_RestockPlus_restock-engine-pug_title = Motor LV-303 'Pug' de Combustible Líquido
#LOC_RestockPlus_restock-engine-pug_description = ¡Pero mira que monada de motor! Todos los cohetes de principiantes se merecen este motor de vacío.
#LOC_RestockPlus_restock-engine-pug_tags = orbit vac upper propuls restock 303 pug orbita vacio superior
#LOC_RestockPlus_restock-engine-valiant_title = Motor LV-T15 'Valiant' de Combustible L<EFBFBD>quido
#LOC_RestockPlus_restock-engine-valiant_title = Motor LV-T15 'Valiant' de Combustible Líquido
#LOC_RestockPlus_restock-engine-valiant_description = El primer modelo (Primero que no tiene tendencias a explotar sin avisar) de la adorada serie de motores LV. Lo suficiente para levantarte del suelo y surcar los cielos, e incluso ofrece increibles caracteristicas como "Cambiar la potencia" y "Girar"
#LOC_RestockPlus_restock-engine-valiant_tags = ascent main propuls lower sls restock t15 valiant ascenso principal propulsion
#LOC_RestockPlus_restock-engine-torch_title = Motor Mk-1H 'Torch' de Combustible L<>quido
#LOC_RestockPlus_restock-engine-torch_description = Cuando tu cohete es peque<75>o y necesita un buen empuj<75>n, el motor "Torch" te ayudar<61> con su capacidad de producci<63>n de gases calientes a un ritmo prodigioso.
// 0.625m
#LOC_RestockPlus_restock-engine-torch_title = Motor Mk-1H 'Torch' de Combustible Líquido
#LOC_RestockPlus_restock-engine-torch_description = Cuando tu cohete es pequeño y necesita un buen empujón, el motor "Torch" te ayudará con su capacidad de producción de gases calientes a un ritmo prodigioso.
#LOC_RestockPlus_restock-engine-torch_tags = ascent main propuls lower titan restock mk1h torch ascenso principal propulsion
#LOC_RestockPlus_restock-engine-srb-mallet_title = Motor RT-1 'Mallet' de Combustible S<EFBFBD>lido
#LOC_RestockPlus_restock-engine-srb-mallet_description = El peque<EFBFBD>o motor "Mallet" satisface la demanda de motores s<EFBFBD>lidos peque<EFBFBD>os y compactos, perfectos para asistir en el lanzamiento de un cohete o para ser usados en grupos numerosos. Incluso el jardinero del Centro Espacial, un tal O. Trag Kerman, ha propuesto juntar decenas de estos motores para hacer un cohete tan barato que no quedar<EFBFBD>a mal en un todo-a-cien.
#LOC_RestockPlus_restock-engine-srb-mallet_title = Motor RT-1 'Mallet' de Combustible Sólido
#LOC_RestockPlus_restock-engine-srb-mallet_description = El pequeño motor "Mallet" satisface la demanda de motores sólidos pequeños y compactos, perfectos para asistir en el lanzamiento de un cohete o para ser usados en grupos numerosos. Incluso el jardinero del Centro Espacial, un tal O. Trag Kerman, ha propuesto juntar decenas de estos motores para hacer un cohete tan barato que no quedaría mal en un todo-a-cien.
#LOC_RestockPlus_restock-engine-srb-mallet_tags = moar (more motor rocket srb restock mallet mas motores solido motor
#LOC_RestockPlus_restock-engine-srb-striker_title = Motor RT-2 'Striker' de Combustible S<EFBFBD>lido
#LOC_RestockPlus_restock-engine-srb-striker_description = Extending the Mallet with additional segments can provide more boom than your integration team knows what to do with!
#LOC_RestockPlus_restock-engine-srb-striker_description = <20>A<EFBFBD>adiendole al motor "Mallet" segmentos extras que provee mas explosiones de los que el equipo de integraci<63>n sabe que hacer con ellos!
#LOC_RestockPlus_restock-engine-srb-striker_title = Motor RT-2 'Striker' de Combustible Sólido
#LOC_RestockPlus_restock-engine-srb-striker_description = ¡Añadiendole al motor "Mallet" segmentos extras que provee mas explosiones de los que el equipo de integración sabe que hacer con ellos!
#LOC_RestockPlus_restock-engine-srb-striker_tags = a moar (more motor rocket srb restock striker solido motores motor
#LOC_RestockPlus_restock-engine-srb-anvil_title = Motor STS-1 'Anvil' de Combustible S<>lido
#LOC_RestockPlus_restock-engine-srb-anvil_description = Este enorme motor s<>lido tiene la suficiente potencia para permite llevar etapas principales de bajo empuje increiblemente arriba. <20>Incluso se pueden usar como primera etapa de por s<>...! ...si tus ingenieros creen que las vibraciones destroza-espinas de una combusti<74>n inestable pueden usarse como funci<63>n de masaje para la tripulaci<63>n.
#LOC_RestockPlus_restock-engine-srb-anvil_tags = a moar (more motor rocket shuttle ssrb srb restock anvil solido motores motor
// Radial
#LOC_RestockPlus_restock-engine-panda_title = Motor Vernier 'Panda Basura' RK-1
#LOC_RestockPlus_restock-engine-panda_description = Este pequeño motor tiene un mecanismo de cardán de eje único muy grande que permite un excelente control en todos los regímenes de vuelo.
#LOC_RestockPlus_restock-engine-panda_tags = restock fueltank ?lfo liquid oxidizer propellant rocket (panda
// CONTROL
#LOC_RestockPlus_restock-reactionwheel-radial-1_title = Giroscopio Radial Peque<75>o
#LOC_RestockPlus_restock-reactionwheel-radial-1_description = El peque<75>o giroscopio de Steadler proporciona una peque<75>a cantidad de capacidad de rotaci<63>n pero con mayor eficiencia energ<72>tica, permitiendo que estaciones espaciales mantengan su orientaci<63>n con a<>n menos potencia. Aun no estamos seguros del todo como funcionan los giroscopios, pero permiten rotaci<63>n en los tres ejes... increiblemente.
#LOC_RestockPlus_restock-reactionwheel-radial-1_tags = cmg command control fly gyro moment react stab steer torque magic_spinny_thing comando momento par girar rotar
// =======
// Reaction wheels
#LOC_RestockPlus_restock-reactionwheel-radial-1_title = Giroscopio Radial Pequeño
#LOC_RestockPlus_restock-reactionwheel-radial-1_description = El pequeño giroscopio radial de Steadler proporciona una pequeña cantidad de par pero con una mayor eficiencia energética, lo que permite que incluso estaciones grandes mantengan la actitud con una potencia mínima. Todavía no estamos del todo seguros de cómo funcionan los giroscopios, pero este permite el torque en los tres ejes.
#LOC_RestockPlus_restock-reactionwheel-radial-1_tags = cmg command control fly gyro moment react stab steer torque magic_spinny_thing restock
#LOC_RestockPlus_restock-reactionwheel-1875-1_title = Conjunto de rueda de reacción media
#LOC_RestockPlus_restock-reactionwheel-1875-1_description = Compramos varios de estos módulos de giroscopio para garantizar que pudiéramos controlar con precisión nuestros cohetes de tamaño mediano en todas las fases del vuelo.
#LOC_RestockPlus_restock-reactionwheel-1875-1_tags = restock cmg command control fly gyro moment react stab steer torque magic_spinny_thing
// RCS
#LOC_RestockPlus_restock-rcs-block-dual-1_title = Bloque RCS RV-102
#LOC_RestockPlus_restock-rcs-block-dual-1_description = Un clasico visto desde otra prespectiva. Este modelo suprime dos de los motores RV-105 dando menos direcciones de empuje confusas.
#LOC_RestockPlus_restock-rcs-block-dual-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate two pair dual rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_title = Bloque RCS RV-103
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_description = Supuestamente, este es, te<EFBFBD>ricamente, el motor RCS m<EFBFBD>s eficiente.
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_description = Supuestamente, este es, teóricamente, el motor RCS más eficiente.
#LOC_RestockPlus_restock-rcs-block-triple-angled-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate three triple rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_title = Bloque RCS RV-105-A
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_description = Al modificar el <EFBFBD>ngulo de algunos de los propulsores en el modelo RV-105 estandar, se puede producir mejores movimientos de traslaci<EFBFBD>n en la nave.
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_description = Al modificar el ángulo de algunos de los propulsores en el modelo RV-105 estandar, se puede producir mejores movimientos de traslación en la nave.
#LOC_RestockPlus_restock-rcs-block-quad-angled-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four lunar quad rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-quint-1_title = Bloque RCS RV-105-X
#LOC_RestockPlus_restock-rcs-block-quint-1_description = Parece ser que para algunos programas espaciales, 4 propulsores en un bloque RCS no es suficiente. Despues de pruebas en un bloque RV-105 tras introducir, con celo y tijeras de jardinero, un motor RCS linear, STEADLER a lanzado al mercado un nuevo bloque RCS con un quinto motor perpendicular al resto.
#LOC_RestockPlus_restock-rcs-block-quint-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate five quint rcs maniobra rotar girar
// Mini RCS
#LOC_RestockPlus_restock-rcs-single-mini-1_title = Puerto lineal RCS RC-1
#LOC_RestockPlus_restock-rcs-single-mini-1_description = STEADLER Engineering ha trabajado sin descanso y con grandes perdidas junto a Probodobodyne Corp en metodos de miniaturizaci<EFBFBD>n para hardware espacial, with resultingly lower assembly line fatality rates. Out of this engineering sprung an oversized communications port which has been repurposed as a reaction control thruster.
#LOC_RestockPlus_restock-rcs-single-mini-1_description = STEADLER Engineering ha trabajado sin descanso y con grandes perdidas junto a Probodobodyne Corp en metodos de miniaturización para hardware espacial, with resultingly lower assembly line fatality rates. Out of this engineering sprung an oversized communications port which has been repurposed as a reaction control thruster.
#LOC_RestockPlus_restock-rcs-single-mini-1_tags = restock control dock maneuver manoeuvre react rendezvous rotate stab steer translate single one rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_title = Bloque RCS RC-12 RCS
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_description = Este puerto RCS de dos motores duales tiene la increible cantidad de un cuarto del empuje de su hermano mayor.
#LOC_RestockPlus_restock-rcs-block-dual-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate tiny dual two pair rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_title = Bloque RCS RC-13
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_description = Mira cuantos motores tiene este bloque, <EFBFBD>3!
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_description = Mira cuantos motores tiene este bloque, ¡3!
#LOC_RestockPlus_restock-rcs-block-triple-angled-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate triple tiny quad rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-quad-mini-1_title = Bloque RCS RC-14
#LOC_RestockPlus_restock-rcs-block-quad-mini-1_description = Un bloque RCS incre<EFBFBD>blemente simple, pero muy peque<EFBFBD>o.
#LOC_RestockPlus_restock-rcs-block-quad-mini-1_description = Un bloque RCS increíblemente simple, pero muy pequeño.
#LOC_RestockPlus_restock-rcs-block-quad-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_title = Bloque RCS RC-14-A
#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_description = Este bloque de motores diagonales es asi porque, lo has adivinado, para una mayor eficiencia.
#LOC_RestockPlus_restock-rcs-block-quad-angled-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate four tiny quad rcs maniobra rotar girar
#LOC_RestockPlus_restock-rcs-block-quint-mini-1_title = Bloque RCS RC-15
#LOC_RestockPlus_restock-rcs-block-quint-mini-1_description = Miniaturizar 5 puertos RCS a un solo bloque no fue facil, pero estamos aqu<EFBFBD> para esto... si "para esto" significa intoxicarte por multiple gases que se usaron para la fabricaci<EFBFBD>n del producto.
#LOC_RestockPlus_restock-rcs-block-quint-mini-1_description = Miniaturizar 5 puertos RCS a un solo bloque no fue facil, pero estamos aquí para esto... si "para esto" significa intoxicarte por multiple gases que se usaron para la fabricación del producto.
#LOC_RestockPlus_restock-rcs-block-quint-mini-1_tags = restock cluster control dock maneuver manoeuvre react rendezvous rotate stab steer translate five tiny quint rcs maniobra rotar girar
// Fuel Tanks
#LOC_RestockPlus_restock-fuel-tank-rcs-radial-tiny-1_title = Dep<65>sito de Monopropelente miniaturizado 'Stratus-V'
#LOC_RestockPlus_restock-fuel-tank-rcs-radial-tiny-1_description = Un peque<75>o tanque de combistible de RCSs perfecto para microsat<61>lites y decoraci<63>n.
// FUEL TANKS
// ==========
// Radial
#LOC_RestockPlus_restock-fuel-tank-rcs-radial-tiny-1_title = Depósito de Monopropelente miniaturizado 'Stratus-V'
#LOC_RestockPlus_restock-fuel-tank-rcs-radial-tiny-1_description = Un pequeño tanque de combistible de RCSs perfecto para microsatélites y decoración.
#LOC_RestockPlus_restock-fuel-tank-rcs-radial-tiny-1_tags = restock fuel fueltank mono propellant rcs stratus
#LOC_RestockPlus_restock-fuel-tank-375-4_title = Dep<65>sito de Combustible Kerbodyne S3-1800
#LOC_RestockPlus_restock-fuel-tank-375-4_description = Un tanque de combustible especifico que completa la colecci<63>n de partes pesadas de Kerbodyne. <20>Ahora puedes hacer tortitas de keroseno!
#LOC_RestockPlus_restock-fuel-tank-375-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank s3 1800 tanque deposito combustible liquido
#LOC_RestockPlus_restock-fuel-tank-0625-1_title = Dep<65>sito de Combustible Oscar-E
#LOC_RestockPlus_restock-fuel-tank-0625-1_description = Capping off the Oscars is this large fuel tank. Gold statue not included.
#LOC_RestockPlus_restock-fuel-tank-0625-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar tanque deposito combustible liquido
#LOC_RestockPlus_restock-fuel-tank-0625-2_title = Dep<65>sito de Combustible Oscar-D
#LOC_RestockPlus_restock-fuel-tank-0625-2_description = A medium size Oscar series tank. Useful for landers or small satellite lifters.
#LOC_RestockPlus_restock-fuel-tank-0625-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar tanque deposito combustible liquido
#LOC_RestockPlus_restock-fuel-tank-0625-3_title = Dep<65>sito de Combustible Oscar-C
#LOC_RestockPlus_restock-fuel-tank-0625-3_description = Un Tanque Oscar-B doble con su correspondiente sufijo alfab<61>tico incrementado.
#LOC_RestockPlus_restock-fuel-tank-0625-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar tanque deposito combustible liquido
// Probe
#LOC_RestockPlus_restock-fuel-tank-probe-1_title = Tanque de combustible líquido PRBE-9
#LOC_RestockPlus_restock-fuel-tank-probe-1_description = Un conjunto de cuatro tanques en forma de cápsula que contienen combustible para sus pequeñas necesidades de sonda.
#LOC_RestockPlus_restock-fuel-tank-probe-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank probe lro tiny
#LOC_RestockPlus_restock-fuel-tank-probe-2_title = Tanque de combustible líquido PRBE-4
#LOC_RestockPlus_restock-fuel-tank-probe-2_description = Una breve colección de cuatro tanques esféricos que funciona bien como un pequeño tanque de propulsión de sonda.
#LOC_RestockPlus_restock-fuel-tank-probe-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank probe lro tiny
// Command
#LOC_RestockPlus_restock-drone-core-375-1_title = Unidad de Control Remoto RC-XL001
#LOC_RestockPlus_restock-drone-core-375-1_description = La Unidad de Control XL dise<73>ada por Kerbodyne y construido por STEADLER es un triunfo en el campo de la ingenieria aeroespacial y contiene funciones importantes, como el hecho de que no hay nada en el centro, que permite poner de manera compacta junto a esta parte lo que quieras. Al contrario que otras unidades de control, posee potentes ruedas de reacci<63>n por lo que tambi<62>n se puede usar como unidad de guiado.
#LOC_RestockPlus_restock-drone-core-375-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock xl001 remote rgu comando sonda satelite
// 0.625m
#LOC_RestockPlus_restock-fuel-tank-0625-1_title = Depósito de combustible líquido Oscar-E
#LOC_RestockPlus_restock-fuel-tank-0625-1_description = Coronando los Oscar está este gran tanque de combustible. Estatua de oro no incluida.
#LOC_RestockPlus_restock-fuel-tank-0625-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar
#LOC_RestockPlus_restock-fuel-tank-0625-2_title = Depósito de combustible líquido Oscar-D
#LOC_RestockPlus_restock-fuel-tank-0625-2_description = Un tanque de la serie Oscar de tamaño mediano. Útil para aterrizadores o pequeños levantadores de satélite.
#LOC_RestockPlus_restock-fuel-tank-0625-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar
#LOC_RestockPlus_restock-fuel-tank-0625-3_title = Depósito de combustible líquido Oscar-C
#LOC_RestockPlus_restock-fuel-tank-0625-3_description = Un Oscar B duplicado con sufijo alfabéticamente incrementado.
#LOC_RestockPlus_restock-fuel-tank-0625-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar
#LOC_RestockPlus_restock-fuel-tank-0625-5_title = Tanque de combustible líquido Oscar-A
#LOC_RestockPlus_restock-fuel-tank-0625-5_description = Una precuela del Oscar B, este tanque contiene una cantidad bastante pequeña de combustible.
#LOC_RestockPlus_restock-fuel-tank-0625-5_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank oscar
// Coupling
#LOC_RestockPlus_restock-docking-375-1_title = Puerto de Acoplamiento Clamp-O-Tron 'Big'
#LOC_RestockPlus_restock-docking-375-1_description = Cuando la emoci<63>n de acoplar objectos enormes en el espacio deja de existir, uno l<>gicamente pasa a objectos exorbitantes. Este puerto de acoplamiento es el resultado de 6 meses de I+D simplemente para encontrar el significado do "exorbitante".
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket clamp grande puerto acoplamiento conectar
#LOC_RestockPlus_restock-fuel-tank-sphere-0625-1_title = Depósito de combustible líquido hemisférico Oscar-O
#LOC_RestockPlus_restock-fuel-tank-sphere-0625-1_description = Una pequeña media esfera de gas para llevarte a la mitad de donde necesitas ir.
#LOC_RestockPlus_restock-fuel-tank-sphere-0625-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank round spher hemi
// 1.25m
#LOC_RestockPlus_restock-fuel-tank-sphere-125-1_title = Depósito de combustible líquido hemisférico FL-T50-R
#LOC_RestockPlus_restock-fuel-tank-sphere-125-1_description = Una media esfera de 1,25 m que almacena combustible líquido y oxidante.
#LOC_RestockPlus_restock-fuel-tank-sphere-125-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank round spher hemi
// 1.875m
#LOC_RestockPlus_restock-fuel-tank-rcs-1875-1_title = Depósito de combustible FL-R4 RCS
#LOC_RestockPlus_restock-fuel-tank-rcs-1875-1_description = Un tanque monopropelente mediano hecho de cuatro pequeñas cápsulas. No sobrepresurice ni subpresurice, manténgalo en su posición correcta.
#LOC_RestockPlus_restock-fuel-tank-rcs-1875-1_tags = restock fuel fueltank mono propellant rcs
#LOC_RestockPlus_restock-fuel-tank-1875-1_title = Depósito de combustible líquido FL-X1800
#LOC_RestockPlus_restock-fuel-tank-1875-1_description = La serie FL-X es el sucesor en tamaño de la serie FL-T y le brinda más combustible sin toparse con el territorio patentado Rockomax.
#LOC_RestockPlus_restock-fuel-tank-1875-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-1875-2_title = Depósito de combustible líquido FL-X900
#LOC_RestockPlus_restock-fuel-tank-1875-2_description = Un tanque de tamaño medio como este puede transportar una buena cantidad de combustible para cohetes y hacerlo mientras se ve muy bien.
#LOC_RestockPlus_restock-fuel-tank-1875-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-1875-3_title = Depósito de combustible líquido FL-X440
#LOC_RestockPlus_restock-fuel-tank-1875-3_description = Pequeño pero aún impresionante, los vapores de queroseno emitidos por este tanque agregan un ambiente inmediato a cualquier almacén utilizado para contener tanques de combustible para cohetes. Asegúrese de que dichas habitaciones estén bien ventiladas.
#LOC_RestockPlus_restock-fuel-tank-1875-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-1875-4_title = Depósito de combustible líquido FL-X220
#LOC_RestockPlus_restock-fuel-tank-1875-4_description = De tamaño diminuto, este tanque, sin embargo, puede proporcionar un impulso suficiente para una quemadura bien concebida o espontánea.
#LOC_RestockPlus_restock-fuel-tank-1875-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_title = Depósito de combustible líquido FL-S1200
#LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_description = Este tanque de combustible de forma interesante es cónico y no cilíndrico. Incluso incluye pequeños motores de separación en caso de que quiera usarlo como refuerzo, porque probablemente podría hacerlo.
#LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank soyuz
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_title = Adaptador de tanque de combustible FL-XA600
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_description = A veces necesitas algunos tamaños diferentes en tu cohete y eso está bien. Si desea mezclarlos sin problemas, necesita combustible, y sus dos tamaños son 1.875m y 1.25m, esta parte es su boleto.
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_title = Adaptador de tanque de combustible FL-XA160
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_description = Al igual que su hermano mayor, esta parte pasa de 1.25m a 1.875m y está repleta de combustible para cohetes de grado artesanal.
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_title = Adaptador de tanque de combustible FL-XA160-S
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_description = Una sección transversal extra pequeña no es problema con este adaptador totalmente alimentado, que se adapta con gracia de 1.875m a 0.625m.
#LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_title = Adaptador de tanque de combustible FL-XA1200
#LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_description = Un adaptador grande totalmente alimentado para pasar del tamaño grande de 2.5m a un tamaño modesto de 1.875m.
#LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-sphere-1875-1_title = Depósito de combustible líquido hemisférico FL-TX220-R
#LOC_RestockPlus_restock-fuel-tank-sphere-1875-1_description = Oye, es un tanque redondo, hemisférico que transporta combustible para cohetes, también disponible en varios colores.
#LOC_RestockPlus_restock-fuel-tank-sphere-1875-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank round spher hemi
// 2.5m
#LOC_RestockPlus_restock-fuel-tank-sphere-25-1_title = Tanque de combustible líquido hemisférico Rockomax X-200-4R
#LOC_RestockPlus_restock-fuel-tank-sphere-25-1_description = Este tanque de combustible es la mitad de una esfera. No debe usarse como una piscina, a diferencia de otros productos Rockomax
#LOC_RestockPlus_restock-fuel-tank-sphere-25-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank round spher hemi
// 3.75m
#LOC_RestockPlus_restock-fuel-tank-rcs-375-1_title = Depósito de combustible FL-S1 RCS
#LOC_RestockPlus_restock-fuel-tank-rcs-375-1_description = Un tanque monopropelente muy grande que almacena una cantidad considerable de combustible en sus 6 recipientes a presión esféricos.
#LOC_RestockPlus_restock-fuel-tank-rcs-375-1_tags = restock fuel fueltank mono propellant rcs
#LOC_RestockPlus_restock-fuel-tank-375-4_title = Tanque Kerbodyne S3-1800
#LOC_RestockPlus_restock-fuel-tank-375-4_description = Un tanque compacto especial que llena un agujero particular en la línea de piezas pesadas de Kerbodyne. ¡Ahora puedes hacer panqueques de queroseno!
#LOC_RestockPlus_restock-fuel-tank-375-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank s3 1800
#LOC_RestockPlus_restock-fuel-tank-sphere-375-1_title = Tanque de combustible líquido hemisférico Kerbodyne S3-900R
#LOC_RestockPlus_restock-fuel-tank-sphere-375-1_description = En comparación con el S3-1800, el S3-900R es más redondo, más esférico y, lo que es más importante, más cortado en dos.
#LOC_RestockPlus_restock-fuel-tank-sphere-375-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank round spher hemi
// 5m
#LOC_RestockPlus_restock-fuel-tank-5-1_title = Tanque de combustible líquido Kerbodyne SIV-512K
#LOC_RestockPlus_restock-fuel-tank-5-1_description =
#LOC_RestockPlus_restock-fuel-tank-5-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-2_title = Tanque de combustible líquido Kerbodyne SIV-256K
#LOC_RestockPlus_restock-fuel-tank-5-2_description =
#LOC_RestockPlus_restock-fuel-tank-5-2_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-3_title = Tanque de combustible líquido Kerbodyne SIV-128K
#LOC_RestockPlus_restock-fuel-tank-5-3_description =
#LOC_RestockPlus_restock-fuel-tank-5-3_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-5-4_title = Tanque de combustible líquido Kerbodyne SIV-64K
#LOC_RestockPlus_restock-fuel-tank-5-4_description =
#LOC_RestockPlus_restock-fuel-tank-5-4_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_title = Adaptador de tanque de combustible líquido SAIV de Kerbodyne
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_description =
#LOC_RestockPlus_restock-fuel-tank-adapter-375-5-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank adapter
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_title = Adaptador de motor alimentado Kerbodyne SIV
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_description =
#LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_tags = restock rocket fuel liquid oxidizer propellant fueltank ?lfo tank saturn enormous massive gigantic giant cross feed 5.0
// THERMAL
// =======
// 1.875m
#LOC_RestockPlus_restock-heatshield-1875-1_title = Escudo térmico (1.875m)
#LOC_RestockPlus_restock-heatshield-1875-1_description = Un escudo térmico de tamaño especial para cohetes de tamaño mediano. Curiosamente, tiene un pasadizo para una escotilla allí, casi parece que fue hecho por topos.
#LOC_RestockPlus_restock-heatshield-1875-1_tags = ablat drag entry insulate protect re- rocket therm restock
// COMMAND
// ========
// 0.625m
#LOC_RestockPlus_restock-drone-core-0625-1_title = Unidad de guía remota RC-XS1
#LOC_RestockPlus_restock-drone-core-0625-1_description = La unidad de guía remota más pequeña puede ser pequeña, pero eventualmente lo llevará a donde necesita ir.
#LOC_RestockPlus_restock-drone-core-0625-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock remote rgu
// 1.875m
#LOC_RestockPlus_restock-drone-core-1875-1_title = Unidad de guía remota RC-M001
#LOC_RestockPlus_restock-drone-core-1875-1_description = Esta unidad tiene un bajo coeficiente de sensibilidad, por lo que probablemente no tenga que tener cuidado al dejar abiertas las puertas del compartimento del módulo todo el tiempo.
#LOC_RestockPlus_restock-drone-core-1875-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock remote rgu
// 3.75m
#LOC_RestockPlus_restock-drone-core-375-1_title = Unidad de guía remota RC-XL001
#LOC_RestockPlus_restock-drone-core-375-1_description = El enorme sistema XL RGU diseñado por Kerbodyne y construido por STEADLER es un triunfo de la ingeniería aeroespacial y contiene características importantes, como el gran vacío vacío en el centro, que puede llenarse con cualquier cosa que desee. A diferencia de otras UGI de pila, contiene potentes ruedas de reacción que funcionan como una unidad de guía.
#LOC_RestockPlus_restock-drone-core-375-1_tags = cmg command control (core fly gyro kerbnet moment probe react sas satellite space stab steer torque restock xl001 remote rgu
// COUPLING
// ========
// Radial
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_title = Desacoplador radial TT-14
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_description = Es un desacoplador extra pequeño para eventos de separación muy pequeños.
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_tags = restock break decouple separat split stag
// 0.625m
#LOC_RestockPlus_restock-claw-625-1_title = Unidad de Agarre Avanzada Jr
#LOC_RestockPlus_restock-claw-625-1_description = Una garra más pequeña para lidiar con cosas más pequeñas. Lamentablemente, no gira.
#LOC_RestockPlus_restock-claw-625-1_tags = restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
// 1.25m
#LOC_RestockPlus_restock-engineplate-125-1_title = Placa del motor EP-12
#LOC_RestockPlus_restock-engineplate-125-1_description = Una placa pequeña para sostener uno o más motores. Incluye una cola de barco opcional para proteger los motores de la primera etapa, o varias longitudes de cubierta. Incluye un desacoplador para usar con etapas superiores.
#LOC_RestockPlus_restock-engineplate-125-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 125 1.25 Electron
// 1.875m
#LOC_RestockPlus_restock-decoupler-1875-1_title = Desacoplador TD-18
#LOC_RestockPlus_restock-decoupler-1875-1_description = Este desacoplador vertical es una herramienta de mediano tama<6D>o para partir cohetes por la mitad.
#LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo kerbodyne separat split desacoplador separar
#LOC_RestockPlus_restock-decoupler-1875-1_description = Este desacoplador de pila es una herramienta de tamaño mediano para dividir cohetes.
#LOC_RestockPlus_restock-decoupler-1875-1_tags = restock break decouple explo separat split
l
#LOC_RestockPlus_restock-decoupler-1875-truss-1_title = Desacoplador de armadura TD-18T
#LOC_RestockPlus_restock-decoupler-1875-truss-1_description = Este es un desacoplador con brocas huecas, adecuado para motores de preparación en caliente cuando divide su cohete en dos.
#LOC_RestockPlus_restock-decoupler-1875-truss-1_tags = restock break decouple explo kerbodyne separat split
#LOC_RestockPlus_restock-separator-1875-1_title = Separador TS-18
#LOC_RestockPlus_restock-separator-1875-1_description = Este separador vertical es de tama<EFBFBD>o medio, como los otros separadores. Al contrario que los desacopladores, estos separan todo a lo que esten conectados. Esto es genial, ya que no te tendras que preocupar por la orientaci<63>n.
#LOC_RestockPlus_restock-separator-1875-1_tags = restock break decouple separat split stag separador separar
#LOC_RestockPlus_restock-separator-1875-1_description = Este separador de pila es un separador de tamaño mediano, al igual que los otros separadores. A diferencia de los desacopladores, los separadores expulsarán cualquier cosa conectada a ellos mismos. Esto es bueno, ya que elimina la necesidad de preocuparse sobre qué lado debe señalarse lejos de la cara. Sin embargo, trata de no mirarlo demasiado.
#LOC_RestockPlus_restock-separator-1875-1_tags = restock break decouple separat split stag
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_title = Desacoplador Radial TT-14
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_description = Es un desacoplador bastante peque<75>o para separar cosas... bueno... peque<75>as.
#LOC_RestockPlus_restock-decoupler-radial-tiny-1_tags = restock break decouple separat split stag desacoplador separar
#LOC_RestockPlus_restock-engineplate-1875-1_title = Placa del motor EP-18
#LOC_RestockPlus_restock-engineplate-1875-1_description = Una placa de tamaño mediano para sostener uno o más motores, con desacoplador incluido para todo lo que se encuentre debajo.
#LOC_RestockPlus_restock-engineplate-1875-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 1875 1.875 Titan
// Aerodynamic
#LOC_RestockPlus_restock-nosecone-1875-1_title = Morro Protectivo Mk18
#LOC_RestockPlus_restock-nosecone-1875-1_description = Para dejar aerodinamicamente perfectos los propulsores de tama<6D>o medio, nada puede superar al Mark 18, a no ser que hables del Mark 19.
#LOC_RestockPlus_restock-nosecone-1875-1_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose mk18 morro cono aerodinamico avion
// 2.5m
#LOC_RestockPlus_restock-engineplate-25-1_title = Placa del motor EP-25
#LOC_RestockPlus_restock-engineplate-25-1_description = Una placa grande para sujetar uno o más motores, con desacoplador incluido para todo lo que se encuentre debajo.
#LOC_RestockPlus_restock-engineplate-25-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 25 2.5 Falcon
#LOC_RestockPlus_restock-nosecone-375-1_title = Morro Kerbodyne S3-3600
#LOC_RestockPlus_restock-nosecone-375-1_description = Un morro especializado pero monstruoso con la revolucionaria capacidad de contener combustible.
#LOC_RestockPlus_restock-nosecone-375-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank s3 3600 nose cone morro cono aerodinamico avion
// 3.75m
#LOC_RestockPlus_restock-docking-375-1_title = Puerto de acoplamiento Clamp-O-Tron 'Grande'
#LOC_RestockPlus_restock-docking-375-1_description = Cuando desaparece la emoción de atracar objetos enormes en el espacio, uno debe proceder lógicamente a objetos gigantescos. Este puerto de atraque aún más grande es el resultado de 6 meses de I+D para definir el significado preciso de la palabra 'enorme'.
#LOC_RestockPlus_restock-docking-375-1_tags = restock berth capture connect couple dock fasten join moor socket clamp grande
// Structural
#LOC_RestockPlus_restock-engineplate-375-1_title = Placa del motor EP-37
#LOC_RestockPlus_restock-engineplate-375-1_description = Una placa gigantesca para sostener uno o más motores, con desacoplador incluido para todo lo que se encuentre debajo.
#LOC_RestockPlus_restock-engineplate-375-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 375 3.75 Zenit
// 5m
#LOC_RestockPlus_restock-decoupler-5-1_title = Desacoplador TD-500
#LOC_RestockPlus_restock-decoupler-5-1_description =
#LOC_RestockPlus_restock-decoupler-5-1_tags = restock break decouple explo separat split
#LOC_RestockPlus_restock-separator-5-1_title = Separador TS-500
#LOC_RestockPlus_restock-separator-5-1_description = Este separador de pila es un separador de tamaño mediano, al igual que los otros separadores. A diferencia de los desacopladores, los separadores expulsarán cualquier cosa conectada a ellos mismos. Esto es bueno, ya que elimina la necesidad de preocuparse sobre qué lado debe señalarse lejos de la cara. Sin embargo, trata de no mirarlo demasiado.
#LOC_RestockPlus_restock-separator-5-1_tags = restock break decouple separat split stag
#LOC_RestockPlus_restock-engineplate-5-1_title = Placa del motor EP-50
#LOC_RestockPlus_restock-engineplate-5-1_description = Una placa enorme para sujetar uno o más motores, con desacoplador incluido para todo lo que se encuentre debajo. Versión actualizada actualmente pendiente de aprobación del gobierno.
#LOC_RestockPlus_restock-engineplate-5-1_tags = restock engine plate shroud boattail explo break decouple seperat split pancake 5 Ares V
// AERO
// ====
// 0.625m
#LOC_RestockPlus_restock-nosecone-0625-1_title = de cohete en miniatura
#LOC_RestockPlus_restock-nosecone-0625-1_descriptioCpnon = Un cono pequeño ligeramente más apropiado para cohetes, disponible en acabados de metal blanco y brillante.
#LOC_RestockPlus_restock-nosecone-0625-1_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose
// 1.875m
#LOC_RestockPlus_restock-nosecone-1875-1_title = Cono protector de cohete Mk18
#LOC_RestockPlus_restock-nosecone-1875-1_description = Descontinuado debido a la escasez de componentes. Para completar esos potenciadores de tamaño mediano, no puedes vencer a Mark 18, a menos que seas Mark 19.
#LOC_RestockPlus_restock-nosecone-1875-1_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose mk18
#LOC_RestockPlus_restock-nosecone-1875-2_title = Cono protector de cohete Mk18
#LOC_RestockPlus_restock-nosecone-1875-2_description = Para completar esos potenciadores de tamaño mediano, no puedes vencer a Mark 18, a menos que seas Mark 19.
#LOC_RestockPlus_restock-nosecone-1875-2_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose mk18
// 3.75m
#LOC_RestockPlus_restock-nosecone-375-1_title = Kerbodyne S3-3600 Cono
#LOC_RestockPlus_restock-nosecone-375-1_description = Un cono especializado y monstruoso con capacidades revolucionarias que contienen combustible.
#LOC_RestockPlus_restock-nosecone-375-1_tags = restock fuel fueltank ?lfo liquid oxidizer propellant rocket tank s3 3600 nose cone
// 5m
#LOC_RestockPlus_restock-nosecone-5-1_title = Cono Kerbodyne SIV
#LOC_RestockPlus_restock-nosecone-5-1_description = Un cono muy grande para cohetes muy grandes.
#LOC_RestockPlus_restock-nosecone-5-1_tags = restock aero aircraft booster )cap drag fligh plane rocket speed stab stream nose
// STRUCTURAL
// ==========
// 1.25m
#LOC_RestockPlus_restock-structural-tube-125-1_title = Tubo estructural TB-125
#LOC_RestockPlus_restock-structural-tube-125-1_description = Un tubo pequeño, lleno de cosas maravillosas. ¡Disponible en muchas longitudes e incluso acabados!
#LOC_RestockPlus_restock-structural-tube-125-1_tags = restock hollow pipe tube support structur build construct struct
// 1.875m
#LOC_RestockPlus_restock-adapter-flat-1875-25-1_title = Adaptador FL-XA30
#LOC_RestockPlus_restock-adapter-flat-1875-25-1_description = ¡Conecta dos tubos de diferentes tamaños juntos! ¡Oh la kerbaldad!
#LOC_RestockPlus_restock-adapter-flat-1875-25-1_tags = connect frame scaffold adapt structur restock adtp
#LOC_RestockPlus_restock-adapter-flat-1875-125-1_title = Adaptador FL-XA15
#LOC_RestockPlus_restock-adapter-flat-1875-125-1_description = Conecta de manera efectiva tubos pequeños de 1,25m con tubos medianos más grandes de 1,875m.
#LOC_RestockPlus_restock-adapter-flat-1875-125-1_tags = connect frame scaffold adapt structur restock adtp
#LOC_RestockPlus_restock-structural-tube-1875-1_title = Tubo estructural TB-1875
#LOC_RestockPlus_restock-structural-tube-1875-1_description = Un tubo mediano para cilindros inclinados. ¡Disponible en muchas longitudes e incluso acabados!
#LOC_RestockPlus_restock-structural-tube-1875-1_tags = restock hollow pipe tube support structur build construct struct
// 2.5m
#LOC_RestockPlus_restock-structural-tube-25-1_title = Tubo estructural TB-25
#LOC_RestockPlus_restock-structural-tube-25-1_description = Un tubo grande para aquellos que desean almacenar cosas. ¡Disponible en muchas longitudes e incluso acabados!
#LOC_RestockPlus_restock-structural-tube-25-1_tags = restock hollow pipe tube support structur build construct struct
// 3.75m
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_title = Kerbodyne ADTP-2-3A
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_description = Una version del adaptador Kerbodyne deprivada de todo su interior, que le permite contener componentes para una nave espacial en su interior.
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_tags = connect frame scaffold adapt structur strut truss hollow skel carg restock adtp adaptador
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_description = Una versión destripada del otro adaptador Kerbodyne, que permite el almacenamiento de componentes de naves espaciales en su núcleo.
#LOC_RestockPlus_restock-adapter-hollow-25-375-1_tags = connect frame scaffold adapt structur strut truss hollow skel carg restock adtp
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_title = Kerbodyne SKLE-2-3
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_description = Un adaptador estructural para las etapas tard<EFBFBD>as de un cohete.
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_tags = connect frame scaffold adapt structur strut truss eus hollow skel restock skle adaptador
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_description = Un adaptador estructural para etapas superiores.
#LOC_RestockPlus_restock-adapter-skeletal-25-375-1_tags = connect frame scaffold adapt structur strut truss eus hollow skel restock skle
// Electrical
#LOC_RestockPlus_restock-battery-375-1_title = Bater<65>a recargable Z-10K
#LOC_RestockPlus_restock-battery-375-1_description = La bater<65>a para los cohetes m<>s grandes. Zaltronic incluye un seguro con el producto, algo <20>nico en este modelo. <20>La primera vez que se le rompa o caiga su bater<65>a, sera reemplazada gratuitamente! Por otra parte, la bater<65>a no es reparable por los usuarios.
#LOC_RestockPlus_restock-battery-375-1_tags = capacitor cell charge e/c elect pack power volt watt restock 10k battery bateria electricidad energia
#LOC_RestockPlus_restock-structural-tube-375-1_title = Tubo estructural TB-375
#LOC_RestockPlus_restock-structural-tube-375-1_description = Un tubo más grande para aquellos que desean almacenar cosas. ¡Disponible en muchas longitudes e incluso acabados!
#LOC_RestockPlus_restock-structural-tube-375-1_tags = restock hollow pipe tube support structur build construct struct
// Payload
#LOC_RestockPlus_restock-fairing-base-0625-1_title = Cofia AE-FF0 (0.625m)
#LOC_RestockPlus_restock-fairing-base-0625-1_description = Mientras los Kerbals en Control de Misi<73>n a<>n estaban averiguando como hacer que los cohetes volvieran a tierra firme sin explosiones, los ingenieros en FLOOYD se dieron cuenta que proteger carga en el ascenso era igual de importante. Una investigaci<63>n extensiva sobre contrucci<63>n procedural bidimensiomal fue creada con la esperanza de crear carcasas protectivas para carga importante y zonas entre etapas. Estas carcasas protectivas tambi<62>n tienen el beneficio de mejorar la aerodin<69>mica de la nave, con suerte ahorando en combustible. Este modelo es una versi<73>n a<>n m<>s peque<75>a que los otros modelos de FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 625 cofia proteccion aerodinamico
// 5m
#LOC_RestockPlus_restock-structural-tube-5-1_title = Tubo estructural TB-500
#LOC_RestockPlus_restock-structural-tube-5-1_description = En verdad, el tubo más grande que tenemos. ¡Disponible en muchas longitudes e incluso acabados!
#LOC_RestockPlus_restock-structural-tube-5-1_tags = restock hollow pipe tube support structur build construct struct
#LOC_RestockPlus_restock-fairing-base-1875-1_title = Cofia AE-FF1-L (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = Mientras los Kerbals en Control de Misi<73>n a<>n estaban averiguando como hacer que los cohetes volvieran a tierra firme sin explosiones, los ingenieros en FLOOYD se dieron cuenta que proteger carga en el ascenso era igual de importante. Una investigaci<63>n extensiva sobre contrucci<63>n procedural bidimensiomal fue creada con la esperanza de crear carcasas protectivas para carga importante y zonas entre etapas. Estas carcasas protectivas tambi<62>n tienen el beneficio de mejorar la aerodin<69>mica de la nave, con suerte ahorando en combustible. Gracias a cambios en el gasto de fondos de la empresa, esta carcasa protectora se acaba de lanzar al mercado.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 875 cofia proteccion aerodinamico
// Truss
#LOC_RestockPlus_restock-truss-3_title = Segmento de viga modular XXL
#LOC_RestockPlus_restock-truss-3_description = Compita directamente con otros programas espaciales en concursos de tamaño de vigas con este nuevo producto de vigas modulares.
#LOC_RestockPlus_restock-truss-3_tags = connect frame scaffold structur strut truss restock
// Science
#LOC_RestockPlus_restock-materialbay-radial-1_title = M<>dulo de Ciencia Radial SC-9001R Jr.
#LOC_RestockPlus_restock-materialbay-radial-1_description = La variante radial del M<>dulo de Ciencia Jr. tiene los mismos experimentos que el m<>dulo estandar, pero en un formato m<>s c<>modo y de montaje radial. Recomendado para edades de 4 a 8. No es adecuado para ni<6E>os peque<75>os por partes peque<75>as internas.
#LOC_RestockPlus_restock-materialbay-radial-1_tags = bay experiment lab material research radial sandwich kracken kraken restock ciencia experimento
#LOC_RestockPlus_restock-truss-adapter-0625-1_title = Adaptador pequeño de viga modular
#LOC_RestockPlus_restock-truss-adapter-0625-1_description = En general, el marketing anticipa que al proporcionar un medio para que las pequeñas pilas se unan limpiamente a las vigas modulares estándar, la demanda de estas últimas se disparará.
#LOC_RestockPlus_restock-truss-adapter-0625-1_tags = connect frame scaffold structur strut truss restock adapt
#LOC_RestockPlus_restock-goocanister-625-1_title = Unidad de Contenci<63>n Lineal de Mejunje Misterioso<73>
#LOC_RestockPlus_restock-goocanister-625-1_description = Despu<EFBFBD>s de un desafortunado accidente en el que un t<>cnico intento apilar maquinaria delicada encima de una Unidad de Contenci<63>n de Mejunje Misterioso<73>, FLOOYD Dynamics Labs vio un mercado de oportunidades para una versi<73>n de la unidad de contenci<63>n con bases planas.
#LOC_RestockPlus_restock-goocanister-625-1_tags = experiment research science 0.625 restock mystery goo inline ciencia experimento
#LOC_RestockPlus_restock-truss-hub-1_title = Eje de viga modular
#LOC_RestockPlus_restock-truss-hub-1_description = Conecte muchos segmentos de viga modular en orientaciones perpendiculares con este nuevo producto.
#LOC_RestockPlus_restock-truss-hub-1_tags = connect frame scaffold structur strut truss restock center central hub nexus
// Communications
#LOC_RestockPlus_restock-relay-radial-2_title = Antena de Alta Ganancia HG-20
#LOC_RestockPlus_restock-relay-radial-2_description = Una versi<73>n de mayor alcance de la antena HG-5 que puede con transmisiones directas o retransmisi<73>n en un alcance corto, utilizando 4 antenas parab<61>licas distintas.
#LOC_RestockPlus_restock-relay-radial-2_tags = relay antenna radial science transmit data Apollo restock hg 20 antena rebote
// ELECTRICAL
// ==========
// Radial
#LOC_RestockPlus_restock-apu-radial-1_title = APU monopropelente NH-24
#LOC_RestockPlus_restock-apu-radial-1_description = Después de jugar con el juguete de molinete de un niño y preguntarse "cómo podría ser esto más asombroso", un ingeniero intentó apuntarle con un pequeño motor de cohete. El equipo de ingeniería se puso a trabajar de inmediato para generar electricidad, y nació la APU monopropelente.
#LOC_RestockPlus_restock-apu-radial-1_tags = APU backup turbine array bank charge convert e/c elect energ pack power volt watt
#LOC_RestockPlus_restock-apu_name = Turbina APU
#LOC_RestockPlus_restock-apu_start = Iniciar turbina
#LOC_RestockPlus_restock-apu_stop = Detener turbina
#LOC_RestockPlus_restock-apu_toggle = Alternar turbina
// 1.875m
#LOC_RestockPlus_restock-battery-1875-1_title = Banco de baterías recargables Z-2.5K
#LOC_RestockPlus_restock-battery-1875-1_description = Paquete de batería mediana para aplicaciones de batería mediana.
#LOC_RestockPlus_restock-battery-1875-1_tags = capacitor cell charge e/c elect pack power volt watt restock battery
// 3.75m
#LOC_RestockPlus_restock-battery-375-1_title = Banco de baterías recargables Z-10K
#LOC_RestockPlus_restock-battery-375-1_description = Una batería gigantesca para los cohetes más grandes. Especial en este modelo, Zaltronic incluye un seguro contra accidentes: la primera vez que deje caer la batería, ¡se reemplazará de forma gratuita! Sin embargo, la batería no es reparable por el usuario.
#LOC_RestockPlus_restock-battery-375-1_tags = capacitor cell charge e/c elect pack power volt watt restock 10k battery
// PAYLOAD
// =======
// 0.625m
#LOC_RestockPlus_restock-fairing-base-0625-1_title = Carcasa protectora AE-FF0 Airstream (0.625m)
#LOC_RestockPlus_restock-fairing-base-0625-1_description = Mientras que los Kerbals en control de la misión todavía estaban descubriendo cómo llevar sus cohetes a Kerbin de manera segura, los ingenieros de investigación de FLOOYD se dieron cuenta rápidamente de que proteger las piezas en el ascenso era igual de importante. Luego se financió una gran investigación en la construcción de procedimientos impulsados por insumos bidimensionales con la esperanza de hacer conchas protectoras para cargas importantes y áreas entre etapas de las embarcaciones. Las carcasas protectoras también tienen la ventaja de hacer que la nave sea más aerodinámica, ¡con un ahorro de combustible precioso para cohetes! Esta carcasa protectora es un tamaño aún más pequeño disponible de FLOOYD.
#LOC_RestockPlus_restock-fairing-base-0625-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 625
// 1.875m
#LOC_RestockPlus_restock-fairing-base-1875-1_title = Carcasa protectora AE-FF1-L Airstream (1.875m)
#LOC_RestockPlus_restock-fairing-base-1875-1_description = Mientras que los Kerbals en el control de la misión todavía estaban descubriendo cómo llevar sus cohetes a Kerbin de manera segura, los ingenieros de investigación de FLOOYD se dieron cuenta rápidamente de que proteger las piezas en el ascenso era igual de importante. Luego se financió una gran investigación en la construcción de procedimientos impulsados por insumos bidimensionales con la esperanza de hacer conchas protectoras para cargas importantes y áreas entre etapas de las embarcaciones. Las carcasas protectoras también tienen la ventaja de hacer que la nave sea más aerodinámica, ¡con un ahorro de combustible precioso para cohetes! Como resultado de la realineación del cronograma presupuestario, este caparazón protector ha estado disponible recientemente.
#LOC_RestockPlus_restock-fairing-base-1875-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport 875
#LOC_RestockPlus_restock-service-bay-1875-1_title = Bahía de servicio (1.875m)
#LOC_RestockPlus_restock-service-bay-1875-1_description = Una bahía de servicio resistente al calor de tamaño mediano, ideal para proteger instrumentos delicados o guardar pequeños componentes de servicio como tanques RCS, baterías, etc.
#LOC_RestockPlus_restock-service-bay-1875-1_tags = restock bus contain heat hollow protect (stor therm
// 5m
#LOC_RestockPlus_restock-fairing-base-5-1_title = Carcasa protectora AE-FF4 Airstream (5m)
#LOC_RestockPlus_restock-fairing-base-5-1_description = Mientras que los Kerbals en el control de la misión todavía estaban descubriendo cómo llevar sus cohetes a Kerbin de manera segura, los ingenieros de investigación de FLOOYD se dieron cuenta rápidamente de que proteger las piezas en el ascenso era igual de importante. Luego se financió una gran investigación en la construcción de procedimientos impulsados por insumos bidimensionales con la esperanza de hacer conchas protectoras para cargas importantes y áreas entre etapas de las embarcaciones. Las carcasas protectoras también tienen la ventaja de hacer que la nave sea más aerodinámica, ¡con un ahorro de combustible precioso para cohetes!
#LOC_RestockPlus_restock-fairing-base-5-1_tags = restock aero )cap cargo cone contain drag fairing hollow inter nose payload protect rocket shroud stage (stor transport
// SCIENCE
// =======
// Radial
#LOC_RestockPlus_restock-materialbay-radial-1_title = SC-9001R ciencia radial Jr.
#LOC_RestockPlus_restock-materialbay-radial-1_description = La variante radial de ciencia Jr. tiene el mismo conjunto de experimentos que la bahía de material ciencia Jr. normal, pero en un conveniente paquete de montaje radial. Recomendado para edades de 4-8. Las piezas pequeñas en el interior hacen que no sea adecuado para niños pequeños.
#LOC_RestockPlus_restock-materialbay-radial-1_tags = bay experiment lab material research radial sandwich kracken kraken restock
// 0.625m
#LOC_RestockPlus_restock-goocanister-625-1_title = Unidad de contención en línea Mystery Goo™
#LOC_RestockPlus_restock-goocanister-625-1_description = Después de un desafortunado accidente en el que un técnico intentó apilar maquinaria delicada en el clásico recipiente Mystery Goo™, FLOOYD Dynamics Labs vio una oportunidad de mercado para una versión con una parte superior e inferior planas.
#LOC_RestockPlus_restock-goocanister-625-1_tags = experiment research science 0.625 restock mystery goo inline
#LOC_RestockPlus_restock-sciencebox-inline-1_title = Unidad de retorno de experimentos
#LOC_RestockPlus_restock-sciencebox-inline-1_description = Como los experimentos científicos se destruían antes de ser recuperados, nuestros ingenieros de kerbal diseñaron la Unidad de retorno de experimentos en forma cónica para sobrevivir mejor a los rigores de la reentrada atmosférica. El escudo térmico se vende por separado.
#LOC_RestockPlus_restock-sciencebox-inline-1_tags = experiment research science recovery reentry restock .625 1.25 inline
// COMMUNICATIONS
// ==============
#LOC_RestockPlus_restock-relay-radial-2_title = Antena de alta ganancia HG-20
#LOC_RestockPlus_restock-relay-radial-2_description = Una versión de mayor alcance del HG-5 que puede manejar comunicaciones directas o relés de corto alcance, utilizando 4 platos diferentes.
#LOC_RestockPlus_restock-relay-radial-2_tags = relay antenna radial science transmit data Apollo restock hg 20
#LOC_RestockPlus_restock-antenna-stack-2_title = Communotron DTS-J1
#LOC_RestockPlus_restock-antenna-stack-2_description = Una versi<EFBFBD>n fija de la popular antena DTS-M1. Esta fabricado con un estilo de parab<61>lica m<EFBFBD>s tradicional, dandole una mayor eficiencia a cambio de pesar mucho mas.
#LOC_RestockPlus_restock-antenna-stack-2_tags = antenna radial transmit data dish Juno restock communotron dts j1 antena
#LOC_RestockPlus_restock-antenna-stack-2_description = Una versión de montaje fijo de la popular antena DTS-M1. Esta versión es un plato más tradicional, dándole una mejor eficiencia a expensas de una mayor masa.
#LOC_RestockPlus_restock-antenna-stack-2_tags = antenna radial transmit data dish Juno restock communotron dts j1
#LOC_RestockPlus_restock-antenna-stack-3_title = Communotron HG-61
#LOC_RestockPlus_restock-antenna-stack-3_description = Despu<EFBFBD>s del desarollo de la venerable HG-55, alguien de marketing propuso una versi<EFBFBD>n m<EFBFBD>s barata de esta para sondas peque<EFBFBD>as. La antena HG-61 no posee un fant<6E>stico brazo para abrirse, pero provee el mismo rango de comunicaciones que su predecesor, que lo hace perfecto para la fabricaci<63>n de sondas lejanas si no tienes mucho presupuesto.
#LOC_RestockPlus_restock-antenna-stack-3_tags = antenna radial transmit data dish Galileo TDRS restock communotron hg 61 antena
#LOC_RestockPlus_restock-antenna-stack-3_description = Después de desarrollar el venerable HG-55, una de nuestras personas de marketing tuvo la idea de una versión de presupuesto para sondas pequeñas. El HG-61 elimina el elegante brazo extensor, al tiempo que proporciona el mismo rango de comunicación excelente que su predecesor, lo que lo hace perfecto para construir sondas de espacio profundo con un presupuesto.
#LOC_RestockPlus_restock-antenna-stack-3_tags = antenna radial transmit data dish Galileo TDRS restock communotron hg 61
// LADDERS
// ==============
#LOC_RestockPlus_restock-ladder-static-2_title = Mejorador de movilidad Pegasus II
#LOC_RestockPlus_restock-ladder-static-2_description = Sin embargo, una extensión lógica del Pegasus I, el Pegasus II no se extiende sino que es el doble de largo, lo que permite secuencias de escalada más largas y dramáticas.
#LOC_RestockPlus_restock-ladder-static-2_tags =
#LOC_RestockPlus_restock-ladder-static-3_title = Mejorador de movilidad Pegasus III
#LOC_RestockPlus_restock-ladder-static-3_description = Una mejora muy necesaria para una mejora de la movilidad. Es muy largo.
#LOC_RestockPlus_restock-ladder-static-3_tags =
// RESOURCE
// ==============
// 1.875m
#LOC_RestockPlus_restock-oretank-1875-1_title = Tanque de retención mediano
#LOC_RestockPlus_restock-oretank-1875-1_description = Un tanque mediano que se puede usar para almacenar materias primas. Garantía nula si se usa para almacenar refrigerios.
#LOC_RestockPlus_restock-oretank-1875-1_tags = black isru mine )mining (ore resource store restock
// 3.75m
#LOC_RestockPlus_restock-oretank-375-1_title = Tanque de retención Jumbo
#LOC_RestockPlus_restock-oretank-375-1_description = Un tanque muy grande que puede usarse para almacenar materias primas. El fabricante niega cualquier afirmación de que haya sido rediseñado desde una granja local.
#LOC_RestockPlus_restock-oretank-375-1_tags = black isru mine )mining (ore resource store restock
// GROUND
// ==============
#LOC_RestockPlus_restock-wheel-1-T_title = Rovemax Modelo S2-T
#LOC_RestockPlus_restock-wheel-1-T_description = Una rueda móvil modificada que gira 90°, ideal para triciclos u otros vehículos con formas inusuales.
#LOC_RestockPlus_restock-wheel-1-T_tags = )car drive ground roll rover wheel tricycle restock
#LOC_RestockPlus_restock-wheel-4_title = Rovemax Modelo M0
#LOC_RestockPlus_restock-wheel-4_description = Una versión más pequeña de la popular rueda Rovemax con una función de plegado integrada, lo que permite guardarla para transportarla.
#LOC_RestockPlus_restock-wheel-4_tags = )car drive ground roll rover wheel fold LRV restock
}
}
}

View File

@ -1,29 +1,23 @@
// ReStock+ 0.2.0
// 1.875m heat shield
PART
{
name = restock-heatshield-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Aero/restock-heatshield-1875-1
scale = 1.0, 1.0, 1.0
}
/// Flag to disable this part if MH is installed
MHReplacement = True
rescaleFactor = 1
node_stack_direct = 0.0, -0.00, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom = 0.0, -0.295, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 0.1175, 0.0, 0.0, 1.0, 0.0, 2
CoPOffset = 0.0, 0.825, 0.0
CoLOffset = 0.0, -0.27, 0.0
fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
TechRequired = landing
@ -63,7 +57,6 @@ PART
stagingEnabled = False
checkBottomNode = True
}
MODULE
{
name = ModuleDecouple
@ -74,7 +67,6 @@ PART
stagingEnableText = #autoLOC_502005 //#autoLOC_502005 = HS Jettison Not Staged
stagingDisableText = #autoLOC_502006 //#autoLOC_502006 = HS Jettison Staged
}
MODULE
{
name = ModuleAblator
@ -84,7 +76,6 @@ PART
pyrolysisLossFactor = 6000
reentryConductivity = 0.01
ablationTempThresh = 500
useChar = True
charModuleName = shieldChar
}
@ -344,7 +335,6 @@ PART
amount = 500
maxAmount = 500
}
MODULE
{
name = ModuleLiftingSurface

View File

@ -17,10 +17,8 @@ PART
node_stack_bottom = 0.0, 0.0, 0.0, 0.0, -1.0, 0.0, 2
TechRequired = metaMaterials
// Info
/// Flag to disable this part if MH is installed
MHReplacement = True
entryCost = 5500
cost = 1800
category = Aero

View File

@ -38,7 +38,6 @@ PART
breakingForce = 350
breakingTorque = 350
tags = #LOC_RestockPlus_restock-drone-core-0625-1_tags
MODULE
{
name = ModuleProbeControlPoint

View File

@ -38,7 +38,6 @@ PART
breakingForce = 350
breakingTorque = 350
tags = #LOC_RestockPlus_restock-drone-core-1875-1_tags
MODULE
{
name = ModuleProbeControlPoint

View File

@ -2,45 +2,45 @@
// Radial gyroscope
PART
{
name = restock-reactionwheel-1875-1
module = Part
author = Chris Adderley (Nertea)
name = restock-reactionwheel-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Control/restock-reactionwheel-1875-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1
node_stack_top = 0, 0.1851, 0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0, -0.2028, 0, 0.0, -1.0, 0.0, 2
TechRequired = specializedControl
entryCost = 9200
cost = 1825
category = Control
subcategory = 0
title = #LOC_RestockPlus_restock-reactionwheel-1875-1_title
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #LOC_RestockPlus_restock-reactionwheel-1875-1_description
rescaleFactor = 1
node_stack_top = 0, 0.1851, 0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0, -0.2028, 0, 0.0, -1.0, 0.0, 2
TechRequired = specializedControl
entryCost = 9200
cost = 1825
category = Control
subcategory = 0
title = #LOC_RestockPlus_restock-reactionwheel-1875-1_title
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #LOC_RestockPlus_restock-reactionwheel-1875-1_description
tags = #LOC_RestockPlus_restock-reactionwheel-1875-1_tags
attachRules = 1,0,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2000
bulkheadProfiles = size1p5
MODULE
{
name = ModuleReactionWheel
PitchTorque = 22.5
YawTorque = 22.5
RollTorque = 22.5
RESOURCE
{
name = ElectricCharge
rate = 0.675
}
}
attachRules = 1,0,1,1,0
mass = 0.15
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2000
bulkheadProfiles = size1p5
MODULE
{
name = ModuleReactionWheel
PitchTorque = 22.5
YawTorque = 22.5
RollTorque = 22.5
RESOURCE
{
name = ElectricCharge
rate = 0.675
}
}
}

View File

@ -5,31 +5,26 @@ PART
name = restock-reactionwheel-radial-1
module = Part
author = Andrew Cassidy
MODEL
{
model = ReStock/Assets/Control/restock-reactionwheel-radial-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, 0.0, 0.220643, 0.0, 0.0, -1.0, 0
node_stack_bottom = 0.0, 0.0, 0.236852, 0.0, 0.0, 1.0, 0
TechRequired = flightControl
entryCost = 3200
cost = 500
mass = 0.03
category = Control
subcategory = 0
title = #LOC_RestockPlus_restock-reactionwheel-radial-1_title //Small Radial Gyroscope
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #LOC_RestockPlus_restock-reactionwheel-radial-1_description
// Steadler's small radial gyroscope provides a small amount of torque but with greater power efficiency, allowing even large stations to maintain attitude with minimal power. We're still not entirely sure how gyroscopes work, but this one allows torque on all three axes. mass = 0.08
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
@ -38,14 +33,12 @@ PART
maxTemp = 2000
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-reactionwheel-1875-1_tags //cmg command control fly gyro moment react stab steer torque magic_spinny_thing
MODULE
{
name = ModuleReactionWheel
PitchTorque = 2.5
YawTorque = 2.5
RollTorque = 2.5
RESOURCE
{
name = ElectricCharge

View File

@ -5,32 +5,26 @@ PART
name = restock-claw-625-1
module = Part
author = Andrew Cassidy
MODEL
{
model = ReStockPlus/Assets/Coupling/restock-claw-625
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, -0.01, 0.0, 0.0, -1.0, 0.0, 0
node_stack_bottom = 0.0, -0.06, 0.0, 0.0, -1.0, 0.0, 0
TechRequired = actuators
entryCost = 4000
cost = 350
mass = 0.03
category = Coupling
subcatagory = 0
title = #LOC_RestockPlus_restock-claw-625-1_title //Advanced Grabbing Unit Junior
manufacturer = #autoLOC_501631 //#autoLOC_501631 = STEADLER Engineering Corps
description = #LOC_RestockPlus_restock-claw-625-1_description
// A smaller claw for grappling smaller things. Unfortunately, it does not pivot.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
@ -39,7 +33,6 @@ PART
maxTemp = 2000
bulkheadProfiles = size0, srf
tags = #LOC_RestockPlus_restock-claw-625-1_tags // restock a.r.m arm asteroid capture clam claw connect dock fasten grab join klaw nasa 625
MODULE
{
name = ModuleGrappleNode
@ -51,7 +44,6 @@ PART
captureMaxRvel = 1
pivotRange = 0
}
MODULE
{
name = ModuleAnimateGeneric
@ -60,7 +52,6 @@ PART
endEventGUIName = #autoLOC_502074 //#autoLOC_502074 = Disarm
actionGUIName = #autoLOC_502075 //#autoLOC_502075 = Toggle Arming
}
MODULE
{
name = ModuleLight

View File

@ -0,0 +1,835 @@
// ReStock+ 1.1.0
// 1.25m engine plate
PART
{
name = restock-engineplate-125-1
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-125-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1
TechRequired = advConstruction
entryCost = 2200
cost = 200
category = Coupling
subcategory = 0
title = #LOC_RestockPlus_restock-engineplate-125-1_title // EP-12 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-125-1_description
// A small plate for holding one or more engines. Includes optional boattail to protect first stage engines, or several lengths of shroud. Includes a decoupler for use with upper stages.
tags = #LOC_RestockPlus_restock-engineplate-125-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 125 1.25 Electron
attachRules = 1,0,1,1,0
mass = 0.0625
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-Dark
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark)
primaryColor = #4c4f47
secondaryColor = #4c4f47
themeName = Dark
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = true
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Boattail-White
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = false
Boattail-125-White = true
Boattail-125-Orange = false
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_grey-orange // Boattail (Orange/Grey)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = GrayAndOrange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = false
Boattail-125-Colliders = true
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = true
Shroud1xDummy = true
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = true
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Short
mass = -0.015
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = true
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = true
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Long
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = true
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = true
Engineplate-125-Orange = false
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = true
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.8, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short-Orange
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = true
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Short-Orange
mass = -0.015
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = true
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Orange
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = true
Shroud1x3-Orange = false
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Medium-Long-Orange
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = true
Shroud1x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Long-Orange
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-125-White = false
Engineplate-125-Orange = true
Boattail-125-Colliders = false
Boattail-125-Dark = false
Boattail-125-White = false
Boattail-125-Orange = false
Shroud1xDummy = false
Shroud1x0 = false
Shroud1x1 = false
Shroud1x2 = false
Shroud1x3 = false
Shroud1x4 = false
Shroud1x0-Orange = false
Shroud1x1-Orange = false
Shroud1x2-Orange = false
Shroud1x3-Orange = false
Shroud1x4-Orange = true
}
NODES
{
node_stack_bottom = 0.0, -3.8, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1x0,Shroud1x1,Shroud1x2,Shroud1x3,Shroud1x4,Shroud1x0-Orange,Shroud1x1-Orange,Shroud1x2-Orange,Shroud1x3-Orange,Shroud1x4-Orange,Shroud1xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}

View File

@ -53,7 +53,7 @@ PART
toggleEditor = true
toggleFlight = true
}
MODULE
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -65,7 +65,6 @@ PART
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Decoupler1875White = false

View File

@ -39,7 +39,6 @@ PART
tags = #LOC_RestockPlus_restock-decoupler-1875-truss-1_tags
fx_gasBurst_white = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, decouple
sound_decoupler_fire = decouple
MODULE
{
name = ModuleDecouple
@ -56,7 +55,6 @@ PART
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = Gray
VARIANT
@ -188,5 +186,4 @@ PART
cube = 0, 0.5479,0.6578,1.063, 0.5479,0.6627,1.063, 2.363,0.7644,0.7397, 2.363,0.7599,0.5773, 0.5479,0.7109,1.063, 0.5479,0.7101,1.063, 0,0.00108,0, 1.917,0.5397,1.917
cube = 1, 0.5479,0.6578,1.063, 0.5479,0.6627,1.063, 2.363,0.7644,0.7397, 2.363,0.7599,0.5773, 0.5479,0.7109,1.063, 0.5479,0.7101,1.063, 0,0.00108,0, 1.917,0.5397,1.917
}
}

View File

@ -0,0 +1,793 @@
// ReStock+ 1.1.0
// 1.875m engine plate
PART
{
name = restock-engineplate-1875-1
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-1875-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
position = 0.0, -0.05, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.1, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advConstruction
entryCost = 2400
cost = 250
category = Coupling
subcategory = 0
title = #LOC_RestockPlus_restock-engineplate-1875-1_title // EP-18 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-1875-1_description
// A medium sized plate for holding one or more engines, with included decoupler for anything attached below it.
tags = #LOC_RestockPlus_restock-engineplate-1875-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 1875 1.875 Titan
attachRules = 1,0,1,1,0
mass = 0.14
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1p5
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-White
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = true
Boattail-1875-Orange = false
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.015
cost = 50
displayName = #LOC_Restock_variant-engine_boattail_grey-orange // Boattail (Orange/Grey)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = GrayAndOrange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = false
Boattail-1875-Colliders = true
Boattail-1875-White = false
Boattail-1875-Orange = true
Shroud1p5xDummy = true
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = true
Engineplate-1875-Orange = false
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = true
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Short
mass = -0.015
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = true
Engineplate-1875-Orange = false
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = true
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = true
Engineplate-1875-Orange = false
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = true
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Long
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = true
Engineplate-1875-Orange = false
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = true
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = true
Engineplate-1875-Orange = false
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = true
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short-Orange
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = true
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = true
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Short-Orange
mass = -0.015
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = true
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = true
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Orange
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = true
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = true
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Long-Orange
mass = -0.005
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = true
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = true
Shroud1p5x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Long-Orange
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-1875-White = false
Engineplate-1875-Orange = true
Boattail-1875-Colliders = false
Boattail-1875-White = false
Boattail-1875-Orange = false
Shroud1p5xDummy = false
Shroud1p5x0 = false
Shroud1p5x1 = false
Shroud1p5x2 = false
Shroud1p5x3 = false
Shroud1p5x4 = false
Shroud1p5x0-Orange = false
Shroud1p5x1-Orange = false
Shroud1p5x2-Orange = false
Shroud1p5x3-Orange = false
Shroud1p5x4-Orange = true
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x0,Shroud1p5x1,Shroud1p5x2,Shroud1p5x3,Shroud1p5x4,Shroud1p5x0-Orange,Shroud1p5x1-Orange,Shroud1p5x2-Orange,Shroud1p5x3-Orange,Shroud1p5x4-Orange,Shroud1p5xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}

View File

@ -64,7 +64,6 @@ PART
themeName = Metal
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
GAMEOBJECTS
{
Separator1875White = false

View File

@ -0,0 +1,889 @@
// ReStock+ 1.1.0
// 2.5m engine plate
PART
{
name = restock-engineplate-25-1
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-25-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
position = 0.0, -0.05, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.15, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = specializedConstruction
entryCost = 3100
cost = 300
category = Coupling
subcategory = 0
title = #LOC_RestockPlus_restock-engineplate-25-1_title // EP-25 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-25-1_description
// A large plate for holding one or more engines, with included decoupler for anything attached below it.
tags = #LOC_RestockPlus_restock-engineplate-25-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 25 2.5 Falcon
attachRules = 1,0,1,1,0
mass = 0.10
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-Dark
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_dark // Boattail (Dark)
primaryColor = #4c4f47
secondaryColor = #494d49
themeName = Dark
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = true
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-White
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = true
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = f49841
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = true
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Metal
mass = -0.03
cost = 60
displayName = #LOC_Restock_variant-engine_boattail_metal // Boattail (Metal)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = false
Boattail-25-Colliders = true
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = true
Boattail-25-Orange = false
Shroud2xDummy = true
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short
mass = -0.04
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = true
Engineplate-25-Metal = false
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = true
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Short
mass = -0.03
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = true
Engineplate-25-Metal = false
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = true
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = true
Engineplate-25-Metal = false
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Long
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = true
Engineplate-25-Metal = false
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = true
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = true
Engineplate-25-Metal = false
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short-Metal
mass = -0.04
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = true
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = true
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -0.675, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Short-Metal
mass = -0.03
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = true
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = true
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Metal
mass = -0.02
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = true
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = true
Shroud2x3-Metal = false
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Medium-Long-Metal
mass = -0.01
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = true
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = true
Shroud2x4-Metal = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Long-Metal
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #6f6e6d
secondaryColor = #6f6e6d
themeName = Metal
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-25-White = false
Engineplate-25-Metal = true
Boattail-25-Colliders = false
Boattail-25-White = false
Boattail-25-Dark = false
Boattail-25-Metal = false
Boattail-25-Orange = false
Shroud2xDummy = false
Shroud2x0 = false
Shroud2x1 = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud2x0-Metal = false
Shroud2x1-Metal = false
Shroud2x2-Metal = false
Shroud2x3-Metal = false
Shroud2x4-Metal = true
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x0,Shroud2x1,Shroud2x2,Shroud2x3,Shroud2x4,Shroud2x0-Metal,Shroud2x1-Metal,Shroud2x2-Metal,Shroud2x3-Metal,Shroud2x4-Metal,Shroud2xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}

View File

@ -0,0 +1,793 @@
// ReStock+ 1.1.0
// 3.75m engine plate
PART
{
name = restock-engineplate-375-1
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-375-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
position = 0.0, -0.05, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.25, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = composites
entryCost = 4200
cost = 500
category = Coupling
subcategory = 0
title = #LOC_RestockPlus_restock-engineplate-375-1_title // EP-37 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-375-1_description
// A gigantic plate for holding one or more engines, with included decoupler for anything attached below it.
tags = #LOC_RestockPlus_restock-engineplate-375-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 375 3.75 Zenit
attachRules = 1,0,1,1,0
mass = 0.10
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-White
mass = -0.075
cost = 100
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = false
Boattail-375-Colliders = true
Boattail-375-White = true
Boattail-375-Orange = false
Shroud3xDummy = true
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.075
cost = 100
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = #f49841
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = false
Boattail-375-Colliders = true
Boattail-375-White = false
Boattail-375-Orange = true
Shroud3xDummy = true
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Short
mass = -0.1
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = true
Engineplate-375-Orange = false
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = true
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium-Short
mass = -0.075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = true
Engineplate-375-Orange = false
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = true
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium
mass = -0.05
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = true
Engineplate-375-Orange = false
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = true
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium-Long
mass = -0.025
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = true
Engineplate-375-Orange = false
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = true
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = true
Engineplate-375-Orange = false
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = true
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -5.05, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Short-Orange
mass = -0.1
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = true
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = true
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium-Short-Orange
mass = -0.075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = true
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = true
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium-Orange
mass = -0.05
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = true
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = true
Shroud3x3-Orange = false
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Medium-Long-Orange
mass = -0.025
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = true
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = true
Shroud3x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 3
}
}
VARIANT
{
name = Long-Orange
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-375-White = false
Engineplate-375-Orange = true
Boattail-375-Colliders = false
Boattail-375-White = false
Boattail-375-Orange = false
Shroud3xDummy = false
Shroud3x0 = false
Shroud3x1 = false
Shroud3x2 = false
Shroud3x3 = false
Shroud3x4 = false
Shroud3x0-Orange = false
Shroud3x1-Orange = false
Shroud3x2-Orange = false
Shroud3x3-Orange = false
Shroud3x4-Orange = true
}
NODES
{
node_stack_bottom = 0.0, -5.05, 0.0, 0.0, -1.0, 0.0, 3
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud3x0,Shroud3x1,Shroud3x2,Shroud3x3,Shroud3x4,Shroud3x0-Orange,Shroud3x1-Orange,Shroud3x2-Orange,Shroud3x3-Orange,Shroud3x4-Orange,Shroud3xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}

View File

@ -39,7 +39,6 @@ PART
sound_decoupler_fire = decouple
/// Flag to disable this part if MH is installed
MHReplacement = True
MODULE
{
name = ModulePartVariants
@ -72,7 +71,6 @@ PART
}
}
}
MODULE
{
name = ModuleDecouple
@ -87,7 +85,6 @@ PART
toggleEditor = true
toggleFlight = true
}
MODULE
{
name = ModuleTestSubject
@ -186,7 +183,7 @@ PART
}
}
DRAG_CUBE
{
cube = Default, 3.181,0.7457,3.242, 3.181,0.7457,3.242, 19.48,0.9796,0.2207, 19.48,0.9796,0.2207, 3.181,0.7453,3.202, 3.181,0.7453,3.202, 0,-5.066E-07,0, 5,0.64,5
}
{
cube = Default, 3.181,0.7457,3.242, 3.181,0.7457,3.242, 19.48,0.9796,0.2207, 19.48,0.9796,0.2207, 3.181,0.7453,3.202, 3.181,0.7453,3.202, 0,-5.066E-07,0, 5,0.64,5
}
}

View File

@ -0,0 +1,793 @@
// ReStock+ 1.1.0
// 5m engine plate
PART
{
name = restock-engineplate-5-1
module = Part
author = Andrew Cassidy (Cinebox) and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Coupling/restock-engineplate-5-1
texture = blank, ReStock/Assets/Structural/restock-structural-tubes-1
texture = blank-n, ReStock/Assets/Structural/restock-structural-tubes-1-n
position = 0.0, -0.05, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.35, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, 0, 0.0, 0.0, -1.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = metaMaterials
entryCost = 5200
cost = 700
category = Coupling
subcategory = 0
title = #LOC_RestockPlus_restock-engineplate-5-1_title // EP-50 Engine Plate
manufacturer = #autoLOC_501682 // Rokea Inc
description = #LOC_RestockPlus_restock-engineplate-5-1_description
// An enormous plate for holding one or more engines, with included decoupler for anything attached below it. Upgraded version currently pending government approval.
tags = #LOC_RestockPlus_restock-engineplate-5-1_tags
// restock engine plate shroud boattail explo break decouple seperat split pancake 5 Ares V
attachRules = 1,0,1,1,0
mass = 0.10
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 9
maxTemp = 2600 // = 3000
fuelCrossFeed = True
stageOffset = 1
childStageOffset = 1
bulkheadProfiles = size1
breakingForce = 2500
breakingTorque= 2500
fx_gasBurst_white = 0.0, -0.05, 0.0, 0.0, 1.0, 0.0, decouple
sound_vent_large = decouple
NODE
{
name = N1_1
transform = N1_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_1
transform = N2_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N2_2
transform = N2_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_1
transform = N3_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_2
transform = N3_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N3_3
transform = N3_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_1
transform = N4_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_2
transform = N4_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_3
transform = N4_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N4_4
transform = N4_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_1
transform = N5_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_2
transform = N5_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_3
transform = N5_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_4
transform = N5_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N5_5
transform = N5_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_1
transform = N7_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_2
transform = N7_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_3
transform = N7_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_4
transform = N7_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_5
transform = N7_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_6
transform = N7_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N7_7
transform = N7_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_1
transform = N9_1
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_2
transform = N9_2
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_3
transform = N9_3
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_4
transform = N9_4
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_5
transform = N9_5
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_6
transform = N9_6
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_7
transform = N9_7
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_8
transform = N9_8
size=1
method=FIXED_JOINT
rigid = true
}
NODE
{
name = N9_9
transform = N9_9
size=1
method=FIXED_JOINT
rigid = true
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = #autoLOC_8004445 // #autoLOC_8004445 = Single
MeshTransform = N1
NodePrefix = N1_
SetCount = 1
Symmetry = 0
}
NODE_SET
{
DisplayText = #autoLOC_8004446 // #autoLOC_8004446 = Double
MeshTransform = N2
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = #autoLOC_8004447 // #autoLOC_8004447 = Triple
MeshTransform = N3
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = #autoLOC_8004448 // #autoLOC_8004448 = Quad
MeshTransform = N4
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = 4x1
MeshTransform = N5
NodePrefix = N5_
SetCount = 5
Symmetry = 3
}
NODE_SET
{
DisplayText = 6x1
MeshTransform = N7
NodePrefix = N7_
SetCount = 7
Symmetry = 5
}
NODE_SET
{
DisplayText = 8x1
MeshTransform = N9
NodePrefix = N9_
SetCount = 9
Symmetry = 7
}
}
MODULE
{
name = ModuleDecouple
ejectionForce = 250
explosiveNodeID = bottom
partDecoupled = false
isEnginePlate = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
baseMass = 0
baseCost = 0
VARIANT
{
name = Boattail-White
mass = -0.1125
cost = 140
displayName = #LOC_Restock_variant-engine_boattail_white // Boattail (White)
primaryColor = #ffffff
secondaryColor = #ffffff
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = false
Boattail-5-Colliders = true
Boattail-5-White = true
Boattail-5-Orange = false
Shroud4xDummy = true
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Boattail-Orange
mass = -0.1125
cost = 140
displayName = #LOC_Restock_variant-engine_boattail_orange // Boattail (Orange)
primaryColor = #f49841
secondaryColor = #ffffff
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = false
Boattail-5-Colliders = true
Boattail-5-White = false
Boattail-5-Orange = true
Shroud4xDummy = true
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Short
mass = -0.15
cost = 0
displayName = #LOC_Restock_variant-tube-length-short // Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = true
Engineplate-5-Orange = false
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = true
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium-Short
mass = -0.1125
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short // Medium-Short
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = true
Engineplate-5-Orange = false
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = true
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium
mass = -0.075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med // Medium
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = true
Engineplate-5-Orange = false
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = true
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium-Long
mass = -0.0375
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long // Medium-Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = true
Engineplate-5-Orange = false
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = true
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Long
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long // Long
primaryColor = #3a562a
secondaryColor = #999999
themeName = White
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = true
Engineplate-5-Orange = false
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = true
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -5.05, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Short-Orange
mass = -0.15
cost = 0
displayName = #LOC_Restock_variant-tube-length-short-alt // Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = true
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = true
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.30, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium-Short-Orange
mass = -0.1125
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-short-alt // Medium-Short (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = true
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = true
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.925, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium-Orange
mass = -0.075
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-alt // Medium (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = true
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = true
Shroud4x3-Orange = false
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.55, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Medium-Long-Orange
mass = -0.0375
cost = 0
displayName = #LOC_Restock_variant-tube-length-med-long-alt // Medium-Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = true
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = true
Shroud4x4-Orange = false
}
NODES
{
node_stack_bottom = 0.0, -3.80, 0.0, 0.0, -1.0, 0.0, 4
}
}
VARIANT
{
name = Long-Orange
mass = 0
cost = 0
displayName = #LOC_Restock_variant-tube-length-long-alt // Long (Alternate)
primaryColor = #f49841
secondaryColor = #4c4f47
themeName = Orange
sizeGroup = GroupB
GAMEOBJECTS
{
Engineplate-5-White = false
Engineplate-5-Orange = true
Boattail-5-Colliders = false
Boattail-5-White = false
Boattail-5-Orange = false
Shroud4xDummy = false
Shroud4x0 = false
Shroud4x1 = false
Shroud4x2 = false
Shroud4x3 = false
Shroud4x4 = false
Shroud4x0-Orange = false
Shroud4x1-Orange = false
Shroud4x2-Orange = false
Shroud4x3-Orange = false
Shroud4x4-Orange = true
}
NODES
{
node_stack_bottom = 0.0, -5.05, 0.0, 0.0, -1.0, 0.0, 4
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud4x0,Shroud4x1,Shroud4x2,Shroud4x3,Shroud4x4,Shroud4x0-Orange,Shroud4x1-Orange,Shroud4x2-Orange,Shroud4x3-Orange,Shroud4x4-Orange,Shroud4xDummy
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
stagingEnabled = false
useMultipleDragCubes = false
}
}

View File

@ -39,7 +39,6 @@ PART
sound_decoupler_fire = decouple
/// Flag to disable this part if MH is installed
MHReplacement = True
MODULE
{
name = ModulePartVariants
@ -72,7 +71,6 @@ PART
}
}
}
MODULE
{
name = ModuleDecouple
@ -87,7 +85,6 @@ PART
toggleEditor = true
toggleFlight = true
}
MODULE
{
name = ModuleTestSubject
@ -186,7 +183,7 @@ PART
}
}
DRAG_CUBE
{
cube = Default, 3.181,0.7457,3.242, 3.181,0.7457,3.242, 19.48,0.9796,0.2207, 19.48,0.9796,0.2207, 3.181,0.7453,3.202, 3.181,0.7453,3.202, 0,-5.066E-07,0, 5,0.64,5
}
{
cube = Default, 3.181,0.7457,3.242, 3.181,0.7457,3.242, 19.48,0.9796,0.2207, 19.48,0.9796,0.2207, 3.181,0.7453,3.202, 3.181,0.7453,3.202, 0,-5.066E-07,0, 5,0.64,5
}
}

View File

@ -25,7 +25,6 @@ PART
manufacturer = #autoLOC_501636 //#autoLOC_501636 = Zaltonic Electronics
description = #LOC_RestockPlus_restock-apu-radial-1_description
// After playing with a children's pinwheel toy and asking themselves "how could this become more awesome", one engineer tried pointing a small rocket engine at it. The engineering team immediately got to work using it to generate electricity, and the Monopropellant APU was born
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 0,1,0,0,0
bulkheadProfiles = surf
@ -40,7 +39,6 @@ PART
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-apu-radial-1_tags //APU backup turbine array bank charge convert e/c elect energ pack power volt watt
MODULE
{
name = ModuleResourceConverter
@ -48,18 +46,16 @@ PART
StartActionName = #LOC_RestockPlus_restock-apu_start //Start turbine
StopActionName = #LOC_RestockPlus_restock-apu_stop //Stop turbine
ToggleActionName = #LOC_RestockPlus_restock-apu_toggle //Toggle turbine
FillAmount = 0.95
AutoShutdown = false
GeneratesHeat = false
UseSpecialistBonus = false
INPUT_RESOURCE
{
ResourceName = MonoPropellant
Ratio = 0.006
FlowMode = STAGE_PRIORITY_FLOW
}
}
OUTPUT_RESOURCE
{
ResourceName = ElectricCharge
@ -67,7 +63,6 @@ PART
DumpExcess = false
}
}
RESOURCE
{
name = ElectricCharge

View File

@ -102,7 +102,7 @@ PART
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
@ -192,7 +192,6 @@ PART
CylLower004 = false
ShroudTorchBasic = true
ShroudTorchCompact = false
ShroudTorchCompactMetal = true
ShroudTorchCompactWhite = false
ShroudTorchBasicMetal = true
@ -222,7 +221,6 @@ PART
CylLower004 = false
ShroudTorchBasic = false
ShroudTorchCompact = false
ShroudTorchCompactMetal = true
ShroudTorchCompactWhite = false
ShroudTorchBasicMetal = true
@ -252,7 +250,6 @@ PART
CylLower004 = true
ShroudTorchBasic = false
ShroudTorchCompact = true
ShroudTorchCompactMetal = true
ShroudTorchCompactWhite = false
ShroudTorchBasicMetal = true
@ -282,7 +279,6 @@ PART
CylLower004 = false
ShroudTorchBasic = true
ShroudTorchCompact = false
ShroudTorchCompactMetal = false
ShroudTorchCompactWhite = true
ShroudTorchBasicMetal = false
@ -312,7 +308,6 @@ PART
CylLower004 = false
ShroudTorchBasic = false
ShroudTorchCompact = false
ShroudTorchCompactMetal = false
ShroudTorchCompactWhite = true
ShroudTorchBasicMetal = false
@ -342,7 +337,6 @@ PART
CylLower004 = true
ShroudTorchBasic = false
ShroudTorchCompact = true
ShroudTorchCompactMetal = false
ShroudTorchCompactWhite = true
ShroudTorchBasicMetal = false
@ -668,7 +662,7 @@ PART
// You might work with remodeling but not yet
//MODULE
//{
// name = ModuleRestockDepthMask
// maskTransform = TorchMask
// name = ModuleRestockDepthMask
// maskTransform = TorchMask
//}
}

View File

@ -1,7 +1,6 @@
// ReStock+ 0.2.0
// Small 0625m SRB
// NOTE: Soft-deprecated as of KSP 1.8 update
PART
{
name = restock-srb-striker-1

View File

@ -152,7 +152,6 @@ PART
LV_303_Compact = false
Shroud = true
Shroud_Compact = false
ShroudWhite = true
ShroudOrange = false
Shroud_CompactWhite = true
@ -174,7 +173,6 @@ PART
LV_303_Compact = false
Shroud = false
Shroud_Compact = false
ShroudWhite = true
ShroudOrange = false
Shroud_CompactWhite = true
@ -196,7 +194,6 @@ PART
LV_303_Compact = true
Shroud = false
Shroud_Compact = true
ShroudWhite = true
ShroudOrange = false
Shroud_CompactWhite = true
@ -218,7 +215,6 @@ PART
LV_303_Compact = false
Shroud = true
Shroud_Compact = false
ShroudWhite = false
ShroudOrange = true
Shroud_CompactWhite = false
@ -240,7 +236,6 @@ PART
LV_303_Compact = false
Shroud = false
Shroud_Compact = false
ShroudWhite = false
ShroudOrange = true
Shroud_CompactWhite = false
@ -262,7 +257,6 @@ PART
LV_303_Compact = true
Shroud = false
Shroud_Compact = true
ShroudWhite = false
ShroudOrange = true
Shroud_CompactWhite = false
@ -272,7 +266,6 @@ PART
}
}
}
MODULE
{
name = ModuleJettison

View File

@ -2,16 +2,15 @@
// 1.875m sustainer
PART
{
name = restock-engine-caravel-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
name = restock-engine-caravel-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/Engine/restock-engine-caravel-1
}
EFFECTS
{
model = ReStock/Assets/Engine/restock-engine-caravel-1
}
EFFECTS
{
engage
{
@ -51,7 +50,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = core
name = core
modelName = ReStock/FX/restock-fx-skiff-core-1
transformName = fxTransformCore
emission = 0.0 0.0
@ -63,7 +62,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = plume
name = plume
modelName = ReStock/FX/restock-fx-skiff-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
@ -86,134 +85,90 @@ PART
}
}
}
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.1, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 1.08738, 0.0, 0.0, 1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-caravel_title
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-caravel_description
attachRules = 1,1,1,0,0
mass = 1.6
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-caravel_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
TechRequired = heavierRocketry
entryCost = 9200
cost = 2300
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-caravel_title
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-caravel_description
attachRules = 1,1,1,0,0
mass = 2.0
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-caravel_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-caravel-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 510
heatProduction = 175
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 340
key = 1 285
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 2
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 510
heatProduction = 175
fxOffset = 0, 0, 0.1
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 320
key = 1 265
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 2
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud2x3 = true
Shroud2x3_Orange = false
Shroud2x3_White = true
Shroud1p5x3 = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_2 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
secondaryColor = #ffffff
GAMEOBJECTS
{
SkiffBoattail = false
@ -240,11 +195,45 @@ PART
}
}
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud
displayName = #LOC_Restock_variant-engine_tankbutt_size2_white
themeName = Shroud
primaryColor = #666666
secondaryColor = #ffffff
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud2x3 = true
Shroud2x3_Orange = false
Shroud2x3_White = true
Shroud1p5x3 = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_2 = false
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #f69449
primaryColor = #333333
secondaryColor = #ffffff
GAMEOBJECTS
{
SkiffBoattail = false
@ -275,8 +264,8 @@ PART
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
themeName = Bare
primaryColor = #999999
secondaryColor = #999999
primaryColor = #111111
secondaryColor = #ffffff
GAMEOBJECTS
{
SkiffBoattail = false
@ -303,39 +292,6 @@ PART
}
}
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud_Alternate
displayName = #autoLOC_8007104
themeName = Shroud
primaryColor = #999999
secondaryColor = #111111
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
Shroud2x3 = true
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = true
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5_Alternate
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
@ -367,10 +323,43 @@ PART
}
}
VARIANT
{
// AKA 2.5m boattail (wtf)
name = Shroud_Alternate
displayName = #LOC_Restock_variant-engine_tankbutt_size2_grey-orange
themeName = Shroud
primaryColor = #666666
secondaryColor = #f69449
sizeGroup = GroupA
GAMEOBJECTS
{
SkiffBoattail = true
SkiffCompact = false
Skiff1875 = false
Skiff125 = false
Shroud1p5x3 = false
Shroud2x3 = true
Shroud1p5x3_2_Orange = false
Shroud1p5x3_2_White = false
Shroud2x3_Orange = true
Shroud2x3_White = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
Shroud1p5x3_3 = false
Shroud1p5x3_3_Orange = false
Shroud1p5x3_3_White = false
}
NODES
{
node_stack_top = 0.0, 1.80521, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.46, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1_Alternate
displayName = #LOC_Restock_variant-engine_size1_grey-orange
primaryColor = #999999
primaryColor = #333333
secondaryColor = #f69449
GAMEOBJECTS
{
@ -402,8 +391,8 @@ PART
name = Bare_Alternate
displayName = #LOC_Restock_variant-engine_compact_grey-orange
themeName = Bare
primaryColor = #999999
secondaryColor = #999999
primaryColor = #111111
secondaryColor = #f69449
GAMEOBJECTS
{
SkiffBoattail = false
@ -430,210 +419,207 @@ PART
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x3,Shroud2x3,Shroud1p5x3_2,Shroud1p5x3_3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x3,Shroud2x3,Shroud1p5x3_2,Shroud1p5x3_3
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
@ -709,7 +695,6 @@ PART
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -2,15 +2,13 @@
// 1.875m BOOSTER OF BOOSTERS
PART
{
name = restock-engine-galleon-1
module = Part
name = restock-engine-galleon-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
node_stack_top = 0.0, 0.8, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.7, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
TechRequired = veryHeavyRocketry
entryCost = 32000
cost = 8000
@ -32,12 +30,8 @@ PART
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, size2, size3, srf
tags = #LOC_RestockPlus_restock-engine-galleon_tags
/// Flag to disable this part if MH is installed
MHReplacement = True
MODULE
{
name = ModuleEnginesFX
@ -382,47 +376,11 @@ PART
name = ModulePartVariants
baseVariant = Mid
VARIANT
{
name = Full
displayName = #LOC_Restock_variant-engine_boattail_size2_white
primaryColor = #ffffff
secondaryColor = #494c49
sizeGroup = GroupA
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
Shroud25BoatWhite = true
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = true
25MountBoatOrange = false
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Mid
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #494c49
secondaryColor = #707070
primaryColor = #cccccc
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
@ -456,20 +414,55 @@ PART
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
themeName = Bare
primaryColor = #707070
secondaryColor = #707070
sizeGroup = GroupC
name = Full
displayName = #LOC_Restock_variant-engine_boattail_size2_white
primaryColor = #999999
secondaryColor = #ffffff
sizeGroup = GroupA
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
Shroud25BoatWhite = true
Shroud25BoatGrey = false
Shroud25White = false
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = true
25MountBoatOrange = false
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 375Boat
displayName = #LOC_Restock_variant-engine_boattail_size3_white
primaryColor = #666666
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = true
Shroud2x2 = true
B_F1_Boattail375 = true
B_F1_Compact = false
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
@ -479,9 +472,9 @@ PART
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = true
ShroudCptWhite = false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatWhite = true
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
@ -489,15 +482,15 @@ PART
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 25Ring
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #494c49
secondaryColor = #707070
primaryColor = #333333
secondaryColor = #ffffff
sizeGroup = GroupB
GAMEOBJECTS
{
@ -531,19 +524,20 @@ PART
}
VARIANT
{
name = 375Boat
displayName = #LOC_Restock_variant-engine_boattail_size3_white
primaryColor = #ffffff
secondaryColor = #000000
sizeGroup = GroupB
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
themeName = Bare
primaryColor = #111111
secondaryColor = #ffffff
sizeGroup = GroupC
GAMEOBJECTS
{
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = true
B_F1_Compact = false
Shroud2x2 = false
B_F1_Boattail375 = false
B_F1_Compact = true
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
@ -553,66 +547,25 @@ PART
Shroud25Grey = false
Shroud1875White = false
Shroud1875Grey = false
ShroudCptWhite = false
ShroudCptWhite = true
ShroudCptGrey = false
375MountBoatWhite = true
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = FullAlt
displayName = #LOC_Restock_variant-engine_boattail_size2_grey-orange
primaryColor = #494c49
secondaryColor = #f69449
sizeGroup = GroupA
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= true
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = true
25MountBoatOrange = false
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = MidAlt
displayName = #LOC_Restock_variant-engine_size1p5_grey-orange
primaryColor = #f69449
secondaryColor = #999999
primaryColor = #3b572a
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
@ -622,13 +575,11 @@ PART
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = true
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
@ -651,27 +602,63 @@ PART
}
VARIANT
{
name = BareAlt
displayName = #LOC_Restock_variant-engine_compact_grey-orange
themeName = Bare
primaryColor = #999999
secondaryColor = #cecece
sizeGroup = GroupC
name = FullAlt
displayName = #LOC_Restock_variant-engine_boattail_size2_grey-orange
primaryColor = #35472b
secondaryColor = #f69449
sizeGroup = GroupA
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = true
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = true
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= true
Shroud25White= false
Shroud25Grey= false
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = true
}
NODES
{
node_stack_bottom = 0.0, -2.95, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 375BoatAlt
displayName = #LOC_Restock_variant-engine_boattail_size3_grey-orange
primaryColor = #2c3626
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = true
B_F1_Boattail375 = true
B_F1_Compact = false
// Shroud bases
Shroud2x2 = true
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
@ -680,24 +667,24 @@ PART
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = true
ShroudCptGrey = false
375MountBoatWhite = false
375MountBoatOrange = false
375MountBoatOrange = true
25MountBoatWhite = false
25MountBoatOrange = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
node_stack_bottom = 0.0, -2.54, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = 25RingAlt
displayName = #LOC_Restock_variant-engine_size2_grey-orange
primaryColor = #f69449
secondaryColor = #999999
primaryColor = #20241d
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
@ -707,13 +694,11 @@ PART
B_F1_Boattail = false
B_F1_Boattail375 = false
B_F1_Compact = false
// Shroud bases
Shroud2x2 = false
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = true
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
@ -736,26 +721,25 @@ PART
}
VARIANT
{
name = 375BoatAlt
displayName = #LOC_Restock_variant-engine_boattail_size3_grey-orange
primaryColor = #3a562a
name = BareAlt
displayName = #LOC_Restock_variant-engine_compact_grey-orange
themeName = Bare
primaryColor = #111211
secondaryColor = #f69449
sizeGroup = GroupB
sizeGroup = GroupC
GAMEOBJECTS
{
// Engine Core
B_F1_25 = false
B_F1_1875 = false
B_F1_Boattail = false
B_F1_Boattail375 = true
B_F1_Compact = false
B_F1_Boattail375 = false
B_F1_Compact = true
// Shroud bases
Shroud2x2 = false
Shroud2x2 = true
Shroud2x3 = false
Shroud2x4 = false
Shroud25 = false
// Actual shroud colour objects
Shroud25BoatWhite = false
Shroud25BoatGrey= false
@ -764,16 +748,15 @@ PART
Shroud1875White= false
Shroud1875Grey= false
ShroudCptWhite= false
ShroudCptGrey = false
ShroudCptGrey = true
375MountBoatWhite = false
375MountBoatOrange = true
375MountBoatOrange = false
25MountBoatWhite = false
25MountBoatOrange = false
25MountBoatOrange = false
}
NODES
{
node_stack_top = 0.0, 0.2, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 2
}
}
@ -878,5 +861,4 @@ PART
key = 1 1
}
}
}

View File

@ -2,17 +2,16 @@
// 1.875m vacuum engine
PART
{
name = restock-engine-schnauzer-1
module = Part
author = Chris Adderley (Nertea)
name = restock-engine-schnauzer-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-schnauzer-1
}
rescaleFactor = 1
node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2
{
model = ReStock/Assets/Engine/restock-engine-schnauzer-1
}
rescaleFactor = 1
node_stack_top = 0.0, 0.361067, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.8, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
EFFECTS
@ -55,7 +54,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = core
name = core
modelName = ReStock/FX/restock-fx-wolfhound-core
transformName = fxTransformCore
emission = 0.0 0.0
@ -67,7 +66,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = plume
name = plume
modelName = ReStock/FX/restock-fx-wolfhound-plume
transformName = fxTransformPlume
emission = 0.0 0.0
@ -79,110 +78,106 @@ PART
}
}
}
TechRequired = veryHeavyRocketry
entryCost = 12000
cost = 3000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-schnauzer_title
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-schnauzer_description
attachRules = 1,0,1,1,0
mass = 0.8
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size2, size 1p5, size1, srf
tags = #LOC_RestockPlus_restock-engine-schnauzer_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
TechRequired = veryHeavyRocketry
entryCost = 12000
cost = 3000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-schnauzer_title
manufacturer = #LOC_RestockPlus_agency_paperclips
description = #LOC_RestockPlus_restock-engine-schnauzer_description
attachRules = 1,0,1,1,0
mass = 0.8
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 6
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 3600
bulkheadProfiles = size2, size 1p5, size1, srf
tags = #LOC_RestockPlus_restock-engine-schnauzer_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-schnauzer-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 110
heatProduction = 83
fxOffset = 0, 0, 0.23
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.75
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 350
key = 1 70
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 3.0
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic_white
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
WH_25Base = true
WH_1875 = false
WH_Compact = false
WH_Pipes25 = true
WH_Pipes = false
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 110
heatProduction = 83
fxOffset = 0, 0, 0.23
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.75
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 350
key = 1 70
key = 3 0.001
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 3.0
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 8.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.6
maxDistance = 30
falloff = 1.5
thrustTransformName = thrustTransform
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5
VARIANT
{
name = Shroud
displayName = #LOC_Restock_variant-mounting_classic_white
primaryColor = #999999
secondaryColor = #000000
GAMEOBJECTS
{
WH_25 = false
WH_25Base = true
WH_1875 = false
WH_Compact = false
WH_Pipes25 = true
WH_Pipes = false
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -191,31 +186,30 @@ PART
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
WH_25Base = false
WH_1875 = false
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = true
WH_25Base = false
WH_1875 = false
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = true
@ -224,31 +218,30 @@ PART
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
NODES
{
node_stack_bottom = 0.0, -1.715, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = true
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = true
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
{
name = Size1p5
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = true
WH_Compact = false
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = true
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = true
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -257,31 +250,30 @@ PART
Shroud2x2_Orange = false
Shroud1p5x3_White = false
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = false
WH_Compact = true
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
WH_25 = false
WH_25Base = false
WH_1875 = false
WH_Compact = true
WH_Pipes25 = false
WH_Pipes = true
Shroud1p5x3_2 = false
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -290,12 +282,12 @@ PART
Shroud2x2_Orange = false
Shroud1p5x3_White = true
Shroud1p5x3_Orange = false
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
NODES
{
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
name = Shroud_Alternate
@ -314,7 +306,6 @@ PART
Shroud2x2_2 = false
Shroud2x2 = true
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -347,7 +338,6 @@ PART
Shroud2x2_2 = true
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -379,7 +369,6 @@ PART
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = false
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = true
Shroud2x2_2_White = false
@ -412,7 +401,6 @@ PART
Shroud2x2_2 = false
Shroud2x2 = false
Shroud1p5x3 = true
Shroud1p5x3_2_White = false
Shroud1p5x3_2_Orange = false
Shroud2x2_2_White = false
@ -427,211 +415,207 @@ PART
node_stack_bottom = 0.0, -2.14, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x2,Shroud1p5x3,Shroud2x2_2,Shroud1p5x3_2
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud2x2,Shroud1p5x3,Shroud2x2_2,Shroud1p5x3_2
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.8
maxDistance = 50
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleThrottleEffects
@ -648,7 +632,7 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
@ -708,7 +692,6 @@ PART
key = 1 1
}
}
MODULE
{
name = FXModuleLookAtConstraint

View File

@ -2,19 +2,17 @@
// 1.875m booster
PART
{
name = restock-engine-ursa-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
name = restock-engine-ursa-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/Engine/restock-engine-ursa-1
}
node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1
{
model = ReStock/Assets/Engine/restock-engine-ursa-1
}
node_attach = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -1, 0.0, 0.0, -1.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
EFFECTS
@ -57,7 +55,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = core
name = core
modelName = ReStock/FX/restock-fx-kodiak-core-1
transformName = fxTransformCore
emission = 0.0 0.0
@ -69,7 +67,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = plume
name = plume
modelName = ReStock/FX/restock-fx-kodiak-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
@ -92,94 +90,90 @@ PART
}
}
}
TechRequired = heavierRocketry
entryCost = 4400
cost = 1100
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-ursa_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-ursa_description
attachRules = 1,1,1,1,0
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 9
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-ursa_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
TechRequired = heavierRocketry
entryCost = 4400
cost = 1100
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-ursa_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-ursa_description
attachRules = 1,1,1,1,0
mass = 1.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 9
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-engine-ursa_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-ursa-running
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 260
heatProduction = 175
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = true
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 260
heatProduction = 175
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.35
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 9 0.001
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 5.0
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1p5Bare
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact_white
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = true
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -188,33 +182,32 @@ PART
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
}
NODES
{
node_stack_bottom = 0.0, -1.125, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.25 covered
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = true
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
name = ShroudSmall
displayName = #LOC_Restock_variant-engine_boattail_size1_white
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = true
UrsaBoattail1875 = false
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -223,33 +216,32 @@ PART
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
{
// 1.25 bare
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = true
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = true
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
name = Size1Bare
displayName = #LOC_Restock_variant-engine_size1_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = true
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = false
UrsaShroud125 = true
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = true
@ -258,34 +250,33 @@ PART
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
}
NODES
{
node_stack_bottom = 0.0, -1.292, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
// 1.875 covered
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5_white
primaryColor = #ffffff
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = true
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
name = ShroudBig
displayName = #LOC_Restock_variant-engine_boattail_size1p5_white
primaryColor = #ffffff
secondaryColor = #f69449
sizeGroup = GroupB
GAMEOBJECTS
{
Kodiak1875 = false
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = true
UrsaBoattailCommon = true
UrsaShroud1875 = false
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -294,33 +285,32 @@ PART
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
}
}
VARIANT
{
{
// 1.875 bare
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = true
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
name = Size1p5Bare
displayName = #LOC_Restock_variant-engine_size1p5_white
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
Kodiak1875 = true
Kodiak125 = false
KodiakCompact = false
UrsaBoattail125 = false
UrsaBoattail1875 = false
UrsaBoattailCommon = false
UrsaShroud1875 = true
UrsaShroud125 = false
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = true
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -329,12 +319,12 @@ PART
Shroud1p5x2Orange = false
UrsaBoattail1875Orange = false
UrsaBoattail125Orange = false
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
NODES
{
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Bare_Alternate
@ -354,7 +344,6 @@ PART
Shroud1p5x2 = true
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -389,7 +378,6 @@ PART
Shroud1p5x2 = false
Shroud1x0 = true
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -424,7 +412,6 @@ PART
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -460,7 +447,6 @@ PART
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = true
UrsaShroud1875White = false
UrsaShroud1875Orange = false
UrsaShroud125White = false
@ -495,7 +481,6 @@ PART
Shroud1p5x2 = false
Shroud1x0 = false
Shroud1p5x0 = false
UrsaShroud1875White = false
UrsaShroud1875Orange = true
UrsaShroud125White = false
@ -510,208 +495,207 @@ PART
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud1p5x2,Shroud1p5x0,Shroud1x0,UrsaShroud125,UrsaShroud1875
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleThrottleEffects
@ -728,7 +712,7 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
@ -788,5 +772,4 @@ PART
key = 1 1
}
}
}

View File

@ -81,11 +81,9 @@ PART
}
}
}
node_stack_bottom = 0.0, -7.84138, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 7.83746, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = heavierRocketry
entryCost = 15000
cost = 6000

View File

@ -1,6 +1,5 @@
// ReStock+ 0.1.0
// Boar (2.5m lifter engine)
PART
{
// --- general parameters ---

View File

@ -1,6 +1,5 @@
// ReStock+ 0.2.0
// Cherenkov (2.5m nuke)
PART
{
// --- general parameters ---
@ -13,7 +12,6 @@ PART
model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
@ -50,13 +48,11 @@ PART
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
@ -98,13 +94,13 @@ PART
}
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
TechRequired = nuclearPropulsion
entryCost = 121000
cost = 40000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-cherenkov_title
manufacturer = #autoLOC_501638
manufacturer = #autoLOC_501637
description = #LOC_RestockPlus_restock-engine-cherenkov_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
@ -215,9 +211,8 @@ PART
{
node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
}
}
VARIANT
VARIANT
{
name = Size2_Alternate
displayName = #LOC_Restock_variant-engine_size2_grey-orange

View File

@ -1,6 +1,5 @@
// ReStock+ 0.1.0
// Corgi (3.75m orbital engine)
PART
{
// --- general parameters ---

View File

@ -2,18 +2,15 @@
// Soyuz vernier engine
PART
{
name = restock-engine-panda-1
module = Part
author = Chris Adderley (Nertea)
name = restock-engine-panda-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-panda-1
}
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1
{
model = ReStock/Assets/Engine/restock-engine-panda-1
}
rescaleFactor = 1.0
node_attach = 0.0, 0.0, -0.16, 0.0, 0.0, 1.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
EFFECTS
@ -41,14 +38,14 @@ PART
}
}
disengage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
loop = false
}
}
fx-panda-running
{
AUDIO
@ -65,7 +62,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = core
name = core
modelName = ReStock/FX/restock-fx-cub-core-1
transformName = fxTransformCore
emission = 0.0 0.0
@ -77,7 +74,7 @@ PART
}
MODEL_MULTI_PARTICLE
{
name = plume
name = plume
modelName = ReStock/FX/restock-fx-cub-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
@ -89,291 +86,288 @@ PART
}
}
}
TechRequired = precisionPropulsion
entryCost = 3200
cost = 800
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-panda_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-panda_description
attachRules = 0,1,0,1,0
mass = 0.18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
{
name = ModuleEnginesFX
runningEffectName = fx-panda-running
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 7 0.001
}
}
TechRequired = precisionPropulsion
entryCost = 3200
cost = 800
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-panda_title
manufacturer = #autoLOC_501639
description = #LOC_RestockPlus_restock-engine-panda_description
attachRules = 0,1,0,1,0
mass = 0.18
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 7
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-engine-panda_tags
MODULE
{
name = ModulePartVariants
baseVariant = Basic
VARIANT
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
CubBare = false
CubWide = false
}
}
{
name = ModuleEnginesFX
runningEffectName = fx-panda-running
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 150
fxOffset = 0, 0, 0.125
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 0.15
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 285
key = 7 0.001
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Basic
VARIANT
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
CubBare = false
CubWide = true
}
}
{
name = Basic
displayName = #LOC_Restock_variant-engine_shroud
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
{
CubBasic = true
CubBare = false
CubWide = false
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false
CubBare = true
CubWide = false
}
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalCub
gimbalRange = 22.5
yMult = 0
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
{
name = Wide
displayName = #LOC_Restock_variant-engine_shroud_wide
primaryColor = #ffffff
GAMEOBJECTS
{
CubBasic = false
CubBare = false
CubWide = true
}
}
VARIANT
{
name = Bare
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
GAMEOBJECTS
{
CubBasic = false
CubBare = true
CubWide = false
}
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_GimbalCub
gimbalRange = 22.5
yMult = 0
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleThrottleEffects
@ -390,7 +384,7 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
MODULE
{
name = ModuleColorChanger
moduleID = heatColor
@ -450,7 +444,6 @@ PART
key = 1 1
}
}
MODULE
{
name = ModuleRestockDepthMask

View File

@ -21,6 +21,7 @@ PART
// Attachment
attachRules = 1,1,1,1,0
node_stack_bottom = 0.0, -0.078, 0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.229, 0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, -0.078, 0, 0.0, -1.0, 0.0, 0
// Tech
TechRequired = propulsionSystems
@ -62,7 +63,7 @@ PART
name = ModulePartVariants
baseVariant = Metallic
useMultipleDragCubes = false
VARIANT
VARIANT
{
name = Metallic
displayName = #LOC_Restock_variant-surface_metal

View File

@ -10,7 +10,7 @@ PART
model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-125-1
scale = 1.0, 1.0, 1.0
}
MODEL
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-125-orange
scale = 1.0, -1.0, 1.0
@ -21,6 +21,7 @@ PART
// Attachment
attachRules = 1,1,1,1,0
node_stack_bottom = 0.0, -0.18, 0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 0.444, 0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, -0.18, 0, 0.0, -1.0, 0.0, 1
// Tech
TechRequired = generalRocketry

View File

@ -10,17 +10,14 @@ PART
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-1875-1
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment
attachRules = 1,1,1,1,0
node_stack_top = 0.0, 0.425, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.425, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
// Tech
TechRequired = highPerformanceFuelSystems
entryCost = 6000

View File

@ -21,6 +21,7 @@ PART
// Attachment
attachRules = 1,1,1,1,0
node_stack_bottom = 0.0, -0.203, 0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 0.733, 0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, -0.203, 0.0, 0.0, -1.0, 0.0, 1
// Tech
TechRequired = advRocketry

View File

@ -2,63 +2,58 @@
// 1.875m LFO Tank - Long
PART
{
name = restock-fueltank-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-1
name = restock-fueltank-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, -1.0, 0.0, 1.0, 0.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, -1.0, 0.0, 1.0, 0.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advFuelSystems
entryCost = 7200
cost = 1800
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-1_description
attachRules = 1,1,1,1,0
mass = 1.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-1875-1_tags
RESOURCE
{
name = LiquidFuel
amount = 810
maxAmount = 810
}
RESOURCE
{
name = Oxidizer
amount = 990
maxAmount = 990
}
MODULE
TechRequired = advFuelSystems
entryCost = 7200
cost = 1800
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-1_description
attachRules = 1,1,1,1,0
mass = 1.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-1875-1_tags
RESOURCE
{
name = LiquidFuel
amount = 810
maxAmount = 810
}
RESOURCE
{
name = Oxidizer
amount = 990
maxAmount = 990
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
baseVariant = White
VARIANT
{
name = White
@ -68,9 +63,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
Tank1875Long = true
Tank1875LongGrey = false
Tank1875LongOrange = false
Tank1875Long = true
Tank1875LongGrey = false
Tank1875LongOrange = false
}
}
VARIANT
@ -82,9 +77,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
Tank1875Long = false
Tank1875LongGrey = true
Tank1875LongOrange = false
Tank1875Long = false
Tank1875LongGrey = true
Tank1875LongOrange = false
}
}
VARIANT
@ -96,9 +91,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
Tank1875Long = false
Tank1875LongGrey = false
Tank1875LongOrange = true
Tank1875Long = false
Tank1875LongGrey = false
Tank1875LongOrange = true
}
}
}

View File

@ -2,57 +2,54 @@
// 1.875m LFO Tank - Med
PART
{
name = restock-fueltank-1875-2
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-2
name = restock-fueltank-1875-2
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-2
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = fuelSystems
entryCost = 4100
cost = 900
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-2_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-2_description
attachRules = 1,1,1,1,0
mass = 0.5625
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 405
maxAmount = 405
}
RESOURCE
{
name = Oxidizer
amount = 495
maxAmount = 495
}
MODULE
TechRequired = fuelSystems
entryCost = 4100
cost = 900
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-2_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-2_description
attachRules = 1,1,1,1,0
mass = 0.5625
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 405
maxAmount = 405
}
RESOURCE
{
name = Oxidizer
amount = 495
maxAmount = 495
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -66,9 +63,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
Tank1875Med = true
Tank1875MedGrey = false
Tank1875MedOrange = false
Tank1875Med = true
Tank1875MedGrey = false
Tank1875MedOrange = false
}
}
VARIANT
@ -80,9 +77,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
Tank1875Med =false
Tank1875MedGrey = true
Tank1875MedOrange = false
Tank1875Med =false
Tank1875MedGrey = true
Tank1875MedOrange = false
}
}
VARIANT
@ -94,9 +91,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
Tank1875Med =false
Tank1875MedGrey = false
Tank1875MedOrange = true
Tank1875Med =false
Tank1875MedGrey = false
Tank1875MedOrange = true
}
}
}

View File

@ -2,57 +2,54 @@
// 1.875m LFO Tank - Small
PART
{
name = restock-fueltank-1875-3
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-3
name = restock-fueltank-1875-3
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-3
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.46875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.46875, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.46875, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.46875, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = fuelSystems
entryCost = 2500
cost = 440
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-3_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-3_description
attachRules = 1,1,1,1,0
mass = 0.275
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 198
maxAmount = 198
}
RESOURCE
{
name = Oxidizer
amount = 242
maxAmount = 242
}
MODULE
TechRequired = fuelSystems
entryCost = 2500
cost = 440
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-3_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-3_description
attachRules = 1,1,1,1,0
mass = 0.275
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 198
maxAmount = 198
}
RESOURCE
{
name = Oxidizer
amount = 242
maxAmount = 242
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -66,9 +63,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
Tank1875Small =true
Tank1875SmallGrey = false
Tank1875SmallOrange = false
Tank1875Small =true
Tank1875SmallGrey = false
Tank1875SmallOrange = false
}
}
VARIANT
@ -80,9 +77,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
Tank1875Small = false
Tank1875SmallGrey = true
Tank1875SmallOrange = false
Tank1875Small = false
Tank1875SmallGrey = true
Tank1875SmallOrange = false
}
}
VARIANT
@ -94,9 +91,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
Tank1875Small =false
Tank1875SmallGrey = false
Tank1875SmallOrange = true
Tank1875Small =false
Tank1875SmallGrey = false
Tank1875SmallOrange = true
}
}
}

View File

@ -2,57 +2,54 @@
// 1.875m LFO Tank - Tiny
PART
{
name = restock-fueltank-1875-4
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-4
name = restock-fueltank-1875-4
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-4
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.234375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.234375, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.234375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.234375, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.9375, 0.0, 0.0, 1.0, 0.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advRocketry
entryCost = 1750
cost = 220
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-4_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-4_description
attachRules = 1,1,1,1,0
mass = 0.1375
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 99
maxAmount = 99
}
RESOURCE
{
name = Oxidizer
amount = 121
maxAmount = 121
}
MODULE
TechRequired = advRocketry
entryCost = 1750
cost = 220
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-4_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-4_description
attachRules = 1,1,1,1,0
mass = 0.1375
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags =
RESOURCE
{
name = LiquidFuel
amount = 99
maxAmount = 99
}
RESOURCE
{
name = Oxidizer
amount = 121
maxAmount = 121
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -66,9 +63,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
Tank1875Tiny = true
Tank1875TinyGrey = false
Tank1875TinyOrange = false
Tank1875Tiny = true
Tank1875TinyGrey = false
Tank1875TinyOrange = false
}
}
VARIANT
@ -80,9 +77,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
Tank1875Tiny =false
Tank1875TinyGrey = true
Tank1875TinyOrange = false
Tank1875Tiny =false
Tank1875TinyGrey = true
Tank1875TinyOrange = false
}
}
VARIANT
@ -94,9 +91,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
Tank1875Tiny =false
Tank1875TinyGrey = false
Tank1875TinyOrange = true
Tank1875Tiny =false
Tank1875TinyGrey = false
Tank1875TinyOrange = true
}
}
}

View File

@ -2,47 +2,43 @@
// 1.875m LFO Tank - Soyuz
PART
{
name = restock-fueltank-1875-soyuz-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-soyuz-1
name = restock-fueltank-1875-soyuz-1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-1875-soyuz-1
scale = 1.0, 1.0, 1.0
}
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, -2, 0.9375, 0.0, 0.0, -1.0, 2
}
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 2
node_attach = 0.0, -2, 0.9375, 0.0, 0.0, -1.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
CoMOffset = 0.0, -1.0, 0.2
CoPOffset = 0.0, 0.5, 0.25
TechRequired = fuelSystems
entryCost = 6000
cost = 1400
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_description
attachRules = 1,1,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_tags
EFFECTS
CoMOffset = 0.0, -1.0, 0.2
CoPOffset = 0.0, 0.5, 0.25
TechRequired = fuelSystems
entryCost = 6000
cost = 1400
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_description
attachRules = 1,1,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 6
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-1875-soyuz-1_tags
EFFECTS
{
engage
{
@ -57,7 +53,6 @@ PART
}
flameout
{
AUDIO
{
channel = Ship
@ -95,56 +90,54 @@ PART
}
}
}
RESOURCE
{
name = LiquidFuel
amount = 540
maxAmount = 540
}
RESOURCE
{
name = Oxidizer
amount = 660
maxAmount = 660
}
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-separatron-running
throttleLocked = True
exhaustDamage = True
allowShutdown = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 550
fxOffset = 0, 0, 0
EngineType = SolidBooster
nonThrustMotor = true
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 154
key = 1 118
key = 6 0.001
}
exhaustDamageMultiplier = 50
}
RESOURCE
{
name = SolidFuel
amount = 4
maxAmount = 4
}
MODULE
RESOURCE
{
name = LiquidFuel
amount = 540
maxAmount = 540
}
RESOURCE
{
name = Oxidizer
amount = 660
maxAmount = 660
}
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
runningEffectName = fx-separatron-running
throttleLocked = True
exhaustDamage = True
allowShutdown = False
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 32
heatProduction = 550
fxOffset = 0, 0, 0
EngineType = SolidBooster
nonThrustMotor = true
PROPELLANT
{
name = SolidFuel
ratio = 1.0
DrawGauge = True
}
atmosphereCurve
{
key = 0 154
key = 1 118
key = 6 0.001
}
exhaustDamageMultiplier = 50
}
RESOURCE
{
name = SolidFuel
amount = 4
maxAmount = 4
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -158,9 +151,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
Tank1875Soyuz = true
Tank1875SoyuzGrey = false
Tank1875SoyuzOrange = false
Tank1875Soyuz = true
Tank1875SoyuzGrey = false
Tank1875SoyuzOrange = false
}
}
VARIANT
@ -172,9 +165,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
Tank1875Soyuz = false
Tank1875SoyuzGrey = true
Tank1875SoyuzOrange = false
Tank1875Soyuz = false
Tank1875SoyuzGrey = true
Tank1875SoyuzOrange = false
}
}
VARIANT
@ -186,9 +179,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
Tank1875Soyuz = false
Tank1875SoyuzGrey = false
Tank1875SoyuzOrange = true
Tank1875Soyuz = false
Tank1875SoyuzGrey = false
Tank1875SoyuzOrange = true
}
}
}

View File

@ -2,55 +2,53 @@
// 1.875m to 0.625m adapter
PART
{
name = restock-fueltank-adapter-1875-0625-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-0625-1
name = restock-fueltank-adapter-1875-0625-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-0625-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.375, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.375, 0.0, 0.0, -1.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.375, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.375, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = fuelSystems
entryCost = 1550
cost = 160
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_description
attachRules = 1,0,1,1,0
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size0, size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_tags
RESOURCE
{
name = LiquidFuel
amount = 72
maxAmount = 72
}
RESOURCE
{
name = Oxidizer
amount = 88
maxAmount = 88
}
MODULE
TechRequired = fuelSystems
entryCost = 1550
cost = 160
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_description
attachRules = 1,0,1,1,0
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size0, size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-0625-1_tags
RESOURCE
{
name = LiquidFuel
amount = 72
maxAmount = 72
}
RESOURCE
{
name = Oxidizer
amount = 88
maxAmount = 88
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -64,9 +62,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
1875-0625= true
1875-0625Grey = false
1875-0625Orange = false
1875-0625= true
1875-0625Grey = false
1875-0625Orange = false
}
}
VARIANT
@ -78,9 +76,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
1875-0625= false
1875-0625Grey = true
1875-0625Orange = false
1875-0625= false
1875-0625Grey = true
1875-0625Orange = false
}
}
VARIANT
@ -92,9 +90,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
1875-0625 = false
1875-0625Grey = false
1875-0625Orange = true
1875-0625 = false
1875-0625Grey = false
1875-0625Orange = true
}
}
}

View File

@ -2,55 +2,53 @@
// 1.875m to 1.25m long adapter
PART
{
name = restock-fueltank-adapter-1875-125-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-125-1
name = restock-fueltank-adapter-1875-125-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-125-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = fuelSystems
entryCost = 3100
cost = 600
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_description
attachRules = 1,0,1,1,0
mass = 0.375
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, size1, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_tags
RESOURCE
{
name = LiquidFuel
amount = 270
maxAmount = 270
}
RESOURCE
{
name = Oxidizer
amount = 330
maxAmount = 330
}
MODULE
TechRequired = fuelSystems
entryCost = 3100
cost = 600
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_description
attachRules = 1,0,1,1,0
mass = 0.375
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, size1, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-1_tags
RESOURCE
{
name = LiquidFuel
amount = 270
maxAmount = 270
}
RESOURCE
{
name = Oxidizer
amount = 330
maxAmount = 330
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -64,9 +62,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
1875-125Long = true
1875-125LongGrey = false
1875-125LongOrange= false
1875-125Long = true
1875-125LongGrey = false
1875-125LongOrange= false
}
}
VARIANT
@ -78,9 +76,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
1875-125Long = false
1875-125LongGrey = true
1875-125LongOrange = false
1875-125Long = false
1875-125LongGrey = true
1875-125LongOrange = false
}
}
VARIANT
@ -92,9 +90,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
1875-125Long = false
1875-125LongGrey = false
1875-125LongOrange = true
1875-125Long = false
1875-125LongGrey = false
1875-125LongOrange = true
}
}
}

View File

@ -2,55 +2,53 @@
// 1.875m to 1.25m short adapter
PART
{
name = restock-fueltank-adapter-1875-125-2
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-125-2
name = restock-fueltank-adapter-1875-125-2
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1.0
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-1875-125-2
scale = 1.0, 1.0, 1.0
}
node_stack_top = 0.0, 0.234375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.234375, 0.0, 0.0, -1.0, 0.0, 2
}
node_stack_top = 0.0, 0.234375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.234375, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = advRocketry
entryCost = 1550
cost = 160
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_description
attachRules = 1,0,1,1,0
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_tags
RESOURCE
{
name = LiquidFuel
amount = 72
maxAmount = 72
}
RESOURCE
{
name = Oxidizer
amount = 88
maxAmount = 88
}
MODULE
TechRequired = advRocketry
entryCost = 1550
cost = 160
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_description
attachRules = 1,0,1,1,0
mass = 0.1
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1, size1p5, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-1875-125-2_tags
RESOURCE
{
name = LiquidFuel
amount = 72
maxAmount = 72
}
RESOURCE
{
name = Oxidizer
amount = 88
maxAmount = 88
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -64,9 +62,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
1875-125Short = true
1875-125ShortGrey = false
1875-125ShortOrange= false
1875-125Short = true
1875-125ShortGrey = false
1875-125ShortOrange= false
}
}
VARIANT
@ -78,11 +76,10 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
1875-125Short = false
1875-125ShortGrey = true
1875-125ShortOrange= false
1875-125Short = false
1875-125ShortGrey = true
1875-125ShortOrange= false
}
}
VARIANT
{
@ -93,11 +90,10 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
1875-125Short = false
1875-125ShortGrey = false
1875-125ShortOrange= true
1875-125Short = false
1875-125ShortGrey = false
1875-125ShortOrange= true
}
}
}
}

View File

@ -2,55 +2,53 @@
// 1.875m to 2.5m adapter
PART
{
name = restock-fueltank-adapter-25-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-25-1875-1
name = restock-fueltank-adapter-25-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/FuelTank/restock-fueltank-adapter-25-1875-1
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
}
rescaleFactor = 1.0
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = fuelSystems
entryCost = 5100
cost = 1200
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_description
attachRules = 1,0,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, size2, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_tags
RESOURCE
{
name = LiquidFuel
amount = 540
maxAmount = 540
}
RESOURCE
{
name = Oxidizer
amount = 660
maxAmount = 660
}
MODULE
TechRequired = fuelSystems
entryCost = 5100
cost = 1200
category = FuelTank
subcategory = 0
title = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_title
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_description
attachRules = 1,0,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.3
angularDrag = 2
crashTolerance = 10
breakingForce = 150
breakingTorque = 150
maxTemp = 2000 // = 3000
fuelCrossFeed = True
bulkheadProfiles = size1p5, size2, srf
tags = #LOC_RestockPlus_restock-fuel-tank-adapter-25-1875-1_tags
RESOURCE
{
name = LiquidFuel
amount = 540
maxAmount = 540
}
RESOURCE
{
name = Oxidizer
amount = 660
maxAmount = 660
}
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
@ -64,9 +62,9 @@ PART
secondaryColor = #000000
GAMEOBJECTS
{
25-1875 = true
25-1875Grey = false
25-1875Orange = false
25-1875 = true
25-1875Grey = false
25-1875Orange = false
}
}
VARIANT
@ -78,9 +76,9 @@ PART
secondaryColor = #ffffff
GAMEOBJECTS
{
25-1875 = false
25-1875Grey = true
25-1875Orange = false
25-1875 = false
25-1875Grey = true
25-1875Orange = false
}
}
VARIANT
@ -92,9 +90,9 @@ PART
secondaryColor = #f49841
GAMEOBJECTS
{
25-1875 = false
25-1875Grey = false
25-1875Orange = true
25-1875 = false
25-1875Grey = false
25-1875Orange = true
}
}
}

View File

@ -10,7 +10,7 @@ PART
model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-25-1
scale = 1.0, 1.0, 1.0
}
MODEL
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-25-orange
scale = 1.0, -1.0, 1.0
@ -21,6 +21,7 @@ PART
// Attachment
attachRules = 1,1,1,1,0
node_stack_bottom = 0.0, -0.3799, 0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 0.855, 0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -0.3799, 0, 0.0, -1.0, 0.0, 2
// Tech
TechRequired = fuelSystems

View File

@ -10,7 +10,6 @@ PART
model = ReStock/Assets/FuelTank/restock-fueltank-rcs-375-1
scale = 1.0, 1.0, 1.0
}
scale = 1
rescaleFactor = 1
// Attachment

View File

@ -10,7 +10,7 @@ PART
model = ReStockPlus/Assets/FuelTank/restock-fueltank-sphere-375-1
scale = 1.0, 1.0, 1.0
}
MODEL
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-fueltank-375-orange
scale = 0.98, -1.0, 0.98
@ -21,6 +21,7 @@ PART
// Attachment
attachRules = 1,1,1,1,0
node_stack_bottom = 0.0, -0.28, 0, 0.0, -1.0, 0.0, 3
node_stack_top = 0.0, 1.19, 0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -0.28, 0.0, 0.0, -1.0, 0.0, 3
// Tech
TechRequired = highPerformanceFuelSystems

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style long fuel tank
PART
{
name = restock-fueltank-5-1
@ -22,14 +24,11 @@ PART
scale = 1,-1,1
rotation = 0, 0, 0
}
node_stack_top = 0.0, 7.5, 0.0, 0.0, 1.0, 0.0, 4
node_stack_bottom = 0.0, -7.5, 0.0, 0.0, -1.0, 0.0, 4
node_attach = 2.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 150800
cost = 51200
@ -63,7 +62,6 @@ PART
amount = 28160
maxAmount = 28160
}
MODULE
{
name = ModulePartVariants

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style medium fuel tank
PART
{
name = restock-fueltank-5-2
@ -22,14 +24,11 @@ PART
scale = 1,-1,1
rotation = 0, 0, 0
}
node_stack_top = 0.0, 3.75, 0.0, 0.0, 1.0, 0.0, 4
node_stack_bottom = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 4
node_attach = 2.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 75800
cost = 25600
@ -63,7 +62,6 @@ PART
amount = 14080
maxAmount = 14080
}
MODULE
{
name = ModulePartVariants

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style short fuel tank
PART
{
name = restock-fueltank-5-3
@ -22,14 +24,11 @@ PART
scale = 1,-1,1
rotation = 0, 0, 0
}
node_stack_top = 0.0, 1.875, 0.0, 0.0, 1.0, 0.0, 4
node_stack_bottom = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 4
node_attach = 2.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 35200
cost = 12800
@ -63,7 +62,6 @@ PART
amount = 7040
maxAmount = 7040
}
MODULE
{
name = ModulePartVariants
@ -77,10 +75,10 @@ PART
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
5mSmallBlackWhite = true
5mSmallOrange = false
}
{
5mSmallBlackWhite = true
5mSmallOrange = false
}
}
VARIANT
{
@ -90,10 +88,10 @@ PART
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
5mSmallBlackWhite = false
5mSmallOrange = true
}
{
5mSmallBlackWhite = false
5mSmallOrange = true
}
}
}
}

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style mini fuel tank
PART
{
name = restock-fueltank-5-4
@ -10,26 +12,23 @@ PART
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-5-1
model = ReStock/Assets/FuelTank/restock-endcap-5-2
position = 0.0, 0.9375, 0.0
scale = 1,1,1
rotation = 0, 0, 0
}
MODEL
{
model = ReStock/Assets/FuelTank/restock-endcap-5-1
model = ReStock/Assets/FuelTank/restock-endcap-5-2
position = 0.0, -0.9375, 0.0
scale = 1,-1,1
rotation = 0, 0, 0
}
node_stack_top = 0.0, 0.9375, 0.0, 0.0, 1.0, 0.0, 4
node_stack_bottom = 0.0, -0.9375, 0.0, 0.0, -1.0, 0.0, 4
node_attach = 2.5, 0.0, 0.0, 1.0, 0.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 19600
cost = 6400
@ -52,18 +51,17 @@ PART
bulkheadProfiles = size4, srf
tags = #LOC_RestockPlus_restock-fuel-tank-5-4_tags
RESOURCE
{
name = LiquidFuel
amount = 2880
maxAmount = 2880
}
RESOURCE
{
name = Oxidizer
amount = 3520
maxAmount = 3520
}
{
name = LiquidFuel
amount = 2880
maxAmount = 2880
}
RESOURCE
{
name = Oxidizer
amount = 3520
maxAmount = 3520
}
MODULE
{
name = ModulePartVariants
@ -77,10 +75,10 @@ PART
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS
{
5mMiniBlackWhite = true
5mMiniOrange = false
}
{
5mMiniBlackWhite = true
5mMiniOrange = false
}
}
VARIANT
{
@ -90,10 +88,10 @@ PART
primaryColor = #f49841
secondaryColor = #4c4f47
GAMEOBJECTS
{
5mMiniBlackWhite = false
5mMiniOrange = true
}
{
5mMiniBlackWhite = false
5mMiniOrange = true
}
}
}
}

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style 5m to 3.75m fuel tank
PART
{
name = restock-fueltank-adapter-375-5-1
@ -25,10 +27,8 @@ PART
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 3
node_stack_bottom = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 4
node_attach = 2.5, -1.25, 0.0, 1.0, 0.0, 0.0, 1
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 21600
cost = 6400
@ -62,7 +62,6 @@ PART
amount = 3520
maxAmount = 3520
}
MODULE
{
name = ModulePartVariants

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// Saturn V style engine mount
PART
{
name = restock-fueltank-saturn-engine-1
@ -135,19 +137,16 @@ PART
method = FIXED_JOINT
rigid = true
}
node_stack_top = 0.0, 1.25, 0.0, 0.0, 1.0, 0.0, 4
node_stack_bottom = 0.0, -1.3, 0.0, 0.0, -1.0, 0.0, 2
/// Flag to disable this part if MH is installed
MHReplacement = True
TechRequired = highPerformanceFuelSystems
entryCost = 24000
cost = 8000
category = FuelTank
subcategory = 0
stackSymmetry = 3
stackSymmetry = 3
title = #LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_description
@ -162,7 +161,7 @@ PART
breakingTorque = 400
maxTemp = 2000
fuelCrossFeed = True
bulkheadProfiles = size4, size1, srf
bulkheadProfiles = size4, size1, srf
tags = #LOC_RestockPlus_restock-fuel-tank-saturn-engine-1_tags
RESOURCE
{
@ -176,43 +175,41 @@ PART
amount = 4950
maxAmount = 4950
}
MODULE
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
name = ModuleDynamicNodes
autostrut = true
NODE_SET
{
DisplayText = Four
MeshTransform = 5mMountSaturnX5
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = Three
MeshTransform = 5mMountSaturnX4
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = Two
MeshTransform = 5mMountSaturnX3
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = Six
MeshTransform = 5mMountSaturnX7
NodePrefix = N6_
SetCount = 6
Symmetry = 5
}
DisplayText = Four
MeshTransform = 5mMountSaturnX5
NodePrefix = N4_
SetCount = 4
Symmetry = 3
}
NODE_SET
{
DisplayText = Three
MeshTransform = 5mMountSaturnX4
NodePrefix = N3_
SetCount = 3
Symmetry = 2
}
NODE_SET
{
DisplayText = Two
MeshTransform = 5mMountSaturnX3
NodePrefix = N2_
SetCount = 2
Symmetry = 1
}
NODE_SET
{
DisplayText = Six
MeshTransform = 5mMountSaturnX7
NodePrefix = N6_
SetCount = 6
Symmetry = 5
}
}
}

View File

@ -5,31 +5,26 @@ PART
name = restock-wheel-1-T
module = Part
author = Andrew Cassidy
MODEL
{
model = ReStock/Assets/Ground/restock-wheel-1-T
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.0, 0.5248517, 0.3083052, 0.0, 0.0, -1.0, 1
node_stack_bottom = 0.0, 0.5248517, 0.321335, 0.0, 0.0, 1.0, 1
TechRequired = spaceExploration
entryCost = 3100
cost = 300
category = Ground
subcategory = 0
mass = 0.06
title = #LOC_RestockPlus_restock-wheel-1-T_title // Rovemax Model S2-T
manufacturer = #autoLOC_501649 //#autoLOC_501649 = Kerbal Motion LLC
description = #LOC_RestockPlus_restock-wheel-1-T_description
// A modified rover wheel that is rotated 90°, ideal for tricycles or other unusually shaped vehicles
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
@ -38,27 +33,21 @@ PART
maxTemp = 1200
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-wheel-1-T_tags // drive ground roll rover wheel tricycle restock
MODULE
{
name = ModuleWheelBase
wheelColliderTransformName = WheelCollider
wheelTransformName = WheelPivot
wheelType = MOTORIZED
// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.157
center = 0,0,0
mass = 0.040
groundHeightOffset = 0
TooltipTitle = #autoLOC_502081 //#autoLOC_502081 = Rover Wheel
TooltipPrimaryField = #autoLOC_6004045 //#autoLOC_6004045 = Motorized
}
MODULE
{
name = ModuleWheelSuspension
@ -72,14 +61,11 @@ PART
damperRatio = 1.0
useAutoBoost = true
}
MODULE
{
name = ModuleWheelSteering
baseModuleIndex = 0
caliperTransformName = SteeringPivot
steeringResponse = 1.5
steeringCurve
{
@ -93,10 +79,8 @@ PART
{
name = ModuleWheelMotor
baseModuleIndex = 0
wheelSpeedMax = 11
driveResponse = 2
torqueCurve
{
key = 0 0.17 0 0
@ -110,24 +94,19 @@ PART
}
idleDrain = 0.0//0.1//
}
MODULE
{
name = ModuleWheelBrakes
baseModuleIndex = 0
maxBrakeTorque = 0.34
brakeResponse = 1
}
MODULE
{
name = ModuleWheelDamage
baseModuleIndex = 0
damagedTransformName = WheelBusted
undamagedTransformName = Wheel
stressTolerance = 315
impactTolerance = 65
deflectionMagnitude = 1.0
@ -135,24 +114,20 @@ PART
slipMagnitude = 15
slipSharpness = 2.0
}
MODULE
{
name = ModuleRestockConstraints
LOOKATCONSTRAINT
{
rotatorsName = Suspension1
targetName = Suspension2
}
LOOKATCONSTRAINT
{
rotatorsName = Suspension2
targetName = Suspension1
}
}
MODULE
{
name = ModulePartVariants
@ -164,7 +139,6 @@ PART
displayName = #LOC_Restock_variant-probe-bare
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
body_gold = false
@ -180,7 +154,6 @@ PART
themeName = Gold
primaryColor = #fccb0a
secondaryColor = #999999
GAMEOBJECTS
{
body_gold = true
@ -196,7 +169,6 @@ PART
themeName = Silver
primaryColor = #cecece
secondaryColor = #999999
GAMEOBJECTS
{
body_gold = false
@ -206,4 +178,4 @@ PART
}
}
}
}
}

View File

@ -5,31 +5,26 @@ PART
name = restock-wheel-4
module = Part
author = Andrew Cassidy
MODEL
{
model = ReStock/Assets/Ground/restock-wheel-4
scale = 1.0, 1.0, 1.0
}
rescaleFactor = 1.25 //sigh
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,0,0,0
node_attach = 0.36, 0.1207, 0.0, 1.0, 0.0, 0.0, 1
node_stack_bottom = 0.3815, 0.1207, 0.0, 1.0, 0.0, 0.0, 1
TechRequired = fieldScience
entryCost = 5000
cost = 500
category = Ground
subcategory = 0
mass = 0.04
title = #LOC_RestockPlus_restock-wheel-4_title // Rovemax Model M0
manufacturer = #autoLOC_501649 //#autoLOC_501649 = Kerbal Motion LLC
description = #LOC_RestockPlus_restock-wheel-4_description
// A smaller version of the popular Rovemax wheel with an integrated folding function, allowing it to be stowed for transportation.
dragModelType = default
maximum_drag = 0.3
minimum_drag = 0.2
@ -38,30 +33,23 @@ PART
maxTemp = 1200
bulkheadProfiles = srf
tags = #LOC_RestockPlus_restock-wheel-4_tags // )car drive ground roll rover wheel fold LRV restock
/// Flag to disable this part if MH is installed
MHReplacement = True
MODULE
{
name = ModuleWheelBase
wheelColliderTransformName = WheelCollider
wheelTransformName = WheelPivot
wheelType = MOTORIZED
// setting this to true will override the radius and center parameters
FitWheelColliderToMesh = False
radius = 0.23
center = 0,0,0
mass = 0.040
groundHeightOffset = 0
TooltipTitle = #autoLOC_502081 //#autoLOC_502081 = Rover Wheel
TooltipPrimaryField = #autoLOC_6004045 //#autoLOC_6004045 = Motorized
}
MODULE
{
name = ModuleWheelSuspension
@ -73,14 +61,11 @@ PART
damperRatio = 1.0
maximumLoad = 5.0
}
MODULE
{
name = ModuleWheelSteering
baseModuleIndex = 0
caliperTransformName = SteeringPivot
steeringResponse = 2
steeringCurve
{
@ -93,10 +78,8 @@ PART
{
name = ModuleWheelMotor
baseModuleIndex = 0
maxRpm = 42
driveResponse = 2
torqueCurve
{
key = 0 0.5 0 0
@ -104,7 +87,6 @@ PART
key = 10 0.1 0 0
key = 25 0 0 0
}
RESOURCE
{
name = ElectricCharge
@ -112,24 +94,19 @@ PART
}
idleDrain = 0.0
}
MODULE
{
name = ModuleWheelBrakes
baseModuleIndex = 0
maxBrakeTorque = 0.5
brakeResponse = 1
}
MODULE
{
name = ModuleWheelDamage
baseModuleIndex = 0
damagedTransformName = WheelBusted
undamagedTransformName = Wheel
stressTolerance = 250
impactTolerance = 100
deflectionMagnitude = 1.0
@ -137,28 +114,22 @@ PART
slipMagnitude = 15
slipSharpness = 2.0
}
MODULE
{
name = ModuleWheelDeployment
baseModuleIndex = 0
animationTrfName = restock-wheel-4
animationStateName = restock-wheel-4-deploy
deployedPosition = 0
deployTargetTransformName = deployTgt
TsubSys = 1.0
useStandInCollider = False
slaveModules = 8
fxDeploy = deploy
fxRetract = retract
fxDeployed = deployed
fxRetracted = retracted
}
MODULE
{
name = ModulePartVariants
@ -177,7 +148,6 @@ PART
Fender_cernan = false
}
}
VARIANT
{
name = Grey
@ -192,7 +162,6 @@ PART
Fender_cernan = false
}
}
VARIANT
{
name = Cernan
@ -207,7 +176,6 @@ PART
Fender_cernan = true
}
}
VARIANT
{
name = Bare
@ -223,7 +191,6 @@ PART
}
}
}
MODULE
{
name = ModuleTestSubject
@ -231,58 +198,48 @@ PART
useStaging = False
useEvent = True
}
MODULE
{
name = ModuleRestockConstraints
LOOKATCONSTRAINT
{
rotatorsName = Link1
targetName = Link1Target
}
LOOKATCONSTRAINT
{
rotatorsName = Link2
targetName = Link2Target
}
LOOKATCONSTRAINT
{
rotatorsName = SuspensionPiston
targetName = SuspensionPistonTarget
}
LOOKATCONSTRAINT
{
rotatorsName = SuspensionCylinder
targetName = SuspensionCylinderTarget
}
COPYROTATIONCONSTRAINT
{
rotatorsName = LowerBracket
targetName = UpperBracket
}
COPYROTATIONCONSTRAINT
{
rotatorsName = SteeringPivotFollower
targetName = SteeringPivot
}
COPYPOSITIONCONSTRAINT
{
moversName = WheelMesh
targetName = WheelPivotFollower
}
COPYPOSITIONCONSTRAINT
{
moversName = WheelMeshBusted
targetName = WheelPivotFollower
}
}
}
}

View File

@ -5,16 +5,13 @@ PART
name = restock-service-bay-1875-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStockPlus/Assets/Payload/restock-service-bay-1875-1
}
rescaleFactor = 1
node_stack_top2 = 0.0, 0.3287, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom2 = 0.0, -0.3322, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.3869, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -0.3869, 0.0, 0.0, -1.0, 0.0, 2
TechRequired = commandModules
@ -37,7 +34,6 @@ PART
thermalMassModifier = 5.0
emissiveConstant = 0.95
tags = #LOC_RestockPlus_restock-service-bay-1875-1_tags
MODULE
{
name = ModuleAnimateGeneric
@ -47,7 +43,6 @@ PART
endEventGUIName = #autoLOC_502051 //#autoLOC_502051 = Close
allowAnimationWhileShielded = False
}
MODULE
{
name = ModuleCargoBay
@ -55,7 +50,6 @@ PART
closedPosition = 0
lookupRadius = 1.35
partTypeName = Service bay
//nodeOuterForeID = top
//nodeOuterAftID = bottom
}

View File

@ -31,9 +31,9 @@ PART
cost = 1200
category = Payload
subcategory = 0
title =
title = #LOC_RestockPlus_restock-fairing-base-5-1_title
manufacturer =
description =
description = #LOC_RestockPlus_restock-fairing-base-5-1_description
attachRules = 1,0,1,1,0
mass = 0.8
thermalMassModifier = 2.0
@ -51,7 +51,9 @@ PART
childStageOffset = 1
inverseStageCarryover = false
bulkheadProfiles = size4
tags = aero )cap drag rocket cone nose cargo contain fairing hollow inter payload protect shroud stage (stor transport regular standard average medium 1.875
tags = #LOC_RestockPlus_restock-fairing-base-5-1_tags
/// Flag to disable this part if MH is installed
MHReplacement = True
MODEL
{
model = Squad/Parts/Aero/fairings/AutoTruss
@ -64,9 +66,9 @@ PART
nSides = 64
nArcs = 6
nCollidersPerXSection = 12
TextureURL = ReStock/Assets/Payload/restock-fairing-25-1
TextureURL = ReStock/Assets/Payload/restock-fairing-5-1
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
TextureNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
TextureNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
panelGrouping = 3
pivot = 0,0.238, 0
axis = 0,1,0
@ -289,12 +291,12 @@ PART
TEXTURE
{
materialName = FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1
}
GAMEOBJECTS
@ -314,12 +316,12 @@ PART
TEXTURE
{
materialName = FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-blackwhite
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-blackandwhite
}
GAMEOBJECTS
@ -339,12 +341,12 @@ PART
TEXTURE
{
materialName = FairingIconShell
mainTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-orange
mainTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-orange
}
EXTRA_INFO
{
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-25-1-orange
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-25-1-n
FairingsTextureURL = ReStock/Assets/Payload/restock-fairing-5-1-orange
FairingsNormalURL = ReStock/Assets/Payload/restock-fairing-5-1-n
CapTextureURL = ReStock/Assets/Payload/restock-fairing-cap-1-orange
}
GAMEOBJECTS
@ -374,5 +376,4 @@ PART
value = 0.3
}
}
}

View File

@ -26,7 +26,6 @@ PART
title = #LOC_RestockPlus_restock-oretank-1875-1_title //Medium Holding Tank
manufacturer = #autoLOC_501627 //#autoLOC_501627 = Jebediah Kerman's Junkyard and Spacecraft Parts Co
description = #LOC_RestockPlus_restock-oretank-1875-1_description //A medium tank that can be used for storing raw materials. Warranty void if used to store snacks.
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,1,0
bulkheadProfiles = size1p5
@ -41,14 +40,12 @@ PART
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-oretank-1875-1_tags //black isru mine )mining (ore resource store restock
RESOURCE
{
name = Ore
amount = 0
maxAmount = 800
}
MODULE
{
name = ModuleFuelJettison

View File

@ -40,14 +40,12 @@ PART
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-oretank-375-1_tags //black isru mine )mining (ore resource store restock
RESOURCE
{
name = Ore
amount = 0
maxAmount = 3500
}
MODULE
{
name = ModuleFuelJettison

View File

@ -1,5 +1,5 @@
// ReStock+ 0.1.0
// inline goo canister
// Inline goo canister
PART
{
name = restock-goocanister-625-1

View File

@ -95,7 +95,6 @@ PART
}
}
}
MODULE
{
name = ModuleRestockDepthMask

View File

@ -1,5 +1,5 @@
// ReStock+ 0.2.0
// inline science canister
// Inline science canister
PART
{
name = restock-sciencebox-stack-1
@ -37,24 +37,20 @@ PART
childStageOffset = 1
bulkheadProfiles = size0, size1
tags = #LOC_RestockPlus_restock-sciencebox-inline-1_tags //experiment research science recovery reentry restock .625 1.25 inline
MODULE
{
name = FlagDecal
textureQuadName = flags
}
MODULE
{
name = ModuleConductionMultiplier
modifiedConductionFactor = 0.001
convectionFluxThreshold = 500
}
MODULE
{
name = ModuleScienceContainer
reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data
storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments
evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only

View File

@ -1,9 +1,10 @@
// ReStock+ 1.1.0
// 1.25m Structural Tube
PART
{
name = restock-structural-tube-125-1
module = Part
author = Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Structural/restock-structural-tube-125-1
@ -33,18 +34,17 @@ PART
model = ReStock/Assets/Structural/restock-collider-tube-375
scale = 1.25,1,1.25
}
rescaleFactor = 1
node_stack_top1 = 0,0,0,0,1,0,1
node_stack_bottom1 = 0,-0.2,0,0,1,0,1
node_stack_top2 = 0,0,0,0,-1,0,1
node_stack_bottom2 = 0,-0.2,0,0,-1,0,1
TechRequired = advConstruction
entryCost = 3000
cost = 300
category = Structural
/// Flag to disable this part if MH is installed
MHReplacement = True
subcategory = 0
title = #LOC_RestockPlus_restock-structural-tube-125-1_title
manufacturer = #autoLOC_501650
@ -66,9 +66,7 @@ PART
childStageOffset = 1
inverseStageCarryover = false
bulkheadProfiles = size1
%DRAG_CUBE
%DRAG_CUBE
{
cube = 0, 0.78,0.78,0.71, 0.78,0.78,0.71, 1.21,0.96,0.10, 1.21,0.96,0.10, 0.78,0.78,0.71, 0.78,0.78,0.71, 0,-0.3125,0, 1.25,0.625,1.25
cube = 1, 1.56,0.78,0.71, 1.56,0.78,0.71, 1.21,0.96,0.10, 1.21,0.96,0.10, 1.56,0.78,0.71, 1.56,0.78,0.71, 0,-0.625,0, 1.25,1.25,1.25
@ -182,8 +180,8 @@ PART
125_Orange_004 = false
125_Orange_005 = false
ShroudCollider0 = false
ShroudCollider1 = true
ShroudCollider1p5 = false
ShroudCollider1 = false
ShroudCollider1p5 = true
ShroudCollider2 = false
ShroudCollider3 = false
ShroudCollider4 = false
@ -235,7 +233,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -269,7 +267,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -0.625, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -0.625, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -0.625, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -303,7 +301,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -1.25, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -1.25, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -337,7 +335,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -1.875, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -1.875, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -1.875, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -352,8 +350,8 @@ PART
125_Orange_004 = false
125_Orange_005 = false
ShroudCollider0 = false
ShroudCollider1 = true
ShroudCollider1p5 = false
ShroudCollider1 = false
ShroudCollider1p5 = true
ShroudCollider2 = false
ShroudCollider3 = false
ShroudCollider4 = false
@ -371,7 +369,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -2.5, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -2.5, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -405,7 +403,7 @@ PART
NODES
{
node_stack_bottom2 = 0.0, -3.75, 0.0, 0.0, -1.0, 0.0, 1
node_stack_bottom1 = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom1 = 0.0, -3.75, 0.0, 0.0, 1.0, 0.0, 1
}
GAMEOBJECTS
{
@ -428,5 +426,4 @@ PART
}
}
}
}
}

View File

@ -38,7 +38,6 @@ PART
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
MODULE
{
name = ModulePartVariants

View File

@ -38,7 +38,6 @@ PART
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
MODULE
{
name = ModulePartVariants

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// 1.875m Structural Tube
PART
{
name = restock-structural-tube-1875-1
@ -42,6 +44,8 @@ PART
cost = 300
category = Structural
subcategory = 0
/// Flag to disable this part if MH is installed
MHReplacement = True
title =#LOC_RestockPlus_restock-structural-tube-1875-1_title
manufacturer = #autoLOC_501650
description = #LOC_RestockPlus_restock-structural-tube-1875-1_description
@ -409,7 +413,6 @@ PART
}
}
}
DRAG_CUBE
{
cube = 0, 1.18,0.77,1.01, 1.18,0.77,1.01, 2.72,0.96,0.10, 2.72,0.96,0.10, 1.18,0.77,1.01, 1.18,0.77,1.01, 0,-0.3125,0, 1.875,0.625,1.875
@ -423,5 +426,4 @@ PART
cube = 8, 4.69,0.78,1.00, 4.69,0.78,1.00, 2.72,0.96,0.10, 2.72,0.96,0.10, 4.69,0.78,1.00, 4.69,0.78,1.00, 0,-1.25,0, 1.875,2.5,1.875
cube = 9, 7.03,0.78,0.98, 7.03,0.78,0.98, 2.72,0.96,0.10, 2.72,0.96,0.10, 7.03,0.78,0.98, 7.03,0.78,0.98, 0,-1.875,0, 1.875,3.75,1.875
}
}
}

View File

@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// 2.5m Structural Tube
PART
{
name = restock-structural-tube-25-1
@ -37,11 +39,12 @@ PART
node_stack_bottom1 = 0,-0.2,0,0,1,0,2
node_stack_top2 = 0,0,0,0,1,0,2
node_stack_bottom2 = 0,-0.2,0,0,-1,0,2
TechRequired = specializedConstruction
entryCost = 3000
cost = 300
category = Structural
/// Flag to disable this part if MH is installed
MHReplacement = True
subcategory = 0
title = #LOC_RestockPlus_restock-structural-tube-25-1_title
manufacturer = #autoLOC_501650
@ -142,7 +145,7 @@ PART
name = Medium
mass = 0.325
cost = 791
displayName = #LOC_Restock_variant-tube-length-med-short
displayName = #LOC_Restock_variant-tube-length-med
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
@ -410,7 +413,6 @@ PART
}
}
}
DRAG_CUBE
{
cube = 0, 1.56,0.77,1.31, 1.56,0.77,1.31, 4.78,0.95,0.10, 4.78,0.95,0.10, 1.56,0.77,1.31, 1.56,0.77,1.31, 0,-0.3125,0, 2.5,0.625,2.5
@ -424,4 +426,4 @@ PART
cube = 8, 6.25,0.77,1.31, 6.25,0.77,1.31, 4.78,0.95,0.09, 4.78,0.95,0.09, 6.25,0.77,1.31, 6.25,0.77,1.31, 0,-1.25,0, 2.5,2.5,2.5
cube = 9, 9.44,0.77,1.26, 9.44,0.77,1.26, 4.78,0.95,0.09, 4.78,0.95,0.09, 9.44,0.77,1.26, 9.44,0.77,1.26, 0,-1.875,0, 2.5,3.75,2.5
}
}
}

View File

@ -42,4 +42,4 @@ PART
maxTemp = 2000
breakingForce = 350
breakingTorque = 350
}
}

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@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// 3.75m Structural Tube
PART
{
name = restock-structural-tube-375-1
@ -41,6 +43,8 @@ PART
entryCost = 3000
cost = 300
category = Structural
/// Flag to disable this part if MH is installed
MHReplacement = True
subcategory = 0
title = #LOC_RestockPlus_restock-structural-tube-375-1_title
manufacturer = #autoLOC_501650
@ -141,7 +145,7 @@ PART
name = Medium
mass = 1.125
cost = 2328
displayName = #LOC_Restock_variant-tube-length-med-short
displayName = #LOC_Restock_variant-tube-length-med
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
@ -409,7 +413,6 @@ PART
}
}
}
DRAG_CUBE
{
cube = 0, 4.72,0.76,1.92, 4.72,0.76,1.92, 11.00,0.96,0.10, 11.00,0.96,0.10, 4.72,0.76,1.92, 4.72,0.76,1.92, 0,-0.625,0, 3.75,1.25,3.75
@ -423,4 +426,4 @@ PART
cube = 8, 14.06,0.77,1.92, 14.06,0.77,1.92, 11.00,0.96,0.09, 11.00,0.96,0.09, 14.06,0.77,1.92, 14.06,0.77,1.92, 0,-1.875,0, 3.75,3.75,3.75
cube = 9, 18.75,0.77,1.90, 18.75,0.77,1.90, 11.00,0.96,0.10, 11.00,0.96,0.10, 18.75,0.77,1.90, 18.75,0.77,1.90, 0,-2.5,0, 3.75,5,3.75
}
}
}

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@ -1,3 +1,5 @@
// ReStock+ 1.1.0
// 5m Structural Tube
PART
{
name = restock-structural-tube-5-1
@ -41,6 +43,8 @@ PART
entryCost = 3000
cost = 300
category = Structural
/// Flag to disable this part if MH is installed
MHReplacement = True
subcategory = 0
title = #LOC_RestockPlus_restock-structural-tube-5-1_title
manufacturer = #autoLOC_501650
@ -141,7 +145,7 @@ PART
name = Medium
mass = 2.058
cost = 3864
displayName = #LOC_Restock_variant-tube-length-med-short
displayName = #LOC_Restock_variant-tube-length-med
primaryColor = #3a562a
secondaryColor = #999999
sizeGroup = GroupB
@ -409,7 +413,6 @@ PART
}
}
}
DRAG_CUBE
{
cube = 0, 6.25,0.77,2.52, 6.25,0.77,2.52, 20,0.95,0.10, 20,0.95,0.10, 6.25,0.77,2.52, 6.25,0.77,2.52, 0,-0.625,0, 5,1.25,5
@ -423,4 +426,4 @@ PART
cube = 8, 18.75,0.77,2.52, 18.75,0.77,2.52, 20,0.95,0.09, 20,0.95,0.09, 18.75,0.77,2.52, 18.75,0.77,2.52, 0,-1.875,0, 5,3.75,5
cube = 9, 25.00,0.77,2.52, 25.00,0.77,2.52, 20,0.95,0.10, 20,0.95,0.10, 25.00,0.77,2.52, 25.00,0.77,2.52, 0,-2.5,0, 5,5,5
}
}
}

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@ -1,5 +1,5 @@
// ReStock+ 0.2.0
// double size large truss
// Double size large truss
PART
{
name = restock-truss-3
@ -10,33 +10,32 @@ PART
scale = 1,1,1
rotation = 0, 0, 0
}
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
node_stack_bottom = 0.0, -2.82, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 2.82, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -2.82, 0.0, 0.0, -1.0, 0.0
TechRequired = advMetalworks
entryCost = 7800
cost = 150
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-3_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-3_description
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
node_stack_bottom = 0.0, -2.82, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 2.82, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, -2.82, 0.0, 0.0, -1.0, 0.0
TechRequired = advMetalworks
entryCost = 7800
cost = 150
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-3_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-3_description
tags = #LOC_RestockPlus_restock-truss-3_tags
attachRules = 1,1,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 5000
bulkheadProfiles = size1, srf
attachRules = 1,1,1,1,0
mass = 0.75
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 5000
bulkheadProfiles = size1, srf
MODULE
{
name = ModulePartVariants

View File

@ -1,5 +1,5 @@
// ReStock+ 0.2.0
// truss to 0.625m adapter
// Truss to 0.625m adapter
PART
{
name = restock-truss-adapter-0625-1
@ -11,30 +11,28 @@ PART
rotation = 0, 0, 0
}
author = Chris Adderley (Nertea)
module = Part
rescaleFactor = 1
node_stack_bottom = 0.0, -0.2698, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.0366, 0.0, 0.0, 1.0, 0.0, 1
TechRequired = specializedConstruction
entryCost = 3200
cost = 35
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-adapter-0625-1_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-adapter-0625-1_description
module = Part
rescaleFactor = 1
node_stack_bottom = 0.0, -0.2698, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.0366, 0.0, 0.0, 1.0, 0.0, 1
TechRequired = specializedConstruction
entryCost = 3200
cost = 35
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-adapter-0625-1_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-adapter-0625-1_description
tags = #LOC_RestockPlus_restock-truss-adapter-0625-1_tags
attachRules = 1,0,1,1,0
mass = 0.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000
bulkheadProfiles = size0
attachRules = 1,0,1,1,0
mass = 0.125
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000
bulkheadProfiles = size0
}

View File

@ -1,5 +1,5 @@
// ReStock+ 0.2.0
// truss 6-way hub
// Truss 6-way hub
PART
{
name = restock-truss-hub-1
@ -10,36 +10,33 @@ PART
scale = 1,1,1
rotation = 0, 0, 0
}
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
module = Part
author = Chris Adderley (Nertea)
rescaleFactor = 1
node_stack_right = 0.5592728, 0, 0, 1, 0, 0, 1
node_stack_left = -0.5592728, 0, 0, -1, 0, 0, 1
node_stack_back = 0, 0, 0.5592728, 0, 0, 1, 1
node_stack_front = 0, 0,-0.5592728, 0, 0, -1, 1
node_stack_top = 0, 0.5592728, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.5592728, 0, 0, -1, 0, 1
TechRequired = advMetalworks
entryCost = 5000
cost = 100
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-hub-1_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-hub-1_description
node_stack_left = -0.5592728, 0, 0, -1, 0, 0, 1
node_stack_back = 0, 0, 0.5592728, 0, 0, 1, 1
node_stack_front = 0, 0,-0.5592728, 0, 0, -1, 1
node_stack_top = 0, 0.5592728, 0, 0, 1, 0, 1
node_stack_bottom = 0, -0.5592728, 0, 0, -1, 0, 1
TechRequired = advMetalworks
entryCost = 5000
cost = 100
category = Structural
subcategory = 0
title = #LOC_RestockPlus_restock-truss-hub-1_title
manufacturer =
description = #LOC_RestockPlus_restock-truss-hub-1_description
tags = #LOC_RestockPlus_restock-truss-hub-1_tags
attachRules = 1,1,1,1,0
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 5000
bulkheadProfiles = size1
attachRules = 1,1,1,1,0
mass = 0.2
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 80
breakingForce = 200
breakingTorque = 200
maxTemp = 2000 // = 5000
bulkheadProfiles = size1
}

View File

@ -2,36 +2,36 @@
// 2x size static ladder
PART
{
name = restock-ladder-static-2
module = Part
author = Chris Adderley (Nertea)
name = restock-ladder-static-2
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Utility/restock-ladder-static-2
scale = 1.0, 1.0, 1.0
}
PhysicsSignificance = 1
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
TechRequired = spaceExploration
entryCost = 750
cost = 200
category = Utility
subcategory = 0
title = #LOC_RestockPlus_restock-ladder-static-2_title
manufacturer =
description = #LOC_RestockPlus_restock-ladder-static-2_description
PhysicsSignificance = 1
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
TechRequired = spaceExploration
entryCost = 750
cost = 200
category = Utility
subcategory = 0
title = #LOC_RestockPlus_restock-ladder-static-2_title
manufacturer =
description = #LOC_RestockPlus_restock-ladder-static-2_description
tags = #LOC_RestockPlus_restock-ladder-static-2_tags
attachRules = 0,1,0,0,1
mass = 0.01
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 2000 // = 3200
emissiveConstant = 0.8
thermalMassModifier = 3
PhysicsSignificance = 1
bulkheadProfiles = srf
attachRules = 0,1,0,0,1
mass = 0.01
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 2000 // = 3200
emissiveConstant = 0.8
thermalMassModifier = 3
PhysicsSignificance = 1
bulkheadProfiles = srf
}

View File

@ -2,36 +2,36 @@
// 4x size static ladder
PART
{
name = restock-ladder-static-3
module = Part
author = Chris Adderley (Nertea)
name = restock-ladder-static-3
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Utility/restock-ladder-static-3
scale = 1.0, 1.0, 1.0
}
PhysicsSignificance = 1
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
TechRequired = spaceExploration
entryCost = 1100
cost = 400
category = Utility
subcategory = 0
title = #LOC_RestockPlus_restock-ladder-static-3_title
manufacturer =
description = #LOC_RestockPlus_restock-ladder-static-3_description
PhysicsSignificance = 1
node_attach = 0.0, 0.0, 0.0, 1.0, 0.0, 0.0
TechRequired = spaceExploration
entryCost = 1100
cost = 400
category = Utility
subcategory = 0
title = #LOC_RestockPlus_restock-ladder-static-3_title
manufacturer =
description = #LOC_RestockPlus_restock-ladder-static-3_description
tags = #LOC_RestockPlus_restock-ladder-static-3_tags
attachRules = 0,1,0,0,1
mass = 0.02
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 2000 // = 3200
emissiveConstant = 0.8
thermalMassModifier = 3
PhysicsSignificance = 1
bulkheadProfiles = srf
attachRules = 0,1,0,0,1
mass = 0.02
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 1
crashTolerance = 8
maxTemp = 2000 // = 3200
emissiveConstant = 0.8
thermalMassModifier = 3
PhysicsSignificance = 1
bulkheadProfiles = srf
}

View File

@ -1,14 +1,13 @@
// adds a built in decoupler to the launch escape system
// Adds a built in decoupler to the launch escape system
@PART[LaunchEscapeSystem]
{
fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple
sound_decoupler_fire = decouple
MODULE
{
name = ModuleDecouple
ejectionForce = 50
explosiveNodeID = bottom
}
}
}

View File

@ -1,7 +1,7 @@
// Fixes the stock Oscar-B's fuel volume to be consistent with everything (it isn't)
@PART[miniFuelTank]:AFTER[ReStock]
{
{
@mass = 0.01125
@cost = 18
@RESOURCE[LiquidFuel]

View File

@ -1,4 +1,5 @@
// Hides all the MH replacing parts if MH is installed
@PART[*]:HAS[#MHReplacement[True]]:FOR[zzReStockPlus]:NEEDS[SquadExpansion/MakingHistory]
{
%TechHidden = True

View File

@ -1,3 +1,5 @@
// Adds DMagic's ModuleScienceAnimateGeneric to the stock science parts
@PART[GooExperiment]:NEEDS[DMModuleScienceAnimateGeneric]
{
-MODULE[ModuleAnimateGeneric]{}

View File

@ -1,4 +1,4 @@
//allows extending and retracting of launch clamps
// Allows extending and retracting of launch clamps
// TT18-A Launch Stability Enhancer
@PART[launchClamp1]
@ -17,4 +17,4 @@
eventAvailableFlight = false
eventAvailableEVA = false
}
}
}

View File

@ -1,6 +1,6 @@
// Allows rotation of lights via a tweakable
// Spotlight
// Illuminator Mk1
@PART[spotLight1]
{
MODULE
@ -17,7 +17,7 @@
}
}
// Floodlight
// Illuminator Mk2
@PART[spotLight2]
{
MODULE

View File

@ -6,14 +6,14 @@
{
"MAJOR":1,
"MINOR":1,
"PATCH":0,
"PATCH":1,
"BUILD":0
},
"KSP_VERSION":
{
"MAJOR":1,
"MINOR":9,
"PATCH":0
"PATCH":1
},
"KSP_VERSION_MIN":{
"MAJOR":1,