add material bay and goo cannister, and integrate the stock variants

pull/42/head
Andrew Cassidy 6 years ago
parent 7a9fe8ec70
commit c464f8b318
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GPG Key ID: 963017B38FD477A1

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@ -4,6 +4,8 @@
// - Barometer (sensorBarometer)
// - Accelerometer (sensorAccelerometer)
// - Negative Gravioli Detector (sensorGravimeter)
// - Mystery Goo™ Containment Unit (GooExperiment)
// - SC-9001 Science Jr. (science_module)
// Thermometer
@PART[sensorThermometer] {
@ -47,4 +49,67 @@
MODEL {
model = ReStock/Assets/Science/restock-gravimeter
}
}
// Mystery Goo™ Containment Unit
@PART[GooExperiment] {
@author = Andrew Cassidy
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Science/restock-gooExperiment-1
}
MODULE {
name = ModulePartVariants
baseVariant = Classic
// TODO: add localization strings for display names
VARIANT {
name = Classic
displayName = Classic
themeName = White
primaryColor = #ffffff
secondaryColor = #000000
GAMEOBJECTS {
Classic_Mount = true
Compact_Mount = false
}
}
VARIANT {
name = Compact
displayName = Compact
themeName = White
primaryColor = #ffffff
secondaryColor = #707070
GAMEOBJECTS {
Classic_Mount = false
Compact_Mount = true
}
}
}
}
// SC-9001 Science Jr.
@PART[science_module] {
@author = Andrew Cassidy
!mesh = DELETE
!MODEL = {}
MODEL {
model = ReStock/Assets/Science/restock-materialBay-1
}
// original model was scaled by 0.1x and had a rescalefactor of 1.25, so we have to reset that
rescaleFactor = 1
@scale = 1
@node_stack_top = 0.0, 0.6125, 0.0, 0.0, 1.0, 0.0
@node_stack_bottom = 0.0, -0.5125, 0.0, 0.0, -1.0, 0.0
@node_attach = 0.0, 0.0, 0.62625, 0.0, 0.0, -1.0, 1
}
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