Merge branch 'LES' into develop

This commit is contained in:
Andrew Cassidy 2019-09-14 12:51:03 -07:00
commit c5b5ef5eac
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14 changed files with 172 additions and 3 deletions

@ -1 +1 @@
Subproject commit 4691b8f2e0b1e266bb917ae402c874bdc150d16e
Subproject commit 4ed21b89e8ab44cda6efbc7aae9634aa6b82af3a

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@ -26,6 +26,7 @@ Localization
#LOC_Restock_variant-engine_boattail_size1p5 = Boattail (1.875m)
#LOC_Restock_variant-engine_shroud = Shrouded
#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded
#LOC_Restock_variant-engine_docking = Docking Port
#LOC_Restock_variant-mounting_classic = Classic
#LOC_Restock_variant-mounting_truss = Truss

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@ -5,6 +5,7 @@
// - RT-10 "Hammer" Solid Fuel Booster (solidBooster_v2)
// - RT-5 "Flea" Solid Fuel Booster (solidBooster_sm_v2)
// - Separatron I (sepMotor1)
// - Launch Escape System (LaunchEscapeSystem)
// Kickback
@PART[MassiveBooster]
@ -700,3 +701,154 @@
maskTransform = SeparatronMask
}
}
// Launch Escape System
@PART[LaunchEscapeSystem]
{
@author = Andrew Cassidy
!mesh = DELETE
MODEL
{
model = ReStock/Assets/Engine/restock-engine-les-1
}
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-les-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = pitch
modelName = ReStock/FX/restock-fx-srb-separator-1
transformName = fxUpper
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxLower
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_light
transformName = fxSmoke
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 0
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-les-running
}
MODULE
{
name = FXModuleAnimateThrottle
animationName = restock-srb-les-heat-1
responseSpeed = 0.5
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = ModulePartVariants
baseVariant = Long
VARIANT
{
name = Long
displayName = #LOC_Restock_variant-engine_size1
themeName = White
primaryColor = #ffffff
secondaryColor = #E8DB27
GAMEOBJECTS
{
lower_long_COLLIDER = true
lower_short_COLLIDER = false
}
NODES
{
node_stack_bottom = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, 1
}
}
VARIANT
{
name = Short
displayName = #LOC_Restock_variant-engine_docking
themeName = White
primaryColor = #707070
secondaryColor = #E8DB27
GAMEOBJECTS
{
lower_long_COLLIDER = false
lower_short_COLLIDER = true
}
NODES
{
node_stack_bottom = 0.0, -1.1476, 0.0, 0.0, -1.0, 0.0, 1
}
}
}
}

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@ -110,6 +110,7 @@ Squad/Parts/Utility/rockomaxAdapters/
Squad/Parts/Utility/ServiceBay/
Squad/Parts/Utility/spotLightMk1/
Squad/Parts/Utility/spotLightMk2/
Squad/Parts/Utility/launchEscapeSystem/
Squad/Parts/Resources/RadialTank/
Squad/Parts/Resources/SmallTank/
Squad/Parts/Resources/LargeTank/

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@ -28,6 +28,7 @@
- Pegasus I Mobility Enhancer (Nertea)
- Kelus Mobility Enhancer (Nertea)
- Kelus-LV Bay Mobility Enhancer (Nertea)
- Launch Escape System (Andrew)
- Compound Parts
- FTX-2 External Fuel Duct (Andrew)
- EAS-4 Strut Connector (Andrew)

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@ -61,7 +61,7 @@ PART
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1

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@ -58,7 +58,7 @@ PART
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
modelName = ReStock/FX/restock-fx-srb-tiny-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1

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@ -0,0 +1,14 @@
// adds a built in decoupler to the launch escape system
@PART[LaunchEscapeSystem]
{
fx_gasBurst_white = 0.0, -1.372544, 0.0, 0.0, -1.0, 0.0, decouple
sound_decoupler_fire = decouple
MODULE
{
name = ModuleDecouple
ejectionForce = 50
explosiveNodeID = bottom
}
}