diff --git a/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-e.tga b/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-e.tga new file mode 100644 index 00000000..f8714fc8 Binary files /dev/null and b/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-e.tga differ diff --git a/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-n.tga b/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-n.tga new file mode 100644 index 00000000..796e5397 Binary files /dev/null and b/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-n.tga differ diff --git a/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-shrouds-1-n.tga b/Distribution/Restock/GameData/ReStock/Assets/Engine/restock-engine-25-1-shrouds-1-n.tga new file mode 100644 index 00000000..4b4c55b4 Binary files /dev/null and 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b/Distribution/Restock/GameData/ReStock/FX/restock-fx-skipper-core-1.mu differ diff --git a/Distribution/Restock/GameData/ReStock/FX/restock-fx-skipper-plume-1.mu b/Distribution/Restock/GameData/ReStock/FX/restock-fx-skipper-plume-1.mu new file mode 100644 index 00000000..f3e9b906 Binary files /dev/null and b/Distribution/Restock/GameData/ReStock/FX/restock-fx-skipper-plume-1.mu differ diff --git a/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg b/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg index 1f2ad06b..945c423d 100644 --- a/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg +++ b/Distribution/Restock/GameData/ReStock/Patches/Engine/restock-engines-liquid-25.cfg @@ -2,26 +2,946 @@ // Contents: // - LFB KR-1x2 "Twin-Boar" Liquid Fuel Engine (Size2LFB) // - RE-M3 "Mainsail" Liquid Fuel Engine (liquidEngine1-2) -// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2) +// - RE-L10 "Poodle" Liquid Fuel Engine (liquidEngine2-2_v2) // - RE-I5 "Skipper" Liquid Fuel Engine (engineLargeSkipper) - +// Mainsail @PART[liquidEngine1-2] { + @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 + + !fx_exhaustFlame_blue = DELETE + !fx_exhaustLight_blue = DELETE + !fx_smokeTrail_light = DELETE + !fx_exhaustSparks_flameout = DELETE + !sound_vent_medium = DELETE + !sound_rocket_hard = DELETE + !sound_vent_soft = DELETE + !sound_explosion_low = DELETE + + !MODEL {} + MODEL + { + model = ReStock/Assets/Engine/restock-engine-mainsail-1 + position = 0.0, 0.0, 0.0 + scale = 1,1,1 + rotation = 0, 0, 0 + } + !EFFECTS {} + EFFECTS + { + engage + { + AUDIO + { + channel = Ship + clip = sound_vent_medium + volume = 1.0 + pitch = 2.0 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 1.0 + pitch = 2.0 + loop = false + } + } + + flameout + { + PREFAB_PARTICLE + { + prefabName = fx_exhaustSparks_flameout_2 + transformName = smokePoint + oneShot = true + } + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 1.0 + pitch = 2.0 + loop = false + } + } + fx-mainsail-running + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + MODEL_MULTI_PARTICLE + { + name = core + modelName = ReStock/FX/restock-fx-mainsail-core-1 + transformName = fxTransformCore + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + MODEL_MULTI_PARTICLE + { + name = plume + modelName = ReStock/FX/restock-fx-mainsail-plume-1 + transformName = fxTransformPlume + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + + PREFAB_PARTICLE + { + prefabName = fx_smokeTrail_veryLarge + transformName = smokePoint + emission = 0.0 0.0 + emission = 0.05 0.0 + emission = 0.075 0.25 + emission = 1.0 1.25 + speed = 0.0 0.25 + speed = 1.0 1.0 + localOffset = 0, 0, 1 + } + } + } + @MODULE[ModuleGimbal] + { + @gimbalTransformName = B_Gimbal + } + @MODULE[ModuleEngines] + { + @name = ModuleEnginesFX + %runningEffectName = fx-mainsail-running + } + MODULE + { + name = FXModuleLookAtConstraint + + // Basic + CONSTRAINLOOKFX + { + targetName = MS_LowerCyl001 + rotatorsName = MS_UpperCyl001 + } + CONSTRAINLOOKFX + { + targetName = MS_UpperCyl001 + rotatorsName = MS_LowerCyl001 + } + CONSTRAINLOOKFX + { + targetName = MS_LowerCyl002 + rotatorsName = MS_UpperCyl002 + } + CONSTRAINLOOKFX + { + targetName = MS_UpperCyl002 + rotatorsName = MS_LowerCyl002 + } + } + !MODULE[FXModuleAnimateThrottle] {} + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 0.005 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1.0 + dependOnEngineState = True + dependOnThrottle = True + } + + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 1 + shaderProperty = _EmissiveColor + excludedRenderer = MainsailEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = MainsailEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModulePartVariants + baseVariant = Boattail + VARIANT + { + name = Boattail + displayName = #LOC_Restock_variant-engine_boattail + primaryColor = #999999 + secondaryColor = #000000 + GAMEOBJECTS + { + Mainsail_Boattail = true + Mainsail_25m = false + Mainsail_Shroud = false + Mainsail_Compact = false + } + } + VARIANT + { + name = Size2 + displayName = #LOC_Restock_variant-engine_size2 + primaryColor = #000000 + secondaryColor = #999999 + GAMEOBJECTS + { + Mainsail_Boattail = false + Mainsail_25m = true + Mainsail_Shroud = true + Mainsail_Compact = false + } + } + VARIANT + { + name = Compact + displayName = #LOC_Restock_variant-engine_compact + primaryColor = #ffffff + secondaryColor = #f69449 + GAMEOBJECTS + { + Mainsail_Boattail = false + Mainsail_25m = false + Mainsail_Shroud = false + Mainsail_Compact = true + } + } + } + @MODULE[ModuleJettison] + { + @jettisonName = Mainsail_Shroud + } } -@PART[liquidEngine2-2] +// Poodle +@PART[liquidEngine2-2_v2] { + @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 0.7269405, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 + + !fx_exhaustFlame_blue_small = DELETE + !fx_exhaustLight_blue = DELETE + !fx_smokeTrail_light = DELETE + !sound_vent_medium = DELETE + !sound_rocket_hard = DELETE + !sound_vent_soft = DELETE + !sound_explosion_low = DELETE + + !MODEL {} + MODEL + { + model = ReStock/Assets/Engine/restock-engine-poodle-1 + position = 0.0, 0.0, 0.0 + scale = 1,1,1 + rotation = 0, 0, 0 + } + !EFFECTS {} + EFFECTS + { + engage + { + AUDIO + { + channel = Ship + clip = sound_vent_medium + volume = 1.0 + pitch = 1.0 + loop = false + } + } + flameout + { + PREFAB_PARTICLE + { + prefabName = fx_exhaustSparks_flameout_2 + transformName = smokePoint + oneShot = true + } + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 1.0 + pitch = 2.0 + loop = false + } + } + fx-poodle-running + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + + MODEL_MULTI_PARTICLE + { + name = plume + modelName = ReStock/FX/restock-fx-poodle-plume-1 + transformName = fxTransformPlume + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + MODEL_MULTI_PARTICLE + { + name = core + modelName = ReStock/FX/restock-fx-poodle-core-1 + transformName = fxTransformCore + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + PREFAB_PARTICLE + { + prefabName = fx_smokeTrail_veryLarge + transformName = smokePoint + emission = 0.0 0.0 + emission = 0.05 0.0 + emission = 0.075 0.25 + emission = 1.0 1.25 + speed = 0.0 0.25 + speed = 1.0 1.0 + localOffset = 0, 0, 1 + } + } + } + @MODULE[ModuleGimbal] + { + @gimbalTransformName = Poodle_Gimbal + } + @MODULE[ModuleEngines] + { + @name = ModuleEnginesFX + %runningEffectName = fx-poodle-running + } + !MODULE[FXModuleLookAtConstraint] {} + MODULE + { + name = FXModuleLookAtConstraint + + // Basic + CONSTRAINLOOKFX + { + targetName = P_Cyl_Lower001 + rotatorsName = P_Cyl_Upper001 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Lower002 + rotatorsName = P_Cyl_Upper002 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Lower003 + rotatorsName = P_Cyl_Upper003 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Lower004 + rotatorsName = P_Cyl_Upper004 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Upper001 + rotatorsName =P_Cyl_Lower001 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Upper002 + rotatorsName = P_Cyl_Lower002 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Upper003 + rotatorsName = P_Cyl_Lower003 + } + CONSTRAINLOOKFX + { + targetName = P_Cyl_Upper004 + rotatorsName = P_Cyl_Lower004 + } + // Compact + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Lower001 + rotatorsName = P_CylCpt_Upper001 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Lower002 + rotatorsName = P_CylCpt_Upper002 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Lower003 + rotatorsName = P_CylCpt_Upper003 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Lower004 + rotatorsName = P_CylCpt_Upper004 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Upper001 + rotatorsName =P_CylCpt_Lower001 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Upper002 + rotatorsName = P_CylCpt_Lower002 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Upper003 + rotatorsName = P_CylCpt_Lower003 + } + CONSTRAINLOOKFX + { + targetName = P_CylCpt_Upper004 + rotatorsName = P_CylCpt_Lower004 + } + } + !MODULE[FXModuleAnimateThrottle] {} + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 0.005 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1.0 + dependOnEngineState = True + dependOnThrottle = True + } + + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 1 + shaderProperty = _EmissiveColor + excludedRenderer = PoodleEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = PoodleEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + @MODULE[ModuleJettison] + { + @jettisonName = Poodle_Shroud + } + MODULE + { + name = ModulePartVariants + baseVariant = Size2 + VARIANT + { + name = Size2 + displayName = #LOC_Restock_variant-engine_size2 + primaryColor = #000000 + secondaryColor = #999999 + GAMEOBJECTS + { + Poodle_25 = true + Poodle_Compact = false + P_Cyl_Lower001 = true + P_Cyl_Lower002 = true + P_Cyl_Lower003 = true + P_Cyl_Lower004 = true + P_CylCpt_Lower001 = false + P_CylCpt_Lower002 = false + P_CylCpt_Lower003 = false + P_CylCpt_Lower004 = false + Poodle_Shroud = true + } + } + VARIANT + { + name = Compact + displayName = #LOC_Restock_variant-engine_compact + primaryColor = #ffffff + secondaryColor = #f69449 + GAMEOBJECTS + { + Poodle_25 = false + Poodle_Compact = true + P_Cyl_Lower001 = false + P_Cyl_Lower002 = false + P_Cyl_Lower003 = false + P_Cyl_Lower004 = false + P_CylCpt_Lower001 = true + P_CylCpt_Lower002 = true + P_CylCpt_Lower003 = true + P_CylCpt_Lower004 = true + Poodle_Shroud = false + } + } + } } +// Skipper @PART[engineLargeSkipper] { + @author = Chris Adderley (Nertea) and riocrokite %node_attach = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 2 @attachRules = 1,1,1,0,0 + + !fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running + !fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running + !fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running + !fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout + !sound_vent_medium = DELETE + !sound_rocket_hard = DELETE + !sound_vent_soft = DELETE + !sound_explosion_low = DELETE + + !MODEL {} + MODEL + { + model = ReStock/Assets/Engine/restock-engine-skipper-1 + position = 0.0, 0.0, 0.0 + scale = 1,1,1 + rotation = 0, 0, 0 + } + !EFFECTS {} + EFFECTS + { + engage + { + AUDIO + { + channel = Ship + clip = sound_vent_medium + volume = 1.0 + pitch = 2.0 + loop = false + } + } + disengage + { + AUDIO + { + channel = Ship + clip = sound_vent_soft + volume = 1.0 + pitch = 2.0 + loop = false + } + } + flameout + { + PREFAB_PARTICLE + { + prefabName = fx_exhaustSparks_flameout_2 + transformName = smokePoint + oneShot = true + } + AUDIO + { + channel = Ship + clip = sound_explosion_low + volume = 1.0 + pitch = 2.0 + loop = false + } + } + fx-skipper-running + { + AUDIO + { + channel = Ship + clip = sound_rocket_hard + volume = 0.0 0.0 + volume = 1.0 1.0 + pitch = 0.0 0.2 + pitch = 1.0 1.0 + loop = true + } + MODEL_MULTI_PARTICLE + { + name = core + modelName = ReStock/FX/restock-fx-skipper-core-1 + transformName = fxTransformCore + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + MODEL_MULTI_PARTICLE + { + name = plume + modelName = ReStock/FX/restock-fx-skipper-plume-1 + transformName = fxTransformPlume + emission = 0.0 0.0 + emission = 0.01 0.1 + emission = 0.075 0.25 + emission = 1.0 1.0 + speed = 0.0 0.35 + speed = 1.0 1.0 + } + + PREFAB_PARTICLE + { + prefabName = fx_smokeTrail_veryLarge + transformName = smokePoint + emission = 0.0 0.0 + emission = 0.05 0.0 + emission = 0.075 0.25 + emission = 1.0 1.25 + speed = 0.0 0.25 + speed = 1.0 1.0 + localOffset = 0, 0, 1 + } + } + } + @MODULE[ModuleGimbal] + { + @gimbalTransformName = Skipper_Gimbal + } + @MODULE[ModuleEngines] + { + @name = ModuleEnginesFX + %runningEffectName = fx-skipper-running + } + MODULE + { + name = FXModuleLookAtConstraint + + // Basic + CONSTRAINLOOKFX + { + targetName = Actutator_Bottom001 + rotatorsName = Actutator_Top001 + } + CONSTRAINLOOKFX + { + targetName = Actutator_Bottom002 + rotatorsName = Actutator_Top002 + } + CONSTRAINLOOKFX + { + targetName = Actutator_Top001 + rotatorsName = Actutator_Bottom001 + } + CONSTRAINLOOKFX + { + targetName = Actutator_Top002 + rotatorsName = Actutator_Bottom002 + } + CONSTRAINLOOKFX + { + targetName = ActutatorCpt_Bottom001 + rotatorsName =ActutatorCpt_Top001 + } + CONSTRAINLOOKFX + { + targetName = ActutatorCpt_Bottom002 + rotatorsName = ActutatorCpt_Top002 + } + CONSTRAINLOOKFX + { + targetName = ActutatorCpt_Top001 + rotatorsName = ActutatorCpt_Bottom001 + } + CONSTRAINLOOKFX + { + targetName = ActutatorCpt_Top002 + rotatorsName = ActutatorCpt_Bottom002 + } + } + !MODULE[FXModuleAnimateThrottle] {} + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = heatColor + responseSpeed = 0.005 + dependOnEngineState = True + dependOnThrottle = True + } + MODULE + { + name = FXModuleThrottleEffects + fxModuleNames = throttleColor + responseSpeed = 1.0 + dependOnEngineState = True + dependOnThrottle = True + } + + MODULE + { + name = ModuleColorChanger + moduleID = heatColor + animRate = 1 + shaderProperty = _EmissiveColor + excludedRenderer = SkipperEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModuleColorChanger + moduleID = throttleColor + animRate = 1 + shaderProperty = _EmissiveColor + includedRenderer = SkipperEngineCore + toggleInEditor = false + toggleInFlight = false + redCurve + { + key = 0 0 + key = 1 1 + } + greenCurve + { + key = 0 0 + key = 1 1 + } + blueCurve + { + key = 0 0 + key = 1 1 + } + alphaCurve + { + key = 0 0 + key = 1 1 + } + } + MODULE + { + name = ModulePartVariants + baseVariant = Boattail + VARIANT + { + name = Boattail + displayName = #LOC_Restock_variant-engine_boattail + primaryColor = #999999 + secondaryColor = #000000 + GAMEOBJECTS + { + ActutatorCpt_Bottom001 = false + ActutatorCpt_Bottom002 = false + Actutator_Bottom001 = true + Actutator_Bottom002 = true + Skipper_GimbalMount = true + Skipper_GimbalMountCompact = false + Skipper_Compact = false + Skipper_Boattail = true + Skipper_25m = false + Skipper_Shroud = false + } + } + VARIANT + { + name = Size2 + displayName = #LOC_Restock_variant-engine_size2 + primaryColor = #000000 + secondaryColor = #999999 + GAMEOBJECTS + { + ActutatorCpt_Bottom001 = false + ActutatorCpt_Bottom002 = false + Actutator_Bottom001 = true + Actutator_Bottom002 = true + Skipper_GimbalMount = true + Skipper_GimbalMountCompact = false + Skipper_Compact = false + Skipper_Boattail = false + Skipper_25m = true + Skipper_Shroud = true + } + } + VARIANT + { + name = Compact + displayName = #LOC_Restock_variant-engine_compact + primaryColor = #ffffff + secondaryColor = #f69449 + GAMEOBJECTS + { + ActutatorCpt_Bottom001 = true + ActutatorCpt_Bottom002 = true + Actutator_Bottom001 = false + Actutator_Bottom002 = false + Skipper_GimbalMount = false + Skipper_GimbalMountCompact = true + Skipper_Compact = true + Skipper_Boattail = false + Skipper_25m = false + Skipper_Shroud = false + + } + } + } + @MODULE[ModuleJettison] + { + @jettisonName = Skipper_Shroud + } } // Twin Boar @@ -30,7 +950,7 @@ @author = Chris Adderley (Nertea) !mesh = DELETE - !MODEL = {} + !MODEL {} MODEL { model = ReStock/Assets/Engine/restock-engine-twinboar-1 }