Add big SRB, nosecone

This commit is contained in:
Chris Adderley
2019-02-16 23:00:57 -08:00
parent ed218bf265
commit cc51ec7e31
12 changed files with 47 additions and 69 deletions

View File

@ -9,7 +9,7 @@ PART
scale = 1
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-anvil-1
model = ReStockPlus/Assets/Engine/restock-srb-anvil-1
}
EFFECTS
{
@ -58,7 +58,7 @@ PART
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStockPlus/FX/restock-fx-srb-tiny-core-1
modelName = ReStockPlus/FX/restock-fx-srb-anvil
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
@ -67,24 +67,24 @@ PART
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
PREFAB_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-srb-smoke-1
transformName = fxTransformSmoke
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 2.8035, 0.0, 0.0, 1.0, 0.0, 0
node_attach = 0.0, 0.0, -0.3125, 0.0, 0.0, 1.0, 0
node_stack_bottom = 0.0, -3.08, 0.0, 0.0, -1.0, 0.0, 1
node_stack_top = 0.0, 7.574, 0.0, 0.0, 1.0, 0.0, 1
node_attach = 0.0, 0.0, -0.9375, 0.0, 0.0, 1.0, 1
TechRequired = start
entryCost = 0
@ -148,6 +148,14 @@ PART
maxAmount = 160
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = Gimbal
gimbalRange = 3
gimbalResponseSpeed = 5
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleTestSubject
useStaging = True
@ -352,18 +360,7 @@ PART
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudSRB
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleThrottleEffects
@ -385,8 +382,8 @@ PART
{
name = ModuleColorChanger
moduleID = heatColor
animRate = 0.025
shaderProperty = _EmissiveColor
animRate = 0.05
shaderProperty = _TintColor
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false