1.7 updates

This commit is contained in:
Chris Adderley
2019-05-02 12:31:31 -07:00
parent dcac5f5f60
commit cf904690ca
18 changed files with 831 additions and 20 deletions

View File

@ -1,18 +1,18 @@
// Patches applying art changes to RCS blocks
// Contents:
// - RV-105 RCS Thruster Block (RCSBlock)
// - RV-105 RCS Thruster Block (RCSBlock_v2)
// - Place-Anywhere 7 Linear RCS Port (linearRcs)
// - Vernor Engine (vernorEngine)
// RCS block
@PART[RCSBlock]
@PART[RCSBlock_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Control/restock-rcs-block-1
model = ReStock/Assets/Control/restock-rcs-block-2
}
!EFFECTS {}
EFFECTS
@ -58,6 +58,8 @@
}
}
}
!MODULE[FXModuleAnimateRCS] {}
}
// Linear RCS port
@ -187,4 +189,7 @@
}
}
}
!MODULE[FXModuleAnimateRCS] {}
}

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@ -1,13 +1,13 @@
// Patches applying art changes to 0.625m engines
// Contents:
// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
// - LV-1 "Ant" Liquid Fuel Engine (microEngine_v2)
// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini_v2)
// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini_v2)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine_v2)
// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
// Ant
@PART[microEngine]
@PART[microEngine_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -165,7 +165,7 @@
}
// Spider
@PART[radialEngineMini]
@PART[radialEngineMini_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
@ -691,14 +691,14 @@
}
// Twitch
@PART[smallRadialEngine]
@PART[smallRadialEngine_v2]
{
@author = Chris Adderley (Nertea)
!mesh = DELETE
!MODEL {}
MODEL
{
model = ReStock/Assets/Engine/restock-engine-twitch-1
model = ReStock/Assets/Engine/restock-engine-twitch-2
}
!EFFECTS {}
EFFECTS
@ -799,29 +799,159 @@
}
}
}
!MODULE[ModulePartVariants] {}
MODULE
{
name = ModulePartVariants
baseVariant = Orange
VARIANT
{
name = Orange
displayName = #autoLOC_8007123
themeName = Orange
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = true
StructureRadialGrey = false
StructureRadialOrange = false
CylBotPod001 = false
CylBotPod002 = false
CylTopPod001 = false
CylTopPod002 = false
CylBotBare001 = true
CylBotBare002 = true
CylTopBare001 = true
CylTopBare002 = true
EnginePod = false
EngineBare = true
}
}
VARIANT
{
name = GrayAndOrange
displayName = #autoLOC_8007121
themeName = GrayAndOrange
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = true
CompactStructureOrange = false
StructureRadialGrey = false
StructureRadialOrange = false
CylBotPod001 = false
CylBotPod002 = false
CylTopPod001 = false
CylTopPod002 = false
CylBotBare001 = true
CylBotBare002 = true
CylTopBare001 = true
CylTopBare002 = true
EnginePod = false
EngineBare = true
}
}
VARIANT
{
name = OrangePodded
displayName = #LOC_Restock_variant-engine_pod-orange
primaryColor = #f49841
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = false
StructureRadialGrey = false
StructureRadialOrange = true
CylBotPod001 = true
CylBotPod002 = true
CylTopPod001 = true
CylTopPod002 = true
CylBotBare001 = false
CylBotBare002 = false
CylTopBare001 = false
CylTopBare002 = false
EnginePod = true
EngineBare = false
}
}
VARIANT
{
name = GrayAndOrangePodded
displayName = #LOC_Restock_variant-engine_pod-grey
primaryColor = #4c4f47
secondaryColor = #f49841
GAMEOBJECTS
{
CompactStructureGrey = false
CompactStructureOrange = false
StructureRadialGrey = true
StructureRadialOrange = false
CylBotPod001 = true
CylBotPod002 = true
CylTopPod001 = true
CylTopPod002 = true
CylBotBare001 = false
CylBotBare002 = false
CylTopBare001 = false
CylTopBare002 = false
EnginePod = true
EngineBare = false
}
}
useMultipleDragCubes = false
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
// Bare
CONSTRAINLOOKFX
{
targetName = CylBotRad001
rotatorsName = CylTopRad001
targetName = CylBotBare001
rotatorsName = CylTopBare001
}
CONSTRAINLOOKFX
{
targetName = CylBotRad002
rotatorsName = CylTopRad002
targetName = CylBotBare002
rotatorsName = CylTopBare002
}
CONSTRAINLOOKFX
{
targetName = CylTopRad001
rotatorsName = CylBotRad001
targetName = CylTopBare001
rotatorsName = CylBotBare001
}
CONSTRAINLOOKFX
{
targetName = CylTopRad002
rotatorsName = CylBotRad002
targetName = CylTopBare002
rotatorsName = CylBotBare002
}
// Podded
CONSTRAINLOOKFX
{
targetName = CylBotPod001
rotatorsName = CylTopPod001
}
CONSTRAINLOOKFX
{
targetName = CylBotPod002
rotatorsName = CylTopPod002
}
CONSTRAINLOOKFX
{
targetName = CylTopPod001
rotatorsName = CylBotPod001
}
CONSTRAINLOOKFX
{
targetName = CylTopPod002
rotatorsName = CylBotPod002
}
}
@MODULE[ModuleEnginesFX]