mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
1.7 updates
This commit is contained in:
@ -1,18 +1,18 @@
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// Patches applying art changes to RCS blocks
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// Contents:
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// - RV-105 RCS Thruster Block (RCSBlock)
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// - RV-105 RCS Thruster Block (RCSBlock_v2)
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// - Place-Anywhere 7 Linear RCS Port (linearRcs)
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// - Vernor Engine (vernorEngine)
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// RCS block
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@PART[RCSBlock]
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@PART[RCSBlock_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Control/restock-rcs-block-1
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model = ReStock/Assets/Control/restock-rcs-block-2
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}
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!EFFECTS {}
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EFFECTS
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@ -58,6 +58,8 @@
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}
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}
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}
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!MODULE[FXModuleAnimateRCS] {}
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}
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// Linear RCS port
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@ -187,4 +189,7 @@
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}
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}
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}
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!MODULE[FXModuleAnimateRCS] {}
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}
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@ -1,13 +1,13 @@
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// Patches applying art changes to 0.625m engines
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// Contents:
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// - LV-1 "Ant" Liquid Fuel Engine (microEngine)
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// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini)
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// - LV-1 "Ant" Liquid Fuel Engine (microEngine_v2)
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// - LV-1R "Spider" Liquid Fuel Engine (radialEngineMini_v2)
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// - 48-7S "Spark" Liquid Fuel Engine (liquidEngineMini_v2)
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// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine)
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// - 24-77 "Twitch" Liquid Fuel Engine (smallRadialEngine_v2)
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// - O-10 "Puff" MonoPropellant Fuel Engine (omsEngine)
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// Ant
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@PART[microEngine]
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@PART[microEngine_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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@ -165,7 +165,7 @@
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}
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// Spider
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@PART[radialEngineMini]
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@PART[radialEngineMini_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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@ -691,14 +691,14 @@
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}
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// Twitch
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@PART[smallRadialEngine]
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@PART[smallRadialEngine_v2]
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{
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@author = Chris Adderley (Nertea)
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!mesh = DELETE
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!MODEL {}
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MODEL
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{
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model = ReStock/Assets/Engine/restock-engine-twitch-1
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model = ReStock/Assets/Engine/restock-engine-twitch-2
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}
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!EFFECTS {}
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EFFECTS
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@ -799,29 +799,159 @@
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}
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}
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}
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!MODULE[ModulePartVariants] {}
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MODULE
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{
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name = ModulePartVariants
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baseVariant = Orange
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VARIANT
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{
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name = Orange
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displayName = #autoLOC_8007123
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themeName = Orange
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primaryColor = #f49841
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secondaryColor = #f49841
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GAMEOBJECTS
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{
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CompactStructureGrey = false
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CompactStructureOrange = true
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StructureRadialGrey = false
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StructureRadialOrange = false
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CylBotPod001 = false
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CylBotPod002 = false
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CylTopPod001 = false
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CylTopPod002 = false
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CylBotBare001 = true
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CylBotBare002 = true
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CylTopBare001 = true
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CylTopBare002 = true
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EnginePod = false
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EngineBare = true
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}
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}
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VARIANT
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{
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name = GrayAndOrange
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displayName = #autoLOC_8007121
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themeName = GrayAndOrange
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primaryColor = #4c4f47
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secondaryColor = #f49841
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GAMEOBJECTS
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{
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CompactStructureGrey = true
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CompactStructureOrange = false
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StructureRadialGrey = false
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StructureRadialOrange = false
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CylBotPod001 = false
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CylBotPod002 = false
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CylTopPod001 = false
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CylTopPod002 = false
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CylBotBare001 = true
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CylBotBare002 = true
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CylTopBare001 = true
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CylTopBare002 = true
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EnginePod = false
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EngineBare = true
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}
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}
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VARIANT
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{
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name = OrangePodded
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displayName = #LOC_Restock_variant-engine_pod-orange
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primaryColor = #f49841
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secondaryColor = #f49841
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GAMEOBJECTS
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{
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CompactStructureGrey = false
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CompactStructureOrange = false
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StructureRadialGrey = false
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StructureRadialOrange = true
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CylBotPod001 = true
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CylBotPod002 = true
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CylTopPod001 = true
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CylTopPod002 = true
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CylBotBare001 = false
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CylBotBare002 = false
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CylTopBare001 = false
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CylTopBare002 = false
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EnginePod = true
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EngineBare = false
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}
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}
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VARIANT
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{
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name = GrayAndOrangePodded
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displayName = #LOC_Restock_variant-engine_pod-grey
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primaryColor = #4c4f47
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secondaryColor = #f49841
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GAMEOBJECTS
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{
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CompactStructureGrey = false
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CompactStructureOrange = false
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StructureRadialGrey = true
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StructureRadialOrange = false
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CylBotPod001 = true
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CylBotPod002 = true
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CylTopPod001 = true
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CylTopPod002 = true
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CylBotBare001 = false
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CylBotBare002 = false
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CylTopBare001 = false
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CylTopBare002 = false
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EnginePod = true
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EngineBare = false
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}
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}
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useMultipleDragCubes = false
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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// Bare
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CONSTRAINLOOKFX
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{
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targetName = CylBotRad001
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rotatorsName = CylTopRad001
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targetName = CylBotBare001
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rotatorsName = CylTopBare001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBotRad002
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rotatorsName = CylTopRad002
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targetName = CylBotBare002
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rotatorsName = CylTopBare002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTopRad001
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rotatorsName = CylBotRad001
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targetName = CylTopBare001
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rotatorsName = CylBotBare001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTopRad002
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rotatorsName = CylBotRad002
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targetName = CylTopBare002
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rotatorsName = CylBotBare002
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}
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// Podded
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CONSTRAINLOOKFX
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{
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targetName = CylBotPod001
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rotatorsName = CylTopPod001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylBotPod002
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rotatorsName = CylTopPod002
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTopPod001
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rotatorsName = CylBotPod001
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}
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CONSTRAINLOOKFX
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{
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targetName = CylTopPod002
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rotatorsName = CylBotPod002
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}
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}
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@MODULE[ModuleEnginesFX]
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