Add Cherenkov engine

This commit is contained in:
Chris Adderley
2019-06-27 14:05:02 -07:00
parent fa7e6f0077
commit d84a1907cb
22 changed files with 600 additions and 16 deletions

View File

@ -201,7 +201,7 @@ PART
VARIANT
{
name = Size1p5
displayName =
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
GAMEOBJECTS
@ -223,7 +223,7 @@ PART
VARIANT
{
name = Size1
displayName =
displayName = #LOC_Restock_variant-engine_size1
primaryColor =
secondaryColor =
GAMEOBJECTS
@ -245,7 +245,7 @@ PART
VARIANT
{
name = Bare
displayName =
displayName = #LOC_Restock_variant-engine_compact
themeName = Bare
primaryColor =
secondaryColor =
@ -545,4 +545,28 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper001
rotatorsName = B_Wolfhound_GimbalLower01
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylUpper002
rotatorsName = B_SkiffCylLower002
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower001
rotatorsName = B_SkiffCylUpper001
}
CONSTRAINLOOKFX
{
targetName = B_SkiffCylLower002
rotatorsName = B_SkiffCylUpper002
}
}
}

View File

@ -167,7 +167,7 @@ PART
VARIANT
{
name = Shroud
displayName =
displayName = #LOC_Restock_variant-mounting_classic
primaryColor = #999999
secondaryColor = #3d3d3d
GAMEOBJECTS
@ -191,8 +191,8 @@ PART
VARIANT
{
name = Size2
displayName = Size2
primaryColor =
displayName = #LOC_Restock_variant-engine_size2
primaryColor =
secondaryColor =
GAMEOBJECTS
{
@ -215,7 +215,7 @@ PART
VARIANT
{
name = Size1p5
displayName = 1875
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor =
secondaryColor =
GAMEOBJECTS
@ -239,7 +239,7 @@ PART
VARIANT
{
name = Bare
displayName =
displayName = #LOC_Restock_variant-engine_compact
primaryColor =
secondaryColor =
GAMEOBJECTS
@ -541,4 +541,28 @@ PART
dependOnEngineState = True
dependOnThrottle = True
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper01
rotatorsName = B_Wolfhound_GimbalLower01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalUpper02
rotatorsName = B_Wolfhound_GimbalLower02
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower01
rotatorsName = B_Wolfhound_GimbalUpper01
}
CONSTRAINLOOKFX
{
targetName = B_Wolfhound_GimbalLower02
rotatorsName = B_Wolfhound_GimbalUpper02
}
}
}

View File

@ -152,7 +152,7 @@ PART
VARIANT
{
name = Bare
displayName = #autoLOC_8007109
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #cc0e0e
secondaryColor = #000000
GAMEOBJECTS
@ -178,7 +178,7 @@ PART
{
// 1.25 covered
name = ShroudSmall
displayName = #autoLOC_8007110
displayName = #LOC_Restock_variant-engine_boattail_size1
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
@ -204,7 +204,7 @@ PART
{
// 1.25 bare
name = Size1Bare
displayName = #autoLOC_8007110
displayName = #LOC_Restock_variant-engine_size1
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS
@ -230,7 +230,7 @@ PART
{
// 1.875 covered
name = ShroudBig
displayName = #autoLOC_8007111
displayName = #LOC_Restock_variant-engine_boattail_size1p5
primaryColor = #ffffff
secondaryColor = #999999
sizeGroup = GroupB
@ -257,7 +257,7 @@ PART
{
// 1.875 bare
name = Size1p5Bare
displayName = #autoLOC_8007110
displayName = #LOC_Restock_variant-engine_size1p5
primaryColor = #ffffff
secondaryColor = #999999
GAMEOBJECTS