mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Add Cherenkov engine
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@ -10,11 +10,16 @@ Localization
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{
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{
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#LOC_Restock_variant-engine_size0 = 0.625m
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#LOC_Restock_variant-engine_size0 = 0.625m
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#LOC_Restock_variant-engine_size1 = 1.25m
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#LOC_Restock_variant-engine_size1 = 1.25m
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#LOC_Restock_variant-engine_size1p5 = 1.875m
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#LOC_Restock_variant-engine_size2 = 2.5m
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#LOC_Restock_variant-engine_size2 = 2.5m
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#LOC_Restock_variant-engine_size3 = 3.75m
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#LOC_Restock_variant-engine_size3 = 3.75m
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#LOC_Restock_variant-engine_compact = Compact
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#LOC_Restock_variant-engine_compact = Compact
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#LOC_Restock_variant-engine_radial = Radial
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#LOC_Restock_variant-engine_radial = Radial
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#LOC_Restock_variant-engine_boattail = Boattail
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#LOC_Restock_variant-engine_boattail = Boattail
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#LOC_Restock_variant-engine_boattail_size1 = Boattail (1.25m)
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#LOC_Restock_variant-engine_boattail_size1p5 = Boattail (1.875m)
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#LOC_Restock_variant-engine_shroud = Shrouded
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#LOC_Restock_variant-engine_shroud_wide = Wide Shrouded
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#LOC_Restock_variant-mounting_classic = Classic
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#LOC_Restock_variant-mounting_classic = Classic
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#LOC_Restock_variant-mounting_truss = Truss
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#LOC_Restock_variant-mounting_truss = Truss
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@ -66,6 +66,11 @@ v0.2.0
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- Electrical
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- Electrical
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- OX-4L 1x6 Solar Panels
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- OX-4L 1x6 Solar Panels
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- OX-4W 3x2 Solar Panels
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- OX-4W 3x2 Solar Panels
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- Bugfixes
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- Updated Gigantor colliders to be closer to stock
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- Updated Gigantor mesh to be more performant
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- Fixed Twin Boar flag being on wrong side compared to original model
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- Tweaked Nerv plume to be prettier
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v0.1.4
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v0.1.4
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------
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------
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Distribution/RestockPlus/GameData/ReStockPlus/FX/fx_blob04.tga
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Distribution/RestockPlus/GameData/ReStockPlus/FX/fx_blob04.tga
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@ -27,6 +27,10 @@ Localization
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#LOC_RestockPlus_restock-engine-boar_description = The single Boar is slightly more efficient than its dual counterpart, and provides, logically, half the thrust. Due to a less integrated set of mounting points, there is a slight decrease in raw thrust-to-weight ratio.
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#LOC_RestockPlus_restock-engine-boar_description = The single Boar is slightly more efficient than its dual counterpart, and provides, logically, half the thrust. Due to a less integrated set of mounting points, there is a slight decrease in raw thrust-to-weight ratio.
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#LOC_RestockPlus_restock-engine-boar_tags = ascent main propuls lower sls dynetics f1b restock kr1 boar
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#LOC_RestockPlus_restock-engine-boar_tags = ascent main propuls lower sls dynetics f1b restock kr1 boar
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#LOC_RestockPlus_restock-engine-cherenkov_title = LV-N410 'Cherenkov' Atomic Rocker Motor
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#LOC_RestockPlus_restock-engine-cherenkov_description = By popular demand, Rockomax has brought a powerful large nuclear engine to market. Like its smaller cousin the Nerv, it runs on only Liquid Fuel. As a result of a large development budget, gimballing mechanisms have been installed on the turbopump exhaust ducts, allowing limited vectored thrust abilities.
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#LOC_RestockPlus_restock-engine-cherenkov_tags = active atom efficient engine inter liquid (cherenkov nuclear nuke orbit propuls radio reactor vacuum restock
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// 1.875m
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// 1.875m
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#LOC_RestockPlus_restock-engine-srb-anvil_title = STS-1 'Anvil' Solid Rocket Booster
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#LOC_RestockPlus_restock-engine-srb-anvil_title = STS-1 'Anvil' Solid Rocket Booster
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#LOC_RestockPlus_restock-engine-srb-anvil_description = This colossal solid rocket booster has more than enough power to be used to push lower thrust cores really high up or even be used as a core stage, if your engineers feel that the unstable explosive combustion's spine-tingling rumble could be harnessed as a back massage function for bored Kerbonauts.
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#LOC_RestockPlus_restock-engine-srb-anvil_description = This colossal solid rocket booster has more than enough power to be used to push lower thrust cores really high up or even be used as a core stage, if your engineers feel that the unstable explosive combustion's spine-tingling rumble could be harnessed as a back massage function for bored Kerbonauts.
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@ -201,7 +201,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Size1p5
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name = Size1p5
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displayName =
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displayName = #LOC_Restock_variant-engine_size1p5
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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GAMEOBJECTS
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GAMEOBJECTS
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@ -223,7 +223,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Size1
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name = Size1
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displayName =
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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GAMEOBJECTS
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GAMEOBJECTS
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@ -245,7 +245,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Bare
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name = Bare
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displayName =
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displayName = #LOC_Restock_variant-engine_compact
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themeName = Bare
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themeName = Bare
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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@ -545,4 +545,28 @@ PART
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dependOnEngineState = True
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dependOnEngineState = True
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dependOnThrottle = True
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dependOnThrottle = True
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = B_SkiffCylUpper001
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rotatorsName = B_Wolfhound_GimbalLower01
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}
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CONSTRAINLOOKFX
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{
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targetName = B_SkiffCylUpper002
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rotatorsName = B_SkiffCylLower002
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}
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CONSTRAINLOOKFX
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{
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targetName = B_SkiffCylLower001
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rotatorsName = B_SkiffCylUpper001
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}
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CONSTRAINLOOKFX
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{
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targetName = B_SkiffCylLower002
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rotatorsName = B_SkiffCylUpper002
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}
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}
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}
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}
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@ -167,7 +167,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Shroud
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name = Shroud
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displayName =
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displayName = #LOC_Restock_variant-mounting_classic
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primaryColor = #999999
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primaryColor = #999999
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secondaryColor = #3d3d3d
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secondaryColor = #3d3d3d
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GAMEOBJECTS
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GAMEOBJECTS
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@ -191,7 +191,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Size2
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name = Size2
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displayName = Size2
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displayName = #LOC_Restock_variant-engine_size2
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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GAMEOBJECTS
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GAMEOBJECTS
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@ -215,7 +215,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Size1p5
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name = Size1p5
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displayName = 1875
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displayName = #LOC_Restock_variant-engine_size1p5
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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GAMEOBJECTS
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GAMEOBJECTS
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@ -239,7 +239,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Bare
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name = Bare
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displayName =
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor =
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primaryColor =
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secondaryColor =
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secondaryColor =
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GAMEOBJECTS
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GAMEOBJECTS
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@ -541,4 +541,28 @@ PART
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dependOnEngineState = True
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dependOnEngineState = True
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dependOnThrottle = True
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dependOnThrottle = True
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}
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}
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = B_Wolfhound_GimbalUpper01
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rotatorsName = B_Wolfhound_GimbalLower01
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}
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CONSTRAINLOOKFX
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{
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targetName = B_Wolfhound_GimbalUpper02
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rotatorsName = B_Wolfhound_GimbalLower02
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}
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CONSTRAINLOOKFX
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{
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targetName = B_Wolfhound_GimbalLower01
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rotatorsName = B_Wolfhound_GimbalUpper01
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}
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CONSTRAINLOOKFX
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{
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targetName = B_Wolfhound_GimbalLower02
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rotatorsName = B_Wolfhound_GimbalUpper02
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}
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}
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}
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}
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@ -152,7 +152,7 @@ PART
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VARIANT
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VARIANT
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{
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{
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name = Bare
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name = Bare
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displayName = #autoLOC_8007109
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displayName = #LOC_Restock_variant-engine_compact
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primaryColor = #cc0e0e
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primaryColor = #cc0e0e
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secondaryColor = #000000
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secondaryColor = #000000
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GAMEOBJECTS
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GAMEOBJECTS
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@ -178,7 +178,7 @@ PART
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{
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{
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// 1.25 covered
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// 1.25 covered
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name = ShroudSmall
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name = ShroudSmall
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displayName = #autoLOC_8007110
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displayName = #LOC_Restock_variant-engine_boattail_size1
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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GAMEOBJECTS
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@ -204,7 +204,7 @@ PART
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{
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{
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// 1.25 bare
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// 1.25 bare
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name = Size1Bare
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name = Size1Bare
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displayName = #autoLOC_8007110
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displayName = #LOC_Restock_variant-engine_size1
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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GAMEOBJECTS
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@ -230,7 +230,7 @@ PART
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{
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{
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// 1.875 covered
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// 1.875 covered
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name = ShroudBig
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name = ShroudBig
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displayName = #autoLOC_8007111
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displayName = #LOC_Restock_variant-engine_boattail_size1p5
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #999999
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secondaryColor = #999999
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sizeGroup = GroupB
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sizeGroup = GroupB
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@ -257,7 +257,7 @@ PART
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{
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{
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// 1.875 bare
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// 1.875 bare
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name = Size1p5Bare
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name = Size1p5Bare
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displayName = #autoLOC_8007110
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displayName = #LOC_Restock_variant-engine_size1p5
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primaryColor = #ffffff
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primaryColor = #ffffff
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secondaryColor = #999999
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secondaryColor = #999999
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GAMEOBJECTS
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GAMEOBJECTS
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@ -0,0 +1,521 @@
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// ReStock+ 0.2.0
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// Cherenkov (2.5m nuke)
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PART
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{
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// --- general parameters ---
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name = restock-engine-cherenkov
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module = Part
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author = Chris Adderley (Nertea)
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// --- asset parameters ---
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MODEL
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{
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model = ReStockPlus/Assets/Engine/restock-engine-cherenkov-1
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scale = 1.0, 1.0, 1.0
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}
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scale = 1.0
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rescaleFactor = 1
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// --- node definitions ---
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node_attach = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_bottom = 0.0, -4.69188, 0.0, 0.0, -1.0, 0.0, 2
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// --- FX definitions ---
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EFFECTS
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{
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engage
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{
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AUDIO
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{
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channel = Ship
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clip = sound_vent_soft
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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flameout
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{
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AUDIO
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{
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channel = Ship
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clip = sound_explosion_low
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volume = 1.0
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pitch = 2.0
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loop = false
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}
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}
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fx-cherenkov-running
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{
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AUDIO
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{
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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modelName = ReStockPlus/FX/restock-fx-cherenkov-core-1
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transformName = fxTransformCore
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = plume
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modelName = ReStockPlus/FX/restock-fx-cherenkov-plume-1
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transformName = fxTransformPlume
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.8
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speed = 1.0 1.0
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}
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MODEL_MULTI_PARTICLE
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{
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name = turbo
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modelName = ReStockPlus/FX/restock-fx-cherenkov-turbo-1
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transformName = fxTransformTurbo
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emission = 0.0 0.0
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emission = 0.01 0.1
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emission = 0.075 0.25
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emission = 1.0 1.0
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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// --- editor parameters ---
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TechRequired = veryHeavyRocketry
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entryCost = 31000
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cost = 7000
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category = Engine
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subcategory = 0
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title = #LOC_RestockPlus_restock-engine-cherenkov_title
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manufacturer = #autoLOC_501638
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description = #LOC_RestockPlus_restock-engine-cherenkov_description
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// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
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attachRules = 1,1,1,0,0
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bulkheadProfiles = size2, srf
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// --- standard part parameters ---
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mass = 12
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dragModelType = default
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maximum_drag = 0.2
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minimum_drag = 0.2
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angularDrag = 2
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crashTolerance = 20
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maxTemp = 2000
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breakingForce = 5000
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breakingTorque = 5000
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tags = #LOC_RestockPlus_restock-engine-cherenkov_tags
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MODULE
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{
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name = ModuleEnginesFX
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engineID = MainExhaust
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thrustVectorTransformName = thrustTransform
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exhaustDamage = True
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runningEffectName = fx-cherenkov-running
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ignitionThreshold = 0.1
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minThrust = 0
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maxThrust = 300
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heatProduction = 5
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fxOffset = 0, 0, 0
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EngineType = LiquidFuel
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exhaustDamageDistanceOffset = 1.5
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PROPELLANT
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{
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||||||
|
name = LiquidFuel
|
||||||
|
ratio = 0.9
|
||||||
|
DrawGauge = True
|
||||||
|
}
|
||||||
|
PROPELLANT
|
||||||
|
{
|
||||||
|
name = Oxidizer
|
||||||
|
ratio = 1.1
|
||||||
|
}
|
||||||
|
atmosphereCurve
|
||||||
|
{
|
||||||
|
key = 0 820
|
||||||
|
key = 1 200
|
||||||
|
key = 12 100
|
||||||
|
}
|
||||||
|
transformMultipliers
|
||||||
|
{
|
||||||
|
trf0 = 0.02
|
||||||
|
trf1 = 0.02
|
||||||
|
trf2 = 0.96
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleAlternator
|
||||||
|
RESOURCE
|
||||||
|
{
|
||||||
|
name = ElectricCharge
|
||||||
|
rate = 3.0
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleGimbal
|
||||||
|
gimbalTransformName = B_TurboGimbal
|
||||||
|
gimbalRange = 3
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModulePartVariants
|
||||||
|
baseVariant = Size2
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Size2
|
||||||
|
displayName = #LOC_Restock_variant-engine_size2
|
||||||
|
primaryColor = #999999
|
||||||
|
secondaryColor = #f69449
|
||||||
|
GAMEOBJECTS
|
||||||
|
{
|
||||||
|
LargeNukeCompact = false
|
||||||
|
LargeNuke25Ring = true
|
||||||
|
Cherenkov_ShroudLong = true
|
||||||
|
Cherenkov_ShroudShort = false
|
||||||
|
}
|
||||||
|
NODES
|
||||||
|
{
|
||||||
|
node_stack_top = 0.0, 2.4118, 0.0, 0.0, 1.0, 0.0, 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
VARIANT
|
||||||
|
{
|
||||||
|
name = Compact
|
||||||
|
displayName = #LOC_Restock_variant-engine_compact
|
||||||
|
primaryColor = #ffffff
|
||||||
|
secondaryColor = #f69449
|
||||||
|
GAMEOBJECTS
|
||||||
|
{
|
||||||
|
LargeNukeCompact = true
|
||||||
|
LargeNuke25Ring = false
|
||||||
|
Cherenkov_ShroudLong = false
|
||||||
|
Cherenkov_ShroudShort = true
|
||||||
|
}
|
||||||
|
NODES
|
||||||
|
{
|
||||||
|
node_stack_top = 0.0, 1.982, 0.0, 0.0, 1.0, 0.0, 2
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleTestSubject
|
||||||
|
useStaging = True
|
||||||
|
useEvent = True
|
||||||
|
situationMask = 121
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = REPEATABILITY
|
||||||
|
value = ALWAYS
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = REPEATABILITY
|
||||||
|
value = BODYANDSITUATION
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = REPEATABILITY
|
||||||
|
value = ONCEPERPART
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = GT
|
||||||
|
value = 4000
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = LT
|
||||||
|
value = 8000
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = GT
|
||||||
|
value = 2000
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = LT
|
||||||
|
value = 4000
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = GT
|
||||||
|
value = 1000
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDEENV
|
||||||
|
test = LT
|
||||||
|
value = 2000
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDE
|
||||||
|
test = LT
|
||||||
|
value = 300000
|
||||||
|
situationMask = 16
|
||||||
|
body = _NotSun
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = ALTITUDE
|
||||||
|
test = LT
|
||||||
|
value = 600000
|
||||||
|
situationMask = 32
|
||||||
|
body = _NotSun
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = GT
|
||||||
|
value = 0
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = LT
|
||||||
|
value = 600
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = GT
|
||||||
|
value = 300
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = LT
|
||||||
|
value = 1200
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = GT
|
||||||
|
value = 600
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEED
|
||||||
|
test = LT
|
||||||
|
value = 2500
|
||||||
|
situationMask = 8
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = LT
|
||||||
|
value = 200
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = GT
|
||||||
|
value = 100
|
||||||
|
prestige = Trivial
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = LT
|
||||||
|
value = 100
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = GT
|
||||||
|
value = 50
|
||||||
|
prestige = Significant
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = LT
|
||||||
|
value = 50
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
CONSTRAINT
|
||||||
|
{
|
||||||
|
type = SPEEDENV
|
||||||
|
test = GT
|
||||||
|
value = 20
|
||||||
|
prestige = Exceptional
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = FXModuleLookAtConstraint
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylTop001
|
||||||
|
rotatorsName = B_TurboCylBottom001
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylTop002
|
||||||
|
rotatorsName = B_TurboCylBottom002
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylTop003
|
||||||
|
rotatorsName = B_TurboCylBottom003
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylTop004
|
||||||
|
rotatorsName = B_TurboCylBottom004
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylBottom001
|
||||||
|
rotatorsName = B_TurboCylTop001
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylBottom002
|
||||||
|
rotatorsName = B_TurboCylTop002
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylBottom003
|
||||||
|
rotatorsName = B_TurboCylTop003
|
||||||
|
}
|
||||||
|
CONSTRAINLOOKFX
|
||||||
|
{
|
||||||
|
targetName = B_TurboCylBottom004
|
||||||
|
rotatorsName = B_TurboCylTop004
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleJettison
|
||||||
|
jettisonName = Cherenkov_ShroudLong,Cherenkov_ShroudShort
|
||||||
|
bottomNodeName = bottom
|
||||||
|
isFairing = True
|
||||||
|
jettisonedObjectMass = 0.1
|
||||||
|
jettisonForce = 5
|
||||||
|
jettisonDirection = 0 0 1
|
||||||
|
useMultipleDragCubes = false
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = FXModuleThrottleEffects
|
||||||
|
fxModuleNames = heatColor
|
||||||
|
responseSpeed = 1.0
|
||||||
|
dependOnEngineState = True
|
||||||
|
dependOnThrottle = True
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = FXModuleThrottleEffects
|
||||||
|
fxModuleNames = throttleColor
|
||||||
|
responseSpeed = 1.0
|
||||||
|
dependOnEngineState = True
|
||||||
|
dependOnThrottle = True
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleColorChanger
|
||||||
|
moduleID = heatColor
|
||||||
|
animRate = 0.025
|
||||||
|
shaderProperty = _EmissiveColor
|
||||||
|
excludedRenderers = CherenkovEngineCore, CherenkovEngineCore2
|
||||||
|
toggleInEditor = false
|
||||||
|
toggleInFlight = false
|
||||||
|
redCurve
|
||||||
|
{
|
||||||
|
key = 0 0 1 1
|
||||||
|
key = 1 1 1 1
|
||||||
|
}
|
||||||
|
greenCurve
|
||||||
|
{
|
||||||
|
key = 0 0 1 1
|
||||||
|
key = 1 1 1 1
|
||||||
|
}
|
||||||
|
blueCurve
|
||||||
|
{
|
||||||
|
key = 0 0 1 1
|
||||||
|
key = 1 1 1 1
|
||||||
|
}
|
||||||
|
alphaCurve
|
||||||
|
{
|
||||||
|
key = 0 0 1 1
|
||||||
|
key = 1 1 1 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
MODULE
|
||||||
|
{
|
||||||
|
name = ModuleColorChanger
|
||||||
|
moduleID = throttleColor
|
||||||
|
animRate = 1
|
||||||
|
shaderProperty = _TintColor
|
||||||
|
includedRenderers = CherenkovEngineCore, CherenkovEngineCore2
|
||||||
|
toggleInEditor = false
|
||||||
|
toggleInFlight = false
|
||||||
|
redCurve
|
||||||
|
{
|
||||||
|
key = 0 0
|
||||||
|
key = 1 1
|
||||||
|
}
|
||||||
|
greenCurve
|
||||||
|
{
|
||||||
|
key = 0 0
|
||||||
|
key = 1 1
|
||||||
|
}
|
||||||
|
blueCurve
|
||||||
|
{
|
||||||
|
key = 0 0
|
||||||
|
key = 1 1
|
||||||
|
}
|
||||||
|
alphaCurve
|
||||||
|
{
|
||||||
|
key = 0 0
|
||||||
|
key = 1 1
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -140,7 +140,7 @@ PART
|
|||||||
VARIANT
|
VARIANT
|
||||||
{
|
{
|
||||||
name = Basic
|
name = Basic
|
||||||
displayName =
|
displayName = #LOC_Restock_variant-engine_shroud
|
||||||
primaryColor = #cc0e0e
|
primaryColor = #cc0e0e
|
||||||
secondaryColor = #000000
|
secondaryColor = #000000
|
||||||
GAMEOBJECTS
|
GAMEOBJECTS
|
||||||
@ -153,7 +153,7 @@ PART
|
|||||||
VARIANT
|
VARIANT
|
||||||
{
|
{
|
||||||
name = Wide
|
name = Wide
|
||||||
displayName =
|
displayName = #LOC_Restock_variant-engine_shroud_wide
|
||||||
primaryColor = #cc0e0e
|
primaryColor = #cc0e0e
|
||||||
secondaryColor = #000000
|
secondaryColor = #000000
|
||||||
GAMEOBJECTS
|
GAMEOBJECTS
|
||||||
@ -167,7 +167,7 @@ PART
|
|||||||
VARIANT
|
VARIANT
|
||||||
{
|
{
|
||||||
name = Bare
|
name = Bare
|
||||||
displayName =
|
displayName = #LOC_Restock_variant-engine_compact
|
||||||
primaryColor = #cc0e0e
|
primaryColor = #cc0e0e
|
||||||
secondaryColor = #000000
|
secondaryColor = #000000
|
||||||
GAMEOBJECTS
|
GAMEOBJECTS
|
||||||
|
@ -28,6 +28,7 @@ v0.2.0
|
|||||||
- RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
|
- RK-107 'Ursa' Liquid Fueled Engine (Nertea): 1.875m booster engine, with 1.875m, 1.875m (boattail), 1.25m, 1.25m (boattail) and compact variants
|
||||||
- RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants
|
- RE-137 'Schnauzer' Liquid Fuel Engine AJ10 (Nertea): 1.875m vacuum engine, with 2.5m, 1.875m, 1.25m and compact variants
|
||||||
- RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants
|
- RE-I2 'Caravel' Liquid Fuel Engine (Nertea): 1.875m sustainer engine, with 2.5m, 1.875m, 1.25m and compact variants
|
||||||
|
- LV-N410' Atomic Rocket Motor (Nertea): 2.5m atomic engine with 2.5m and compact variants
|
||||||
- New Structural parts
|
- New Structural parts
|
||||||
- FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
|
- FL-XA30 Adapter (Nertea): 1.875m to 2.5m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
|
||||||
- FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
|
- FL-XA15 Adapter (Nertea): 1.25m to 1.875m flat adapter (White, Black and White, Dark Grey/Orange and Metallic variants)
|
||||||
|
Loading…
Reference in New Issue
Block a user