From dd2bbade5b4959fb7c7725fd5be8d360b4cd4e80 Mon Sep 17 00:00:00 2001 From: Poodmund Date: Sat, 25 May 2024 21:29:11 +0100 Subject: [PATCH] Temporary fix for Saturn engine adapter nodes Include new .mu that only contains the correctly placed engine nodes --- .../restock-fueltank-saturn-engine-2.mu | Bin 0 -> 1320 bytes .../FuelTank/restock-mh-fueltanks-5.cfg | 72 +++++++++--------- 2 files changed, 38 insertions(+), 34 deletions(-) create mode 100644 Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-fueltank-saturn-engine-2.mu diff --git a/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-fueltank-saturn-engine-2.mu b/Distribution/Restock/GameData/ReStock/Assets/FuelTank/restock-fueltank-saturn-engine-2.mu new file mode 100644 index 0000000000000000000000000000000000000000..4474f8238eba24b4120d901bc33c3f2f3cf7dd5e GIT binary patch literal 1320 zcmeyb#mK;+#`jT#{PkmRXUSf++%2h71~j94KzE2QuMU0w}=|npcvT zo}QWlWP^bW*n)W1y!6bxRL7LW0-!zd28QuqyI_hy^cNP>{XnV#gn?|hsURD$n#>6{ z!p|t)(97-7eh^MeTLv-$WCBn-4B&AfBUBCCC?lXT_8?5DQO5Cx5VI8yP;Qh_!~`w} z28IPxaFsF8r~}k6%7l8sZW2$mU^j_3hQ=VpiNPe^1eB(zkr>RVml(|Asg@Yb;;EJx h%;HU;sojCn)NU4U3Qg@4$Dmof88o$%XB4P(008bz04o3h literal 0 HcmV?d00001 diff --git a/Distribution/Restock/GameData/ReStock/PatchesMH/FuelTank/restock-mh-fueltanks-5.cfg b/Distribution/Restock/GameData/ReStock/PatchesMH/FuelTank/restock-mh-fueltanks-5.cfg index 3bf10f33..70a92874 100644 --- a/Distribution/Restock/GameData/ReStock/PatchesMH/FuelTank/restock-mh-fueltanks-5.cfg +++ b/Distribution/Restock/GameData/ReStock/PatchesMH/FuelTank/restock-mh-fueltanks-5.cfg @@ -311,6 +311,10 @@ MODEL { model = ReStock/Assets/FuelTank/restock-fueltank-saturn-engine-1 + } + MODEL + { + model = ReStock/Assets/FuelTank/restock-fueltank-saturn-engine-2 } MODEL { @@ -326,16 +330,16 @@ // 2 cones NODE { - name = N2_1 - transform = N2_1 + name = FixedN2_1 + transform = FixedN2_1 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N2_2 - transform = N2_2 + name = FixedN2_2 + transform = FixedN2_2 size=1 method=FIXED_JOINT rigid = true @@ -343,24 +347,24 @@ // 3 cones NODE { - name = N3_1 - transform = N3_1 + name = FixedN3_1 + transform = FixedN3_1 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N3_2 - transform = N3_2 + name = FixedN3_2 + transform = FixedN3_2 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N3_3 - transform = N3_3 + name = FixedN3_3 + transform = FixedN3_3 size=1 method=FIXED_JOINT rigid = true @@ -368,32 +372,32 @@ // 4 cones NODE { - name = N4_1 - transform = N4_1 + name = FixedN4_1 + transform = FixedN4_1 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N4_2 - transform = N4_2 + name = FixedN4_2 + transform = FixedN4_2 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N4_3 - transform = N4_3 + name = FixedN4_3 + transform = FixedN4_3 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N4_4 - transform = N4_4 + name = FixedN4_4 + transform = FixedN4_4 size=1 method=FIXED_JOINT rigid = true @@ -401,48 +405,48 @@ // 6 cones NODE { - name = N6_1 - transform = N6_1 + name = FixedN6_1 + transform = FixedN6_1 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N6_2 - transform = N6_2 + name = FixedN6_2 + transform = FixedN6_2 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N6_3 - transform = N6_3 + name = FixedN6_3 + transform = FixedN6_3 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N6_4 - transform = N6_4 + name = FixedN6_4 + transform = FixedN6_4 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N6_5 - transform = N6_5 + name = FixedN6_5 + transform = FixedN6_5 size=1 method=FIXED_JOINT rigid = true } NODE { - name = N6_6 - transform = N6_6 + name = FixedN6_6 + transform = FixedN6_6 size=1 method=FIXED_JOINT rigid = true @@ -456,7 +460,7 @@ { DisplayText = Four MeshTransform = 5mMountSaturnX5 - NodePrefix = N4_ + NodePrefix = FixedN4_ SetCount = 4 Symmetry = 3 } @@ -464,7 +468,7 @@ { DisplayText = Three MeshTransform = 5mMountSaturnX4 - NodePrefix = N3_ + NodePrefix = FixedN3_ SetCount = 3 Symmetry = 2 } @@ -472,7 +476,7 @@ { DisplayText = Two MeshTransform = 5mMountSaturnX3 - NodePrefix = N2_ + NodePrefix = FixedN2_ SetCount = 2 Symmetry = 1 } @@ -480,7 +484,7 @@ { DisplayText = Six MeshTransform = 5mMountSaturnX7 - NodePrefix = N6_ + NodePrefix = FixedN6_ SetCount = 6 Symmetry = 5 }