Material modifers can be scoped by transform

Each MATERIAL node can take transform or baseTransform values which look for renderers on that transform or that transform and children respectively.  If none are specified it will use every renderer in the model.
This commit is contained in:
blowfish
2019-02-28 23:54:33 -08:00
parent 8d8795c57d
commit ddb79541f5
2 changed files with 72 additions and 10 deletions