Adjust basic engine volume responses

This commit is contained in:
ChrisAdderley 2019-02-13 12:06:44 -08:00
parent fb684c6b37
commit e29c0cdfed
14 changed files with 2575 additions and 2537 deletions

View File

@ -14,149 +14,152 @@
}
!EFFECTS {}
EFFECTS
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
{
running_closed
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
MODEL_MULTI_PARTICLE
{
name = coreclosed
modelName = ReStock/FX/restock-fx-rapier-closed-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-closed-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = plumeclosed
modelName = ReStock/FX/restock-fx-rapier-closed-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.05 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-closed-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
power_open
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = coreopen
modelName = ReStock/FX/restock-fx-rapier-open-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rapier-open-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
MODEL_MULTI_PARTICLE
{
name = plumeopen
modelName = ReStock/FX/restock-fx-rapier-open-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 0.05 0.6
volume = 1.0 1.0
pitch = 0.0 0.7
pitch = 1.0 1.4
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
modelName = ReStock/FX/restock-fx-rapier-open-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.5
speed = 1.0 1.2
}
}
running_open
{
AUDIO
{
channel = Ship
clip = sound_jet_deep
volume = 0.0 0.0
volume = 0.05 0.6
volume = 1.0 1.0
pitch = 0.0 0.7
pitch = 1.0 1.4
loop = true
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_aeroSpike
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
}
@MODULE[ModuleGimbal]
{
@ -165,7 +168,7 @@
useGimbalResponseSpeed = true
}
!MODULE[FXModuleAnimateThrottle] {}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects

View File

@ -257,9 +257,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
@ -410,7 +412,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = Fairing125,Fairing25,FairingCompact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
@ -567,12 +569,11 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25
}
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
cube = Clean, 1.126,0.7562,0.7165, 1.126,0.7561,0.7165, 0.3048,0.9031,0.2075, 0.3048,0.9011,0.2075, 1.126,0.7553,0.7165, 1.126,0.7554,0.7165, 0,-0.3739,0, 1.25,0.9566,1.25
}
!EFFECTS {}
EFFECTS
@ -581,11 +582,11 @@
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
@ -606,9 +607,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
@ -658,7 +661,7 @@
MODULE
{
name = ModulePartVariants
useMultipleDragCubes = false
useMultipleDragCubes = false
baseVariant = Size1
VARIANT
{
@ -714,7 +717,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = Shroud909,Shroud909_Compact
useMultipleDragCubes = true
useMultipleDragCubes = true
}
@MODULE[ModuleGimbal]
@ -866,9 +869,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -985,7 +990,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT30,ShroudT30_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
!MODULE[FXModuleAnimateThrottle] {}
@ -1131,9 +1136,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -1251,7 +1258,7 @@
@MODULE[ModuleJettison]
{
@jettisonName = ShroudT45,ShroudT45_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]

View File

@ -12,14 +12,14 @@
%node_attach = 0.0, 1.065308, 0.0, 0.0, 1.0, 0.0, 2
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!fx_exhaustFlame_blue = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustSparks_flameout = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
@ -31,7 +31,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -76,13 +76,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -250,59 +252,59 @@
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = true
Mainsail_Shroud = true
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Mainsail_Boattail = true
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Shroud_Compact = false
Mainsail_Compact = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
Mainsail_Boattail = false
Mainsail_25m = false
Mainsail_Shroud = false
Mainsail_Shroud_Compact = true
Mainsail_Compact = true
}
}
}
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Mainsail_Shroud,Mainsail_Shroud_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
}
@ -314,18 +316,18 @@
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue_small = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!fx_exhaustLight_blue = DELETE
!fx_smokeTrail_light = DELETE
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
{
cube = Fairing, 3.898,0.7731,1.901, 3.898,0.773,1.901, 3.297,0.7352,1.744, 3.311,0.6924,1.917, 3.895,0.7689,2.073, 3.895,0.7683,2.129, -0.001018,-0.6431,-0.002216, 3.418,1.717,3.42
cube = Clean, 3.871,0.7762,1.9, 3.871,0.7763,1.9, 2.683,0.5947,1.751, 2.686,0.6422,1.526, 3.874,0.7711,2.07, 3.874,0.7711,2.127, -0.0007027,-0.6431,0.0001873, 3.415,1.717,3.415
}
!MODEL {}
MODEL
@ -337,7 +339,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -370,13 +372,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -596,21 +600,21 @@
@MODULE[ModuleJettison]
{
@jettisonName = Poodle_Shroud, Poodle_Shroud_Compact
useMultipleDragCubes = true
useMultipleDragCubes = true
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
useMultipleDragCubes = false
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
Poodle_25 = true
Poodle_Compact = false
P_Cyl_Lower001 = true
@ -621,16 +625,16 @@
P_CylCpt_Lower002 = false
P_CylCpt_Lower003 = false
P_CylCpt_Lower004 = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
Poodle_25 = false
Poodle_Compact = true
P_Cyl_Lower001 = false
@ -641,9 +645,9 @@
P_CylCpt_Lower002 = true
P_CylCpt_Lower003 = true
P_CylCpt_Lower004 = true
}
}
}
}
}
}
}
// Skipper
@ -654,13 +658,13 @@
@attachRules = 1,1,1,0,0
!fx_exhaustFlame_blue = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!fx_exhaustLight_blue = 0.0, -2.2, 0.0, 0.0, 0.0, 1.0, running
!fx_smokeTrail_light = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, running
!fx_exhaustSparks_flameout = 0.0, -2.2, 0.0, 0.0, 1.0, 0.0, flameout
!sound_vent_medium = DELETE
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
!MODEL {}
MODEL
@ -672,7 +676,7 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
AUDIO
@ -716,13 +720,15 @@
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -910,17 +916,17 @@
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
{
name = ModulePartVariants
baseVariant = Size2
VARIANT
{
name = Size2
displayName = #LOC_Restock_variant-engine_size2
primaryColor = #999999
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
@ -932,16 +938,16 @@
Skipper_25m = true
Skipper_Shroud = true
Skipper_Shroud_Compact = false
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
}
}
VARIANT
{
name = Boattail
displayName = #LOC_Restock_variant-engine_boattail
primaryColor = #ffffff
secondaryColor = #f69449
GAMEOBJECTS
{
secondaryColor = #f69449
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = false
ActutatorCpt_Bottom002 = false
Actutator_Bottom001 = true
@ -953,16 +959,16 @@
Skipper_25m = false
Skipper_Shroud = false
Skipper_Shroud_Compact = false
}
}
}
}
VARIANT
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
{
name = Compact
displayName = #LOC_Restock_variant-engine_compact
primaryColor = #999999
secondaryColor = #999999
GAMEOBJECTS
{
secondaryColor = #999999
GAMEOBJECTS
{
ActutatorCpt_Bottom001 = true
ActutatorCpt_Bottom002 = true
Actutator_Bottom001 = false
@ -975,13 +981,13 @@
Skipper_Shroud = false
Skipper_Shroud_Compact = true
}
}
}
}
}
}
@MODULE[ModuleJettison]
{
@jettisonName = Skipper_Shroud,Skipper_Shroud_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
}
@ -1003,156 +1009,158 @@
}
!EFFECTS {}
EFFECTS
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
{
engage
{
AUDIO
{
channel = Ship
clip = sound_vent_soft
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
volume = 1.0
pitch = 2.0
loop = false
}
}
fx-twinboar-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-boar-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-boar-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = turbo
modelName = ReStock/FX/restock-fx-boar-turbo-1
transformName = fxTransformTurbo
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
}
@MODULE[ModuleEnginesFX]
{
@runningEffectName = fx-twinboar-running
@runningEffectName = fx-twinboar-running
}
MODULE
{
name = FXModuleLookAtConstraint
MODULE
{
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
// Basic
CONSTRAINLOOKFX
{
targetName = CylTop005
rotatorsName = CylBot005
}
CONSTRAINLOOKFX
{
targetName = CylTop006
rotatorsName = CylBot006
}
CONSTRAINLOOKFX
{
targetName = CylTop007
rotatorsName = CylBot007
}
CONSTRAINLOOKFX
{
targetName = CylTop008
rotatorsName = CylBot008
}
CONSTRAINLOOKFX
{
targetName = CylBot005
rotatorsName =CylTop005
}
CONSTRAINLOOKFX
{
targetName = CylBot006
rotatorsName = CylTop006
}
CONSTRAINLOOKFX
{
targetName = CylBot007
rotatorsName = CylTop007
}
CONSTRAINLOOKFX
{
targetName = CylBot008
rotatorsName = CylTop008
}
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{

View File

@ -21,9 +21,9 @@
!EFFECTS {}
EFFECTS
{
{
engage
{
{
AUDIO
{
channel = Ship
@ -32,16 +32,16 @@
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = thrustTransform
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
@ -49,57 +49,58 @@
pitch = 2.0
loop = false
}
}
fx-rhino-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
}
fx-rhino-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-rhino-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-rhino-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-rhino-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
modelName = ReStock/FX/restock-fx-rhino-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
MODULE
{
@ -115,12 +116,12 @@
{
Var_375 = true
Var_Compact = false
Fairing375 = true
Fairing375 = true
Fairing375_Compact = false
}
NODES
NODES
{
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
node_stack_top = 0.0, 1.487975, 0.0, 0.0, 1.0, 0.0, 3
}
}
VARIANT
@ -136,58 +137,53 @@
Fairing375 = false
Fairing375_Compact = true
}
NODES
{
node_stack_top = 0.0,0.443,0.0 , 0.0, 1.0, 0.0, 2
}
NODES
{
node_stack_top = 0.0,0.443,0.0 , 0.0, 1.0, 0.0, 2
}
}
}
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-rhino-running
%runningEffectName = fx-rhino-running
}
@MODULE[ModuleJettison]
{
@jettisonName = Fairing375,Fairing375_Compact
useMultipleDragCubes = false
useMultipleDragCubes = false
}
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = LowerPiston001
rotatorsName = UpperPiston001
}
CONSTRAINLOOKFX
{
targetName = LowerPiston002
rotatorsName = UpperPiston002
}
CONSTRAINLOOKFX
{
targetName = UpperPiston001
rotatorsName = LowerPiston001
}
CONSTRAINLOOKFX
{
targetName = UpperPiston002
rotatorsName = LowerPiston002
}
}
!MODULE[FXModuleAnimateThrottle] {}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = LowerPiston001
rotatorsName = UpperPiston001
}
CONSTRAINLOOKFX
{
targetName = LowerPiston002
rotatorsName = UpperPiston002
}
CONSTRAINLOOKFX
{
targetName = UpperPiston001
rotatorsName = LowerPiston001
}
CONSTRAINLOOKFX
{
targetName = UpperPiston002
rotatorsName = LowerPiston002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
{
name = FXModuleThrottleEffects
@ -279,9 +275,9 @@
}
!EFFECTS {}
EFFECTS
{
{
engage
{
{
AUDIO
{
channel = Ship
@ -290,16 +286,16 @@
pitch = 2.0
loop = false
}
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
}
flameout
{
PREFAB_PARTICLE
{
prefabName = fx_exhaustSparks_flameout_2
transformName = smokePoint
oneShot = true
}
AUDIO
{
channel = Ship
clip = sound_explosion_low
@ -307,62 +303,63 @@
pitch = 2.0
loop = false
}
}
fx-mammoth-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
}
MODEL_MULTI_PARTICLE
{
}
fx-mammoth-running
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
modelName = ReStock/FX/restock-fx-vector-core-1
transformName = fxTransformCore
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
modelName = ReStock/FX/restock-fx-vector-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
PREFAB_PARTICLE
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
{
prefabName = fx_smokeTrail_veryLarge
transformName = smokePoint
emission = 0.0 0.0
emission = 0.05 0.0
emission = 0.075 0.25
emission = 1.0 1.25
speed = 0.0 0.25
speed = 1.0 1.0
localOffset = 0, 0, 1
}
}
}
%rescaleFactor = 1
@MODULE[ModuleEnginesFX]
{
%runningEffectName = fx-mammoth-running
%runningEffectName = fx-mammoth-running
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE

View File

@ -20,17 +20,17 @@
running
{
AUDIO_MULTI_POOL
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
{
channel = Ship
transformName = RCSjet
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.1 0.0
volume = 0.5 0.025
volume = 1.0 0.1
pitch = 1.0
loop = true
}
loop = true
}
MODEL_MULTI_PARTICLE
{
name = fx1

View File

@ -4,30 +4,28 @@
PART
{
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- general parameters ---
name = restock-engine-torch
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- asset parameters ---
MODEL
{
model = ReStockPlus/Assets/Engine/restock-engine-torch-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
// --- node definitions ---
node_attach = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
// --- FX definitions ---
EFFECTS
// --- FX definitions ---
EFFECTS
{
engage
{
@ -61,13 +59,15 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -108,84 +108,84 @@ PART
}
}
// --- editor parameters ---
TechRequired = precisionPropulsion
entryCost = 5150
cost = 280
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// --- editor parameters ---
TechRequired = precisionPropulsion
entryCost = 5150
cost = 280
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-torch_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-torch_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size0, srf
// --- standard part parameters ---
mass = 0.30
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
// --- standard part parameters ---
mass = 0.30
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 50
breakingTorque = 50
breakingForce = 50
breakingTorque = 50
tags = #LOC_RestockPlus_restock-engine-torch_tags
tags = #LOC_RestockPlus_restock-engine-torch_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 55
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 295
key = 1 260
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-torch-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 55
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 295
key = 1 260
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 1.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 1
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 1
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
@ -261,193 +261,193 @@ PART
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName =CylUpper001
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
rotatorsName = CylLower001
}
CONSTRAINLOOKFX
{
targetName = CylLower001
rotatorsName =CylUpper001
}
CONSTRAINLOOKFX
{
targetName = CylUpper002
@ -480,26 +480,26 @@ PART
}
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudTorchBasic,ShroudTorchCompact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = ShroudTorchBasic,ShroudTorchCompact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
@ -526,7 +526,7 @@ PART
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
redCurve
{
key = 0 0 1 1
key = 1 1 1 1

View File

@ -50,13 +50,15 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{

View File

@ -46,13 +46,15 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{

View File

@ -43,11 +43,11 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
channel = Ship
clip = sound_vent_medium
volume = 1.0
pitch = 2.0
loop = false
}
}
flameout
@ -67,10 +67,12 @@ PART
{
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.0 0.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -2,20 +2,20 @@
// Valiant (1.25m starter engine)
PART
{
name = restock-engine-125-valiant
module = Part
author = Porkjet and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-valiant-1
}
name = restock-engine-125-valiant
module = Part
author = Porkjet and Chris Adderley (Nertea)
MODEL
{
model = ReStock/Assets/Engine/restock-engine-valiant-1
}
node_attach = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_top = 0.0, 0.4499999, 0.0, 0.0, 1.0, 0.0, 1
node_stack_bottom = 0.0, -0.87125, 0.0, 0.0, -1.0, 0.0, 1
rescaleFactor = 1
rescaleFactor = 1
scale = 1
!EFFECTS {}
!EFFECTS {}
EFFECTS
{
engage
@ -53,9 +53,11 @@ PART
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -109,59 +111,59 @@ PART
}
}
TechRequired = basicRocketry
entryCost = 1500
cost = 500
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-valiant_title
manufacturer = #autoLOC_501627
description = #LOC_RestockPlus_restock-engine-valiant_description
attachRules = 1,1,1,1,0
mass = 0.75
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #LOC_RestockPlus_restock-engine-valiant_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 100
heatProduction = 200
fxOffset = 0, 0, -0.05
EngineType = LiquidFuel
TechRequired = basicRocketry
entryCost = 1500
cost = 500
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-valiant_title
manufacturer = #autoLOC_501627
description = #LOC_RestockPlus_restock-engine-valiant_description
attachRules = 1,1,1,1,0
mass = 0.75
heatConductivity = 0.06 // half default
skinInternalConductionMult = 4.0
emissiveConstant = 0.8 // engine nozzles are good at radiating.
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 7
maxTemp = 2000 // = 3600
bulkheadProfiles = size1
tags = #LOC_RestockPlus_restock-engine-valiant_tags
MODULE
{
name = ModuleEnginesFX
thrustVectorTransformName = thrustTransform
exhaustDamage = True
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 100
heatProduction = 200
fxOffset = 0, 0, -0.05
EngineType = LiquidFuel
runningEffectName = fx-valiant-running
exhaustDamageDistanceOffset = 0.79
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 270
key = 1 240
key = 7 0.001
}
}
MODULE
exhaustDamageDistanceOffset = 0.79
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 270
key = 1 240
key = 7 0.001
}
}
MODULE
{
name = ModulePartVariants
baseVariant = Size1
@ -247,27 +249,27 @@ PART
}
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = Gimbal
gimbalRange = 5
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Piston001Lower
rotatorsName = Piston001Upper
}
CONSTRAINLOOKFX
{
targetName = Piston001Upper
rotatorsName = Piston001Lower
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = Gimbal
gimbalRange = 5
gimbalResponseSpeed = 15
useGimbalResponseSpeed = true
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = Piston001Lower
rotatorsName = Piston001Upper
}
CONSTRAINLOOKFX
{
targetName = Piston001Upper
rotatorsName = Piston001Lower
}
CONSTRAINLOOKFX
{
targetName = Piston002Lower
@ -298,216 +300,216 @@ PART
targetName = Piston004Upper
rotatorsName = Piston004Lower
}
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud,Shroud_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 6.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
}
MODULE
{
name = ModuleJettison
jettisonName = Shroud,Shroud_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 0
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 6.0
}
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 0.5
maxDistance = 30
falloff = 1.7
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 127
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = GT
value = 0 // this just registers altitude as something to care about
situationMask = 8
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleThrottleEffects
fxModuleNames = heatColor
@ -533,7 +535,7 @@ PART
excludedRenderers = EngineCoreGlow
toggleInEditor = false
toggleInFlight = false
redCurve
redCurve
{
key = 0 0 1 1
key = 1 1 1 1

View File

@ -3,31 +3,28 @@
PART
{
// --- general parameters ---
name = restock-engine-boar
module = Part
author = Chris Adderley (Nertea)
// --- general parameters ---
name = restock-engine-boar
module = Part
author = Chris Adderley (Nertea)
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Engine/restock-engine-boar-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- asset parameters ---
MODEL
{
model = ReStock/Assets/Engine/restock-engine-boar-1
scale = 1.0, 1.0, 1.0
}
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
// --- node definitions ---
node_attach = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.75, 0.0, 0.0, -1.0, 0.0, 2
node_stack_top = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
node_stack_bottom = 0.0, -1.75, 0.0, 0.0, -1.0, 0.0, 2
// --- FX definitions ---
EFFECTS
// --- FX definitions ---
EFFECTS
{
engage
{
@ -61,13 +58,15 @@ PART
{
AUDIO
{
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
loop = true
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
@ -120,84 +119,84 @@ PART
}
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 31000
cost = 12000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-boar_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-boar_description
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 31000
cost = 12000
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-boar_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-boar_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size2, size1, srf
// --- standard part parameters ---
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
// --- standard part parameters ---
mass = 3.5
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-boar_tags
tags = #LOC_RestockPlus_restock-engine-boar_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-boar-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1000
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 280
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-boar-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 1000
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 300
key = 1 280
key = 12 100
}
}
MODULE
{
name = ModuleAlternator
RESOURCE
{
name = ElectricCharge
rate = 3.0
}
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 3
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModuleGimbal
gimbalTransformName = B_Gimbal
gimbalRange = 3
gimbalResponseSpeed = 6
useGimbalResponseSpeed = true
}
MODULE
{
name = ModulePartVariants
@ -280,213 +279,213 @@ PART
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = ModuleTestSubject
useStaging = True
useEvent = True
situationMask = 121
CONSTRAINT
{
type = REPEATABILITY
value = ALWAYS
prestige = Trivial
}
CONSTRAINT
{
type = REPEATABILITY
value = BODYANDSITUATION
prestige = Significant
}
CONSTRAINT
{
type = REPEATABILITY
value = ONCEPERPART
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 4000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 8000
prestige = Trivial
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 2000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 4000
prestige = Significant
}
CONSTRAINT
{
type = ALTITUDEENV
test = GT
value = 1000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDEENV
test = LT
value = 2000
prestige = Exceptional
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 300000
situationMask = 16
body = _NotSun
}
CONSTRAINT
{
type = ALTITUDE
test = LT
value = 600000
situationMask = 32
body = _NotSun
}
CONSTRAINT
{
type = SPEED
test = GT
value = 0
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = LT
value = 600
situationMask = 8
prestige = Trivial
}
CONSTRAINT
{
type = SPEED
test = GT
value = 300
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = LT
value = 1200
situationMask = 8
prestige = Significant
}
CONSTRAINT
{
type = SPEED
test = GT
value = 600
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEED
test = LT
value = 2500
situationMask = 8
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 200
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 100
prestige = Trivial
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 100
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 50
prestige = Significant
}
CONSTRAINT
{
type = SPEEDENV
test = LT
value = 50
prestige = Exceptional
}
CONSTRAINT
{
type = SPEEDENV
test = GT
value = 20
prestige = Exceptional
}
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBot001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName =CylBot002
}
CONSTRAINLOOKFX
{
targetName = CylTop003
rotatorsName = CylBot003
}
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylBot004
}
CONSTRAINLOOKFX
{
targetName = CylBot001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = CylBot002
rotatorsName = CylTop002
}
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylTop001
rotatorsName = CylBot001
}
CONSTRAINLOOKFX
{
targetName = CylTop002
rotatorsName =CylBot002
}
CONSTRAINLOOKFX
{
targetName = CylTop003
rotatorsName = CylBot003
}
CONSTRAINLOOKFX
{
targetName = CylTop004
rotatorsName = CylBot004
}
CONSTRAINLOOKFX
{
targetName = CylBot001
rotatorsName = CylTop001
}
CONSTRAINLOOKFX
{
targetName = CylBot002
rotatorsName = CylTop002
}
CONSTRAINLOOKFX
{
targetName = CylBot003
@ -497,26 +496,26 @@ PART
targetName = CylBot004
rotatorsName = CylTop004
}
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing25,Fairing25_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = ModuleJettison
jettisonName = Fairing25,Fairing25_Compact
bottomNodeName = bottom
isFairing = True
jettisonedObjectMass = 0.1
jettisonForce = 5
jettisonDirection = 0 0 1
}
MODULE
{
name = ModuleSurfaceFX
thrustProviderModuleIndex = 0
fxMax = 1.0
maxDistance = 70
falloff = 2
thrustTransformName = thrustTransform
}
MODULE
{
name = FXModuleThrottleEffects
@ -543,7 +542,7 @@ PART
excludedRenderers = EngineCore
toggleInEditor = false
toggleInFlight = false
redCurve
redCurve
{
key = 0 0 1 1
key = 1 1 1 1

View File

@ -55,9 +55,11 @@ PART
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
@ -75,79 +77,79 @@ PART
MODEL_MULTI_PARTICLE
{
name = plume
modelName = ReStockPlus/FX/restock-fx-corgi-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
modelName = ReStockPlus/FX/restock-fx-corgi-plume-1
transformName = fxTransformPlume
emission = 0.0 0.0
emission = 0.01 0.1
emission = 0.075 0.25
emission = 1.0 1.0
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
}
}
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 13500
cost = 4250
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-corgi_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-corgi_description
// --- editor parameters ---
TechRequired = veryHeavyRocketry
entryCost = 13500
cost = 4250
category = Engine
subcategory = 0
title = #LOC_RestockPlus_restock-engine-corgi_title
manufacturer = #autoLOC_501638
description = #LOC_RestockPlus_restock-engine-corgi_description
// attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision
attachRules = 1,1,1,0,0
bulkheadProfiles = size3, size2
// --- standard part parameters ---
mass = 5.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
// --- standard part parameters ---
mass = 5.25
dragModelType = default
maximum_drag = 0.2
minimum_drag = 0.2
angularDrag = 2
crashTolerance = 20
maxTemp = 2000
breakingForce = 5000
breakingTorque = 5000
tags = #LOC_RestockPlus_restock-engine-corgi_tags
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-corgi-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 750
heatProduction = 5
MODULE
{
name = ModuleEnginesFX
engineID = MainExhaust
thrustVectorTransformName = thrustTransform
exhaustDamage = True
runningEffectName = fx-corgi-running
ignitionThreshold = 0.1
minThrust = 0
maxThrust = 750
heatProduction = 5
fxOffset = 0, 0, 0
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 355
key = 1 95
key = 12 0.001
}
}
EngineType = LiquidFuel
exhaustDamageDistanceOffset = 1.5
PROPELLANT
{
name = LiquidFuel
ratio = 0.9
DrawGauge = True
}
PROPELLANT
{
name = Oxidizer
ratio = 1.1
}
atmosphereCurve
{
key = 0 355
key = 1 95
key = 12 0.001
}
}
MODULE
{
name = ModuleAlternator