mirror of
https://github.com/PorktoberRevolution/ReStocked
synced 2024-09-01 17:34:42 +00:00
Adjust basic engine volume responses
This commit is contained in:
parent
fb684c6b37
commit
e29c0cdfed
@ -22,9 +22,11 @@
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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PREFAB_PARTICLE
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@ -71,10 +73,11 @@
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.05 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -54,9 +54,11 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 0.3
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pitch = 0.0 0.75
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pitch = 1.0 1.5
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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@ -217,12 +219,13 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 0.3
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pitch = 0.0 0.75
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pitch = 1.0 1.5
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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@ -417,9 +420,11 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.75
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pitch = 1.0 0.95
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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@ -478,7 +483,6 @@
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name = FXModuleLookAtConstraint
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// Basic
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CONSTRAINLOOKFX
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{
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targetName = CylBot001
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@ -767,9 +771,11 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.8
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pitch = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -987,9 +993,11 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 0.5
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pitch = 0.0 0.5
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pitch = 1.0 1.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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@ -257,9 +257,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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@ -567,7 +569,6 @@
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!sound_rocket_hard = DELETE
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!sound_vent_soft = DELETE
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!sound_explosion_low = DELETE
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DRAG_CUBE
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{
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cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
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@ -606,9 +607,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -866,9 +869,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -1131,9 +1136,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -79,9 +79,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -373,9 +375,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -719,9 +723,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -1039,9 +1045,11 @@
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -57,12 +57,13 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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@ -154,7 +155,6 @@
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@MODULE[ModuleGimbal]
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{
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@gimbalTransformName = B_Gimbal
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gimbalResponseSpeed = 8
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useGimbalResponseSpeed = true
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@ -162,8 +162,6 @@
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MODULE
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{
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name = FXModuleLookAtConstraint
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// Ringed
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CONSTRAINLOOKFX
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{
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targetName = LowerPiston001
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@ -174,7 +172,6 @@
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targetName = LowerPiston002
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rotatorsName = UpperPiston002
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}
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CONSTRAINLOOKFX
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{
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targetName = UpperPiston001
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@ -185,7 +182,6 @@
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targetName = UpperPiston002
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rotatorsName = LowerPiston002
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}
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}
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!MODULE[FXModuleAnimateThrottle] {}
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MODULE
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@ -315,12 +311,13 @@
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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{
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name = core
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@ -54,9 +54,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -197,9 +199,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -237,7 +241,6 @@
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MODULE
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{
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name = FXModuleLookAtConstraint
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CONSTRAINLOOKFX
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{
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targetName = CylUpper001
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@ -345,9 +348,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -374,7 +379,6 @@
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@MODULE[ModuleEngines]
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@ -481,9 +485,11 @@
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -634,9 +640,11 @@
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -651,8 +659,6 @@
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speed = 0.0 0.35
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speed = 1.0 1.0
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}
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}
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}
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@ -24,9 +24,7 @@ PART
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node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
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node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
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// --- FX definitions ---
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EFFECTS
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{
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engage
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@ -64,9 +62,11 @@ PART
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -53,9 +53,11 @@ PART
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -49,9 +49,11 @@ PART
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -68,9 +68,11 @@ PART
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -53,9 +53,11 @@ PART
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channel = Ship
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clip = sound_rocket_hard
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -3,7 +3,6 @@
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PART
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{
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// --- general parameters ---
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name = restock-engine-boar
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module = Part
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@ -18,7 +17,6 @@ PART
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scale = 1.0
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rescaleFactor = 1
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// --- node definitions ---
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node_attach = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
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node_stack_top = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
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@ -26,7 +24,6 @@ PART
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// --- FX definitions ---
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EFFECTS
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{
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engage
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@ -64,9 +61,11 @@ PART
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channel = Ship
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clip = sound_rocket_spurts
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volume = 0.0 0.0
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volume = 0.01 0.4
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volume = 1.0 1.0
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pitch = 0.0 0.2
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pitch = 1.0 1.0
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pitch = 0.01 0.6
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pitch = 1.0 1.8
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loop = true
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}
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MODEL_MULTI_PARTICLE
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@ -55,9 +55,11 @@ PART
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channel = Ship
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clip = sound_rocket_mini
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volume = 0.0 0.0
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volume = 1.0 1.0
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pitch = 0.0 0.75
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pitch = 1.0 0.95
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volume = 0.01 0.2
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volume = 1.0 0.6
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pitch = 0.0 0.1
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pitch = 0.01 0.2
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pitch = 1.0 0.5
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loop = true
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}
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MODEL_MULTI_PARTICLE
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