Adjust basic engine volume responses

This commit is contained in:
ChrisAdderley 2019-02-13 12:06:44 -08:00
parent fb684c6b37
commit e29c0cdfed
14 changed files with 2575 additions and 2537 deletions

View File

@ -22,9 +22,11 @@
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
PREFAB_PARTICLE
@ -71,10 +73,11 @@
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.05 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -54,9 +54,11 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
@ -217,12 +219,13 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.3
pitch = 0.0 0.75
pitch = 1.0 1.5
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
@ -417,9 +420,11 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
@ -478,7 +483,6 @@
name = FXModuleLookAtConstraint
// Basic
CONSTRAINLOOKFX
{
targetName = CylBot001
@ -767,9 +771,11 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.8
pitch = 1.0 1.0
pitch = 0.0 0.2
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -987,9 +993,11 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 0.5
pitch = 0.0 0.5
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}

View File

@ -257,9 +257,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
@ -567,7 +569,6 @@
!sound_rocket_hard = DELETE
!sound_vent_soft = DELETE
!sound_explosion_low = DELETE
DRAG_CUBE
{
cube = Fairing, 1.208,0.7553,0.7254, 1.208,0.7553,0.7254, 1.253,0.9242,0.2382, 1.253,0.6771,0.8475, 1.208,0.7546,0.7254, 1.208,0.7549,0.7254, -2.086E-06,-0.3681,1.788E-07, 1.268,0.9682,1.268
@ -606,9 +607,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
@ -866,9 +869,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -1131,9 +1136,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -79,9 +79,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -373,9 +375,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE
@ -719,9 +723,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -1039,9 +1045,11 @@
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -57,12 +57,13 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core
@ -154,7 +155,6 @@
@MODULE[ModuleGimbal]
{
@gimbalTransformName = B_Gimbal
gimbalResponseSpeed = 8
useGimbalResponseSpeed = true
@ -162,8 +162,6 @@
MODULE
{
name = FXModuleLookAtConstraint
// Ringed
CONSTRAINLOOKFX
{
targetName = LowerPiston001
@ -174,7 +172,6 @@
targetName = LowerPiston002
rotatorsName = UpperPiston002
}
CONSTRAINLOOKFX
{
targetName = UpperPiston001
@ -185,7 +182,6 @@
targetName = UpperPiston002
rotatorsName = LowerPiston002
}
}
!MODULE[FXModuleAnimateThrottle] {}
MODULE
@ -315,12 +311,13 @@
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
{
name = core

View File

@ -54,9 +54,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -197,9 +199,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -237,7 +241,6 @@
MODULE
{
name = FXModuleLookAtConstraint
CONSTRAINLOOKFX
{
targetName = CylUpper001
@ -345,9 +348,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -374,7 +379,6 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}
@MODULE[ModuleEngines]
@ -481,9 +485,11 @@
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -634,9 +640,11 @@
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE
@ -651,8 +659,6 @@
speed = 0.0 0.35
speed = 1.0 1.0
}
}
}

View File

@ -24,9 +24,7 @@ PART
node_stack_top = 0.0, 0.2499, 0.0, 0.0, 1.0, 0.0, 0
node_stack_bottom = 0.0, -0.584, 0.0, 0.0, -1.0, 0.0, 0
// --- FX definitions ---
EFFECTS
{
engage
@ -64,9 +62,11 @@ PART
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -53,9 +53,11 @@ PART
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -49,9 +49,11 @@ PART
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -68,9 +68,11 @@ PART
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -53,9 +53,11 @@ PART
channel = Ship
clip = sound_rocket_hard
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -3,7 +3,6 @@
PART
{
// --- general parameters ---
name = restock-engine-boar
module = Part
@ -18,7 +17,6 @@ PART
scale = 1.0
rescaleFactor = 1
// --- node definitions ---
node_attach = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
node_stack_top = 0.0, 0.598, 0.0, 0.0, 1.0, 0.0, 2
@ -26,7 +24,6 @@ PART
// --- FX definitions ---
EFFECTS
{
engage
@ -64,9 +61,11 @@ PART
channel = Ship
clip = sound_rocket_spurts
volume = 0.0 0.0
volume = 0.01 0.4
volume = 1.0 1.0
pitch = 0.0 0.2
pitch = 1.0 1.0
pitch = 0.01 0.6
pitch = 1.0 1.8
loop = true
}
MODEL_MULTI_PARTICLE

View File

@ -55,9 +55,11 @@ PART
channel = Ship
clip = sound_rocket_mini
volume = 0.0 0.0
volume = 1.0 1.0
pitch = 0.0 0.75
pitch = 1.0 0.95
volume = 0.01 0.2
volume = 1.0 0.6
pitch = 0.0 0.1
pitch = 0.01 0.2
pitch = 1.0 0.5
loop = true
}
MODEL_MULTI_PARTICLE